Suggestions
Benevolent Romann buff suggestion
What do you think about giving Benevolent Romann a small change? He is unique in fighting against Zio but do nothing against cooldown increase units such as ML Roana and Nahkwol. By moving his soul burn extra turn to S1, we have a perfect counter to those. Being a mage gives him access to book, which means he can prevent Zio + ML Roana cleave now and Nahkwol also. Cleavers rarely equipped with immunity so I don't think we need to strip before activating his S1.
Friend Leaderboard for Hall of Trials
We have overall leaderboards for the current HoT and the previous one. But can we also have a leaderboard that shows us our points compared to our friends? This would let us see teams used to sss+ rank from accounts who are at a similar progression level as me, an account with mid game progression. Sometimes I just want to see teams that barely work instead of the best of the best
Character Concept - Lunara Aethriva (Earth, Gemini Soulweaver)
Hi everyone. Today I will be presenting a character idea based on a character in a book I am writing. I've been playing E7 since 2019 and am fairly competitive. The idea behind this character is someone who does "Reincarnation" and prevents her team from dying. So here we go! Lunara Aethriva - Reincarnation Druid ( Earth Gemini Soulweaver) 6* Fully Awakened Stats Attack: 649 Defense: 694 Health: 5254 Speed: 105 Crit Chance: 15% Crit Damage: 150% Effectiveness: 0% Effect Resistance: 30% Dual Attack Chance: 3% Imprint Release: Health% Imprint Concentration: Effect Resistance% Skill Kit Skill 1: Moonlit Touch Attacks a single enemy with moonlight energy, before healing the ally with the lowest health. Amount recovered is based on target's max health and casters attack. Soulburn: Attacks the enemy before greatly healing all allies. (20 Souls) Skill 2: Guidance from Above (Passive) (Animation for Artifacts that Require it) “If an ally would receive fatal damage, Lunara intervenes with cosmi
Do something for the PVE players!
I know PVP is all the rage and all the money comes from RTA but please do something with the PVE part of the game. There are so many stages that need 100+ runs just because you need the exact RNG to clear. I'm talking abyss, rift, sensor tower etc. This wont make new players spend to max out 10+ champs rather they'll just stop playing altogether. It's so frustrating to lose to RNG over and over again so maybe have someone look into that as well and not just $$$$$$$$.
Logging out
super annoying that if i downloaded epic seven off app store and i finally get the pc client, i cant log into it without making an entire new account that stove made for me! now i have to do all of the annoying tutorials that i already did on my max level account just to get the feature to log out- when it would be just as simple to just make a "log in" menu when u start the game for the first time
Hero Idea: [The Forgotten Circus] Mui
I've put together a little something for Mui as she hasn't gotten the spotlight she deserved. I've been a Mui main since the start and she's not showed up in pretty much all the past events and stories since her release except an old side story or two. She still needs her own identity. Even though it's very unlikely for her ML variant to show up as she's not popular I'm still hoping to see her one day and maybe someone from the department will take notice of this too! S1: Mui strike with her whip dealing corrupted damage to an enemy and inflicting 'target' and a stack of 'necrosis'. Necrosis: deals % of damage according to target's max (or loss?) health at the end of their turn. For the duration of its turn any healing done will be received as damage instead. If the target dies while still under this effect, inflict extinction and spread a stack of necrosis to one random enemy target. S2: At the start of her turn Mui apply 'Forgotten Circus' status effect to herself and allies for one
Hellion Lua still Terrible [5]
There are too many cleanse options to remove provoke debuff on enemies. Hellion Lua really needs a special provoked that cannot be dispelled or resisted, similar to Lethe’s special debuff, and either revert her cool down back to original, or decrease the overall damage from the extra attacks. But as it is right now, very not good at all
Burn debuff effect
I'm making this suggestion because i believe it is very valid for the current scenario in which the game finds itself. The Burn debuff does not have enough damage to deal with high HP characters. There's no point in launching and buffing a bunch of heroes with the mechanic being obsolete, in addition to the 15% issue, which is another huge disadvantage... You could improve the effect, add fixed damage, something proportional to HP as well as Poison, ignore defense... Anyway, you're trying to cover the sun with a sieve the way it is...
Stamina increase? Will we ever get one? [2]
I was wondering if we would ever get an increase to how much stamina the players are able to hold. Right now we are at a max of 154 stamina. But I realized we burn through it so much that maybe we get an update to increase the amount we have. Maybe at least enough to do the free 10 auto runs we have for our free hunts everyday at the least? Ideally I think it should cap at for us to at least be able to do the 30 auto runs for our maxed out pets that can do 30 auto runs for hunts for us but I would be happy for the extra 46 stamina for the free 10 auto runs for sure. Maybe let the players get to rank 80 and make us work for the ability to get to the 200 stamina?
Alarm clock sound [2]
Hi everyone, when i play (Side)Story and won the level, you wanna go to next one. If i go to next one you see beautiful arrows and i hear an annoying sound. The annoying alarm sound i can still hear that you can see in the next picture when you can choose another character or continue, even then you hear alarm clock sound! Can you choose an other sound please or option too mute bitte please! Thank you ^^ Have a good one and thankz for reading mwuah (×_•) Here you have annoying sound Were can i turn off alarm clock?
Combat readiness prevention stacking [3]
Here is a video that show fire elemental covenant hero Politis and moonlight hero Abyssal Yufine having their passive stack together. This is an issue not only for moonlight hero Requim Roana users but for players that prefer anti-aggro playstyle like me. When a combat readiness pusher unit use their skill there is no push since Politis passive stack together with Abyssal Yufine passive. This is great against cleavers but not for players with similar playstyle to this. This make players like me unable to have their unit take a turn or worse have a match dragged on since both side are bulky.
Make E7 easier to get into [2]
Epic 7 is a great game.But you guys need to help people want to play it and make it easier to build heroes.I get that the game is 6 years old and honestly, it's starting to show it's age with these mechanics. It's one thing to get a character and then there's the whole frustrating experience of building them. Building characters should be fun. Not frustrating.It doesn't even feel like a chore or something to grind out it's just annoying. For starters. Unequip cost is honestly stpd and shouldn't exist. It's like penalising players for trying out different builds and moving gear around on their heroes, which is like... The second biggest part of the game minus actually playing the battles. Also, speaking of gear... Wow. Something with that much RNG should not be costing so much time. Charms are so incredibly hard to get and yet you can totally waste them unintentionally. You farm gear, which isn't very easy in itself and when you finally get your hand on a good one and finally get enough
Pet Skill selection
I have all the S rank skills of all pets except for Adventure Pet - Rare Catalyst drop chance. Every week I've been buying the pet summons on shop using gold (5.5m every week) but no luck on getting that S skill. Maybe if the panda pet that we can buy using real money is giving us an option to choose any battle type S skill, maybe players will buy it specially who struggles on finding the S skill they want. Also adding a lobby type pet with this idea is a good marketing strat.
Guild Management Suggestions
I think it would be cool to add more visibility to managing a guild. For example, being able to see who is actually donating, who is actually doing their weeklies, who is actually aiding / requesting mats. Currently as it stands someone can avoid weeklies and donating and just aid all week and the only thing we have to base it off of is the vague aid number that includes all 3 of those things. This should also include Daily Check-In as well. There's nothing more irritating than having to go weeks of 29/30 people checking in and that 1 person ******** everyone else over. The same goes for being able to view the Guild War Battle Log, you can only view it on the weekends, which only shows Friday's war record, and being able to keep track of who is participating should be visible for the other 2 days as well. The other days I have to wake up just before reset to see who has used their charges or not, rather than just being able to check the stats the following day. (Yes I am aware of Guild