Please get rid of the 15% innate Resistance. 
- 2019.05.25 20:13 (UTC+0)
This is a "turn-based strategy game", not a "turn-based pray-to-RNGsus game".
At least, get rid of the RNG that makes players lose despite doing nothing wrong.
Despite having better team compositions than the opponent,
despite having better equip and stats than the opponent,
despite having spent 20 TIMES MORE MONEY than the opponent,
you just lose if you're unlucky.
How fun is this?
Do you know how harmful this 15% innate resistance is to the game?
Two stats on equips are "trash stats" just because of it.
Although Effectiveness and Effect Resistance are the hot topics nowadays,
do you know how stupid and inefficient it is to invest into these two stats?
Resistance on a hero starts at 0%,
but the first 15% of the Resistance stat you get from equips does absolutely nothing.
Having 0% or 15% Resistance both just equate to 15% Resistance.
So, for example, you give up a 2-set to equip a Resistance set to get 20% Resistance,
you only have 5% more Resistance
than a hero who did not invest into Resistance at all and has 0% Resistance, and instead invested into other useful stats.
Resistance 15% (0% but 15% innate), Crit Chance +12%
Resistance 20%, Crit Chance +0%
It would be stupid and inefficient to give up a Crit set to get 5% more Resistance.
The same goes for Effectiveness.
Getting 200%, 300% Effectiveness is not easy, but even then, what for?
What does having way higher Effectiveness than your opponents' Resistance do?
Even when all the opponents have 0% Resistance,
you fail to land every debuff due to the innate 15% just because you're unlucky, and lose the match.
Is this fun? Would people spend money to get better gear just to be triggered by 15% Resistance?
Summoning system, equip farming system, accessory farming system, equip crafting system, equip enhancing system
This game has more than enough RNG already.
I don't think it's a good idea to make people get sick of battles as well due to RNG.
Please, get rid of the 15% innate Resistance.
I think it's better to rather get rid of the innate Resistance
and have the base Reistance of heroes and monster to something like 50%.
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