작성 시간 2023.11.10
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11/23 (Thu) Balance Adjustment Preview (11/13 Edited) [117]
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(11/13 Edited) We've fixed an issue where Cloud of Death was incorrectly informed regarding detonation effect in Death Dealer Ray's Description. Hello, Heirs.This is Epic Seven.We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven. With this balance adjustment, we plan to implement changes to 5 Heroes, 2 Artifacts, and 1 Lasting Effect. These changes are scheduled to take effect following the update on 11/23.  1. Balance Adjustment Target With this balance adjustment, certain Heroes, Artifacts, and Lasting Effects that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes, Artifacts, and effects can be seen below. HeroGradeName5★ MoonlightLone Crescent Bellona5★ MoonlightDeath Dealer Ray5★ CovenantAramintha4★ MoonlightBenevolent Romann4★ CovenantSerila ArtifactGradeName5★Bastion of Perlutia5★Durandal Lasting EffectNameSleep ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update.  1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Lone Crescent BellonaDelicate Crescent (Before)Delicate Crescent (After)Attacks the enemy with a fan, before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit.Attacks the enemy with a fan, before granting immunity to the caster for 1 turn. A successful attack always results in a critical hit. Soulburn (10): Increases damage dealt.Waxing Crescent (Before)Waxing Crescent (After)After attacking, increases Attack of the caster by 10%. This effect can stack up to 5 times.When an ally is attacked, gains 15 Fighting Spirit, and when Fighting Spirit is full, consumes all Fighting Spirit to activate All Eyes on Me.All Eyes on Me: Attacks all enemies, and increases Combat Readiness of the caster by 20%. A successful attack always results in a critical hit.After attacking, increases Attack of the caster by 10%. This effect can stack up to 5 times.When an ally is attacked, gains 20 Fighting Spirit, and when Fighting Spirit is full, consumes all Fighting Spirit to activate All Eyes on Me.All Eyes on Me: Attacks all enemies, and increases Combat Readiness of the caster by 20%. A successful attack always results in a critical hit.Quixotic Crescent (Before)Quixotic Crescent (After)Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. A successful attack always results in a critical hit. When the caster has a buff, increases damage dealt.Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. A successful attack always results in a critical hit.Cooldown: 4 Turns Acquire 3 Soul Acquire 30 Fighting SpiritCooldown: 3 Turns Acquire 2 Soul Acquire 20 Fighting Spirit Damage Dealt IncreasedQuixotic Crescent (Awakened) (Before)Quixotic Crescent (Awakened) (After)Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. When the enemy is defeated, grants vigor to all allies except for the caster for 2 turns. A successful attack always results in a critical hit. When the caster has a buff, increases damage dealt.Attacks the enemy by moving unpredictably, before granting vigor to the caster for 2 turns. When the enemy is defeated, grants vigor to all allies except for the caster for 2 turns. A successful attack always results in a critical hit.Cooldown: 4 Turns Acquire 3 Soul Acquire 30 Fighting SpiritCooldown: 3 Turns Acquire 2 Soul Acquire 20 Fighting Spirit Damage Dealt Increased Lone Crescent Bellona will see an overall improvement in her usability through this balance adjustment.The amount of Fighting Spirit gained by Waxing Crescent when attacked will increase so that players can activate All Eyes on Me more often.Quixotic Crescent will be adjusted to have a one-turn shorter skill cooldown, allowing it to grant Vigor more frequently and making it easier to seize the chance to defeat the enemy. Furthermore, to safely deal damage in various situations, the conditional damage increase effect will be removed, and instead, the base damage will be increased. With the reduction in the base skill cooldown, the amount of Soul and Fighting Spirit acquired from Quixotic Crescent will decrease, and the existing Soulburn Effect will be moved to Delicate Crescent.With the new Soulburn Effect, players can greatly increase the damage dealt with Delicate Crescent, making it easier to defeat the enemy. Death Dealer RayClinical Trial (Before)Clinical Trial (After)Attacks the enemy by throwing an experimental drug at them and has a 75% chance to put them to sleep for 1 turn before detonating any venom effects inflicted on the target at the end of the turn. This skill does not trigger a Dual Attack.Attacks the enemy by throwing an experimental drug at them and has a 75% chance to put them to sleep for 1 turn. A successful attack deals additional damage equivalent to 40% of injuries inflicted on the target. This skill does not trigger a Dual Attack.Acquire 1 Focus Anatomical Mutation (Before)Anatomical Mutation (After)Grants increased Effectiveness and pestilence to all allies for 2 turns. Increases Combat Readiness of the caster by 50%, and increases Combat Readiness of all allies except for the caster by 20%. Pestilence: After attacking on the bearer's turn, inflicts venom for 2 turns.Grants increased Effectiveness and pestilence to all allies for 2 turns and increases Combat Readiness by 20%. Pestilence: After attacking on the bearer's turn, inflicts venom for 1 turn and at the end of the turn, detonates venom effects inflicted on the enemy.Cooldown: 4 Turns Acquire 2 Soul Acquire 3 FocusCooldown: 3 Turns Acquire 1 SoulSkill Enhancement:+1: +2% Combat Readiness+2: +2% Combat Readiness +3: -1 turn cooldown +4: +3% Combat Readiness +5: +3% Combat ReadinessSkill Enhancement:+1: +1% Combat Readiness+2: +1% Combat Readiness +3: -1 turn cooldown +4: +1% Combat Readiness +5: +2% Combat ReadinessCloud of Death (Before)Cloud of Death (After)Releases a miasma of fatal poison, with a 100% chance to put all enemies to sleep for 1 turn and a 100% chance to inflict venom for 2 turns before dealing additional damage equivalent to 80% of the target's injuries.Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 100% chance to put them to sleep for 1 turn and inflict venom for 2 turns. Consume 5 FocusCooldown: 5 TurnsCloud of Death (Awakened) (Before)Cloud of Death (Awakened) (After)Releases a miasma of fatal poison, with a 100% chance to put all enemies to sleep for 1 turn and a 100% chance to inflict venom for 2 turns before dealing additional damage equivalent to 80% of the target's injuries. Grants an extra turn to the caster.Releases a miasma of fatal poison, dispelling two buffs from all enemies and has a 100% chance to put them to sleep for 1 turn and inflict venom for 2 turns.Grants an extra turn to the caster.Consume 5 FocusCooldown: 5 Turns Death Dealer Ray is a hero designed to continuously inflict injuries with allies using Anatomical Mutation and deal a great amount of damage with Cloud of Death. However, it takes a considerable amount of time for him to unleash his full potential, and there are occasions when his effectiveness is limited, depending on the opponent's response. As a result, Death Dealer Ray will undergo adjustments to showcase his abilities more quickly.First, the acquisition and consumption of Focus will be removed from all skills. A cooldown will be added to Cloud of Death, allowing him to use it early in battle. Additionally, an effect to dispel enemy buffs before putting them to Sleep and inflicting Venom with Cloud of Death will be added. Furthermore, the pestilence buff granted by Anatomical Mutation will be adjusted to detonate venom on the target instantly instead of decreasing its duration, making it easier for allies to inflict injuries.With these changes, the detonation effect on Clinical Trial and Cloud of Death will be removed since venom can be detonated instantly using the buff effect of Anatomical Mutation. However, the additional damage equivalent to the target’s injuries will be transferred to Clinical Trial, enabling defeating the enemy with injuries inflicted more often.  1-1-2. Covenant / 5★ AraminthaIgnite (Before)Ignite (After)Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns.Attacks the enemy with an explosion of flames, with a 50% chance to burn for 1 turn.Ignite (Awakened) (Before)Ignite (Awakened) (After)Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns. At the end of the turn, detonates burn effects inflicted on the target.Attacks the enemy with an explosion of flames, with a 50% chance to burn for 2 turns.Catalyst (Before)Catalyst (After)Attacks all enemies with a catalytic explosion, dispelling two buffs and making them unhealable for 2 turns, before increasing Attack of all allies for 2 turns. For each unhealable inflicted, increases Combat Readiness of the caster by 25%.Attacks all enemies with a catalytic explosion, dispelling two buffs and making them unhealable for 2 turns, before increasing Attack of all allies for 2 turns. For each unhealable inflicted, increases Combat Readiness of the caster by 30%.Fire Pillar (Before)Fire Pillar (After)Attacks all enemies with a massive fire pillar, with a 100% chance each to inflict two burn effects for 2 turns and a 50% chance to stun for 1 turn. Grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack.Attacks all enemies with a massive fire pillar, with a 100% chance each to inflict two burn effects for 2 turns and a 70% chance to stun for 1 turn. Grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack. Aramintha’s detonation effect on Ignite can instantly deal damage, but it was challenging to use in content that required inflicting and maintaining multiple Burn effects.  Therefore, adjustments will be made to Aramintha allowing players to choose whether or not to detonate the Burn effects using her Exclusive Equipment. The existing Exclusive Equipment - Option 2 effect, ”Increases Catalyst's Combat Readiness increase effect by 5%” will be changed to a base effect, and the detonation effect will be transferred to the Exclusive Equipment - Option 2, allowing players to choose whether to use the detonate effect or not. Furthermore, the stun effects of Fire Pillar will be adjusted to have a higher chance, making it easier to defeat enemies. In line with this balance adjustment, Aramintha's Exclusive Equipment - Option 2 will be adjusted as follows. Exclusive Equipment – Option 2 (Before)Exclusive Equipment – Option 2 (After)Increases Catalyst's Combat Readiness increase effect by 5%.After using Ignite, at the end of the turn, detonates burn effects inflicted on the target.  As there will be changes to her Exclusive Equipment - Options 2, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.  1-1-3. Moonlight / 4★ Benevolent RomannHigh Mage's Might (Before)High Mage's Might (After)Reduces the effect of decreased Combat Readiness debuffs inflicted on the caster by 100%.Immune to silence.Reduces the effect of decreased Combat Readiness debuffs inflicted on the caster by 100%.Mana Fundamentals (Before)Mana Fundamentals (After)Attacks all enemies with condensed mana, with a 75% chance to silence for 2 turns.Attacks all enemies with condensed mana, with a 75% chance to decrease Defense and silence for 2 turns.Mana Fundamentals (Awakened) (Before)Mana Fundamentals (Awakened) (After)Attacks all enemies with condensed mana, dispelling two buffs, before a 75% chance to silence for 2 turns.Attacks all enemies with condensed mana, dispelling two buffs before a 75% chance to decrease Defense and silence for 2 turns. Benevolent Romann will be adjusted to effectively contain enemies by enhancing his ability to inflict debuffs on the enemies. Mana Fundamentals will decrease Defense of the enemies in addition to silencing, providing better conditions to support allies to defeat enemies. His passive skill, High Mage's Might will now have the effect immune to silence added, making him effective against enemies who silence the opponent.  1-1-4. Covenant / 4★ SerilaSpirit Absorb (Before)Spirit Absorb (After)Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns, with a 75% chance to decrease Attack of the enemy for 2 turns.Attacks the enemy, with a 75% chance to decrease Attack for 2 turns, and when the enemy is defeated, resets cooldown. Increases Attack of the caster for 2 turns. Damage Dealt Increased, Soulburn Damage Dealt IncreasedSpirit Absorb (Awakened) (Before)Spirit Absorb (Awakened) (After)Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns before recovering Health proportional to the damage dealt, with a 75% chance to decrease Attack of the enemy for 2 turns.When the enemy is defeated, cooldown does not increase.Attacks the enemy, with a 75% chance to decrease Attack for 2 turns, and when the enemy is defeated, resets cooldown. Increases Attack of the caster for 2 turns and recovers Health. Amount recovered increases proportional to damage dealt. Damage Dealt Increased Through these adjustments, Serila will be improved to increase her overall damage in battle while increasing the damage of allies as well.     First, Serila’s Exclusive Equipment effect of dispelling buffs from the target when using Flame Kiss will be changed to decrease Defense of the target, increasing the damage of allies. The damage of Spirit Absorb and its Soulburn Effect will increase as well, making her more effective in battle. In line with this balance adjustment, Serila's Exclusive Equipment - Option 3 will be adjusted as follows. Exclusive Equipment – Option 3 (Before)Exclusive Equipment – Option 3 (After)Dispels two buffs from the target when using Flame Kiss. (Applies prior to inflicting burn debuff)Decreases Defense of the enemy for 2 turns when using Flame Kiss. (Applies prior to inflicting burn debuff) As there will be changes to her Exclusive Equipment - Options 3, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed.  1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Bastion of PerlutiaEffect(s) (Before)Effect(s) (After)At the start of battle, grants the ally with the highest Attack immunity for 1 turn and a barrier equivalent to 15-30% of the caster's max Health for 2 turns.At the start of battle, grants the caster and the ally in the back row immunity for 1 turn and a barrier equivalent to 15-30% of the caster's max Health for 2 turns. Bastion of Perlutia will be improved to protect more targets, thereby increasing its impact at the start of battle.The Artifact’s effect will now be applied to an ally in the back and the caster as well, allowing the player to choose the ally to protect when placing Heroes. DurandalEffect(s) (Before)Effect(s) (After)When the caster's Health is 75% or less after being attacked, Combat Readiness increases by 8-16%.After being attacked, increases Combat Readiness by 4-8% and when the caster's Health is 75% or less, increases Combat Readiness by an additional 4-8%. We’re adjusting Durandal to improve its limited usage of taking effect only when the Hero has decreased Health.Some of the Combat Readiness increasing effects can now be applied after being attacked without Health conditions, making it more usable in various situations.  1-3-1. Lasting Effect SleepEffect(s) (Before)Effect(s) (After)Cannot act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and when suffering damage, is dispelled.Cannot act for a certain number of turns. Decreases Critical Hit Resistance and Evasion by 100%, and when suffering damage, is dispelled. Sleep is a debuff that can limit the enemy’s action, but it is hard to utilize since the debuff is removed after the target is attacked. In this Balance Adjustment, Sleep will be adjusted to decrease Evasion by 100%, allowing Sleep to be more strategic in various situations. These are the proposed balance adjustments that are scheduled for the update on November 23. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.11.10
2023.11.22 10:00 (UTC+0)
작성 시간 2023.11.07
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11/9 (Thu) Update Pre-announcement [50]
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Hello, Heirs.This is the Epic Seven Team. We sincerely apologize to our Heirs for any inconvenience caused by the recent updates regarding Awakened Potential. Despite the heartfelt feedback from Heirs who support and love Epic Seven, we regret that we were unable to meet their expectations and have caused frustration. We promise to carefully consider the feedback from our Heirs during the planning process to provide you with a more reassuring Epic Seven experience. We are committed to making every possible effort to regain the trust we have lost, as mentioned in the video.  We will cancel the Awaken Potential Update and entirely remove all related features.Furthermore, we promise that we will not pursue similar updates, like further enhancing Heroes through methods such as Memory Imprints.  Here are the details of the canceled update: - All content and events using the Awaken Potential system, the Spirit Altar Epic Hell difficulty stage, and any new items associated with them.- All content and events using the Potential Blossom and Memory Shard system with Memory Imprint, and any new items associated with them.- The special illustrations and the hidden system within Hero Profile- The balance adjustment will continue to occur at the same intervals as it currently does. ※ The Winter Update Celebration Major Check-In Event and the Moonlight Recruitment Event, as announced in Merurin's Express Mail, will remain unchanged.※ The compensation, which includes a 5★ Covenant Hero Selector x1 and Leif x20 as stated in the cancellation notice, will be sent to your in-game mailbox. You can claim these rewards by logging into Epic Seven between 11/9 (Thu) after the maintenance ~ 11/29 (Wed) at 14:59 UTC. (Storage Period: 7 Days) Thank you.

2023.11.07
2023.11.07 12:53 (UTC+0)
작성 시간 2023.11.06
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(Added on 11/9) Additional Announcement Regarding the Awaken Potential Update [102]
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(Added on 11/9) Updates related to Awaken Potential will not proceed, and the existing Balance Adjustment method will remain unchanged.(Added on 11/7) We would like to provide further clarification regarding some points that were not entirely clear in the Developer's Note published on 11/6 (Mon). We apologize for any confusion that this may have caused. Awaken Potential will not be implemented on new Heroes. However, it will be applied to existing Heroes regardless of their starting grade.Hello. This is Epic Seven. We would like to extend our sincere apologies for any inconvenience and confusion stemming from the recent Awaken Potential update preview. We've been closely monitoring your feedback through various channels and would like to address some concerns and provide additional details regarding the upcoming Awaken Potential update preview. Regarding Awaken Potential for New Heroes:We have received feedback from many of our Heirs regarding the implementation of the Awaken Potential system on newly released Heroes. We acknowledge that this decision was made hastily without taking into account the potential pressure it might place on our Heirs. Thus, we will focus more on implementing Awaken Potential on existing Heroes instead of new Heroes, regardless of their starting grade. Regarding the Growth Range of Awaken Potential:We've also received feedback about the potential risks associated with an overly expansive growth range due to Awaken Potential. Concerns about creating an imbalance between Heroes with the Awaken Potential system and those without it, as well as how Memory Imprint levels impact game balance are valid. We take your feedback seriously and are committed to minimizing any potential balance issues arising from Awaken Potential's growth range. We will reevaluate and rebalance the stats of the four Heroes set to receive Awaken Potential, including Krau. Direction of Improvements Heading Forward:We recognize the need for a more structured feedback process and are actively working to enhance it. We are thoroughly reviewing all the feedback you've provided, including your suggestions for improvements after the Awaken Potential update. We are committed to consistently reviewing and implementing improvements to alleviate the challenges and pressures associated with Hero growth. This entails considering various aspects, including disparities among different Heirs (new, returning, and existing players), introducing new methods to acquire Memory Shards with added convenience functions, refining the direction for balancing targets, and improving the Hero selection process for Awaken Potential. We sincerely apologize for any inconvenience and concerns that our Heirs have faced. We are dedicated to listening to your feedback and making Epic Seven an even better experience for all. Thank you.

2023.11.06
2023.11.09 02:41 (UTC+0)
작성 시간 2023.11.03
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(Added) Awaken Potential Update and Future Balance Adjustments Direction [137]
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Hello. This is Epic Seven. (Added on 11/9) Updates related to Awaken Potential will not proceed, and the existing Balance Adjustment method will remain unchanged.We would like to provide comprehensive information about the new system to be introduced in the 11/09 update, called "Awaken Potential," along with forthcoming changes and our development direction in this Developer Notes.  Awaken Potential System To begin, we'd like to explain the rationale behind introducing the Awaken Potential System and offer some general insight into it. Currently, there's a multitude of Epic Seven Heroes on the battlefield, and even more Heroes are slated to join the battles.  We have been diligently supporting your cherished Heroes to improve their effectiveness through regular balance adjustments and the addition of Exclusive Equipment. However, there remain certain Heroes who, despite their potential, haven't received the necessary adjustments, leaving many players disheartened. A major contributing factor to this imbalance stems from the allocation of stats dependent on the Hero's constellation. In several cases, these base stat allocations hinder certain Heroes from realizing their full potential in their roles. Moreover, there are constraints regarding the adjustment of base stats for Heroes who have already been released. Additionally, the adjustments we can make to these attributes are limited for Heroes who already possess Exclusive Equipment or 5-Star Moonlight Heroes, as the latter cannot receive Exclusive Equipment. Implementing sweeping changes to the Constellation system might also inadvertently impact Heroes that shouldn't be within the scope of our balancing efforts, leading to complications and making it challenging to overhaul the system. The introduction of the Awaken Potential System aims to expand a Hero's growth and effectively address these limitations. We intend to supplement each Hero with additional stats tailored to their current state, thereby improving their utility and affording them a second chance for growth.  ※ The image above is currently under development and subject to change upon release. The Awaken Potential System empowers Heroes to attain extra stats by unlocking their latent strengths and memories. When a Hero's potential is awakened, they can acquire additional base stats and acquire Potential Blossom Effects. By meeting specific conditions, you can unlock illustrations linked to the Hero's memories and access new voice lines. Activating a Hero's potential is restricted to those who have undergone the Awaken Potential update and have been awakened to 6★. The process involves unlocking “Transformation Stones” to enhance base stats and “Unleash Stones” to amplify Potential Blossom Effects. CategoryUnlock StonesGrowth EffectTransformation StoneAwaken Potential Stone 1,2,4,5, and 6Enhances the Hero’s base statsUnleash StoneAwaken Potential Stone 3Acquire Potential Blossom Effect (Additional stats or new effect) The most notable aspect of the Awaken Potential system is its capacity to boost a Hero's base stats. The fundamental process bears some similarity to conventional awakening. However, it deviates from existing awakening. Unlike the existing awakening method, where the increased stats and the rate of increment are predetermined based on the Hero's constellation and class, Awaken Potential tailors the increment to each Hero. Unleash Stones are then utilized to bolster aspects that may not be adequately covered by the base stat enhancement offered by Transformation Stones. Each Hero will receive the requisite attributes, effects, and supplementary stats to make them more formidable in their roles. To unlock Transformation Stones and Unleash Stones, you'll need a new form of currency known as "Erudite Light."  Erudite Light can be obtained by successfully clearing the Spirit Altar at the Epic Hell difficulty level. This allows you to awaken a Hero's potential approximately every 4 weeks. The Spirit Altar Epic Hell difficulty becomes accessible after successfully clearing the Hell difficulty for each respective element. With the introduction of the Awaken Potential update, our objective is to provide a substantial boost in stats and Potential Blossom effects for every Hero. This enhancement will enable them to excel in their roles and significantly enhance your satisfaction in nurturing these Heroes. Ultimately, we aspire to create conditions where a diverse array of Heroes can thrive, thereby deepening the strategic complexity of the game. Potential Blossom Effect and Memory Shard UpdateNext, we will now elaborate the growth method of the Potential Blossom Effect and introduce the newly added Memory Shards. As mentioned earlier, the Potential Blossom Effect is an additional effect applied to Heroes upon awakening Level 3 potential. The potency of these effects is linked to the Hero's Memory Imprint level. These enhanced effects encompass improvements to existing skills, the introduction of new features, and the augmentation of additional stats. These adjustments aim to further define a Hero's strengths and mitigate their weaknesses. To illustrate this, we'll use the 5★ Hero Krau as an example, one of the targets for this update's Awaken Potential. 5★ Krau Awaken Potential AwakenLevel 1Level 2Level 3Level 4Level 5Level 6+3% Defense+6% Effect ResistanceSkill Enhancement+6% Health+6% Defense+12% Effect ResistanceAttack +20Attack +20Attack +20Attack +30Attack +30Attack +30Health +60Health +60Health +60Health +80Health +80Health +80 Awaken PotentialLevel 1Level 2Level 3Level 4Level 5Level 6+2 Speed+6% Effect ResistancePotential Blossom EffectAcquired+4 Speed+12% Effect Resistance+6% HealthAttack +20Attack +20Attack +20Attack +30Attack +30Attack +30Health +60Health +60Health +60Health +80Health +80Health +80Defense +10Defense +10Defense +10Defense +20Defense +20Defense +20  5★ Krau Potential Blossom EffectMemory Imprint LevelEffect-At the end of the turn, grants escort for 1 turn.BAt the start of battle, grants escort for 1 turn.AIncreases Effect Resistance by 10%.SIncreases Health by 6%.SSIncreases Effect Resistance by 10%.SSSIncreases Summon Ziegfried's barrier strength by 10%.※ The table above is currently under development and subject to change on release. Krau has been a cherished Hero among many Heirs for an extended period, but recently, his effectiveness has diminished. The introduction of new formidable Knight Heroes has posed a challenge, and it is also difficult to attain the necessary Health, Effect Resistance, and Speed for him to remain viable in battles. With the introduction of Awaken Potential, he will receive an increase in base Health and Speed. Furthermore, his new Potential Blossom effect will equip him with the necessary effects and additional stats to better shield his allies, ultimately enhancing his role. As the significance of Memory Imprint has grown, and considering that you have to use valuable Slates or Heroes to enhance the Imprint Level, we've developed a new system called "Memory Shard" to alleviate the burden on our Heirs, allowing for a smoother process of imprinting Heroes. Memory Shard is a new item that can enhance a Hero's Memory Imprint level without the need for Slates or Heroes as ingredients. Each Hero has their own Memory Shard, and you can increase the Hero's Memory Imprint level by collecting a certain amount. Memory Shards can be acquired in-game, through events, and other methods after the update on 11/09. We will provide information on how Memory Shards will be distributed.  1) You can consistently acquire Memory Shards of Covenant Heroes through various methods, including:* Weekly Reputation Rewards* Conquest Points Shop* Transmit Stone Shop    You can acquire an amount of Memory Shards equal to the Memory Imprint of a Covenant Hero once every 4 weeks. 2) Additionally, we intend to provide players with the opportunity to obtain Memory Shards for Lead Heroes featured in Side Stories who have awakened their potential through Special Side Stories and various methods.   This will ease the challenge of Memory Imprinting Heroes that are only accessible for a limited time. 3) Furthermore, we are preparing a web event that will enable you to obtain a substantial number of Memory Shards for Heroes eligible for the Awaken Potential feature after the 11/09 update.  During this event, you can collect Memory Shards for Memory Imprinting a Hero up to four times among the Heroes that have received the Awaken Potential. Alongside this, the event will offer abundant rewards, including Erudite Light and other essential ingredients for the Awaken Potential feature.With the growing influence of Memory Imprints, we intend to carefully observe the situation following the Awaken Potential update and remain receptive to your feedback. Moreover, we will diligently work on enhancing the balance for Awaken Potential Heroes and the currency system. ※ The Memory Shard distribution method is currently under development and subject to change on release. Please refer to the upcoming update notice for more details.With the growing influence of Memory Imprints, we intend to carefully observe the situation following the Awaken Potential update and remain receptive to your feedback. Moreover, we will diligently work on enhancing the balance for Awaken Potential Heroes and the currency system. ※ The Memory Shard distribution method is currently under development and subject to change on release. Please refer to the upcoming update notice for more details. Awaken Potential Update Policy and Direction Lastly, we would like to discuss the future balance adjustment directions related to the Awaken Potential update target and schedule. We plan to regularly implement Awaken Potential for existing Heroes, and newly added Covenant/Limited Heroes will have the Awaken Potential feature upon their release. Our objective is to ensure that all Heroes can benefit from this potential awakening. For the existing Heroes, we intend to introduce Awaken Potential for four Heroes every 16 weeks. As for the four to five Heroes newly released during these 16 weeks, whether they are new or limited, they will have their potential awakened upon release. In addition, we are exploring ways to synchronize the schedule of regular balance adjustments with the Awaken Potential update schedule.Currently, Epic Seven's balance adjustment schedule follows a regular pattern, mainly during World Arena pre-season or in the middle of the season. This is designed to minimize any confusion resulting from changes in the meta towards the conclusion of the World Arena Season. If we keep the current schedule while adding Awaken Potential, it might lead to frequent fluctuations in the balance among Heroes. This might place excessive pressure on Hero growth and cause stress due to frequent meta-shifts. Hence, we are considering a rotation of regular balance adjustments and the awakening of existing Heroes' potential.Our primary objective is to provide a stable battle environment after the Awaken Potential update. We will closely monitor the meta and establish our course of action accordingly. The scheduled regular balance adjustment for 11/23 (Thu) will proceed as planned, and the next Awaken Potential for existing Heroes will be introduced early next year. With this, we conclude our announcement regarding Awaken Potential. As this update encompasses several changes, including Hero balance adjustments, we anticipate a significant impact on various aspects, such as the meta. We will vigilantly observe and respond to these changes, and we are committed to refining this new system by continuously heeding your feedback. Thank you.

2023.11.03
2023.11.09 02:42 (UTC+0)
작성 시간 2023.10.13
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World Arena Valorous Season Infographic [21]
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Hello, Heirs.This is Epic Seven. Following our previous announcement on the Indomitable Season's infographic, we would like to present the Valorous Season's infographics. First and foremost, we would like to express our gratitude to all our Heirs for their continued support and enjoyment of World Arena.This season became a season where meta changes occurred around the mid-season, with the meta Heroes and Heroes who have clear counter abilities against them being active.Heroes like Lone Crescent Bellona, who can always land critical hits on successful attacks, and Inferno Khawazu who can nullify the opponent's critical resistance through detonation, have come into the spotlight with the emergence of Navy Commander Landy. She boosts the critical resistance of herself and her allies to enhance team composition stability and unleash powerful AoE attacks. Furthermore, Heroes like Last Rider Krau, who has exceptional abilities to respond to AoE attacks and can also unleash powerful AoE attacks himself, and Lionheart Cermia, who specializes in countering enemies' counterattacks and additional attacks, have become even more popular.In addition, we witnessed intense battles between new and existing Heroes. For example, Ocean Breeze Luluca, who recently joined the meta, challenged Conqueror Lilias using her outstanding ability to counter non-attack skills. Similarly, Lethe neutralized bruiser Heroes with high Defense by inflicting fixed damage.Now let's examine the changes in the pre-ban, first pick, and pick trends based on the numbers. ■ Pre-BanThe pre-ban rate here refers to the percentage of matches in which the Hero was pre-banned among all matches.For example, if a Hero’s pre-ban rate is 50%, it means the Hero had been pre-banned for half of all the matches counted. ■ First PickThe term 'First Pick' here refers to the Hero selected by the player assigned the First Pick role, which means that only one Hero is evaluated per match. For example, a Hero that has a 30% weighted distribution in the image below means that 30% of players assigned the First Pick role drafted the Hero in their first slot. From the following data, you can also confirm the post-pick ban rate and win rate of the Heroes.  ■ PickThe term 'Pick' here refers to the Heroes selected by the two players for a match and includes their First Picks. If the pick rate is 50%, it means the Hero has been drafted by either player for half of all the matches. 1. Hero Pick Rate1) Pre-Ban Valorous SeasonIndomitable SeasonHeroPre-BanHeroPre-BanLua63.9%Lua62.2%Angel of Light Angelica47.4%Conqueror Lilias40.9%Navy Captain Landy40.0%Angel of Light Angelica37.9%Conqueror Lilias32.8%Amid32.6%Zio29.5%Belian32.2%Last Rider Krau19.8%Zio27.1%Belian18.5%Savior Adin13.1%ae-KARINA11.7%ae-KARINA12.1%Savior Adin10.0%Politis11.5%Briar Witch Iseria8.0%Ran10.0%Ran7.0%Specter Tenebria9.4%Specter Tenebria6.9%Briar Witch Iseria8.6%Lionheart Cermia6.0%Unbound Knight Arowell8.2%Amid5.5%Faithless Lidica7.6%Politis4.7%Mediator Kawerik6.7%Unbound Knight Arowell4.5%Desert Jewel Basar6.4%Ocean Breeze Luluca4.2%Edward Elric5.5%Mediator Kawerik4.2%Last Rider Krau4.9%Edward Elric3.5%Command Model Laika2.4%Roana2.9%Apocalypse Ravi2.2%There were changes in the rankings among the Heroes in the 2nd to 5th place during the Valorous Season, with Lua maintaining her position as the top pre-ban Hero. Conqueror Lilias, who ranked second in the previous Indomitable season, has dropped to fourth place, and Belian has also experienced a decline in her pre-ban rate this season, pushing her outside of the top five. The Hero that experienced the largest decrease was Amid, showing a decrease of over 27%. On the other hand, the pre-ban rates for Angel of Light, Angelica, and Last Rider Krau have greatly increased. Last Rider Krau, in particular, showcased his abilities in the previous season, but his ranking has further improved this season. As the focus on pursuing a stable team composition has increased, a more favorable environment has been created for him, leading to an increase in pre-ban rates.During the previous pre-season, the combination of Jack O' and Zio, with balance adjustments, became popular in the early stages of the season, leading to a temporary increase in Jack O's pre-ban rate at that time.The pre-ban rate of Heroes mainly used in fast-paced compositions, including Jack-O, has generally decreased after the mid-season with the introduction of Navy Captain Landy. Pre-ban rate of Ran and Amid reached approximately 10% at the beginning of the season, but later, Ran dropped to 6%, while Amid dropped to 3.3%.During the middle of the season, the pick rate of Navy Captain Landy, who quickly emerged as a central figure in the metagame after her introduction, along with Lionheart Cermia, notably increased as the season progressed. This is likely because there have been many attempts to progress the draft in the desired direction after excluding the influential Navy Captain Landy. Conversely, if players wanted to use Navy Captain Landy or Conqueror Lilias, Lionheart Cermia would have been a threat, leading to pre-banning her.The addition of counter Heroes, such as Ocean Breeze Luluca, led to a decline in the pre-ban rate for Conqueror Lilias as the season advanced.2) First Pick Valorous SeasonIndomitable SeasonHeroFirst PickBanWin RateHeroFirst PickBanWin RateConqueror Lilias25.5%14.9%51.5%Conqueror Lilias30.0%15.9%52.5%Navy Captain Landy17.8%12.3%52.3%Unbound Knight Arowell8.7%12.4%51.9%Last Rider Krau10.4%8.2%49.9%Mediator Kawerik8.5%11.3%50.8%Unbound Knight Arowell8.9%11.9%53.2%Specter Tenebria6.5%12.8%49.8%Zio6.6%22.2%47.9%Amid5.9%25.9%49.5%Lua5.1%23.9%51.2%Lua5.0%25.8%51.2%Angel of Light Angelica4.3%20.6%50.2%Angel of Light Angelica4.8%23.2%49.5%Savior Adin4.1%13.1%51.2%Zio4.4%23.2%47.8%Mediator Kawerik4.0%10.1%51.0%Apocalypse Ravi4.4%8.4%52.4%Specter Tenebria3.8%14.1%49.3%Savior Adin3.5%12.3%51.3%Apocalypse Ravi1.4%9.3%50.7%ae-KARINA2.0%13.0%52.7%Ran1.2%25.7%48.6%Last Rider Krau1.9%11.3%50.4%ae-KARINA1.0%15.2%53.4%Ran1.8%26.6%49.3%Amid0.9%24.6%50.3%Desert Jewel Basar1.5%20.6%47.5%Ocean Breeze Luluca0.6%19.1%46.9%Destina1.4%15.0%51.1%Peira0.5%23.3%48.3%Ambitious Tywin1.1%11.4%52.4%Politis0.4%22.2%50.2%Politis1.0%19.0%50.8%Desert Jewel Basar0.4%19.6%47.9%Command Model Laika0.9%21.2%49.1%Cidd0.3%23.3%50.0%Faithless Lidica0.6%26.6%48.2%Destina0.3%16.0%51.6%Crimson Armin0.6%16.1%52.3%Conqueror Lilias remained the top pick, as in the previous season, but her win rate has slightly decreased compared to the previous season due to the influence of the emergence of Ocean Breeze Luluca and the increased strength of Lionheart Cermia through balance adjustments.Navy Captain Landy, who is newly introduced this season, has proven herself to be resilient against fast-paced critical strike-based compositions. Her passive effect made her a valuable choice for players looking for stable draft choices to navigate the game. As a result, she was ranked second in first pick.The drafting trend of starting with Amid, Apocalypse Ravi, and Specter Tenebria has generally decreased compared to previous seasons. This is because Navy Captain Landy has taken center stage in the meta, making it more difficult for fast-paced compositions to deploy these Heroes as early picks.During the early stages of the season, the Last Rider Krau consistently maintained the second-ranked position in the first-pick rate. However, starting from the mid-season, his first-pick rate gradually declined as he shared the first-pick position with Navy Captain Landy. Nevertheless, he consistently maintained a high first-pick rate as a knight class alongside Unbound Knight Arowell.In the case of Zio, he was frequently chosen as the first-pick Hero in the early stages of the season due to his synergy with Jack-O'. However, as the season progressed, his first-pick rate gradually decreased. Since Navy Captain Landy's appearance, Savior Adin has also experienced a continuous decline in the first-pick rate.3) PickValorous SeasonIndomitable SeasonHeroPickBanWin RateHeroPickBanWin RateConqueror Lilias48.3%14.9%51.5%Specter Tenebria46.6%12.8%49.8%Last Rider Krau43.9%8.2%49.9%Conqueror Lilias45.6%15.9%52.5%Mediator Kawerik43.5%10.1%51.0%Apocalypse Ravi44.4%8.4%52.4%Unbound Knight Arowell42.3%11.9%53.2%Mediator Kawerik41.9%11.3%50.8%Savior Adin40.2%13.1%51.2%Savior Adin39.5%12.3%51.3%Specter Tenebria39.6%14.1%49.3%Unbound Knight Arowell36.9%12.4%51.9%Lionheart Cermia37.5%16.9%51.0%ae-KARINA33.5%13.0%52.7%Apocalypse Ravi34.3%9.3%50.7%Zio29.1%23.2%47.8%Navy Captain Landy32.1%12.3%52.3%Angel of Light Angelica27.6%23.2%49.5%Zio28.9%22.2%47.9%Briar Witch Iseria24.1%27.9%48.8%ae-KARINA27.4%15.2%53.4%Politis24.0%19.0%50.8%Ocean Breeze Luluca27.0%19.1%46.9%Edward Elric23.8%26.5%49.6%Angel of Light Angelica25.0%20.6%50.2%Amid22.8%25.9%49.5%Briar Witch Iseria20.8%28.9%49.1%Ran20.2%26.6%49.3%Ran17.8%25.7%48.6%Destina19.2%15.0%51.1%Zahhak16.5%37.3%49.1%Last Rider Krau19.2%11.3%50.4%Edward Elric16.5%30.3%50.0%Landy19.0%18.6%47.6%Peira15.9%23.3%48.3%Zahhak18.8%31.8%48.3%Lethe15.0%23.9%47.1%Belian18.3%22.1%54.0%Lua13.7%23.9%51.2%Desert Jewel Basar17.3%20.6%47.5%Specter Tenebria has dropped to 6th place this season after consistently maintaining a high pick rate in the previous seasons. She was the 2nd most-picked Hero during the Triumph Season and the most-picked Hero during the Indomitable Season.With the growing influence of Navy Captain Landy, Heroes like Last Rider Krau and Lionheart Cermia, who can counter her, have become popular choices in the meta. The decrease in the pick rate for Specter Tenebria is believed to be due to the shift in the meta, where Heroes with powerful AoE attacks have become more prevalent.Last Rider Krau, with his passive that grants buffs upon being hit by an AoE attack, proves to be effective against Navy Captain Landy. Moreover, his high versatility as a Knight Hero allows him to protect Navy Captain Landy, resulting in him achieving the second-highest pick rate. In addition, Lionheart Cermia garnered attention for her remarkable effectiveness against Navy Captain Landy and Conqueror Lilias, thanks to the balance adjustments made in the middle of the season. As a result, her pick rate increased by over 20% compared to the previous season.Ocean Breeze Luluca and Lethe, the newly added Heroes, have firmly established themselves in the meta, entering the top 20 rankings.From the mid-season onwards, we can observe a decrease in the pick rate of Specter Tenebria, who was previously the highest ranked until the early season.On the contrary, Lionheart Cermia's pick rate increased by more than 30% compared to the early season, reaching third place in the late season. Unbound Knight Arowell, who showed a slightly weaker performance compared to Last Rider Krau, also recorded a pick rate of 45% and regained her former glory.Major changes in the meta were observed starting from the middle of the season when Navy Captain Landy made her appearance. The pick rates of Heroes like Politis, Lua, and Belian, who were at the top of the rankings early in the season, have fallen below the top 20. Meanwhile, the pick rates of Knight Heroes and other Heroes such as Mediator Kawerik, Angel of Light Angelica, and Remnant Violet, who are frequently used in stable team compositions, have increased.Overall, it appears that the trend is dominated by team compositions that have high durability. However, some Heroes have consistently maintained a high pick rate, such as Ran and Peira, even among the high-speed Heroes.2. Deadline status.As we conclude the analysis of Hero usage, we would like to share some final thoughts on the Valorous Season. The Heirs on the Korean server showcased impressive performances this season, as they improved their rankings in both the Legend and Emperor Leagues, compared to the previous season. The average win rate in the Legends and Emperor League has remained similar to last season.However, the final League competition has become more intense compared to previous seasons, resulting in higher cut-off points for both Leagues.1) Legend LeagueServerValorous SeasonIndomitable SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal60.3%4260.5%50-0.2%-8Asia61.7%2960.9%280.8%1Europe60.3%359.6%40.7%-1Japan61.4%361.0%50.4%-2Korea59.0%2660.0%15-1.0%11Total60.4%10360.5%102-0.1%1 Cut-off PointValorous SeasonIndomitable SeasonDifference3775374035Avg. Match Count13491470-121Avg. Win Rate60.4%60.5%-0.14%2) Emperor LeagueServerValorous SeasonIndomitable SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal53.3%32853.7%354-0.4%-26Asia53.1%24652.5%2680.6%-22Europe52.8%4353.5%47-0.7%-4Japan53.7%6353.0%560.6%7Korea52.6%24452.7%189-0.1%55Total53.1%92453.1%9140.0%10 Cut-off PointValorous SeasonIndomitable SeasonDifference3537346572Avg. Match Count108310757Avg. Win Rate53.1%53.1%0.0%3) League InfoThe average number of matches in the Legend League has decreased when compared to previous seasons.The decline in the number of ranked matches played is believed to have been influenced by the participation of high-ranked Heirs in the E7WC 2023 Preliminaries throughout the season. The average win rates for the first-pick player and the second-pick player in the Champion League and above were calculated to be 50.7% and 49.3%, respectively, showing a slight difference. LeagueValorous SeasonIndomitable SeasonDifferenceAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateBronze4.96.0%5.16.2%-0.2-0.2%Silver16.549.8%16.650.3%-0.1-0.5%Gold50.352.7%53.653.2%-3.3-0.5%Master50.860.7%51.860.6%-1.00.0%Challenger145.955.1%160.354.4%-14.50.7%Champion322.954.6%320.854.7%2.1-0.1%Emperor1082.853.1%1075.453.1%7.40.0%Legend1349.160.4%1469.760.5%-120.6-0.1% 3. Valorous Season – Overall AnalysisIf the key point in the previous Indomitable season was a flexible drafting strategy to contend with fast-paced Heroes, then in this Valorous season it is a stable drafting strategy that effectively restricts the opponent's core Heroes has emerged as a major tactic. However, in order to deploy stable team compositions and effectively counter the opponent's picks, it was necessary to have a diverse range of Heroes equipped with suitable Equipment. As a result, the difficulty of this season may have been perceived differently among the players, depending on the Heroes they were able to utilize.Therefore, we will continue to monitor to enable our Heirs to deploy their beloved Heroes in specific roles. We will also make efforts to improve in various ways and create an environment where they can devise strategies according to their style, even if the meta changes.For instance, there are regular balance adjustments and the introduction of new Exclusive Equipment, along with improvements to the Battle Frenzy effect. We are preparing content to unleash the potential of Heroes who have received much love in the past but are currently underutilized, giving them an opportunity for a comeback. We are dedicated to making this content available to you before the year comes to a close. The Match History Beta site, introduced last September, is another service that is part of the same initiative. We aim for it to assist you in conveniently understanding the real-time meta status, and various drafting styles, and in building your gameplay expertise.Regarding the additional improvement, we introduced a blind policy that restricts the display of the opponent's information during matchmaking to prevent easy exposure of one's drafting strategy. Furthermore, we are also preparing to improve the system to prevent abuse, such as reducing instances where the same opponent is continuously matched. We will continue to make efforts to provide a pleasant gaming environment as much as possible.We extend our gratitude to all the Heirs who have played the game with enthusiasm and keen interest this season, and we wish you a successful conclusion to the remainder of the year.The Epic Seven team will always strive to provide the best gaming experience possible for our Heirs. Thank you.

2023.10.13
2023.10.18 09:00 (UTC+0)
작성 시간 2023.09.15
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9/27 (Wed) Balance Adjustment Preview [65]
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Hello Heirs. This is Epic Seven. We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven. With these balance adjustments, we plan to implement changes to 8 Heroes. These changes are scheduled to take effect following the update on 9/27. 1. Balance Adjustment Targets With this balance adjustment, certain Heroes that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightMartial Artist Ken5★ MoonlightTwisted Eidolon Kayron5★ CovenantBeehoo 5★ CovenantEligos4★ MoonlightMoon Bunny Dominiel4★ MoonlightCrescent Moon Rin4★ MoonlightInferno Khawazu3★ MoonlightShadow Knight Pyllis※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Martial Artist KenKnockout (Before)Knockout (After)Batters the enemy, with a 75% chance to decrease Attack for 1 turn.Batters the enemy, with a 100% chance to provoke for 1 turn. Soulburn (10): Increases damage dealt, and a successful attack always results in a critical hit.Skill Enhancement+1: +5% damage dealt by Knockout and Dragon Flame +2: +5% damage dealt by Knockout and Dragon Flame +3: +10% effect chance +4: +10% damage dealt by Knockout and Dragon Flame +5: +15% effect chance+6: +15% damage dealt by Knockout and Dragon FlameSkill Enhancement+1: +5% damage dealt+2: +5% damage dealt +3: +10% effect chance +4: +10% damage dealt +5: +15% effect chance+6: +15% damage dealtDragon Flame (Before)Dragon Flame (After)Increases Effect Resistance by 30%.Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit.Dragon Flame (Acquire 1 Soul): Attacks the enemy. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health. When The Coming of Asura is available according to cooldown count, increases Combat Readiness of the caster by 25%.This attack receives effects that are applied to the basic skill.At the start of battle, grants vigor for 3 turns.When an ally except for the caster suffers a critical hit, counterattacks, and when the caster suffers a critical hit, counterattacks with Dragon Flame.Dragon Flame (Acquire 1 Soul): Attacks the enemy with a kick and penetrates the target's Defense by 40%. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health. Damage Dealt by Dragon Flame DecreasedThe Coming of Asura (Before)The Coming of Asura (After)Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit.Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit.Soulburn (10): Increases damage dealt.Damage Dealt IncreasedThe Coming of Asura (Awakened) (Before)The Coming of Asura (Awakened) (After)Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increases Attack of the caster for 2 turns. A successful attack always results in a critical hit.Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increases Attack of the caster for 2 turns. A successful attack always results in a critical hit.Soulburn (10): Increases damage dealt.Damage Dealt Increased Martial Artist Ken will receive enhancements to bolster his critical hit suppression abilities. First, his effect of counterattacking when attacked at a certain rate will be modified to counterattack 100% when an ally, excluding him, suffers a critical hit. This adjustment will allow him to exert greater influence in battle, even when the enemy targeting allies other than him inflicts a critical hit. Additionally, the Knockout effect triggered by his counterattack will now inflict a debuff of provoke instead of reducing Attack. This alteration will make it easier for him to draw the enemy's attention and suppress them with Dragon Flame.Furthermore, the Effect Resistance boost at the start of battle will be replaced with a vigor buff lasting 3 turns, enhancing his overall early-stage combat efficiency.Lastly, the damage dealt by The Coming of Asura will be increased, and its Soulburn effect will be transferred to Knockout. The inclusion of this new Soulburn effect will enable him to amplify the damage inflicted by Knockout and guarantee a critical hit when the attack is successful, allowing him to deal significant damage on his turn as well.  Twisted Eidolon Kayron Wandering Eidolon (Before)Wandering Eidolon (After)At the start of battle and at the end of the turn, adopts a counterattacking stance for 1 turn.At the end of an enemy's turn, when the target has a buff, gains 10 Fighting Spirit. When Fighting Spirit is full, consumes all Fighting Spirit to increase Combat Readiness of the caster by 50% and becomes enraged for 2 turns.At the start of battle and at the end of the turn, adopts a counterattacking stance for 1 turn.At the end of an enemy's turn, gains 10 Fighting Spirit, and when Fighting Spirit is full, increases Combat Readiness of the caster by 50%. Combat Readiness increase effect can only be activated once every 3 turns.Sword of Requiem (Before)Sword of Requiem (After)Unleashes the power of the demonic sword to attack all enemies, and a successful attack inflicts 2000 additional fixed damage.When this skill is available according to cooldown count, decreases damage suffered by 30% when suffering a critical hit. When more than one damage reduction effect is granted, only the strongest effect is applied.Unleashes the power of the demonic sword to attack all enemies, before consuming all Fighting Spirit.A successful attack inflicts 1000 additional fixed damage, and fixed damage increases proportional to the amount of consumed Fighting Spirit.When this skill is available according to cooldown count, decreases damage suffered by 30% when suffering a critical hit. When more than one damage reduction effect is granted, only the strongest effect is applied. Damage Dealt IncreasedSword of Requiem (Awakened) (Before)Sword of Requiem (Awakened) (After)Unleashes the power of the demonic sword to attack all enemies, and a successful attack inflicts 2000 additional fixed damage. When the caster is enraged, fixed damage increases to 10000.When this skill is available according to cooldown count, decreases damage suffered by 30% when suffering a critical hit. When more than one damage reduction effect is granted, only the strongest effect is applied.Unleashes the power of the demonic sword to attack all enemies, before consuming all Fighting Spirit.A successful attack inflicts 2000 additional fixed damage, and fixed damage increases proportional to the amount of consumed Fighting Spirit.When this skill is available according to cooldown count, decreases damage suffered by 30% when suffering a critical hit. When more than one damage reduction effect is granted, only the strongest effect is applied. Damage Dealt IncreasedThe improvements for Twisted Eidolon Kayron will focus on refining his Fighting Spirit mechanism.Firstly, the condition to acquire Fighting Spirit through his skill, Wandering Eidolon, will be eased. Now, he can accumulate Fighting Spirit even when the target is not granted a buff at the end of an enemy's turn, enabling him to gain Fighting Spirit more rapidly. Additionally, the skill that consumes Fighting Spirit will be relocated from Wandering Eidolon to Sword of Requiem. This change means that he will no longer be enraged when he has a full Fighting Spirit. The Combat Readiness-increasing effect will also be adjusted to activate every 3 turns.Sword of Requiem will now deal additional fixed damage based on the amount of consumed Fighting Spirit instead of relying on his enraged status. The maximum fixed damage will remain the same as before the changes, but he can now inflict fixed damage on all enemies, relative to the Fighting Spirit consumed at the player's discretion, even when he doesn't have full Fighting Spirit. This increased flexibility enhances his combat versatility. To compensate for the removed Rage buff, the base damage dealt by Sword of Requiem will be slightly increased. 1-1-2. Covenant / 5★ Beehoo Scorching Flare (Before)Scorching Flare (After)Attacks the enemy with flames, burning for 1 turn.When used on the caster's turn, has a 50% chance to use Incinerate instead of Scorching Flare.Incinerate: Attacks the enemy with an explosion of flames and burns for 1 turn, before detonating burn effects inflicted on the target at the end of the turn. This skill cannot trigger a Dual Attack.Attacks the enemy with flames, burning for 1 turn.When used on the caster's turn, activates Incinerate instead of Scorching Flare.Incinerate: Attacks the enemy with an explosion of flames and burns for 1 turn, before detonating burn effects inflicted on the target at the end of the turn. This skill cannot trigger a Dual Attack.Soulburn (10): Has a 100% chance to use Incinerate. Symphony of Radiance (Before)Symphony of Radiance (After)With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%.With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%. Soulburn (10): Skill cooldown is decreased by 2 turns.Symphony of Radiance (Awakened) (Before)Symphony of Radiance (Awakened) (After)With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%. Increases Combat Readiness of all allies except for the caster by 20%.With light, dispels two buffs from all enemies and makes them unable to be buffed for 2 turns, before increasing Combat Readiness of the caster by 50%. Increases Combat Readiness of all allies except for the caster by 20%. Soulburn (10): Skill cooldown is decreased by 2 turns. Beehoo, a Hero known for his ability to inflict substantial damage through burning effects while also enhancing the damage dealt by burns on enemies, will receive adjustments. The primary change is related to his main skill, Incinerate, which was previously triggered with a chance, rendering him unreliable and challenging to utilize effectively in battles. To address this, Scorching Flare will now always activate Incinerate when used on his turn. As a result, the Soulburn effect that previously increased the chance of using Incinerate will be moved to Symphony of Radiance, and its effect will be changed to reduce its cooldown. This adjustment allows Beehoo to suppress enemies who frequently grant buffs more efficiently using Soulburn.  EligosThe Cleaner (Before)The Cleaner (After)When an ally except for the caster defeats an enemy, increases Attack of the caster for 2 turns, before activating Time Bomb against the enemy with the highest Attack. Can only be activated once every 2 turns.Time Bomb: Attacks the enemy with a bomb, and grants perception to the caster for 2 turns. When the caster's Speed is greater than the target's Speed, increases damage dealt proportional to the difference, up to a maximum of 200%.When an ally except for the caster defeats an enemy, increases Attack of the caster for 2 turns, before activating Time Bomb against the enemy with the highest Attack. Can only be activated once every 2 turns.Time Bomb: Attacks the enemy with a bomb, and grants perception to the caster for 2 turns. When the caster's Speed is greater than the target's Speed, increases damage dealt proportional to the difference, up to a maximum of 200%. Damage Dealt IncreasedCloak and Trigger (Before)Cloak and Trigger (After)Attacks the enemy with a pistol, dispelling two buffs before decreasing Defense for 2 turns and decreasing Combat Readiness by 50%.Increases Hit Chance of the caster for 2 turns, before attacking the enemy with a pistol, dispelling two buffs and decreasing Defense for 2 turns before decreasing Combat Readiness by 50%.Cloak and Trigger (Awakened) (Before)Cloak and Trigger (Awakened) (After)Attacks the enemy with a pistol, dispelling two buffs before inflicting target and decreased Defense for 2 turns and decreasing Combat Readiness by 50%.Increases Hit Chance of the caster for 2 turns, before attacking the enemy with a pistol, dispelling two buffs and inflicting target and decreased Defense for 2 turns before decreasing Combat Readiness by 50%. Increase Hit Chance: Increases Hit Chance by 50%. Eligos will undergo improvements aimed at enhancing his attack reliability through an improved Hit Chance effect.He will have a better chance of triggering different effects and landing attacks on enemies, even those with elemental disadvantages or high Evasion. This will be achieved by increasing his Hit Chance before attacking the enemy when he uses his skill, Cloak and Trigger. The Cleaner is activated while he still has the increased Hit Chance buff, it will also apply the increased Hit Chance effect to Time Bomb. This will help him inflict damage more consistently. Additionally, the damage dealt by Time Bomb will be slightly increased, making it easier for him to suppress enemies. 1-1-3. Moonlight / 4★ Moon Bunny DominielMoonlight Wave (Before)Moonlight Wave (After)Attacks the enemy with an ethereal moonlight wave and has a 60% chance to put them to sleep for 1 turn. This skill does not trigger a Dual Attack.Attacks the enemy with an ethereal moonlight wave and has a 75% chance to put them to sleep for 1 turn. This skill does not trigger a Dual Attack.Flow Control (Before)Flow Control (After)Effect Resistance increases by 20%.At the start of an enemy's extra turn, grants immunity and a barrier to all allies for 2 turns. Barrier strength increases proportional to the caster's max Health. Immunity and barrier effects can only be activated once every 2 turns, and only activates when the enemy is a Hero.Effect Resistance increases by 30%.At the start of an enemy's extra turn, dispels all debuffs from all allies and grants skill nullifier once and immunity for 2 turns. Can only be activated once every 2 turns, and only activates when the enemy is a Hero.Skill Enhancement+1: +5% barrier strength+2: +5% barrier strength +3: +5% barrier strength +4: +10% barrier strength +5: +10% barrier strength+6: +10% barrier strengthSkill Enhancement+1: +1% Effect Resistance+2: +1% Effect Resistance +3: +1% Effect Resistance +4: +2% Effect Resistance +5: +2% Effect Resistance+6: +3% Effect ResistanceDivination (Awakened) (Before)Divination (Awakened) (After)In accordance with the divinations, increases Attack of all allies for 2 turns and Combat Readiness by 20%. Grants skill nullifier once to the caster.In accordance with the divinations, grants increased Attack and a barrier to all allies for 2 turns and increases Combat Readiness by 20%. Barrier strength increases proportional to the caster's max Health. Moon Bunny Dominiel will see improvements to enhance her ability to protect allies from enemies who can grant extra turns.Her skill, Flow Control, will be changed to dispel all debuffs from all allies at the start of an enemy's extra turn, ensuring that allies receive buffs without concern for debuffs. Furthermore, Flow Control will now grant a skill nullifier instead of a barrier, providing more reliable protection against the enemy's next attack.Lastly, the chance to put enemies to sleep when using her skill, Moonlight Wave, will be increased, making it easier for her to neutralize dangerous foes. The skill nullifier effect triggered by her skill, Divination, will be replaced with a barrier granted to all allies, effectively enhancing their overall viability.  Crescent Moon RinHeckle (Before)Heckle (After)Attacks the enemy with a ring, granting a random buff to the caster for 1 turn.Attacks the enemy with a ring, with a 40% chance to stun for 1 turn.Soulburn (20): Grants a random buff to all allies for 2 turns.Soulburn (10): Increases effect chance to 100%.Eyecatcher (Before)Eyecatcher (After)Attacks the enemy with a lavish dance, stunning for 1 turn before stealing two buffs and granting their effects to all allies. When the target has no buffs, decreases cooldown of this skill by 1 turn.Attacks the enemy with a lavish dance and steals two buffs, granting their effects to all allies, before stunning the target for 1 turn. When the target has no buffs, decreases cooldown of this skill by 1 turn.Curtain Call (Before)Curtain Call (After)Crosses rings to attack the enemy, dispelling all of the target's buffs before granting immunity to all allies for 2 turns.Crosses rings to attack the enemy, dispelling all of the target's buffs, before increasing Critical Hit Damage of all allies for 2 turns.Curtain Call (Awakened) (Before)Curtain Call (Awakened) (After)Crosses rings to attack the enemy, dispelling all of the target's buffs before granting immunity to all allies for 2 turns. Caster is granted an extra turn when buffs have been dispelled.Crosses rings to attack the enemy, dispelling all of the target's buffs, before increasing Critical Hit Damage of all allies for 2 turns. A critical hit will grant an extra turn. Crescent Moon Rin will see an overall improvement in her usability through this balance adjustment.Firstly, her skill, Curtain Call, will be changed to increase Critical Hit Damage instead of granting immunity. This will boost the offensive capabilities of allies taking turns after her. The condition for her extra turn, previously challenging to utilize due to multiple variables, will be modified to trigger upon landing a critical hit, thus enhancing the skill's reliability.Additionally, her skill, Eyecatcher, will be altered to inflict stun after stealing buffs, increasing its overall versatility. One of the random buffs granted by her skill, Heckle, will also be changed to inflict stun, allowing her to consistently suppress enemies. Consequently, the Soulburn effect of Heckle will be adjusted to increase its effect chance.  Inferno KhawazuMalicus's Power (Before)Malicus's Power (After)After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury. Can be activated once every 2 turns.Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns before recovering Health and increasing Combat Readiness by 20%. Amount recovered increases proportional to the caster's Attack.After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury.  Can be activated once every 2 turns.Blazing Fury: With an outraged cry, grants vigor to the caster for 2 turns before recovering Health and increasing Combat Readiness by 25%. Amount recovered increases proportional to the caster's Attack.Flames of Destruction (Before)Flames of Destruction (After)Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor.Attacks the enemy with an inferno, with a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor. Detonation Damage Dealt IncreasedFlames of Destruction (Awakened) (Before)Flames of Destruction (Awakened) (After)Attacks the enemy with an inferno, dispelling all buffs, before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor.Attacks the enemy with an inferno, dispelling all buffs, before a 100% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor. Detonation Damage Dealt Increased Inferno Khawazu will receive improvements to enhance his effectiveness against enemies using attacks that target all allies. His turn acquisition will be simplified, with his skill, Blazing Fury, increasing the amount of Combat Readiness gained when attacked by an attack targeting all allies. Furthermore, the damage dealt by his skill, Flames of Destruction, when detonating burns, will be increased, making him more effective at suppressing enemies when successfully detonating burns.  1-1-4. Moonlight / 3★ Shadow Knight PyllisHealth Rune (Before)Health Rune (After)At the start of the turn, recovers Health by 3%.At the start of the turn, recovers Health by 5%.Unity Rune (Before)Unity Rune (After)When an ally except for the caster is attacked by a counterattack, Dual Attack, or extra attack, has a 100% chance to decrease damage suffered by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied.When an ally is attacked by a counterattack, Dual Attack, or extra attack, has a 100% chance to decrease damage suffered by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. Shadow Knight Pyllis will receive improvements aimed at increasing her survivability.The effect of recovering Health with Health Rune will be slightly enhanced. Additionally, the effect of Unity Rune, which previously granted decreased damage suffered by counterattacks, Dual Attacks, or extra attacks to an ally other than the caster, will be changed to affect an ally. This change will make it easier for her to survive in battle, offering greater resilience. These are the proposed balance adjustments and improvements that are scheduled for the update on 9/27. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.09.15
2023.09.19 15:00 (UTC+0)
작성 시간 2023.07.21
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8/3 (Thu) Balance Adjustment Preview [90]
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Hello Heirs. This is Epic Seven. We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven.With these balance adjustments, we plan to implement changes to 7 Heroes and 3 Artifacts, and 1 debuff. These changes are scheduled to take effect following the update on 8/3. 1. Balance Adjustment Targets With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes, Artifacts, and debuff can be seen below. HeroGradeName5★ MoonlightRuele of Light5★ MoonlightLionheart Cermia5★ CovenantHaste5★ CovenantTenebria5★ CovenantMort4★ CovenantSilk3★ MoonlightSuthan ArtifactGradeName5★Rise of a Monarch5★Dux Noctis4★Steadfast Gatekeeper DebuffNameRestrict ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments1-1-1. Moonlight / 5★Ruele of LightKey to an Oath (Before)Key to an Oath (After)Attacks the enemy with a staff before healing the ally with the lowest Health. Damage dealt increases proportional to the caster's max Health, and amount recovered increases proportional to the ally's max Health.Attacks the enemy with a staff before healing the ally with the lowest Health. Damage dealt and amount recovered increase proportional to the caster's max Health.Light Pillar (Before)Light Pillar (After)Summons a light pillar, dispelling all debuffs from an ally before recovering their Health and granting them a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health.Summons a light pillar, dispelling all debuffs from an ally before recovering their Health and granting them a barrier for 2 turns, before increasing Combat Readiness of the caster by 25%. Amount recovered and barrier strength increase proportional to the caster's max Health.Ruele of Light specializes in protecting and reviving a single target, with each skill being powerful but having long skill cooldowns and a relatively low base Speed, resulting in a slow skill cycle.With these adjustments, her skill, Light Pillar, will now additionally increase the caster's combat readiness when used. This change is expected to improve her overall skill cycle and usability. Furthermore, her skill Key to an Oath will now recover the target's Health proportional to the caster's max Health, increasing the healing efficiency on allies with lower max Health. Lionheart CermiaIt's Far From Over! (Before)It's Far From Over! (After)Gains 40 Fighting Spirit at the start of the first battle. After an ally suffers an extra attack, counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and activates Shine!. The effect after being attacked can only be activated once every 2 turns.Shine!: Emits light, increasing Defense and Effect Resistance of the caster for 2 turns, and gains 50 Fighting Spirit.Gains 40 Fighting Spirit at the start of the first battle. After an ally suffers an extra attack, counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and increases Combat Readiness by 20% before activating Shine!. The effect after being attacked can only be activated once every 2 turns. Shine!: Emits light, increasing Defense and Effect Resistance of the caster for 2 turns, and gains 50 Fighting Spirit.I Am The Victor! (Before)I Am The Victor! (After)Attacks all enemies with a swordstorm. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense.Attacks all enemies with a swordstorm. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense. Damage Dealt IncreasedI Am The Victor! (Awakened) (Before)I Am The Victor! (Awakened) (After)Attacks all enemies with a swordstorm, before granting an extra turn to the caster. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense.Attacks all enemies with a swordstorm, before granting an extra turn to the caster. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense. Damage Dealt IncreasedLionheart Cermia is a Hero designed to consistently deal a substantial amount of damage to enemies who use extra attacks, counterattacks, and Dual Attacks. However, her skill, Shine! had a long term before she could take her turn after activation, often resulting in unpredictable outcomes and making it difficult for her to deal sufficient damage due to factors like damage reduction effects.To enhance her ability to deal damage more reliably, Shine!  will now increase her Combat Readiness when activated. Additionally, the skill damage of I Am The Victor! will be slightly increased to improve her overall usability. 1-1-2. Covenant / 5★HasteEnvoy's Scythe (Before)Envoy's Scythe (After)Attacks the enemy with an enormous scythe, with a 75% chance to steal one buff.Attacks the enemy with an enormous scythe, with a 50% chance to decrease Defense for 2 turns.Vampiric Seal (Before)Vampiric Seal (After)Attacks all enemies with Envoy's Scythe, dispelling two buffs before a 100% chance each to inflict two bleeding effects for 2 turns. A critical hit has an 85% chance to decrease Defense for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. This skill cannot trigger a counterattack.Attacks all enemies with Envoy's Scythe, dispelling two buffs before a 100% chance each to inflict two bleeding effects for 2 turns. A critical hit has an 85% chance to decrease Defense for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. This skill cannot trigger a counterattack.Cooldown: 5 turnsCooldown: 4 turnsHaste, the versatile Thief Hero, excels at dispelling enemy buffs, decreasing Defense, inflicting bleed, and healing allies with his high Speed. However, his skill, Vampiric Seal, had a long cooldown, making it challenging for him to maintain the decreased Defense debuff on a single target during prolonged battles. Firstly, the effect of Envoy's Scythe skill will be changed from stealing a buff to decreasing Defense, and the Cooldown of Vampiric Seal will be reduced by 1 turn. Additionally, with his Exclusive Equipment - Option 3, the Skill Cooldown reduction will now extend the duration of bleed inflicted by Vampiric Seal by 1 turn. Moreover, Option 1 of his Exclusive Equipment will be modified to increase Envoy's Scythe's decrease Defense effect chance, enhancing the synergy with the above adjustments.We hope that with these adjustments, Haste can now be effectively utilized in different content and prove to be an even more valuable asset to your team. In line with this balance adjustment, Haste's Exclusive Equipment Options 1 and 3 will be adjusted as follows. Exclusive Equipment – Option 1 (Before)Exclusive Equipment – Option 1 (After)Increases Combat Readiness of the caster by 15% when using Envoy's Scythe.Increases Envoy's Scythe's decrease Defense effect chance by 15%.Exclusive Equipment – Option 3 (Before)Exclusive Equipment – Option 3 (After)Decreases cooldown of Vampiric Seal by 1 turn.Extends duration of bleed inflicted by Vampiric Seal by 1 turn. As there will be changes to his Exclusive Equipment - Options 1 and 3, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed. TenebriaOminous Thunder (Before)Ominous Thunder (After)Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 30% and decreasing Speed for 2 turns.Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 30%, decreasing Speed and restricting for 2 turns. Soulburn (10): Increases damage dealt.Nightmare (Before)Nightmare (After)Drops Moon of Nightmare on all enemies, with an 85% chance each to decrease Defense for 2 turns and put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns.Drops Moon of Nightmare on all enemies, with an 85% chance each to decrease Defense for 2 turns and put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns.Cooldown: 4 turnsCooldown: 3 turnsSoulburn (10): Increases damage dealt. Imprint Concentration (Before)Imprint Concentration (After)Dual Attack Chance 2% ~ 6%Effectiveness 9% ~ 27%Tenebria will receive improvements to enhance the synergy between her skills. First, the skill Cooldown of her skill, Nightmare, will be decreased by 1 turn to enhance her debuff-inflicting cycle, and the Soulburn effect, which previously increased damage, will be moved to her skill Ominous Thunder which will optimize the skill chain. Additionally, Ominous Thunder will be improved to decrease the enemy's Speed and restrict their actions. This enhancement will enable Tenebria to disrupt enemy turns more effectively and grant her team a strategic advantage in battles. As for her Imprint Concentration, it will be modified to increase her Effectiveness instead of Dual Attack chance.With the reduced base Skill Cooldown of Nightmare, her Exclusive Equipment - Option 3 will now grant her increased Attack (Greater) instead of increased Attack when using Nightmare. This change has the potential to significantly boost her damage output. In line with this balance adjustment, Tenebria's Exclusive Equipment Option 3 will be adjusted as follows.Exclusive Equipment – Option 3 (Before)Exclusive Equipment – Option 3 (After)Decreases cooldown of Nightmare by 1 turn.Grants increased Attack (Greater) instead of increased Attack when using Nightmare. As there will be changes to her Exclusive Equipment - Options 3, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed. MortAbsolute Dignity (Before)Absolute Dignity (After)Immune to stun and sleep. Has a 30% chance to counterattack when attacked. If the caster inflicts a critical hit when using a basic skill, has a 50% chance to activate Sacred Blessing. Sacred Blessing can be activated once every 2 turns. Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns.Immune to stun and sleep. Has a 30% chance to counterattack when attacked. If the caster inflicts a critical hit when using a basic skill, has a 100% chance to activate Sacred Blessing. Sacred Blessing can be activated once every 2 turns. Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns.Advent: Mortelix (Before)Advent: Mortelix (After)Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.Cooldown: 4 turnsCooldown: 3 turnsAcquire 3 Soul Acquire 2 Soul Healing DecreasedMort is a Hero who specializes in containing enemies with high Health and Effect Resistance. However, he had limited usage due to his activation condition and low chance, causing an efficiency gap when his Rage is not activated.To address this, the chance to activate Sacred Blessing will be increased up to 100%, and the Skill Cooldown of Advent: Mortelix will be reduced by 1 turn, allowing him to activate Rage more often. However, as the base Skill Cooldown of Advent: Mortelix is decreased, the amount of Soul acquired and Healing will be reduced. 1-1-3. Covenant / 4★ SilkSingle Shot (Before)Single Shot (After)Shoots arrows at the enemy, decreasing their Combat Readiness by 10%. Damage dealt increases proportional to the caster's Speed.Shoots arrows at the enemy, decreasing their Combat Readiness by 10%. Damage dealt increases proportional to the caster's Speed.Skill Enhancement+1: +5% damage dealt+2: +5% damage dealt+3: +1% Combat Readiness+4: +5% damage dealt+5: +2% Combat Readiness+6: +10% damage dealt+7: +15% damage dealtSkill Enhancement+1: +5% damage dealt+2: +5% damage dealt+3: +5% damage dealt+4: +5% damage dealt+5: +5% damage dealt+6: +5% damage dealt+7: +10% damage dealtConcentration (Before)Concentration (After)Gains 1 Focus at the start of the turn, and consumes 1 Focus when attacked, increasing Combat Readiness by 15%. When the caster's stacked Focus is 2 or more, Single Shot is enhanced into Automatic Fire, increasing damage dealt.Gains 1 Focus at the start of the turn, and consumes 1 Focus when attacked, dispelling one debuff from the caster and increasing Combat Readiness by 15%. When the caster's stacked Focus is 2 or more, uses Automatic Fire instead of Single Shot. Automatic Fire: Attacks the enemy with arrows, decreasing Combat Readiness by 10%. Damage dealt increases proportional to the caster's Speed, penetrating the target's Defense by 20%. This attack receives effects that are applied to the basic skill. Silk will receive improvements in her skill, Automatic Fire, which will now penetrate a certain amount of the target's Defense and dispel one debuff from the caster when attacked. The overall skill structure of Automatic Fire will be enhanced, and the skill enhancement will be adjusted accordingly. No functional changes will be made regarding the structural changes. We expect Silk to be used more frequently against enemies who consistently inflict debuffs or enemies with high Defense.  1-1-4. Moonlight / 3★ SuthanBelated Bloom (Before)Belated Bloom (After)After attacking, increases Attack and Effectiveness of the caster by 5%. Can stack up to 10 times.After attacking, increases Attack, Defense, and Effectiveness of the caster by 5%. Can stack up to 10 times.Shadow Release (Awakened) (Before)Shadow Release (Awakened) (After)Releases mana to attack all enemies and has a 100% chance each to make them unhealable and inflict burn for 2 turns. Releases mana to attack all enemies and has a 100% chance each to make them unhealable and inflict two burn effects for 2 turns. Suthan was originally designed to be effective in prolonged battles, but he had low viability due to his low base stats. To improve this, his skill, Belated Bloom, will now have a stacking effect of Defense, increasing his viability. Additionally, his skill, Shadow Release, will inflict more burn effects. 1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Rise of a MonarchEffect(s) (Before)Effect(s) (After)Increases Defense by 10%. At the end of the turn, grants a barrier equivalent to 8-16% of the caster's max Health for 2 turns to the ally except for the caster with the lowest Health. This Artifact's skill effect can only apply to one Hero within a team.Increases Defense of all allies by 10%. At the end of the turn, grants a barrier equivalent to 8-16% of the caster's max Health for 2 turns to the ally except for the caster with the lowest Health. This Artifact's skill effect can only apply to one Hero within a team.Rise of a Monarch is an Artifact that could increase the allies' viability by granting barriers, but its impact on the allies was minimal. With these improvements, it will now increase the Defense of all allies. Dux NoctisEffect(s) (Before)Effect(s) (After)Increases Attack of the caster by 2.0-4.0% when an ally makes a critical hit. Effect can only stack up to 8 times.Increases Attack by 6-12%. Increases Attack of the caster by 2.0-4.0% when an ally makes a critical hit. Effect can only stack up to 6 times. Dux Noctis is an Artifact with the potential to significantly increase the caster's Attack, but it was too reliant on allies. To address this, part of the increased Attack effect will now be provided as base stats, reducing the time required to build up an increased Attack and enhancing its versatility. 1-2-2 Artifact / 4★ Steadfast GatekeeperEffect(s) (Before)Effect(s) (After)Increases Combat Readiness of the caster by 4-8% after being attacked by a skill that targets all allies.Increases Defense of all allies by 5%. Decreases damage suffered from Elite or Boss monsters by 10-20%. Effect does not stack with other Artifacts of the same name and when more than one damage reduction effect is granted, only the strongest effect is applied. Steadfast Gatekeeper is an Artifact that had limited usage and struggled to showcase its full potential, even when all conditions were met. To enhance its usability, the existing options will be adjusted, making it more suitable for Knight Heroes in the front row during battles against formidable bosses. [Preview of Recall due to Artifact Balance Adjustment]   The recall of the 4★ Artifact, Steadfast Gatekeeper will be conducted as part of the Artifact Balance Adjustment. • Recall Schedule8/3 (Thu) after the maintenance ~ 8/17 (Thu) 02:59 UTC  • Recall Target- The 4★ Artifact, Steadfast Gatekeeper, that has been acquired prior to the 8/3 (Thu) maintenance will be eligible for recall. • Recall Conditions- Artifacts eligible for recall that meet the minimum recall condition of 1,800 EXP for Artifact Charm can be recalled an unlimited number of times during the recall period. ※ Artifacts that are Limit Broken at least once can be recalled regardless of the EXP.※ The requirements for achieving a cumulative Artifact Enhance EXP of 1,800 are listed below.Artifact Grade[Enhanced Artifacts]3★Exceeds +34★Exceeds +25★Exceeds +2 • Recall Scope and Reimbursement - 4★ Steadfast Gatekeeper① All enhancements for this Artifact will reset when recalled.② Lesser/Greater/Epic Artifact Charms will be reimbursed based on the EXP of the Artifact.③ The reimbursed Gold will be calculated as the Gold that would be consumed by the reimbursed Artifact charms.④ The number of Artifacts reimbursed will be based on the Limit Break. 1-3. Debuff Balance Adjustment RestrictEffect (Before)Effect (After)Cannot receive Combat Readiness increase/decrease effects other than that provided by the Speed stat.Cannot receive Combat Readiness increase effects other than that provided by the Speed stat. Previously, restrict, as a debuff, did not prevent the target from being affected by the Combat Readiness decreasing effect, causing confusion about its status as a debuff. To clarify its function, restrict will now only prevent the target from being influenced by the Combat Readiness increasing effect. These are the proposed balance adjustments and improvements that are scheduled for the update on August 3. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World. We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. We hope that many of our Heirs show interest in the upcoming Epic Seven World Arena Championship 2023. Thank you.

2023.07.21
2023.08.01 15:00 (UTC+0)
작성 시간 2023.06.21
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World Arena Indomitable Season Infographic [13]
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Hello, Heirs.This is Epic Seven. Following our previous announcement on the Triumph Season's infographic, we would like to present the Indomitable Season's infographics. First and foremost, we would like to express our gratitude to all our Heirs for their continued support and enjoyment of World Arena. This season witnessed a significant shift in the drafting meta compared to previous seasons, primarily due to the introduction of new Heroes, which had a profound impact on the game.Newly added Heroes, like Amid and Architect Laika, emerged as the new meta picks, amplifying the power of speed-contesting compositions. Meanwhile, popular Heroes from the previous season, such as Savior Adin, Faithless Lidica, and Edward Elric, continued to maintain their prominence.As a result, the stall team composition, previously centered around Unbound Knight Arowell, lost its dominance. The current meta places a higher emphasis on flexible compositions, resulting in the increased value of versatile Heroes like Conquerer Lilias, Mediator Kawerik, and Apocalypse Ravi compared to the previous season.Furthermore, balance adjustments made to certain Heroes, such as Last Rider Krau, improved their performance and contributed to further shifts in the meta. This resulted in a decrease in usage for some Heroes while bringing others, who were previously underutilized, back into the spotlight. Let's delve into the meta-shift in terms of pre-bans, first picks, and overall pick rates based on statistical analysis.  ■ Pre-BanThe pre-ban rate here refers to the percentage of matches in which the Hero was pre-banned among all matches.For example, if a Hero’s pre-ban rate is 50%, it means the Hero had been pre-banned for half of all the matches counted. ■ First PickThe term 'First Pick' here refers to the Hero selected by the player assigned the First Pick role, which means that only one Hero is evaluated per match. For example, a Hero that has a 30% weighted distribution in the image below means that 30% of players assigned the First Pick role drafted the Hero in their first slot. From the following data, you can also confirm the post-pick ban rate and win rate of the Heroes.  ■ PickThe term 'Pick' here refers to the Heroes selected by the two players for a match and includes their First Picks. If the pick rate is 50%, it means the Hero has been drafted by either player for half of all the matches. 1. Hero Pick Rate1) Pre-Ban Indomitable SeasonTriumph SeasonHeroPre-BanHeroPre-BanLua62.2%Lua66.7%Conqueror Lilias40.9%Belian42.3%Angel of Light Angelica37.9%Conqueror Lilias37.0%Amid32.6%Angel of Light Angelica29.0%Belian32.2%Zio28.6%Zio27.1%Unbound Knight Arowell26.8%Savior Adin13.1%Desert Jewel Basar20.1%ae-KARINA12.1%Specter Tenebria16.3%Politis11.5%Savior Adin13.1%Ran10.0%Ran9.1%Specter Tenebria9.4%Faithless Lidica7.9%Briar Witch Iseria8.6%Edward Elric5.9%Unbound Knight Arowell8.2%Briar Witch Iseria5.3%Faithless Lidica7.6%Sage Baal & Sezan5.1%Mediator Kawerik6.7%Lionheart Cermia4.8%Desert Jewel Basar6.4%Command Model Laika4.8%Edward Elric5.5%Destina4.1%Last Rider Krau4.9%Zahhak4.0%Command Model Laika2.4%Politis3.7%Apocalypse Ravi2.2%Mediator Kawerik3.5%In the Indomitable Season, Lua continued to maintain her position as the most frequently pre-banned Hero, just like in the previous season. However, there were notable changes in the overall pre-ban structure compared to before. New additions to the top-10 pre-ban list included Amid, ae-Karina, and Politis. Meanwhile, Belian, who ranked second after Lua in the previous season, experienced a drop of around 10% in the pre-ban rate.As the meta shifted towards speed-contesting compositions, the importance of pre-banning Heroes capable of effectively countering these compositions, such as Zio, ae-Karina, and Politis, significantly increased. Additionally, the balance adjustment made to Last Rider Krau, who could effectively counter Belian, resulted in a decline in her pre-ban rate.  Although Lua's pre-ban rate decreased as the season progressed, she remained at the top alongside Conquerer Lilias. Belian's pre-ban rate started to decline in the middle of the season following the balance adjustment to Last Rider Krau.Amid consistently held her place at the top of the pre-ban list since her release, accompanied by Angel of Light Angelica. However, Angel of Light Angelica's pre-ban rate began to increase in the middle of the season, widening the gap between her and Amid. 2) First Pick Indomitable SeasonTriumph SeasonHeroFirst PickBanWin RateHeroFirst PickBanWin RateConqueror Lilias30.0%15.9%52.5%Unbound Knight Arowell24.0%12.7%53.1%Unbound Knight Arowell8.7%12.4%51.9%Conqueror Lilias20.7%18.3%52.0%Mediator Kawerik8.5%11.3%50.8%Specter Tenebria13.4%12.1%49.7%Specter Tenebria6.5%12.8%49.8%Zio8.2%21.5%47.0%Amid5.9%25.9%49.5%Lua4.7%29.5%50.9%Lua5.0%25.8%51.2%Desert Jewel Basar4.7%17.7%47.9%Angel of Light Angelica4.8%23.2%49.5%Mediator Kawerik4.6%11.6%51.5%Zio4.4%23.2%47.8%Savior Adin4.1%11.4%52.1%Apocalypse Ravi4.4%8.4%52.4%Angel of Light Angelica3.5%23.6%50.3%Savior Adin3.5%12.3%51.3%Destina2.5%12.0%51.4%ae-KARINA2.0%13.0%52.7%Command Model Laika2.4%19.6%48.1%Last Rider Krau1.9%11.3%50.4%Apocalypse Ravi1.3%10.6%52.7%Ran1.8%26.6%49.3%Ran1.3%27.2%49.5%Desert Jewel Basar1.5%20.6%47.5%Cidd1.2%19.8%48.5%Destina1.4%15.0%51.1%Adventurer Ras1.1%8.7%49.4%Ambitious Tywin1.1%11.4%52.4%Faithless Lidica0.9%25.6%49.8%Politis1.0%19.0%50.8%Yulha0.9%10.3%49.2%Command Model Laika0.9%21.2%49.1%Politis0.7%18.7%50.5%Faithless Lidica0.6%26.6%48.2%Crimson Armin0.6%15.5%51.6%Crimson Armin0.6%16.1%52.3%Rimuru0.4%23.9%49.3%Unbound Knight Arowell, who had the highest first-pick rate in the previous season, experienced a significant drop in her rate due to a shift in the meta.Unbound Knight Arowell played a pivotal role in stall team compositions, excelling in protecting allies and neutralizing enemy damage dealers. However, opting for her as the first pick limited the composition's flexibility, thereby increasing the risk associated with selecting her early on.Conquerer Lilias continued to dominate as the most commonly first-picked Hero this season, a position she frequently held in previous seasons as well. As the meta shifted towards speed-contesting compositions, the significance of Heroes capable of securing the first turn and countering such compositions grew. Conquerer Lilias, known for her versatility, remained the preferred option for the first pick.  While Conquerer Lilias consistently topped the list throughout the season, Unbound Knight Arowell's ranking started to decline in the middle of the season. Meanwhile, Apocalypse Ravi's ranking experienced a significant increase.Apocalypse Ravi's pick rate initially declined due to the balance adjustment of Zahhak and the introduction of Savior Adin. However, her ability to effectively counter Last Rider Krau, who emerged as a prominent Hero in the current season's meta, along with her overall versatility, propelled her back into the spotlight.Additionally, Amid's strength in supporting allies and accelerating turn cycling propelled her to the top of the first-pick list. 3) Pick Indomitable SeasonTriumph SeasonHeroPickBanWin RateHeroPickBanWin RateSpecter Tenebria46.6%12.8%49.8%Unbound Knight Arowell56.0%12.7%53.1%Conqueror Lilias45.6%15.9%52.5%Specter Tenebria51.0%12.1%49.7%Apocalypse Ravi44.4%8.4%52.4%Conqueror Lilias43.0%18.3%52.0%Mediator Kawerik41.9%11.3%50.8%Savior Adin38.7%11.4%52.1%Savior Adin39.5%12.3%51.3%Zio33.3%21.5%47.0%Unbound Knight Arowell36.9%12.4%51.9%Mediator Kawerik31.9%11.6%51.5%ae-KARINA33.5%13.0%52.7%Destina29.4%12.0%51.4%Zio29.1%23.2%47.8%Angel of Light Angelica27.9%23.6%50.3%Angel of Light Angelica27.6%23.2%49.5%Desert Jewel Basar25.9%17.7%47.9%Briar Witch Iseria24.1%27.9%48.8%Edward Elric25.6%27.6%50.2%Politis24.0%19.0%50.8%Lionheart Cermia24.7%19.7%49.0%Edward Elric23.8%26.5%49.6%Apocalypse Ravi24.6%10.6%52.7%Amid22.8%25.9%49.5%Landy23.6%18.5%47.9%Ran20.2%26.6%49.3%Belian22.1%18.1%54.0%Destina19.2%15.0%51.1%Zahhak21.5%29.9%47.8%Last Rider Krau19.2%11.3%50.4%Politis20.1%18.7%50.5%Landy19.0%18.6%47.6%Briar Witch Iseria17.3%28.5%49.0%Zahhak18.8%31.8%48.3%Faithless Lidica16.9%25.6%49.8%Belian18.3%22.1%54.0%Ran16.1%27.2%49.5%Desert Jewel Basar17.3%20.6%47.5%ae-WINTER15.8%16.4%43.7%Specter Tenebria has emerged as the most popular choice among players this season, boasting the highest pick rate.Renowned for her versatility and reliable survivability with Stealth, Specter Tenebria has garnered a reputation as a beloved hero. However, her dominance reached new heights thanks to her remarkable synergy with Last Rider Krau, who emerged as a meta-Hero during the mid-season.As the prominence of stall compositions, including Unbound Knight Arowell and Destina diminished, the pick rate of versatile Heroes such as Apocalypse Ravi, Mediator Kawerik, and ae-Karina saw an increase.Briar Witch Iseria was also frequently picked as she is known for effectively countering Savior Adin, who continues to influence the meta.The pick rate of the most chosen Hero fell below 50%, indicating a decline in the trend of favoring only a few specific Heroes compared to the previous season. However, the accumulated pick rate of the top 20 Heroes increased, suggesting a greater influence of these top-ranked Heroes.  Last Rider Krau and Apocalypse Ravi stood out as Heroes who underwent significant changes throughout the season.Last Rider Krau's recent balance adjustment not only increased his overall damage but also enhanced his ability to neutralize Heroes with AoE attacks, positioning him as a prominent Knight Hero in the meta from mid-season. Apocalypse Ravi, an effective counter to Last Rider Krau, experienced an increase in pick rate, along with Mediator Kawerik in the late season.Ambitious Tywin, whose pick rate initially rose in the early season, faded from the list following the emergence of Last Rider Krau. Landy, on the other hand, made an appearance as part of compositions featuring Apocalypse Ravi and Command Model Laika in the late season.While Heroes like ae-Karina and Amid, who were released before the season, continued to hold their positions on the list, other Heroes like ae-Winter saw a significant decrease in their usage. This can be attributed to changes in the meta and the shifting preferences in Equipment selection among players. 2. Season CloseAs we conclude the analysis of Hero usage, we would like to share the League analysis.The number of Heirs in the Legend League increased on the Korea Server compared to the last season, while the Emperor League saw an increase on the Asia and Japan Servers.Although the cut-off points thresholds decreased in both leagues compared to the last season, the average win rate remained relatively unchanged, with only a 1% difference. 1) Legend LeagueServerIndomitable SeasonTriumph SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal60.5%5059.7%520.9%-2Asia60.9%2862.1%29-1.2%-1Europe59.6%459.5%90.2%-5Japan61.0%564.6%3-3.6%2Korea60.0%1560.5%10-0.5%5Total60.5%10260.6%1030.0%-1Cut-off PointIndomitable SeasonTriumph SeasonDifference37403866-126Avg. Match Count14701366104Avg. Win Rate60.5%60.6%-0.03%2) Emperor LeagueServerIndomitable SeasonTriumph SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal53.7%35453.4%3830.3%-29Asia52.5%26853.0%233-0.5%35Europe53.5%4753.4%480.1%-1Japan53.0%5653.9%49-0.9%7Korea52.7%18953.2%209-0.5%-20Total53.1%91453.3%922-0.2%-8Cut-off PointIndomitable SeasonTriumph SeasonDifference34653610-145Avg. Match Count10751124-49Avg. Win Rate53.1%53.3%-0.2%3) League-specific DataWe have observed an increase in the average number of matches played in the Legend League compared to the previous season. However, the average win rate for other leagues has remained relatively unchanged.This indicates that there was intense competition on the borderline between the Legend League and the Emperor League towards the end of the season.LeagueIndomitable SeasonTriumph SeasonDifferenceAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateBronze5.16.2%5.46.2%-0.30.0%Silver16.650.3%17.650.4%-0.90.0%Gold53.653.2%55.852.7%-2.20.4%Master51.860.6%53.260.8%-1.4-0.2%Challenger160.354.4%156.854.7%3.5-0.3%Champion320.854.7%321.654.9%-0.9-0.2%Emperor1075.453.1%1124.553.3%-49.1-0.2%Legend1469.760.5%1365.860.6%104.00.0%3. Indomitable Season – Overall AnalysisThis season was characterized by a focus on versatility in countering opponent's drafts, with the addition of Heroes who can take turns early in the battle. As a result, the popularity of compositions centered around Unbound Knight Arowell declined compared to the previous season.While the increased flexibility in the drafting phase allowed Heirs to experience various battle scenarios, many faced difficulties if they lacked a wide range of composition options. We are dedicated to ensuring a balanced distribution of power among team compositions through various means, including balance adjustments and the introduction of new Heroes.Based on a thorough investigation of Mage Heroes' usage in the current meta, we have made the decision to remove the Battle Frenzy effect that increases the final Speed of Mages starting from the next regular season. We recognized that Mage Heroes hold a significant influence in the current meta, and the Battle Frenzy effect has the potential to exacerbate the efficiency gap among Mage Heroes due to variations in Equipment settings. Furthermore, we will adjust the standard Battle Frenzy effect and the applied turns to prevent battles from lasting excessively long and mitigate relative disadvantages certain stats may have in prolonged battles.We will closely monitor the classes and Heroes affected by the Battle Frenzy effect and explore various methods to create a balanced and enjoyable meta. As mentioned in the previous season's Infographic, we have been actively working on introducing new methods to reduce the entry barrier for World Arena.We are pleased to announce that our preparations are nearing completion, and we will soon be sharing exciting news about a new mode and system enhancements. We kindly ask for your patience as we finalize the details. We would like to thank you again for playing this season with great passion.We look forward to the upcoming E7WC 2023, starting with the Preliminaries on July 8. The Epic Seven team will continue striving to provide the best possible gaming experience for our Heirs. Thank you.

2023.06.21
2023.07.17 07:23 (UTC+0)
작성 시간 2023.05.25
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6/8 (Thu) Balance Adjustment Preview [87]
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Hello Heirs. This is Epic Seven. We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven. With these balance adjustments, we plan to implement changes to 7 Heroes and 3 Artifacts. These changes are scheduled to take effect following the update on 6/8. 1. Balance Adjustment Targets With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightLittle Queen Charlotte5★ MoonlightSpirit Eye Celine5★ CovenantJack-O'5★ CovenantSummer Break Charlotte5★ CovenantSharun5★ CovenantArunka4★ MoonlightAssassin Cartuja ArtifactGradeName5★Wings of Light and Shadow5★Sword of Winter Shadow5★Iron Fan※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Little Queen CharlotteThe Will of La Mare (Before)The Will of La Mare (After)Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. Damage Dealt against Dark Elemental Targets IncreasedThe Will of La Mare (Awakened) (Before)The Will of La Mare (Awakened) (After)Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target.Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. Damage Dealt against Dark Elemental Targets Increased Little Queen Charlotte is a Warrior who excels at dealing massive damage to Dark elemental targets. Additionally, she reduces the Critical Hit Damage received by both her and her allies, making her a valuable asset in battles.  With these improvements, Little Queen Charlotte's skill, The Will of La Mare, will now inflict even greater damage to Dark elemental targets. This further solidifies her role as a Hero capable of suppressing Dark elemental Heroes with high Health. Spirit Eye CelineMighty Strike (Before)Mighty Strike (After)Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 35% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.Nimble Sword: Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target's Defense by 35%.Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, effect chance is doubled. This skill does not trigger a Dual Attack.Nimble Sword: Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target's Defense by 35%.Spirit Gate: Burning Possession (Before)Spirit Gate: Burning Possession (After)Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn. Possession's Amount of Absorbed Health IncreasedSpirit Gate: Burning Possession (Awakened) (Before)Spirit Gate: Burning Possession (Awakened) (After)Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn. Possession's Amount of Absorbed Health Increased  Spirit Eye Celine's performance in battle will receive improvements with these adjustments. Firstly, the base probability of her skill, Nimble Sword, being activated will be increased. Moreover, if she is possessed, Nimble Sword will now activate with a guaranteed 100% chance. Additionally, the amount of Health absorbed after attacking while possessed will also be increased. These changes ensure that she can consistently activate Nimble Sword, allowing her to effectively suppress enemies in a variety of situations. With her increased damage output and enhanced Health recovery, she will become an even more formidable force on the battlefield.  1-1-2. Covenant / 5★ Jack-O'Trick-or-Treat (Before)Trick-or-Treat (After)At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns.After an ally attacks, when the target is stunned, increases Combat Readiness of all allies by 20%. This effect is activated after all of the attacker's effects have occurred, and can only be activated once every 3 turns. Chain of Chiron: After attacking, has a 25% chance to stun the target for 1 turn. Chain of Chiron cannot be dispelled.At the start of battle, grants Chain of Chiron to the ally in the back row for 2 turns.After an ally attacks, when the target has a debuff, increases Combat Readiness of the caster by 30%. This effect is activated after all of the attacker's effects have occurred, and can only be activated once every 3 turns. Chain of Chiron: After attacking, inflicts a random debuff (Stun, Cannot Buff, Decrease Hit Chance, Restrict) on the target for 1 turn. Chain of Chiron cannot be dispelled.Skill Enhancement:+1: +0.5% Combat Readiness +2: +0.5% Combat Readiness +3: +1% Combat Readiness +4: +1% Combat Readiness +5: +2% Combat ReadinessSkill Enhancement:+1: +1% Combat Readiness+2: +2% Combat Readiness +3: +2% Combat Readiness +4: +2% Combat Readiness +5: +3% Combat ReadinessForever Elysion Driver (Before)Forever Elysion Driver (After)Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases. Damage Dealt IncreasedForever Elysion Driver (Awakened) (Before)Forever Elysion Driver (Awakened) (After)Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, grants an extra turn. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases.Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o'-lantern. When the enemy is defeated, increases Combat Readiness of all allies by 20%, and grants an extra turn to the caster. Penetrates the target's Defense by 50%. When the target has a debuff, damage dealt increases. Damage Dealt Increased  Jack-O' is a versatile Hero with the ability to synergize with allies through her skill, Trick-or-Treat, and her effect, Chain of Chiron. However, effectively utilizing her has proven challenging due to the complexity of activating her skills and the various factors that affect their conditions. To address this, we will make adjustments to simplify the condition for activating her skills by changing it from stun to debuff after an ally attacks. Additionally, Chain of Chiron will now have a chance to inflict a random debuff, even if it doesn't stun, further enhancing its synergy with the modified Trick-or-Treat.As part of these adjustments, the condition to increase Combat Readiness has been altered, and it will now only target the caster. However, the amount of increased Combat Readiness has been increased from 15% (with a maximum of 20%) to 20% (with a maximum of 30%). Furthermore, using her skill Forever Elysion Driver to defeat an enemy will now provide an additional effect of increasing the Combat Readiness of all allies. Lastly, the damage dealt by Forever Elysion Drive will be increased, further enhancing the overall synergy with her allies in a wider range of situations.Summer Break CharlotteCaught A Big One (Before)Caught A Big One (After)Attacks the enemy with two meaty fish and has a 60% chance to decrease Defense for 1 turn.When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack, and increases Combat Readiness of the caster by 20%.Attacks the enemy with two meaty fish and has a 60% chance to decrease Defense for 1 turn.When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack, and increases Combat Readiness of the caster by 25%.An Adult's Responsibility (Before)An Adult's Responsibility (After)Increases Critical Hit Chance by 20%.At the end of every 4 ally turns, grants enhanced Dual Attack to the caster and gains 15 Fighting Spirit.At the start of the turn, when Fighting Spirit is full, consumes all Fighting Spirit, dispelling all debuffs before increasing Attack for 2 turns and resetting skill cooldowns.Increases Critical Hit Chance by 30%.At the start of the first battle, gains 60 Fighting Spirit and grants enhanced Dual Attack to the caster.At the end of every 4 ally turns, grants enhanced Dual Attack to the caster.Whale, Hello There (Before)Whale, Hello There (After)Attacks the enemy with a pod of killer whales, stunning for 1 turn. Damage dealt increases proportional to the target's lost Health.Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Penetrates the target's Defense by 50%.Cooldown: 5 turnsConsumes 80 Fighting SpiritWhale, Hello There (Awakened) (Before)Whale, Hello There (Awakened) (After)Attacks the enemy with a pod of killer whales, stunning for 1 turn, before increasing Speed of all allies for 2 turns. Damage dealt increases proportional to the target's lost Health.Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Increases Speed of all allies for 2 turns. Penetrates the target's Defense by 50%.Cooldown: 5 turnsConsumes 80 Fighting Spirit Summer Break Charlotte, an Ice elemental Knight Hero, was originally designed to synergize with allies capable of granting Dual Attacks. However, she was too reliant on allies and required specific Equipment settings, making it difficult to fully utilize her potential. With these adjustments, she will now be able to contribute in battle even in the early phase of battle as she can now grant enhanced Dual Attack at the beginning of a battle. Additionally, her Combat Readiness gain when performing a Dual Attack has been increased. Her passive, An Adult's Responsibility, has been improved to grant a higher increase in Critical Hit Chance. Furthermore, she will start the first battle with 60 Fighting Spirit, allowing her to unleash powerful skills from the outset. Additionally, her skill, Whale, Hello There, will no longer have Cooldown and instead will be changed to consume Fighting Spirit. Furthermore, the effect that previously increased Damage Dealt proportionally to the target's lost Health will be replaced with Defense penetration, synergizing even more effectively with her early fight contributions. Consequently, the effect that granted increased Attack will be removed, and the base skill damage scaling will be decreased. Nonetheless, her overall damage potential will be increased, making her a formidable foe against a wide range of enemies, including those with high Defense.SharunJust Trust Me (Before)Just Trust Me (After)At the end of an enemy's turn, for each buff granted to an enemy, has a 5% chance to increase Combat Readiness of the caster by 20%.At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 1 turn. Barrier strength increases proportional to the caster's max Health. Random Buff: Increase Attack, Increase Critical Hit Chance, Increase Critical Hit Damage, Continuous HealingAt the end of an enemy's turn, for each buff granted to an enemy, has a 5% chance to increase Combat Readiness of the caster by 20%.At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 2 turns. Barrier strength increases proportional to the caster's max Health. Random Buff: Increase Attack, Increase Critical Hit Damage, Increase Speed, ImmunityMay You Perish (Before)May You Perish (After)Attacks all enemies, decreasing buff durations by 1 turn before inflicting venom for 2 turns. Increases Combat Readiness of the caster by 50%.Attacks all enemies, decreasing buff durations by 2 turns before inflicting venom for 2 turns. Increases Combat Readiness of the caster by 50%.May You Perish (Awakened) (Before)May You Perish (Awakened) (After)Attacks all enemies, decreasing buff durations by 1 turn before inflicting decreased Speed and venom for 2 turns. Increases Combat Readiness of the caster by 50%.Attacks all enemies, decreasing buff durations by 2 turns before inflicting decreased Speed and venom for 2 turns. Increases Combat Readiness of the caster by 50%.  Sharun will receive improvements to enhance her supporting capabilities and excel at debuffing enemies, enabling her to suppress them more effectively. First, her skill, Just Trust Me, will now grant a random buff and a barrier for 2 turns. Additionally, some of the buffs that could be granted by the skill will be adjusted to better suit her role. In addition, May You Perish will now reduce the duration of buffs on all enemies by 2 turns. This adjustment will not only limit the effectiveness of enemy buffs but also enable Sharun and her allies to inflict debuffs on the enemies more efficiently, creating strategic advantages in battles.  ArunkaA Thrashing In The Prairie (Before)A Thrashing In The Prairie (After)After increasing Attack of the caster for 2 turns, runs up to the enemy to attack. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.Runs up to the enemy to attack. When the enemy is defeated, resets cooldown of this skill. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt. Damage Dealt against the Target Granted a Barrier IncreasedA Thrashing In The Prairie (Awakened) (Before)A Thrashing In The Prairie (Awakened) (After)After increasing Attack of the caster for 2 turns, runs up to the enemy to attack. When the enemy is defeated, inflicts extinction. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt.Runs up to the enemy to attack. When the enemy is defeated, inflicts extinction and resets cooldown of this skill. Penetrates the target's Defense by 70% and when the target is granted a barrier, increases damage dealt. Damage Dealt against the Target Granted a Barrier Increased Arunka will receive improvements to enhance her ability to deal more damage to targets granted barriers. While the base damage of her skill, A Thrashing In The Prairie, will remain unchanged, the damage dealt will be greatly increased when the target is granted a barrier. This adjustment makes it easier for Arunka to eliminate targets that are shielded, adding to her effectiveness in battle. Additionally, the cooldown of A Thrashing In The Prairie will be reset when an enemy is defeated. This modification increases Arunka's overall effectiveness, particularly in situations where multiple enemies are capable of granting barriers. To balance these improvements, the effect that increases Arunka's Attack will be removed. 1-1-3. Moonlight / 4★ Assassin CartujaShred (Before)Shred (After)Attacks with sharp claws, with a 50% chance to inflict bleeding for 2 turns.Attacks with sharp claws, with a 75% chance to provoke for 1 turn.Battle Frenzy (Before)Battle Frenzy (After)Increases Evasion Chance of all allies by 15%. When the caster's turn ends, successfully evades the next attack once. Combat Readiness increases by 15% each time evading the enemy's attack.Increases Evasion by 50% and increases Evasion of allies except for the caster by 20%.When successfully evading, increases Combat Readiness of the caster by 15%.Imprint Concentration (Before)Imprint Concentration (After)Attack 4% ~ 14%Effectiveness 6.8% ~ 23.8% Assassin Cartuja is a unique Hero who specializes in increasing the Evasion of all allies. However, he has struggled to make a significant impact in battles and has been vulnerable to consecutive attacks.  To address these issues and enhance his overall effectiveness, several adjustments will be made. Firstly, his passive skill, Battle Frenzy, will undergo a change. Instead of being activated once per turn, it will now have a continuous effect. This modification ensures that Assassin Cartuja can withstand consecutive attacks more effectively, improving his durability in battles.Furthermore, his skill, Shred, will have its bleed debuff replaced with provoke. Additionally, the existing Imprint Concentration effect, which had limited efficiency, will be replaced by Effectiveness. This adjustment maximizes the synergy between his skills and Exclusive Equipment, allowing him to make better use of his abilities. Moreover, the effect that previously increased allies' evasion through Exclusive Equipment will be integrated into his skill's effect. The corresponding option will be modified to provide an additional increase in his own Evasion. This change enhances his stability and survivability, especially when combined with the appropriate option. In line with this balance adjustment, Assassin Cartuja's Exclusive Equipment Option 1 will be adjusted as follows.Exclusive Equipment – Option 1 (Before)Exclusive Equipment – Option 1 (After)With Battle Frenzy's effect, increases Evasion Chance by an additional 5%.With Battle Frenzy's effect, increases Evasion of the caster by an additional 20%. As there will be a change to his Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed. 1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Wings of Light and ShadowEffect(s) (Before)Effect(s) (After)Increases Critical Hit Chance by 15%.When a critical hit is made with a Single Attack, increases the damage of the next attack by 10~20%.Increases Critical Hit Chance by 15%.When attacking, if a critical hit is made, increases the damage of the next attack by 10~20%. Wings of Light and Shadow is an Artifact that can increase the Critical Hit Chance and the damage dealt by the caster's next attack. However, its effectiveness was limited due to the specific conditions of requiring both a critical hit and a single attack. Instead of relying on a single attack, the condition will now be triggered by any attack made by the caster. This change expands the range of scenarios in which the Artifact can be utilized by Knight Heroes who need to increase the damage output. Sword of Winter ShadowEffect(s) (Before)Effect(s) (After)Increases Attack by 15%.After using a non-attack skill, has a 50~100% chance to remove 15 Souls from the enemy.Increases Attack by 15%.After using a non-attack skill, has a 50~100% chance each to gain 10 Soul and remove 10 Soul from the enemy.Soul can only be acquired once. Sword of Winter Shadow is an Artifact that can increase the caster's Attack and remove Soul from enemies. However, the effectiveness of Soul removal varied depending on the battle conditions, occasionally rendering it less impactful.  To enhance its versatility, we have introduced a new effect that grants the Artifact a chance to gain Soul while slightly reducing the amount of Soul removed from the enemy. Iron FanEffect(s) (Before)Effect(s) (After)Damage dealt increases by 16~32% when attacking an Ice elemental target.After using an attack that targets all enemies except for a basic skill, increases Combat Readiness of the caster by 15~30%. Can only be activated once per turn. Iron Fan is an Artifact that had limited usage and lacked significant impact, relegating it to specific PvE content. To improve its usability, we are implementing changes to its existing effect. The new effect will increase the Combat Readiness of the caster after performing an AoE attack that is not a basic skill. This modification increases the Artifact's usefulness, particularly for Ranger Heroes who rely on constant AoE attacks. The recall of Iron Fan will be conducted as part of the changes. [Preview of Recall due to Artifact Balance Adjustment]  The recall of the 5★ Artifact, Iron Fan will be conducted as part of the Artifact Balance Adjustment. • Recall Schedule6/8 (Thu) after the maintenance ~ 6/22 (Thu) 02:59 UTC • Recall Target- The 5★ Artifact, Iron Fan, that has been acquired prior to the 6/8 (Thu) maintenance will be eligible for recall. • Recall Conditions- Artifacts eligible for recall that meet the minimum recall condition of 1,800 EXP for Artifact Charm can be recalled an unlimited number of times during the recall period. ※ Artifacts that are Limit Broken at least once can be recalled regardless of the EXP.※ The requirements for achieving a cumulative Artifact Enhance EXP of 1,800 are listed below.Artifact Grade[Enhanced Artifacts]3★Exceeds +34★Exceeds +25★Exceeds +2 • Recall Scope and Reimbursement - 5★ Iron Fan① All enhancements for this Artifact will reset when recalled.② Lesser/Greater/Epic Artifact Charms will be reimbursed based on the EXP of the Artifact.③ The reimbursed Gold will be calculated as the Gold that would be consumed by the reimbursed Artifact charms.④ The number of Artifacts reimbursed will be based on the Limit Break. These are the proposed balance adjustments and improvements that are scheduled for the update on June 8. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World. We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.05.25
2023.06.24 03:01 (UTC+0)
작성 시간 2023.04.12
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4/13 (Thu) Balance Adjustment Preview [31]
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Hello Heirs. This is Epic Seven. We would like to inform you that the 5★ Moonlight Hero, Architect Laika, will undergo a balance adjustment. Initially, Architect Laika was designed to inflict Target on the enemy and deal significant damage to those inflicted with Target. However, since her skills are highly influenced by variables in battle, feedback from our Heirs indicated that her overall usage did not meet expectations. Furthermore, analysis of in-game data also revealed that Architect Laika's performance in battle did not meet our expectations upon her release.Accordingly, we would like to inform you that we will be implementing a balance adjustment for the 5★ Moonlight Hero, Architect Laika. We apologize for any inconvenience this may cause and kindly ask for your understanding as the balance adjustment will be applied during the Mystic Summon period. ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1-1. Moonlight / 5★Architect LaikaLaying the Groundwork (Before)Laying the Groundwork (After)Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns.Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns. After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by 50%.Soulburn (20): Grants an extra turn.Soulburn (20): Ignores Effect Resistance.Laying the Groundwork (Before)Laying the Groundwork (After)Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting immunity to the caster for 2 turns and increasing Combat Readiness by 50%.Confirms the target, with a 100% chance each to dispel two buffs from the enemy and inflict target for 2 turns, before granting immunity to the caster for 2 turns and increasing Combat Readiness by 50%. After using this skill, when the enemy is inflicted with target, increases Combat Readiness of the caster by an additional 50%.Soulburn (20): Grants an extra turn.Soulburn (20): Ignores Effect Resistance.Eliminating the Target. (Before)Eliminating the Target. (After)With everything going as planned, increases Attack of the caster for 2 turns, before attacking all enemies. When the target is not an Elite or Boss monster, damage sharing effects are ignored. When the enemy is inflicted with target, penetrates the target's Defense by 80%.  Damage dealt increases proportional to the caster's Speed. With everything going as planned, increases Attack of the caster for 2 turns, before attacking all enemies. When the target is not an Elite or Boss monster, damage sharing effects are ignored. When the enemy is inflicted with target, penetrates the target's Defense by 80%.  Damage dealt increases proportional to the caster's Speed. Damage Dealt Increased First, the Soulburn effect of Laying the Groundwork will be changed from granting an extra turn to ignoring Effect Resistance. This will ensure that if she has enough Soul, she will be guaranteed to inflict target, reducing variables in battle especially when the team composition is stable.Second, Laying the Groundwork will now increase Combat Readiness of the caster by an additional 50% if the enemy is inflicted with target after using the skill.  If she successfully inflicts target and is granted with extra Combat Readiness increase, she will be able to take the next turn early and deal significant damage by using her next skill in chain.Lastly, Eliminating the Target will now deal more damage, increasing her ability to effectively contain enemies. The balance adjustment for the 5★ Moonlight Hero, Architect Laika is scheduled to be applied during the update on 4/13 (Thu). We expect Architect Laika to be used in various content with this balance adjustment. Once Again, we apologize for how the balance adjustment is applied during the Mystic Summon Period. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs.

2023.04.12
2023.04.26 12:51 (UTC+0)
작성 시간 2023.03.31
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4/13 (Thu) Balance Adjustment Preview [70]
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Hello Heirs. This is Epic Seven. We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven. With these balance adjustments, we plan to implement changes to 7 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 4/13. 1. Balance Adjustment Targets With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightLast Rider Krau5★ MoonlightCloser Charles5★ CovenantKen5★ CovenantLilias5★ CovenantIlynav5★ CovenantTywin3★ CovenantChristy ArtifactGradeName5★Crown of Glory5★Ancient Dragon's Legacy ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update.  1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Last Rider KrauCode Number 00 (Before)Code Number 00 (After)After suffering an attack that targets all allies, decreases the caster's skill cooldown by 1 turn and grants a barrier to all allies for 1 turn. Barrier strength increases proportional to the caster's max Health. Barrier effect can only be activated once per turn.After being attacked, decreases skill cooldowns of the caster by 1 turn.After suffering an attack that targets all allies, decreases skill cooldowns by an additional 1 turn, and grants a barrier to all allies for 1 turn. Barrier strength increases proportional to the caster's max Health. Barrier effect can only be activated once per turn. Increased Barrier StrengthMobile Weapon Ziegfried (Before)Mobile Weapon Ziegfried (After)Summons Ziegfried and attacks all enemies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used and can stack up to 3 times.Summons Ziegfried and attacks all enemies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health and Speed. Damage dealt increases every time this skill is used and can stack up to 3 times.Cooldown: 6 turnsCooldown: 7 turnsMobile Weapon Ziegfried (Awakened) (Before)Mobile Weapon Ziegfried (Awakened) (After)Summons Ziegfried and attacks all enemies, before granting immunity to all allies for 2 turns. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used and can stack up to 3 times.Summons Ziegfried and attacks all enemies, before granting immunity to all allies for 2 turns. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health and Speed. Damage dealt increases every time this skill is used and can stack up to 3 times.Cooldown: 6 turnsCooldown: 7 turns Last Rider Krau is a Knight Hero who can shift the tide of battle by protecting his allies from enemy AoE attacks while also dealing damage. However, his performance in battle was limited if the enemy rarely or never used AoE attacks, as his barrier could not be triggered, and the cooldown of Mobile Weapon Ziegfried did not decrease, resulting in minimal contribution. To address this issue, his cooldown will now decrease by 1 turn after being attacked, and by 2 turns when attacked by an AoE attack. This improves his overall effectiveness, although his base cooldown will increase by 1 turn to balance his skill cycle. Additionally, the damage dealt by his skill, Mobile Weapon Ziegfried, will increase proportional to his max Health and Speed, maximizing synergy with his other skill, Punishment, which increases his Speed. Closer CharlesDescent (Before)Descent (After)Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%.Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. This skill cannot trigger a counterattack.Descent (Awakened) (Before)Descent (Awakened) (After)Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. Increases Evasion of the caster for 3 turns.Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. Increases Evasion of the caster for 3 turns. This skill cannot trigger a counterattack. Closer Charles is a powerful Hero who excels at buffing allies and dealing finishing blows to enemies. However, he had a weakness in that using his skill, Descent, exposed his allies to counterattacks. To address this, Descent will no longer trigger counterattacks, allowing him to activate Evasion on himself more easily, improving his overall survivability and stability in battle.  1-1-2. Covenant / 5★KenCelestial Kick (Before)Celestial Kick (After)Kicks the enemy, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated.When the caster is granted vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.Kicks the enemy, decreasing Defense for 2 turns before granting the caster increased Speed for 2 turns. When the caster is granted vigor, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health. Acquire 40 Fighting SpiritPhoenix Flurry (Before)Phoenix Flurry (After)Delivers a powerful blow after a flurry of strikes, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.Delivers a powerful blow after a flurry of strikes, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.Starts the first battle with 40 Fighting Spirit.Phoenix Flurry (Awakened) (Before)Phoenix Flurry (Awakened) (After)Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. At the start of the first battle, gains 40 Fighting Spirit. Despite being able to apply buffs on himself with Vigor and inflict various debuffs on enemies, such as decreasing Defense, decreasing Attack, Stun, and Burn, Ken's effectiveness in battle was hindered by his unstable Fighting Spirit mechanic. He could only acquire Fighting Spirit by being attacked or defeating an enemy with his skill, Celestial Kick. To address this issue, Ken will no longer gain Fighting Spirit when attacked, but instead will always gain it when using Celestial Kick, resulting in a more reliable and effective skill cycle.  LiliasFollow Me! Charge! (Before)Follow Me! Charge! (After)Takes the lead and attacks, triggering a Dual Attack from a random ally. Damage dealt increases proportional to the caster's max Health.Takes the lead and attacks, triggering a Dual Attack from a random ally. Increases Critical Hit Chance by 50% when attacking and damage dealt increases proportional to the caster's max Health. Soulburn (20): Grants an extra turn.Defensive Formation! (Before)That's Far Enough! (After)Deploys a divine weapon, granting a barrier to the caster for 2 turns, before a 100% chance to provoke the enemy for 2 turns. Barrier strength increases proportional to the caster's max Health.After an enemy uses a non-attack skill, dispels one debuff from the caster, and activates Suppression against the enemy caster. Suppression can only be activated once every 2 turns.Suppression: Provokes the target for 1 turn, and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's max Health. Barrier Strength DecreasedSoulburn (20): Ignores Effect Resistance. Skill Enhancement+1: +5% effect chance+2: -1 turn cooldown+3: +10% effect chanceSkill Enhancement+1: +5% barrier strength+2: +10% barrier strength+3: +15% barrier strengthReady, Load, Fire! (Before)Ready, Load, Fire! (After)Commands the Perland Army to fire on all enemies, decreasing Combat Readiness by 25%and inflicting damage according to the Attack of the Hero with the highest Attack. Increases the caster's Combat Readiness by 50%.Commands the Perland Army to fire on all enemies, decreasing Combat Readiness by 25%.Increases Critical Hit Chance by 50% when attacking, inflicting damage according to the Attack of the Hero with the highest Attack. Damage Dealt IncreasedReady, Load, Fire! (Awakened) (Before)Ready, Load, Fire! (Awakened) (After)Dispels all debuffs from all allies and commands the Perland Army to fire on all enemies, decreasing Combat Readiness by 25%and inflicting damage according to the Attack of the Hero with the highest Attack. Increases the caster's Combat Readiness by 50%.Dispels all debuffs from all allies and commands the Perland Army to fire on all enemies, decreasing Combat Readiness by 25%.Increases Critical Hit Chance by 50% when attacking, inflicting damage according to the Attack of the Hero with the highest Attack. Damage Dealt IncreasedLilias is a Knight Hero who is capable of protecting allies and contributing offensively depending on her Equipment. However, aside from her skill, Follow Me!  Charge!, her other skills were underutilized, resulting in underperformance in PvP content. To address this, her skill, Defensive Formation! will be changed into a passive skill called That's Far Enough!, triggered by certain conditions to make her more viable in PvP content. That's Far Enough! will specialize in suppressing enemies who use non-attack skills and grant Lilias a barrier to protect herself. Her skill enhancement will also change, with the existing Soulburn effect being transferred to Follow Me! Charge! with modified effects.Additionally, her attacking skills will now increase Critical Hit Chance by 50%, and the overall skill damage of Ready, Load, Fire! will be increased to allow players to explore different roles for her.  As a result, the existing effect of increasing her Combat Readiness after using Ready, Load, Fire! will be removed as her overall skill efficiency is enhanced. IlynavRush (Before)Rush (After)Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack.Attacks the enemy with a spear. Damage dealt increases proportional to the caster's max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Punish instead of Rush. This skill does not trigger a Dual Attack. Damage Dealt IncreasedPunish (Before)Punish (After)Attacks and pierces the enemy, inflicting injuries. Increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.Attacks and pierces the enemy, inflicting injuries. A successful attack deals additional damage equivalent to 50% of injuries inflicted on the target. Damage dealt increases proportional to the caster's max Health.The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used.Soulburn (10): Skill cooldown is decreased by 2 turns.Soulburn (10): Increases damage dealt.Repel (Before)Repel (After)Attacks all enemies mercilessly and increases Critical Hit Damage of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies mercilessly, inflicting injuries.Increases Critical Hit Damage of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used. Damage Dealt IncreasedRepel (Awakened) (Before)Repel (Awakened) (After)Attacks all enemies mercilessly and grants increased Critical Hit Damage to all allies for 2 turns and immunity to the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies mercilessly, inflicting injuries.Grants increased Critical Hit Damage to all allies for 2 turns, and grants immunity to the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used. Damage Dealt IncreasedThe role of Ilynav will be shifted to specialize in continuously attacking enemies, inflicting injuries, and accumulating damage. The damage dealt by her skills, Rush and Repel, will be increased, and Repel will be changed to inflict injuries on all enemies, making it easier to contain them. Punish will now inflict injuries and deal additional damage equivalent to the injuries inflicted. Additionally, the Soulburn effect will increase the damage dealt, which will synergize well with injuries and additional damage equivalent to injuries inflicted. However, as her skills are changed to focus more on offensive aspects, Punish will no longer increase her defense.  TywinSword Storm (Before)Sword Storm (After)Attacks with a swordstorm, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health.Attacks with a swordstorm, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. Soulburn (10): Increases effect chance to 100%.Commanding Shout (Before)Tactical Command (After)Grants increased Attack and Critical Hit Chance to the caster and an ally for 2 turns.Immune to debuffs which prevent movement.When the ally in the back row has a debuff which prevents movement after being attacked, activates Commanding Shout on the target. Can be activated once every 2 turns.Commanding Shout: Dispels all debuffs from the ally and grants immunity for 2 turns.Commanding Shout (Awakened) (Before)Tactical Command (Awakened) (After)Grants increased Attack and Critical Hit Chance to the caster and an ally for 2 turns, and increases Combat Readiness by 30%.Immune to debuffs which prevent movement.When the ally in the back row has a debuff which prevents movement after being attacked, activates Commanding Shout on the target. Can be activated once every 2 turns.Commanding Shout: Dispels all debuffs from the ally and grants immunity and a barrier for 2 turns. Barrier strength increases proportional to the caster's max Health.  ★Debuffs which prevent movement: Stun, SleepSkill Enhancement+1: +2 Soul acquired+2: -1 turn cooldownSkill Enhancement+1: -1 turn cooldown+2: -1 turn cooldownAll-Out Attack (Before)All-Out Attack (After)Attacks all enemies again after a swordstorm, with a 100% chance to decrease Defense for 2 turns, and increases Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies again after a swordstorm, with a 100% chance to decrease Defense for 2 turns, and increases Defense of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health.Acquire 2 SoulAcquire 3 SoulSoulburn (20): Grants an extra turn.  Tywin will assume a new role as a protector of the ally in the back row against paralyzing effects such as stun and sleep. Commanding Shout will be modified to more effectively protect the ally from paralyzing effects by removing debuffs and granting immunity and a barrier. The skill will also be changed from a turn-based skill to a passive skill called Tactical Command, which is triggered when an ally in the back row is affected by paralyzing effects after being attacked, providing immediate protection. To align with this change, Tywin's skill enhancement effect for his 2nd skill will be modified, and the Soulburn effect on All-Out Attack will be transferred to Sword Storm with modified effects. Finally, the Soul acquired from All-Out Attack will be increased and it will now grant increased Defense buffs to all allies, greatly improving Tywin's supporting abilities, but the buff duration will be shortened from 3 turns to 2 turns. In the line with these balance adjustments, his Exclusive Equipments - Options 2 and 3 will be changed as follows.Exclusive Equipment – Option 2 (Before)Exclusive Equipment – Option 2 (After)Decreases cooldown of All-Out Attack by 1 turn when a buff is dispelled with Sword Storm.Increases Combat Readiness of the ally in the back row by 10% when using Sword Storm.Exclusive Equipment – Option 3 (Before)Exclusive Equipment – Option 3 (After)Increases Combat Readiness of the caster by an additional 20% when using Commanding Shout.Increases Commanding Shout's barrier strength by 20%. As there will be changes to his Exclusive Equipment - Options 2 and 3, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed. 1-1-3. Covenant / 3★ ChristyOath Shield (Before)Oath Shield (After)Has a 15% chance to counterattack when attacked.At the start of the first battle, increases Effect Resistance of the ally in the back row by 50% of the caster's Effect Resistance. The rate of this effect does not change after it is activated, and this effect is dispelled only when the ally in the back row is defeated. When the caster is in the back row, the effect is not activated.After being attacked, when the caster does not have a debuff, increases Combat Readiness of the caster and the ally in the back row by 20%. Can only be activated once per turn.At the start of the first battle, increases Effect Resistance of the ally in the back row by 50% of the caster's Effect Resistance. The rate of this effect does not change after it is activated, and this effect is dispelled only when the ally in the back row is defeated. When the caster is in the back row, the effect is not activated.Skill Enhancement+1: +1% counterattack chance +2: +1% counterattack chance +3: +1% counterattack chance +4: +1% counterattack chance +5: +1% counterattack chanceSkill Enhancement+1: +1% Combat Readiness+2: +1% Combat Readiness +3: +1% Combat Readiness +4: +1% Combat Readiness +5: +1% Combat Readiness Christy is a Hero who grants buffs such as increasing the Attack of allies and Defense for herself, while also provoking the enemy. She efficiently increases the Effect Resistance of the ally in the back row, reducing the chance of neutralization by the enemy's debuff. To improve her efficiency in this role, her skill, Oath Shield, will be changed to increase Combat Readiness of herself and the ally in the back row when she is not inflicted with any debuff after being attacked. This replaces the existing chance to counterattack when attacked. We expect this change to boost her overall effectiveness in battle.  1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Crown of GloryEffect(s) (Before)Effect(s) (After)Increases Defense by 8-16%.Removes 5 Souls from the enemy when the caster suffers an attack that targets all allies.When an ally suffers an attack that targets all allies, decreases damage suffered by 10-20%, and removes 5 Soul from the enemy. When more than one damage reduction effect is granted, only the strongest effect is applied, and Soul removal effect can only be activated once per skill. Crown of Glory's effect will be changed from increasing the wearer's Defense to decreasing the damage suffered by allies when they are attacked with AoE attacks.  We expect this change to make the Artifact more versatile and useful for team-oriented battles.   Ancient Dragon's LegacyEffect(s) (Before)Effect(s) (After)Increases Critical Hit Chance by 15%.After the caster uses a non-attack skill, has a 50-100% chance to increase Critical Hit Damage for 2 turns. Can be activated once every 2 turns.After the caster uses a non-attack skill, decreases skill cooldowns of all allies by 1 turn, and has a 50-100% chance to increase Critical Hit Damage of the caster for 2 turns. Skill cooldown reduction effect can only be activated once. Ancient Dragon's Legacy Artifact's effect will be altered to decrease the skill cooldowns of all allies by 1 turn after the wearer uses a non-attack skill, instead of increasing Critical Hit Chance. Equipping this Artifact on a Knight Hero who uses non-attack skills can reduce the skill cooldown of allies, and also increase their overall damage output by boosting their Critical Hit Damage. These are the proposed balance adjustments and improvements that are scheduled for the update on April 13. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.03.31
2023.05.25 06:56 (UTC+0)
작성 시간 2023.03.01
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World Arena Triumph Season Infographic [22]
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Hello, Heirs.This is Epic Seven. Following our previous announcement on the Conquest Season's infographic, we would like to present the Triumph Season's infographics.  First and foremost, we would like to express our gratitude to all our Heirs for their continued support and enjoyment of World Arena. This season saw a major shift in the meta compared to previous seasons in 2022 due to the introduction of new Heroes and balance adjustments, which had a significant impact on the game. We observed a major shift in the Heroes that many players have been using for an extended period of time. Hwayoung, who had a strong presence in previous seasons, had a significant decrease in her numbers after undergoing balance adjustments, while Apocalypse Ravi, who had high first pick and pick rates due to her high versatility, saw a drop in her numbers with the introduction of Savior Adin. As a result, the stall team composition began using Unbound Knight Arowell and Savior Adin as their primary Heroes.To counter the threat of Savior Adin and Zio, the speed-contesting composition began incorporating Ranger Heroes instead of Heroes like Ran and Cidd. Heroes with stealth abilities, such as Specter Tenebria, gained popularity as they could evade lethal skills by Heroes with single-target abilities. We will take a closer look at the numbers for pre-ban, first pick, and picks respectively, in more detail. Today's infographic is based on data from the Triumph and Conquest Seasons including an analysis of battles above the Champion League. ■ Pre-BanThe pre-ban rate here refers to the percentage of matches in which the Hero was pre-banned among all matches.For example, if a Hero’s pre-ban rate is 50%, it means the Hero had been pre-banned for half of all the matches counted.For Specialty Change Heroes, they will be counted separately from the original Heroes. ■ First PickThe term 'First Pick' here refers to the Hero selected by the player assigned the First Pick role, which means that only one Hero is evaluated per match. For example, a Hero that has a 30% weighted distribution in the image below means that 30% of players assigned the First Pick role drafted the Hero in their first slot. From the following data, you can also confirm the post-pick ban rate and win rate of the Heroes. ■ PickThe term 'Pick' here refers to the Heroes selected by the two players for a match and includes their First Picks. If the pick rate is 50%, it means the Hero has been drafted by either player for half of all the matches. 1. Hero Pick Ratei) Pre-Ban Triumph SeasonConquest SeasonHeroPre-BanHeroPre-BanLua66.7%Hwayoung53.7%Belian42.3%Conqueror Lilias48.3%Conqueror Lilias37.0%Angel of Light Angelica44.1%Angel of Light Angelica29.0%Belian38.8%Zio28.6%Ran36.4%Unbound Knight Arowell20.6%Apocalypse Ravi18.6%Desert Jewel Basar20.1%Diene15.6%Specter Tenebria16.3%Mediator Kawerik12.4%Savior Adin12.8%Rimuru11.9%Ran9.1%Politis10.9%Faithless Lidica7.9%Designer Lilibet9.0%Arowell6.2%Desert Jewel Basar6.9%Edward Elric5.9%Peira6.7%Briar Witch Iseria5.3%Cidd6.2%Sage Baal & Sezan5.1%Lionheart Cermia5.0%Lionheart Cermia4.8%Specter Tenebria4.2%Command Model Laika4.8%Fallen Cecilia3.2%Destina4.1%Sage Baal & Sezan2.7%Zahhak4.0%Adventurer Ras2.5%Politis3.7%Archdemon's Shadow2.3% Lua was the most commonly pre-banned Hero during the Triumph Season, with a pre-ban rate of 66.7%. Compared to the Conquest Season, the percentage of the most commonly pre-banned Hero increased, while the pre-ban rate of other Heroes decreased overall.This suggests that players prioritized containing Lua, a Hero who could effectively increase the Cooldown of the enemy team, by pre-banning her instead of other Heroes like Hwayoung, Conqueror Lilias, Angel of Light Angelica, and Ran, who were frequently pre-banned in the previous season.  Upon closer examination of the season, it becomes clear that the top-tier Heroes remained consistent throughout, while the rankings of lower-tier Heroes were subject to frequent changes.Early in the season, Zio was introduced, making it easier to counter Heroes who could take the first turn, such as Ran. Consequently, Rangers who were effective against Zio became more popular, and their names started appearing on the pre-ban list towards the end of the season. ii) First Pick Triumph SeasonConquest SeasonHeroFirst PickBanWin RateHeroFirst PickBanWin RateUnbound Knight Arowell24.0%12.7%53.1%Apocalypse Ravi27.3%8.8%51.9%Conqueror Lilias20.7%18.3%52.0%Conqueror Lilias19.0%19.5%51.7%Specter Tenebria13.4%12.1%49.7%Hwayoung10.6%16.7%51.0%Zio8.2%21.5%47.0%Mediator Kawerik9.3%14.1%51.6%Lua4.7%29.5%50.9%Diene7.5%17.3%49.9%Desert Jewel Basar4.7%17.7%47.9%Ran4.4%25.0%48.5%Mediator Kawerik4.6%11.6%51.5%Angel of Light Angelica3.5%24.5%49.8%Savior Adin4.1%11.4%52.1%Adventurer Ras3.3%10.2%50.8%Angel of Light Angelica3.5%23.6%50.3%Desert Jewel Basar2.4%20.3%51.1%Destina2.5%12.0%51.4%Politis1.8%17.7%50.1%Command Model Laika2.4%19.6%48.1%Cidd1.5%25.6%47.8%Apocalypse Ravi1.3%10.6%52.7%Rimuru1.4%22.1%49.5%Ran1.3%27.2%49.5%Peira1.3%26.6%49.4%Cidd1.2%19.8%48.5%Specter Tenebria0.7%18.8%49.4%Adventurer Ras1.1%8.7%49.4%Fallen Cecilia0.6%19.3%53.4%Faithless Lidica0.9%25.6%49.8%Moon Bunny Dominiel0.5%18.7%50.2%Yulha0.9%10.3%49.2%Emilia0.5%18.5%47.1%Politis0.7%18.7%50.5%Lua0.5%22.4%52.1%Crimson Armin0.6%15.5%51.6%Alencia0.2%7.5%46.1%Rimuru0.4%23.9%49.3%Belian0.2%20.0%54.0% The first pick rate of Apocalypse Ravi significantly decreased and was replaced by Unbound Knight Arowell, a new Specialty Change Hero. Although Apocalypse Ravi had been popular for a long time due to her versatility and synergy with most Heroes, her pick rate declined as a result of the balance adjustment of Zahhak and the introduction of Savior Adin. Instead, Unbound Knight Arowell, who can protect her allies and restrict enemies' damage dealers, rose to the top of the first pick list. As a result of these changes, Specter Tenebria's first pick rate greatly increased compared to the previous season. She is versatile and effective in long-lasting battles and has a favorable matchup against single-target enemies because of her permanent stealth ability.  Although the first pick rate of Unbound Knight Arowell and Conqueror Lilias was very high early in the season, the popularity shifted towards Zio and Specter Tenebria as the season progressed.Compared to the previous season, Soul Weaver Heroes were affected by the absence of the Battle Frenzy effect that increased their Speed. Desert Jewel Basar's first pick rate decreased as a result, but it still maintained a certain percentage, while Diene was no longer a popular pick. Mediator Kawerik, who initially had a low first pick rate, became more popular as players started to use debuff-focused team compositions. iii) Pick Triumph SeasonConquest SeasonHeroPickBanWin RateHeroPickBanWin RateUnbound Knight Arowell56.0%12.7%53.1%Apocalypse Ravi65.4%8.8%51.9%Specter Tenebria51.0%12.1%49.7%Mediator Kawerik42.3%14.1%51.6%Conqueror Lilias43.0%18.3%52.0%Adventurer Ras41.1%10.2%50.8%Savior Adin38.7%11.4%52.1%Diene40.7%17.3%49.9%Zio33.3%21.5%47.0%Conqueror Lilias36.8%19.5%51.7%Mediator Kawerik31.9%11.6%51.5%Specter Tenebria35.6%18.8%49.4%Destina29.4%12.0%51.4%Hwayoung34.0%16.7%51.0%Angel of Light Angelica27.9%23.6%50.3%Politis33.1%17.7%50.1%Desert Jewel Basar25.9%17.7%47.9%Angel of Light Angelica30.1%24.5%49.8%Edward Elric25.6%27.6%50.2%Alencia28.6%7.5%46.1%Lionheart Cermia24.7%19.7%49.0%Rimuru27.7%22.1%49.5%Apocalypse Ravi24.6%10.6%52.7%Ran24.8%25.0%48.5%Landy23.6%18.5%47.9%Cidd22.8%25.6%47.8%Belian22.1%18.1%54.0%Belian22.2%20.0%54.0%Zahhak21.5%29.9%47.8%Fallen Cecilia19.6%19.3%53.4%Politis20.1%18.7%50.5%Choux17.6%19.1%48.9%Briar Witch Iseria17.3%28.5%49.0%Designer Lilibet17.4%18.7%51.2%Faithless Lidica16.9%25.6%49.8%Landy16.8%19.1%48.4%Ran16.1%27.2%49.5%Peira16.3%26.6%49.4%ae-WINTER15.8%16.4%43.7%Lionheart Cermia16.2%25.4%50.3% Apocalypse Ravi, who had consistently remained at the top of the pick rate from Arena Conviction Season to Conquest Season, dropped to 12th place in the Triumph Season. Instead, the newly introduced Hero, Unbound Knight Arowell, as well as existing Heroes like Conquerer Lilias and Specter Tenebria, took the top spots on the list. Adventurer Ras, who was a popular pick in the previous season due to his ability to protect allies, was replaced by Unbound Knight Arowell this season, while Destina has taken the place of Diene among Soul Weavers.  Bruisers like Hwayoung, Choux, and Alencia have seen a decrease in pick rates, while damage dealers such as Specter Tenebria, Savior Adin, Landy, and Zahhak are more commonly picked. These changes may be attributed to the altered battle environment after Hwayoung's balancing adjustment, which made it easier for damage dealers to be more effective. Compared to the last season, this season's pick rate is more evenly distributed, with a smaller gap between first and second place. The reduced combined pick rate of the top 20 heroes suggests that the trend of favoring only certain heroes is declining.   Specter Tenebria maintained a high pick rate due to her permanent stealth and skill that does not trigger counterattacks. This makes her an effective choice against popular heroes like Unbound Knight Arowell and Savior Adin Moreover, Specter Tenebria's versatility allows her to fit into a variety of team compositions, making her one of the top choices for both first pick and pick Ran and Cidd, who were the centerpieces of the speed-contesting team composition last season, have lost their dominance due to the increase in counter Heroes. Instead, Ranger Heroes such as Faithless Lidica and Command Model Laika have risen to prominence to be Heroes to take the first turn, offering added stability with their stealth abilities. Edward Elric had a consistent pick rate among Collaboration Heroes, whereas ae-WINTER had a high pick rate in the mid-season, and ae-KARINA made it to the list towards the end of the season. Furthermore, Heroes who underwent balance adjustments, such as Zahhak, Briar Witch Iseria, and Remnant Violet, became popular picks this season. This indicates that a greater variety of Heroes were used overall, from Specialty Change Heroes to Moonlight Heroes.  2. Season CloseAs the analysis of Hero usage comes to an end, we will now announce an afterword on the Triumph Season. The European server had a major impact this season, with nine players finishing in the Legend League. This marks a significant increase from the previous season.The number of players who finished in the Legend and Emperor League increased overall for the Global server, with the Asia server seeing a particular rise in the number of players who finished in the Emperor League.Despite the cut-off point thresholds to finish in Legend/Emperor League decreasing slightly from the last season, the win rate required to finish in Legend League actually increased. Overall, the season was marked by intense competition, with numerous highly skilled players dominating the top tier leagues. i) Legend LeagueServerTriumph SeasonConquest SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal59.7%5260.2%43-0.6%9Asia62.1%2959.8%322.3%-3Europe59.5%953.5%16.0%8Japan64.6%361.7%72.9%-4Korea60.5%1058.9%191.6%-9Total60.6%10359.9%1020.7%1 Cut-off PointTriumph SeasonConquest SeasonDifference38663938-72Avg. Match Count13661556-190Avg. Win Rate60.6%59.9%0.7% ii) Emperor LeagueServerTriumph SeasonConquest SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal53.4%38353.7%374-0.3%9Asia53.0%23353.1%221-0.1%12Europe53.4%4853.1%450.3%3Japan53.9%4953.7%610.2%-12Korea53.2%20953.0%2030.2%6Total53.3%92253.4%904-0.1%18Cut-off PointTriumph SeasonConquest SeasonDifference36103702-92Avg. Match Count11241143-18Avg. Win Rate53.3%53.4%-0.1% iii) League-specific DataWe have observed a decline in the average number of matches played in the Legend League compared to the previous season, while the other leagues have remained relatively stable.LeagueTriumph SeasonConquest SeasonDifferenceAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateBronze5.46.2%5.16.1%0.30.1%Silver17.650.4%16.650.2%0.90.2%Gold55.852.7%56.552.2%-0.70.5%Master53.260.8%56.460.1%-3.20.7%Challenger156.854.7%145.955.1%11.0-0.4%Champion321.654.9%327.754.8%-6.10.1%Emperor1124.553.3%1142.853.4%-18.3-0.1%Legend1365.860.6%1555.959.9%-190.10.7% 3. Triumph Season – Overall AnalysisThis season was marked by a multitude of battle scenarios, with different Heroes showcasing unique advantages over others, providing players with more options during the drafting phase. However, some Heirs have expressed concerns that this increased variety also led to greater complexity and higher difficulty levels in World Arena.We are considering additional methods to lower the entry barrier for World Arena and will continue to monitor the balance to make it more enjoyable for players. The Battle Frenzy effect will remain unchanged until the next season. Although we have noticed a positive impact on certain Heroes with the current effect that increases the speed of Mages, we still need to evaluate it further to determine if it will result in significant improvements. We would like to thank you again for playing this season with great passion. The Epic Seven team will always strive to provide the best gaming experience possible for our Heirs. 

2023.03.01
2023.03.07 15:00 (UTC+0)
작성 시간 2023.02.03
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2/16 (Thu) Balance Adjustment Preview [140]
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Hello Heirs. This is Epic Seven. We sincerely appreciate the interest and support of all of our Heirs who have continued their adventures with us in Epic Seven. With these balance adjustments, we plan to implement changes to 7 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 2/16. 1. Balance Adjustment TargetsWith this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightAmbitious Tywin5★ CovenantMelissa5★ CovenantKise5★ CovenantFairytale Tenebria5★ CovenantMui3★ MoonlightChurch of Ilryos Axe3★ MoonlightChaos Sect Axe ArtifactGradeName5★Guide to a Decision5★Wall of Order※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Ambitious TywinIcy Sword Storm (Before)                          Icy Sword Storm (After)Attacks with a sword, with a 75% chance to provoke for 1 turn. Removes 4 Souls from the opponent. Damage dealt increases proportional to the caster's max Health.Attacks with a sword, with a 75% chance to provoke for 1 turn. Removes 4 Souls from the opponent. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.Battle Command (Before)Battle Command (After)Has a 100% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked. Can only activate once per turn.Has a 100% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked and enrages the caster for 1 turn. Can only activate once per turn.Flash (Before)Flash (After)Attacks all enemies with an instant swordstorm, with an 80% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with an instant swordstorm, with an 80% chance to stun for 1 turn. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.Flash (Awakened) (Before)Flash (Awakened) (After)Attacks all enemies with an instant swordstorm, with an 80% chance each to stun for 1 turn and decrease Speed for 2 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with an instant swordstorm, with an 80% chance each to stun for 1 turn and decrease Defense for 2 turns. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster's max Health.Ambitious Tywin is a highly versatile hero who possesses the ability to continuously dispel debuffs from allies while inflicting debuffs such as provoke and stun on enemies, removing their Soul, and dealing AoE damage. However, leveraging his full potential was a challenge as he required simultaneous enhancement of several stats. With these adjustments, his skill, Battle Command, will remain effective in dispelling debuffs, while reducing the Effectiveness required to inflict debuffs on his next attack. Additionally, his skill, Flash (Awakened) will now decrease the enemy's Defense instead of Speed, enabling him to overpower enemies more swiftly. 1-1-2. Covenant / 5★ MelissaManifestation (Before)Manifestation (After)Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated.Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill's cooldown is reset when the enemy is defeated. Damage dealt increases proportional to the caster's lost Health.Blood Bloom (Before)Blood Bloom (After)Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.Acquire 2 SoulAcquire 3 SoulBlood Bloom (Awakened) (Before)Blood Bloom (Awakened) (After)Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. This skill is unaffected by elemental disadvantage and grants an extra turn to the caster.Curses the enemy for 2 turns regardless of whether the attack hits. Elite or Boss monsters cannot be cursed. Curse: A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn.Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. This skill is unaffected by elemental disadvantage and grants an extra turn to the caster.Curses the enemy for 2 turns regardless of whether the attack hits. Elite or Boss monsters cannot be cursed. Curse: A portion of the damage inflicted on allies except for the target by Single Attacks will also be suffered by the target as additional damage at the end of the turn.Acquire 2 SoulAcquire 3 Soul Curse Damage IncreasedMelissa's skill, Manifestation will be adjusted to inflict damage proportional to her lost Health, thereby maximizing the utility of the Immortal effect it possesses. Moreover, her skill, Blood Bloom, will acquire more Soul and the curse effect triggered by the skill will be modified. The damage inflicted on the target under the curse effect will be significantly increased, making it easier for her to suppress enemies. However, the curse effect will no longer cause the target to take additional damage when receiving direct damage. KiseDark Scar (Before)Dark Scar (After)Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed.Attacks all enemies with a scythe. Penetrates the enemy's Defense by 30%, and by an additional 30% when the caster is stealthed. Damage Dealt IncreasedNocturne (Before)Nocturne (After)Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio. Barrier Strength IncreasedNocturne (Awakened) (Before)Nocturne (Awakened) (After)Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio.Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster's Attack. Damage dealt increases proportional to the caster's current Health ratio. Barrier Strength Increased Kise is a versatile Hero who can increase the cooldown of enemies through her high Speed, granting herself stealth and a barrier for enhanced survivability, and unleashing an AoE attack in a chain that penetrates enemy Defense. However, there were instances where maintaining stealth before using Dark Scar proved to be difficult and the damage dealt by Dark Scar was relatively low.With these adjustments, the barrier provided by Nocturne will be strengthened, enabling Kise to maintain stealth more easily. In addition, the damage inflicted by Dark Scar will be increased, improving its usefulness in battle. Fairytale TenebriaOne Pair (Before)One Pair (After)Attacks the enemy with a mystical power, with a 45% chance each to inflict two poison effects for 1 turn.Attacks the enemy with a mystical power, with a 75% chance to inflict redirected provoke for 1 turn.Wild Card (Before)Wild Card (After)When an ally is attacked by an enemy inflicted with provoke or redirected provoke, activates Shuffle. Shuffle can only be activated once per turn.Shuffle: Attacks all enemies and inflicts a random debuff for 1 turn. A successful attack against a target inflicted with provoke or redirected provoke inflicts additional damage. Additional damage increases proportional to the target's max Health. Random Debuff: Silence, Decrease Defense, UnhealableWhen an ally is attacked by an enemy inflicted with provoke or redirected provoke, activates Shuffle. Shuffle can only be activated once per turn.Shuffle: Attacks all enemies and inflicts a random debuff for 1 turn. A successful attack against a target inflicted with provoke or redirected provoke inflicts additional damage. Additional damage increases proportional to the target's max Health. Random Debuff: Silence, Decrease Defense, Decrease Speed Additional Damage Amount Increased Fairytale Tenebria is a Hero with the ability to overpower enemies using her skills, Tea Party and Shuffle, yet her in-battle effectiveness was limited when she was unable to use Tea Party. To address this weakness, improvements are being made to her skills. First, One Pair's effect will be changed from inflicting poison to redirected provoke, thereby increasing its synergy with Shuffle. Furthermore, the additional damage of Shuffle will be increased and one of the random debuff effects, Unhealable, will be replaced with a decrease in Speed, improving her ability to effectively contain enemies in prolonged battles. MuiLash (Before)Lash (After)Attacks with a whip, with a 75% chance to inflict a random debuff for 1 turn.Attacks with a whip, with a 75% chance to target for 2 turns.Soulburn (10): Increases effect chance to 100% and inflicts a random debuff for 2 turns. Punishment (Before)Punishment (After)Calls upon a tamed monster to attack all enemies, with a 50% chance each to inflict two bleeding effects for 2 turns, and an 80% chance to stun for 1 turn.Calls upon a tamed monster to attack all enemies, with a 50% chance each to inflict two bleeding effects for 2 turns, and an 80% chance to stun for 1 turn. Damage Dealt Decreased Soulburn (20): All skill cooldowns decreased by 2 turns.Grand Finale (Before)Grand Finale (After)Drives monsters forward to attack all enemies, dispelling two buffs.Drives monsters forward to attack all enemies, dispelling two buffs. Increases Combat Readiness of the caster by 25% per critical hit.Cooldown: 4 TurnsCooldown: 5 TurnsAcquire 3 SoulAcquire 2 SoulGrand Finale (Awakened) (Before)Grand Finale (Awakened) (After)Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns.Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns, and increases Combat Readiness of the caster by 25% per critical hit.Cooldown: 4 TurnsCooldown: 5 TurnsAcquire 3 SoulAcquire 2 SoulImprint Concentration (Before)Imprint Concentration (After)Dual Attack Chance 2%~6%Effectiveness 9%~27%Mui is a Hero with the ability to dispel enemy buffs and inflict debuffs, but her reliance on chaining skills based on chance limits her effectiveness in battle. With these adjustments, her skill Grand Finale will now be guaranteed to greatly increase her Combat Readiness with each critical hit made, enhancing its synergy with Punishment. However, to accommodate for its improved reliability, the cooldown for Grand Finale will be increased by 1 turn, the acquired Soul will be reduced, and overall damage dealt by Punishment will be slightly decreased.Lash, which previously had limited usability due to its probabilistic nature, will now target an enemy and its Soulburn effect will be transferred to Punishment. Additionally, the Imprint Concentration effect will be changed from increasing Dual Attack Chance to increasing Effectiveness, providing an increased chance to Dual Attack through her changed Exclusive Equipment. With these changes, we anticipate seeing Mui in a wider range of battles and situations. In line with this balance adjustment, Mui's Exclusive Equipment Option 2 will be adjusted as follows. Exclusive Equipment – Option 2 (Before)Exclusive Equipment – Option 2 (After)Has a 35% chance to grant the caster an extra turn after using Grand Finale.Grants enhanced Dual Attack to the ally with the highest Attack after using Grand Finale.As there will be a change to her Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments made to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged. Option changes cannot be reversed. 1-1-3. Moonlight / 3★ Church of Ilryos AxeDisconnect (Before)Disconnect (After)Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.Attack Chain (Before)Attack Chain (After)Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.Acquire 2 SoulAcquire 1 SoulAttack Chain (Awakened) (Before)Attack Chain (Awakened) (After)Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.Acquire 2 SoulAcquire 1 SoulPlagued Strike (Before)Plagued Strike (After)Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health.Acquire 1 SoulAcquire 2 SoulImprint Concentration (Before)Imprint Concentration (After)Attack 36~144Critical Hit Chance 2.8%~11.2% Chaos Sect AxeDisconnect (Before)Disconnect (After)Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.Attack Chain (Before)Attack Chain (After)Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn.Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn.Acquire 2 SoulAcquire 1 SoulAttack Chain (Awakened) (Before)Attack Chain (Awakened) (After)Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster's max Health.Acquire 2 SoulAcquire 1 SoulVigorous Strike (Before)Vigorous Strike (After)Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health.Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health.Acquire 1 SoulAcquire 2 SoulWedge Rune (Before)Wedge Rune (After)Increases Critical Hit Chance by 5%.After being attacked by a Light elemental target, has a 100% chance to increase Effectiveness of the caster for 1 turn. Can only be activated once per turn.Obscurity Rune (Before)Obscurity Rune (After)After using Attack Chain, has a 50% chance to extend the duration of any immunity buffs granted to the caster by 1 turn.Increases damage dealt by Attack Chain by 10%.Courage Rune (Before)Courage Rune (After)After being attacked, increases Attack of the caster by 6%. Effect can stack up to 5 times.When an ally is attacked by a Light elemental enemy, has a 15% chance to counterattack with Attack Chain.Imprint Concentration (Before)Imprint Concentration (After)Attack 36~144Critical Hit Chance 2.8%~11.2%Chaos Axe Sect is a Hero who relies on skills that increase damage based on his maximum Health, but his low damage output made it difficult to use him effectively in battles.To address this, the scaling of increased damage based on maximum Health will be increased, providing him with increased survivability. However, his Attack scaling will be decreased to balance out the increased Health scaling.His Attack Chain skill will also be improved with the addition of a provoke effect.  Additionally, his Rune effects will be altered to increase the damage dealt by Attack Chain and grant a chance to counterattack with Attack Chain when an ally is attacked by a Light elemental enemy.  As Attack Chain can now be used more frequently, the amount of Soul acquired will be decreased, but his ability to contain Light elemental enemies will be increased. 1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Guide to a DecisionEffect(s) (Before)Effect(s) (After)At the start of battle, has a 50-100% chance to grant a barrier equivalent to 10-20% of the caster's max Health for 2 turns.When the caster is at max Health after being attacked, increases Combat Readiness by 8-16%. Can only be activated once per turn. This Artifact's skill effect can only apply to one Hero within a team.At the start of battle, has a 50-100% chance to grant a barrier equivalent to 15-30% of the caster's max Health for 2 turns.When the caster is at max Health after being attacked, increases Combat Readiness by 8-16%. Can only be activated once per turn. This Artifact's skill effect can only apply to one Hero within a team. Guide to a Decision will now provide increased barrier strength at the start of battle,  allowing its wearer to maintain maximum health after taking a hit, thereby providing a more stable increase in Combat Readiness. Wall of OrderEffect(s) (Before)Effect(s) (After)At the start of the turn, for each buff granted to an enemy, has a 4-8% chance to grant the caster increased Attack (Greater) for 1 turn.After using an attack that targets all enemies, increases Combat Readiness of the caster by 10%. This effect is not activated by a counterattack, Dual Attack, or extra attack.At the start of the turn, for each buff granted to an enemy, has a 5-10% chance to grant increased Attack (Greater) for 1 turn.At the end of the turn, grants a barrier equivalent to 25-50% of the caster's Attack for 1 turn. Wall of Order will now have an increased chance to grant the increased Attack (Greater) buff, improving its damage-dealing capabilities. Instead of requiring the wearer to land an AoE attack to activate its effect, it will now have a survivability-boosting effect, allowing the wearer to benefit from certain aspects of the Artifact even if the Greater Attack buff is not activated.   These are the proposed balance adjustments and improvements that are scheduled for the update on February 16. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.02.03
2023.02.15 10:32 (UTC+0)
작성 시간 2023.01.20
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✍ 2/16 (Thu) 4★ Crimson Seed and 3★ Timeless Anchor Balance Adjustment Preview [145]
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Hello. This is Epic Seven. (Added 2/13)The Artifact Recall conditions have been expanded upon with additional details. This is a pre-announcement of the planned balance adjustment of the 4★ Artifact, Crimson Seed, and the 3★ Artifact, Timeless Anchor, which will take effect after the 2/16 update.  We will release a separate announcement for the other candidates that will be a part of the upcoming 2/16 balance adjustment two weeks before the update. Before we begin, we would like to sincerely apologize for the disruption this balance adjustment will cause to our Heirs’ gameplay. With this in mind, we would like to explain and guide you through the process of how we came to this balance adjustment decision. Crimson Seed and Timeless Anchor Artifacts were originally designed to constantly dispel debuffs from the Hero they are equipped on. However, in comparison to its activation condition, it made it easier for certain Heroes to effectively respond to debuffs such as Stun or Sleep, which was one of the main reasons that made Heroes who specialize in inflicting debuffs used less frequently in PvP content. Therefore, we have decided to make adjustments to the balance of certain Artifacts in order to better regulate their impact on debuffs in PvP content and increase the usage of debuff-specializing Heroes. ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update.Crimson SeedEffect(s) (Before)Effect(s) (After)Has a 35-70% chance to dispel one debuff after being attacked. Can only be activated once per turn.After attacking, has a 40-80% chance to dispel one debuff. Can only be activated once per turn. Can only be activated once per turn. Timeless AnchorEffect(s) (Before)Effect(s) (After)25-50% chance to dispel one debuff at the moment the caster is attacked.After attacking, has a 20-40% chance to dispel one debuff. The activation effect of Crimson Seed and Timeless Anchor will be altered so that it triggers after the Hero has been attacked. Accordingly, the Artifacts will no longer be effective against paralyzing effects, but they will be more effective for Heroes who frequently use basic attacks. We hope these changes will increase the diversity of PvP Heroes to be used in various ways. Preview of Recall due to Artifact Balance Adjustment The recall of the 4★ Artifact, Crimson Seed, and the 3★ Artifact, Timeless Anchor, will be conducted as part of the Artifact Balance Adjustment. • Recall Schedule2/16 (Thu) after the maintenance ~ 3/2 (Thu) 02:59 UTC • Recall Targets- The following Artifacts that have been acquired prior to the 2/16 (Thu) maintenance will be eligible for recall.Artifact / 4★ Crimson SeedArtifact / 3★ Timeless Anchor • Recall Conditions- Artifacts eligible for recall that meet the minimum recall condition of 1,800 EXP for Artifact Charm can be recalled an unlimited number of times during the recall period. - Only Artifacts of skill lv 2 or higher can be recalled without any limitations on quantity.※ Artifacts that are Limit Broken at least once can be recalled regardless of the EXP.※ The requirements for achieving a cumulative Artifact Enhance EXP of 1,800 are listed below.Artifact GradeArtifact Enhance Level★3Exceeds +3★4Exceeds +2★5Exceeds +2• Recall Scope and Reimbursement - 4★ Crimson Seed① All enhancements for this Artifact will reset when recalled.② Lesser/Greater/Epic Artifact Charms will be reimbursed based on the EXP of the Artifact.③ The reimbursed Gold will be calculated as the Gold that would be consumed by the reimbursed Artifact charms.④ The reimbursed Wisdom's Gaze will be calculated as the Wisdom's Gaze required to purchase Crimson Seed based on the Limit Break.  (For example, when recalling a Lv2 or higher Crimson Seed that has been Limit Broken 5 times, players will receive a +0 Enhanced Crimson Seed and 500 Wisdom's Gaze as reimbursement.) - 3★ Timeless Anchor① All enhancements for this Artifact will reset when recalled.② Lesser/Greater/Epic Artifact Charms will be reimbursed based on the EXP of the Artifact.③ The reimbursed Gold will be calculated as the Gold that would be consumed by the reimbursed Artifact charms.④ The number of Artifacts reimbursed will be based on the Limit Break. Please look forward to the upcoming Balance Adjustment Preview as well. The Epic Seven team will always strive to provide the best gaming experience possible for our Heirs.  Thank you.

2023.01.20
2023.02.27 11:14 (UTC+0)
작성 시간 2023.01.18
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1/19 (Thu) Death Dealer Ray Balance Adjustment Preview [38]
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Hello Heirs. This is Epic Seven. We would like to inform you that the 5★ Moonlight Hero, Death Dealer Ray, will undergo a balance adjustment.      Initially, Death Dealer Ray was designed to grant pestilence upon allies, gradually accumulating damage by inflicting venom after his allies with pestilence attack the enemies. However, after considering feedback from our Heirs and the analysis of in-game data, it became evident that Death Dealer Ray's utilization in battle did not meet our expectations upon release. Specifically, there are a limited number of Heroes that synergize well with his abilities in the current meta and it is challenging to form optimal team combinations during the draft phase in World Arena, resulting in difficulty utilizing his full potential in his current state.    Accordingly, we would like to inform you that we will be implementing a balance adjustment for the 5★ Moonlight Hero, Death Dealer Ray. We apologize for any inconvenience this may cause and kindly ask for your understanding as the balance adjustment will be applied during the Mystic Summon period.  ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1. Moonlight / 5★Death Dealer RayAnatomical Mutation (Before)Anatomical Mutation (After)Increases Combat Readiness of all allies by 20% and increases Effectiveness for 2 turns. Grants pestilence to all allies except for the caster for 2 turns. Grants increased Effectiveness and pestilence to all allies for 2 turns.  Increases Combat Readiness of the caster by 50% and increases Combat Readiness of all allies except for the caster by 20%.Pestilence (Before)Pestilence (After)After attacking on the target's turn, inflicts venom for 2 turns.  This effect is not activated by a counterattack, Dual Attack, or extra attack. Pestilence cannot be dispelled.After attacking on the bearer's turn, inflicts venom for 2 turns.  Pestilence cannot be dispelled.  First, the skill, Anatomical Mutation, will now grant pestilence to the caster as well as allies. This will accelerate the accumulation and detonation of venom, increasing Death Dealer Ray's overall performance in battle as he can now inflict injuries on enemies himself.   Second, using Anatomical Mutation will now increase Combat Readiness of the caster in addition to his allies. This will allow them to inflict venom through pestilence and grant Death Dealer Ray his turn faster, ultimately making it easier for him to detonate venom in a chain.   Lastly, the condition for activating pestilence will be changed. Pestilence was originally designed not to activate from counterattacks, Dual Attacks, or extra attacks, but only on the bearer's turn. However, feedback from our Heirs indicated that these limitations made the skill difficult to use. Additionally, due to the limitations, there were only a limited number of Heroes that synergized well with Death Dealer Ray, which needed improvement.  Therefore, we have decided to keep the condition that pestilence can only be activated on the bearer's turn but remove the other conditions.   The balance adjustment for the 5★ Moonlight Hero, Death Dealer Ray is scheduled to be applied during the update on 1/19 (Thu). We expect Death Dealer Ray to be used in various content with this balance adjustment. Once Again, we apologize for how the balance adjustment is applied during the Mystic Summon Period.  We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2023.01.18
2023.04.11 02:39 (UTC+0)
작성 시간 2022.12.09
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12/22 (Thu) Balance Adjustment Preview [146]
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Hello Heirs. This is Epic Seven. We are already on the last Developer's Note of the year. Epic Seven has received so much love and support from all of our Heirs this year. We sincerely appreciate your support in our journey and wish that you have warm and joyful days for the rest of the year and onward. With this balance adjustment, we plan to implement changes to 7 Heroes, 3 Artifacts, and system changes. These changes are scheduled to take effect following the update on 12/22. 1. Balance Adjustment TargetsWith this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted along with system changes.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightDark Corvus5★ MoonlightBriar Witch Iseria5★ MoonlightAstromancer Elena5★ CovenantSez5★ CovenantYufine5★ CovenantCeline3★ MoonlightCamilla ArtifactGradeName5★Samsara Prayer Beads5★Celestine4★Andre's Crossbow System Improvement: A successful attack always results in a critical hitGradeName5★ MoonlightMartial Artist Ken5★ CovenantYuna5★ CovenantCharlotte4★ CovenantSchuri3★ CovenantAins3★ CovenantMelany※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Dark CorvusShield Bash (Before)Shield Bash (After)Attacks the enemy with a shield, with a 75% chance to provoke for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health.Attacks the enemy with a shield, with a 100% chance to provoke for 1 turn, before recovering the caster's Health. Damage dealt and amount recovered increase proportional to the caster's max Health.Ruin's Advent (Before)Ruin's Advent (After)At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit.Immune to stun.At the moment the caster is attacked, the caster has a 100% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit.Devil's Descent (Before)Devil's Descent (After)Attacks the enemy with a lethal hit. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit.Begins the battle with a full skill cooldown count.Attacks the enemy with a lethal hit. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit.Begins the battle with a full skill cooldown count.Cooldown: 8 TurnsCooldown: 7 TurnsDevil's Descent (Awakened) (Before)Devil's Descent (Awakened) (After)Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit.Begins the battle with a full skill cooldown count.Attacks the enemy with a lethal hit, and absorbs some of the damage as Health. When the enemy is defeated, inflicts extinction. Damage dealt increases proportional to the caster's max Health and penetrates the target's Defense. This attack cannot trigger a critical hit.Begins the battle with a full skill cooldown count.Cooldown: 8 TurnsCooldown: 7 Turns Dark Corvus is a Hero who can suppress and even inflict extinction on an enemy by dealing high damage with his main skill, Devil's Descent. However, it takes too long for him to decrease the cooldown of Devil's Descent, and once he uses the skill, had a low contribution in battle.With these adjustments, he will have increased contributions in battle as he will be immune to stun, and the skill cooldown for Devil's Descent will be decreased by 1 turn. Additionally, his skill, Shield Bash, will now have a 100% chance to provoke an enemy, which will help him decrease the skill cooldown of Devil's Descent and receive damage for his allies at the same time. Briar Witch IseriaFallen Flower (Before)Fallen Flower (After)Throws swords at the enemy, with a 75% chance to decrease Defense for 1 turn.Throws swords at the enemy, with a 75% chance to decrease Defense for 1 turn. A successful attack deals additional damage proportional to the caster's Attack.Witch's Curse (Before)Witch's Curse (After)Increases Hit Chance by 35%.A successful attack inflicts additional damage on the enemy. Additional damage increases proportional to the caster's Attack.Upon receiving lethal damage, grants immortality to the caster for 1 turn. Immortality effect can only be activated once every 5 turns.Increases Hit Chance by 50%.Allies and enemies cannot revive.Upon receiving lethal damage, grants immortality for 1 turn. Immortality effect can only be activated once every 5 turns.Skill Enhancement+1: +1% Hit Chance+2: +2% Hit Chance+3: +2% Hit Chance+4: +2% Hit Chance+5: +3% Hit ChanceSkill Enhancement+1: +2% Hit Chance+2: +3% Hit Chance+3: +3% Hit Chance+4: +3% Hit Chance+5: +4% Hit ChanceCursed Thorn (Before)Cursed Thorn (After)Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance to make them unable to be buffed for 2 turns.Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance to make them unable to be buffed for 2 turns. A successful attack deals additional damage proportional to the caster's Attack.Soulburn (10): Increases damage dealt.Soulburn (20): Ignores Effect Resistance.Cursed Thorn (Awakened) (Before)Cursed Thorn (Awakened) (After)Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 100% chance each to decrease Attack and make them unable to be buffed for 2 turns.Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 75% chance to decrease Defense for 2 turns and a 100% chance to make them unable to be buffed for 2 turns. A successful attack deals additional damage proportional to the caster's Attack.Soulburn (10): Increases damage dealt.Soulburn (20): Ignores Effect Resistance. Briar Witch Iseria is a Hero designed to be used in versatile situations but she has been underperforming compared to other Heroes designed to specialize in certain areas. Therefore, we increased the Hit Chance of her skill, Witch's Curse, so that she can excel against Heroes who use Evasion. We also added a special effect where both allies and enemies cannot be revived when Briar Witch Iseria is in the battle.Additionally, Cursed Thorn will now have a chance to decrease Defense instead of Attack, which will decrease the enemies' viability. However, its effect chance will be slightly decreased. Lastly, Cursed Thorn's Soulburn effect will be changed from increasing damage dealt to ignoring Effect Resistance, which will provide her with a new competitive edge. Astromancer ElenaDisciple of the Stars (Before)Disciple of the Stars (After)After an ally except for the caster attacks, when the target is unable to counterattack, activates Worship Me!. Worship Me! can only be activated once every 3 turns. Worship Me! (Acquire 10 Soul): Increases Combat Readiness of all allies by 15%.At the start of battle, grants Star's Blessing for 1 turn.When the caster is granted Star's Blessing, enemy Heroes cannot counterattack.After an ally except for the caster attacks all enemies, activates Worship Me!. Worship Me! can only be activated once every 3 turns.Worship Me! (Acquire 10 Soul): Increases Combat Readiness of the caster by 20%. Star's Blessing: Increases Attack and Critical Hit Damage by 15%. Star's Blessing cannot be dispelled.Enraged Star's Retribution (Before)Enraged Star's Retribution (After)Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting and making them unable to counterattack for 2 turns. This skill cannot trigger a counterattack.Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting for 2 turns. Grants Star's Blessing to the caster for 2 turns.Cooldown: 4 TurnsCooldown: 5 TurnsEnraged Star's Retribution (Awakened) (Before)Enraged Star's Retribution (Awakened) (After)Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before restricting and making them unable to counterattack for 2 turns. When using this skill, increases Hit Chance by 35%. This skill cannot trigger a counterattack.Attacks all enemies with the energy of the enraged star, decreasing buff durations by 1 turn before making them unhealable and restricting for 2 turns. Grants Star's Blessing to the caster for 2 turns.Cooldown: 4 TurnsCooldown: 5 Turns Astromancer Elena is a Hero designed to focus on stabilizing allies' offensive performance and protects allies by suppressing enemies' Counterattacks. However, it was difficult to utilize her strength as she needed to get her turn before her allies and then make enemies unable to counterattack. Therefore, we decided to change her overall skill concept and skill effects so that she can synergize with other Heroes more easily.Now, she will grant Star's Blessing to the caster when the battle starts, and enemies cannot counterattack when she is granted Star's Blessing. The increased Hit Chance effect from Enraged Star's Retribution, which was required to make enemies unable to counterattack consistently, will be replaced with Unhealable debuff.Accordingly, the condition to activate her skill, Worship Me! will be changed from activating when attacking enemies that are unable to counterattack to when her ally attacks all enemies. In addition, to help her extend the duration of Star's Blessing, the increased Combat Readiness will now apply to the caster and its amount will also be increased.  1-1-2. Covenant / 5★ SezDark Shadow (Before)Dark Shadow (After)Penetrates the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.Attacks the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. After attacking, when the enemy's Health is 50% or less, activates Encroach as an extra attack. Encroach can only be activated once per turn, during the caster's turn.Encroach: Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the target's lost Health. Encroach Damage Dealt IncreasedDark Shadow (Awakened) (Before)Dark Shadow (Awakened) (After)Penetrates the enemy with dark energy, making the enemy unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health.Attacks the enemy with dark energy and makes them unhealable for 1 turn. After attacking, when the enemy's Health is 50% or less, activates Encroach as an extra attack. Encroach can only be activated once per turn, during the caster's turn.Encroach: Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the target's lost Health. Encroach Damage Dealt IncreasedEncroach (Before)Die Hard (After)When the enemy's Health is 50% or less after attacking with Dark Shadow, activates Encroach. Encroach can only be activated once per turn of the caster.Encroach (Acquire 1 Soul): Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn.Damage suffered in one attack does not exceed 51% of max Health.After being attacked, grants stealth for 1 turn. Stealth can only be activated once per turn.Skill Enhancement+1: +5% damage dealt by additional skill+2: +5% damage dealt by additional skill+3: +5% damage dealt by additional skill+4: +5% damage dealt by additional skill+5: +10% damage dealt by additional skillSkill Enhancement+1: -3% damage received limit+2: -3% damage received limit+3: -4% damage received limit+4: -4% damage received limit+5: -5% damage received limitConviction (Before)Conviction (After)Inflicts lethal damage to the enemy, dealing damage proportional to the enemy's lost Health. When the enemy dies, inflicts additional damage to all enemies proportional to the caster's Attack.Inflicts lethal damage to the enemy. When the enemy is defeated, inflicts extinction, and deals additional damage proportional to the caster's Attack to all enemies except for the target. Damage dealt increases proportional to the target's lost Health. Damage Dealt Increased Sez was originally designed to inflict a high amount of damage with his skill, Conviction, but it was difficult to utilize him as he could not survive in battle for a long time.Through these adjustments, his passive, Encroach, will be changed into a passive skill that can increase his viability, and Encroach will be transferred as an additional skill activated from Dark Shadow. The new passive, Die Hard, will limit the maximum amount of damage received and cast Stealth on the caster when attacked, improving his overall viability. In addition, the amount of damage dealt by his skill, Conviction will also be increased and it will inflict extinction when the enemy is defeated, which will improve his usability as a damage dealer.Lastly, increased damage dealt proportional to the target's lost Health effect will be transferred from Dark Shadow to Encroach, considering the condition to activate Encroach and its synergy with Conviction. As he can now deal more damage to all enemies, the amount of Soul gained from Conviction will be slightly changed. YufineDragon's Roar (Before)Dragon's Roar (After)Attacks with a dragon howl, dispelling one buff from all enemies, with an 85% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns.Attacks with a dragon howl, dispelling one buff from all enemies, with an 85% chance to silence for 1 turn, before granting increased Attack and Defense to the caster for 2 turns. Soulburn (20): Extends buff durations granted by Dragon's Roar to the caster by 1 turn, and grants an extra turn.Dragon Charge (Before)Dragon Charge (After)Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Increases Effectiveness of the caster for 2 turns.Attacks the enemy with a massive blade, and when the enemy is defeated, resets cooldown for this skill.When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%.Soulburn (20): Extends duration of buffs granted by Dragon Charge by 1 turn and grants an extra turn. Dragon Charge (Awakened) (Before)Dragon Charge (Awakened) (After)Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Increases Effectiveness of the caster for 2 turns. Damage dealt is increased by 50% when the enemy is buffed.Attacks the enemy with a massive blade, and when the enemy is defeated, resets cooldown for this skill. When the target is silenced, penetrates the target's Defense by 70%.When this skill is available according to cooldown count, after an ally except for the caster attacks, if the target is silenced, increases Combat Readiness of the caster by 20%.Soulburn (20): Extends duration of buffs granted by Dragon Charge by 1 turn and grants an extra turn.  Yufine will be changed to a more versatile single Attack-DPS Hero when used with allies with certain skills.First, her skill, Dragon Charge will be changed to penetrate 70% of a silenced enemy's Defense and reset its Cooldown when the enemy is defeated. She can be used with allies who could silence enemies, but can also use Dragon's Roar with Soulburn to silence an enemy herself and grant an extra turn. Additionally, she will be changed to increase her Combat Readiness when attacking a silenced enemy, which could improve her overall usability.But, as her damage-dealing ability is increased, her ability to dispel all buffs from an enemy and inflict stun will be removed, and the skill effect of increasing her Speed after casting Dragon's Roar will be changed to increase Defense instead. CelineIntuition (Before)Intuition (After)After an enemy uses a non-attack skill, dispels all debuffs from the caster and attacks a random enemy with Blink. Can be activated once every 2 turns.Blink: Cuts the enemy in the blink of an eye and increases Combat Readiness of the caster by 20%. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored.After an enemy uses a non-attack skill, dispels all debuffs from the caster and attacks a random enemy with Blink. Can be activated once every 2 turns.Blink: Cuts the enemy in the blink of an eye and increases Combat Readiness of the caster by 20%. Unaffected by elemental disadvantage.Thunderclap (Before)Thunderclap (After)Repeatedly slashes at the enemy, before triggering an explosion. Increases Evasion and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack.Attacks the enemy repeatedly, and grants increased Evasion and a barrier to the caster for 2 turns. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Barrier strength increases proportional to the caster's Attack. Soulburn Damage Dealt IncreasedThunderclap (Awakened) (Before)Thunderclap (Awakened) (After)Repeatedly slashes at the enemy, before triggering an explosion, absorbing some of the damage dealt as Health. Increases Evasion and grants a barrier to the caster for 2 turns. Barrier strength increases proportional to the caster's Attack.Attacks the enemy repeatedly, and absorbs some of the damage dealt as Health. Grants increased Evasion and a barrier to the caster for 2 turns. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Barrier strength increases proportional to the caster's Attack. Soulburn Damage Dealt Increased Celine's skill, Intuition will be changed to be unaffected by elemental disadvantage, and its ignoring damage sharing effect will be transferred to Thunderclap. Through these adjustments, Intuition's biggest weakness, that it could not choose a target and thus unable to fully utilize its ignoring damage sharing effect will be complemented. Additionally, when using Soulburn, Thunderclap will deal increased damage, which will help her secure a kill more effectively. 1-1-3. Moonlight / 3★ CamillaTactical Maneuver (Awakened) (Before)Tactical Maneuver (Awakened) (After)Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns. Increases Combat Readiness of the caster by 50%.Grants the caster skill nullifier once and increased Attack for 2 turns before increasing Attack of the ally except for the caster with the highest Attack for 2 turns. Grants an extra turn to the caster. Camilla is a Hero who can be utilized in various PvE content but has a weakness of being unable to utilize the increased Combat Readiness effect from her skill, Tactical Maneuver against Boss monsters who use Restrict.   Her contribution in battle will be improved with this adjustment, as Tactical Maneuver's effect of increasing Combat Readiness will be changed to grant an extra turn instead. 1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Samsara Prayer BeadsEffect(s) (Before)Effect(s) (After)20-40% chance each to grant increased Effect Resistance and Defense for 1 turn at the end of the turn.When attacking with a Single Attack, increases damage dealt by 10%.When attacked by a Single Attack, decreases damage suffered by 8-16%. When more than one damage reduction effect is granted, only the strongest effect is applied. Samsara Prayer Beads will have renewed effects to improve its overall usability. It will now increase damage dealt from a Single Attack and decrease damage received from a Single Attack, which will make this an Artifact that can be used by various Warriors CelestineEffect(s) (Before)Effect(s) (After)Heals the ally with the lowest Health by 8-16% when using a basic skill.After attacking with a Single Attack, heals the ally with the lowest Health by 8-16%. Celestine's condition to be activated will be changed from after using a basic skill to after attacking with a Single Attack.  It will now be an Artifact that can be utilized by Soul Weavers with a Single Attack ability. 1-2-2. Artifact / 4★ Andre's CrossbowEffect(s) (Before)Effect(s) (After)50-100% chance to remove 3 Souls from the enemy when the caster attacks with a Single Attack.Increases Hit Chance and Effectiveness by 10-20%. Andre's Crossbow has not been utilized by many as it had both a chance and a condition to activate its effect and its effect was not strong enough. Through these adjustments, it will increase both Hit Chance and Effectiveness up to 20%, which could be utilized by many Rangers who can inflict debuffs.  1-3. System AdjustmentThe effects of [A successful attack always results in a critical hit] and its skill description will be changed to make it more intuitive.How the Effect Works (Before)How the Effect Works (After)When the attack is successful, critical chance increases to 100%When the attack is successful, inflicts a critical hit Currently, [A successful attack always results in a critical hit] increases critical chance to 100%, which means a critical hit may not occur if the target has Critical Hit Resistance or passive that decreases critical hit chance.  It will be improved to inflict a critical hit, ignoring other conditions that may decrease a critical hit chance.  The only Hero that will have his skill description changed will be Martial Artist Ken. No other functional changes will be made. Below is the list of Heroes that are affected by the changes. 1-3-1. Moonlight / 5★ Martial Artist KenDragon FlameDragon FlameIncreases Effect Resistance by 30%. Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit. Dragon Flame (Acquire 1 Soul): Makes a critical hit, dealing damage proportional to the caster's lost Health. When The Coming of Asura is available according to cooldown count, increases Combat Readiness of the caster by 25%. This attack receives effects that are applied to the basic skill.Increases Effect Resistance by 30%. Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit. Dragon Flame (Acquire 1 Soul): Attacks the enemy. A successful attack always results in a critical hit, dealing damage proportional to the caster's lost Health. When The Coming of Asura is available according to cooldown count, increases Combat Readiness of the caster by 25%. This attack receives effects that are applied to the basic skill.The Coming of AsuraThe Coming of AsuraAttacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit.Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit.The Coming of Asura (Awakened)The Coming of Asura (Awakened)Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increase Attack of the caster for 2 turns. A successful attack always results in a critical hit.Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns, and increase Attack of the caster for 2 turns. A successful attack always results in a critical hit. 1-3-2. Covenant / 5★ YunaMeteor CannonMeteor CannonAttacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster.Attacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster. CharlotteDual SwordsDual SwordsAttacks with dual swords, with a 50% chance to decrease Attack for 1 turn. When the caster is buffed, Dual Swords becomes an attack that targets all enemies when used on the caster's turn. Increases caster's Combat Readiness by 20% after attacking with this changed attack, and a successful attack with this changed attack always results in a critical hit. This changed attack does not trigger a Dual Attack.Attacks with dual swords, with a 50% chance to decrease Attack for 1 turn. When the caster is buffed, Dual Swords becomes an attack that targets all enemies when used on the caster's turn. Increases caster's Combat Readiness by 20% after attacking with this changed attack, and a successful attack with this changed attack always results in a critical hit. This changed attack does not trigger a Dual Attack.Vortex (Awakened)Vortex (Awakened)Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit.Cuts all enemies while spinning, making them unhealable for 2 turns. A successful attack always results in a critical hit. 1-3-3. Covenant / 4★ SchuriRifle ShotRifle ShotShoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit.Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit.Rifle Shot (Awakened)Rifle Shot (Awakened)Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%.Shoots all enemies with a rifle. When the caster's stacked Focus is 3 or more, this skill is enhanced into Full Burst. A successful attack with Full Burst always results in a critical hit, decreasing Combat Readiness of all enemies by 30%. 1-3-4. Covenant / 3★ AinsGazelle PunchGazelle PunchPunches the enemy, with a 50% chance to use Satisfying Strike instead of Gazelle Punch. Satisfying Strike: Attacks the enemy. A successful attack always results in a critical hit.Punches the enemy, with a 50% chance to use Satisfying Strike instead of Gazelle Punch. Satisfying Strike: Attacks the enemy. A successful attack always results in a critical hit. MelanyFreeze! SoulburnFreeze! SoulburnEffect chance increases by 60% and a successful attack always results in a critical hit.Effect chance increases by 60% and a successful attack always results in a critical hit.I'll Blow You Up! (Awaken)I'll Blow You Up! (Awaken)Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. A successful attack always results in a critical hit.Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. A successful attack always results in a critical hit. These are the proposed balance adjustments and improvements that are scheduled for the update on 12/22. Looking back at how this year has been, the sole reason how Epic Seven could improve little by little was all thanks to our Heirs. We will continue to give our best effort to listen to your valued opinions next yearto make Epic Seven's journey with our Heir more special.  Thank you for being with Epic Seven in 2022,and we wish everyone a happy New Year. Thank you.

2022.12.09
2023.02.10 15:28 (UTC+0)
작성 시간 2022.11.09
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World Arena Conquest Season Infographic (Edited) [19]
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Hello, Heirs.This is Epic Seven. (Edited 11/15) Cut off points for Legend has been edited to the correct number.In continuation of the previous 10/27 (Thu) New Equipment Sets and In-game Adjustments, we would like to present to you the Conquest Season’s infographics.Today's infographic is based on data from the Conquest and Resolution Seasons including an analysis of battles above the Champion League. 1. Hero Pick Ratei) Pre-BanThe pre-ban rate of the listed Heroes refers to the percentage of matches in which the Hero was pre-banned among all matches. For example, if a Hero’s pre-ban rate is 50%, it means the Hero had been pre-banned for half of all the matches counted.  Conquest SeasonResolution SeasonHeroPre-BanHeroPre-BanHwayoung53.7%Conqueror Lilias47.5%Conqueror Lilias48.3%Hwayoung43.3%Angel of Light Angelica44.1%Peira41.8%Belian38.8%Ran34.3%Ran36.4%Belian31.4%Apocalypse Ravi18.6%Angel of Light Angelica28.5%Diene15.6%Rimuru27.0%Mediator Kawerik12.4%Apocalypse Ravi18.7%Rimuru11.9%Mediator Kawerik17.7%Politis10.9%Designer Lilibet14.9%Designer Lilibet9.0%Fallen Cecilia10.6%Desert Jewel Basar6.9%Emilia6.9%Peira6.7%Diene6.8%Cidd6.2%Lionheart Cermia6.6%Lionheart Cermia5.0%Politis4.7%Specter Tenebria4.2%Specter Tenebria3.8%Fallen Cecilia3.2%Solitaria of the Snow2.3%Sage Baal & Sezan2.7%Operator Sigret1.9%Adventurer Ras2.5%Rem1.5%Archdemon's Shadow2.3%Eda1.5% The most commonly pre-banned Hero during the Conquest Season was Hwayoung, who replaced Conqueror Lilias as the most pre-banned Hero by more than 10%. It was difficult for those who preferred a stable team composition to suppress Hwayoung's influence in battle, so there have been many attempts to ban her presence in advance.The pre-ban rate for Angel of Light Angelica has increased again this season, which indicates that players who prefer Speed contesting team compositions are pre-banning Angel of Light Angelica along with Belian and Politis more often.Peira, who was the 3rd most pre-banned Hero last season, had a significant drop in her pre-ban rate. Peira heavily relies on her debuff and barrier-granting skills for survival. However, the presence of Heroes such as Desert Jewel Basar, who can effectively counter her with Barrier Inversion, and Edward Elric, who can counter her debuff skill, lowered the overall difficulty of dealing with her.  The pre-ban rate for Conqueror Lilias dominated the early stages of this season, but as Hwayoung's pre-ban rate gradually increased throughout the season, the gap in the pre-ban rate between the two widened up to 6%.In addition, Desert Jewel Basar's pre-ban rate increased significantly toward the end of the season. Desert Jewel Basar, equipped with high-Speed Equipment can increase the allies' survivability by increasing their Combat Readiness, dispelling all debuffs, granting immunity, and Healing them. Due to these factors, he was picked more frequently, resulting in an increased pre-ban rate. ii. First Pick“First Pick” here refers to the Hero selected by the player assigned the First Pick role, which means that there is only one Hero evaluated per match.  For example, a Hero that has a 30% weighted distribution in the image below means 30% of players with the First Pick role drafted the Hero in their first slot.  From the following data, you can also confirm the post-pick ban rate and win rate of the Heroes. Conquest SeasonResolution SeasonHeroFirst PickBanWin RateHeroFirst PickBanWin RateApocalypse Ravi27.3%8.8%51.9%Conqueror Lilias25.5%21.7%53.2%Conqueror Lilias19.0%19.5%51.7%Apocalypse Ravi15.5%9.8%51.9%Hwayoung10.6%16.7%51.0%Peira11.6%23.7%48.6%Mediator Kawerik9.3%14.1%51.6%Mediator Kawerik10.9%12.0%50.9%Diene7.5%17.3%49.9%Hwayoung10.8%14.5%50.7%Ran4.4%25.0%48.5%Rimuru5.0%15.4%48.3%Angel of Light Angelica3.5%24.5%49.8%Ran3.8%29.9%50.2%Adventurer Ras3.3%10.2%50.8%Angel of Light Angelica3.6%26.0%49.7%Desert Jewel Basar2.4%20.3%51.1%Fallen Cecilia3.4%17.0%54.3%Politis1.8%17.7%50.1%Emilia2.2%19.9%46.6%Cidd1.5%25.6%47.8%Diene2.1%17.8%49.8%Rimuru1.4%22.1%49.5%Politis1.8%17.5%49.9%Peira1.3%26.6%49.4%Specter Tenebria0.6%16.8%49.4%Specter Tenebria0.7%18.8%49.4%Designer Lilibet0.3%16.8%51.0%Fallen Cecilia0.6%19.3%53.4%Watcher Schuri0.3%17.0%47.8%Moon Rabbit Dominiel0.5%18.7%50.2%Maid Chloe0.2%13.3%51.5%Emilia0.5%18.5%47.1%Troublemaker Crozet0.2%16.9%47.7%Lua0.5%22.4%52.1%Belian0.2%18.5%54.0%Alencia0.2%7.5%46.1%Crimson Armin0.1%19.3%50.3%Belian0.2%20.0%54.0%Arbiter Vildred0.1%15.0%52.3% During the Conquest Season, the first pick rate of Conqueror Lilias decreased slightly while the first pick rate of Apocalypse Ravi increased slightly to take the top spot. Conversely, Peira's first-pick rate dropped significantly. The trend is similar to what we saw in the pre-ban list, but since Hwayoung has been pre-banned regularly, her first pick rate was low compared to her pre-ban rate. Apocalypse Ravi remains the most picked Hero as her versatility still synergizes well with both Speed contesting and stall team composition, the two of the most often used team compositions in the current meta. As it is not ideal for a certain Hero to remain at the top of the list for too long, we will continue to monitor the situation and consider ways to increase the first pick rate of other Heroes as well as more ways to deal with Apocalypse Ravi.   Apocalypse Ravi maintained a stable first-pick rate throughout the season while Conqueror Lilias remained in second place, but her overall first-pick rate declined. We suspect that the decline in the first-pick rate of Conqueror Lilias was also affected by the addition of Heroes in mid-season, who could counter her skills, such as Moon Bunny Dominiel.  Other Heroes including Mediator Kawerik, Hwayoung, Ran, Diene, etc. were on the list.In particular, the first-pick rate of Desert Jewel Basar and Diene steadily increased, as both of the Heroes are Soul Weavers who can protect allies as well as increase their Combat Readiness helping them take turns faster and making them versatile for any team composition. On the contrary, the first-pick rate of Mediator Kawerik, who is relatively less versatile because it is difficult to use him against Speed contesting team composition, decreased as the season progressed. iii) Pick“Pick” refers to the Heroes selected by the two players for a match and includes their First Picks. If the pick rate is 50%, it means the Hero has been drafted by either player for half of all the matches.  Conquest SeasonResolution SeasonHeroPickBanWin RateHeroPickBanWin RateApocalypse Ravi65.4%8.8%51.9%Apocalypse Ravi64.0%9.8%51.9%Mediator Kawerik42.3%14.1%51.6%Mediator Kawerik50.5%12.0%50.9%Adventurer Ras41.1%10.2%50.8%Rimuru46.3%15.4%48.3%Diene40.7%17.3%49.9%Hwayoung44.9%14.5%50.7%Conqueror Lilias36.8%19.5%51.7%Conqueror Lilias43.0%21.7%53.2%Specter Tenebria35.6%18.8%49.4%Specter Tenebria43.0%16.8%49.4%Hwayoung34.0%16.7%51.0%Fallen Cecilia38.4%17.0%54.3%Politis33.1%17.7%50.1%Angel of Light Angelica37.2%26.0%49.7%Angel of Light Angelica30.1%24.5%49.8%Emilia37.1%19.9%46.6%Alencia28.6%7.5%46.1%Politis33.0%17.5%49.9%Rimuru27.7%22.1%49.5%Peira30.3%23.7%48.6%Ran24.8%25.0%48.5%Belian30.0%18.5%54.0%Cidd22.8%25.6%47.8%Landy27.6%17.7%48.5%Belian22.2%20.0%54.0%Ran24.0%29.9%50.2%Fallen Cecilia19.6%19.3%53.4%Lionheart Cermia22.2%25.0%48.6%Choux17.6%19.1%48.9%Designer Lilibet22.0%16.8%51.0%Designer Lilibet17.4%18.7%51.2%Diene20.3%17.8%49.8%Landy16.8%19.1%48.4%Rem16.5%28.6%51.4%Peira16.3%26.6%49.4%Arbiter Vildred16.1%15.0%52.3%Lionheart Cermia16.2%25.4%50.3%Violet15.7%30.1%48.8% The pick rate of Apocalypse Ravi and Mediator Kawerik remained at the top of the list. The addition of new Exclusive Equipment and related balance adjustments greatly increased the pick rate of Heroes who were rarely picked, such as Adventurer Ras, Diene, Alencia, Cidd, Choux, etc. Adventurer Ras became one of the main Knights in the current meta as his ability to protect an ally increased significantly. Accordingly, the pick rate of Rimuru and Fallen Cecilia decreased. Emilia, who was frequently picked last season, had a major drop in her pick rate as other Soul Weavers such as Diene, Moon Bunny Dominiel, and Desert Jewel Basar became the main Soul Weavers in the current meta.  As Alencia and Choux became meta Heroes after their balance adjustments, the stall team composition is now centered around the elemental match-up of bruisers, Alencia - Choux - Hwayoung, and Cidd has become the main Hero used in Speed composition against them.This has been a season where different team compositions have been used, including Speed contesting compositions using Heroes such as Desert Jewel Basar, Straze, Closer Charles, etc., and debuff-centered compositions using Heroes such as Senya, and Archdemon's Shadow. 2. Season CloseWith the Hero usage analysis coming to an end, we will now announce an afterword on the Conquest Season. i) Legend LeagueThe Global server had the highest number of Heirs who finished in Legend League this season again, followed by Asia, and then Korea. Particularly, Japan Server had the highest increase in the number of Heirs who finished in Legend League which proved once again how it produced the winner of the 2022 E7WC. ServerConquest SeasonResolution SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal60.2%4360.7%44-0.5%-1Asia59.8%3261.9%36-2.1%-4Europe53.5%156.9%4-3.4%-3Japan61.7%763.8%3-2.1%4Korea58.9%1958.6%160.3%3Total59.9%10260.7%103-0.8%-1 Cut-off PointConquest SeasonResolution SeasonDifference3939 (Edited)3787151 (Edited)Avg. Match Count15561430126Max. Match Count51734725448Min. Match Count313438-125Avg. Win Rate59.9%60.7%-0.8%Highest Win Rate75.7%78.5%-2.7%Lowest Win Rate52.7%52.4%0.3%ii) Emperor LeagueFor the Emperor League, Korea had the biggest increase in the number of Heirs who finished in Emperor League. It was a season in which the Korea and Japan Servers showed amazing potential as both servers had an increase in the number of Heirs who finished in Emperor League. ServerConquest SeasonResolution SeasonDifferenceAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersAvg. Win RateNo. of PlayersGlobal53.7%37453.4%4130.2%-39Asia53.1%22152.9%2350.2%-14Europe53.1%4552.1%401.0%5Japan53.7%6156.9%57-3.3%4Korea53.0%20352.9%1900.1%13Total53.4%90453.3%9350.01%-31Cut-off PointConquest SeasonResolution SeasonDifference37023544158Avg. Match Count1143110538Max. Match Count52375839-602Min. Match Count29323657Avg. Win Rate53.4%53.3%0.01%Highest Win Rate77.7%73.3%4.4%Lowest Win Rate45.0%44.5%0.6%There has been an increase in average match counts for both Legend and Emperor League during the Conquest season, leading to an increase in cut-off points and the lowest win rate. We believe that this is due to an improved average performance of the high tier Heirs, leading to an increase in overall competitiveness to reach a higher league compared to the previous seasons. iii) League-specific DataThe average match counts in the Legend and Emperor League increased slightly but they decreased in Champion League and below. We believe that this is due to improvements in Victory Points deduction rules for Gold League and below, and the increase in the number of Heirs between Master and Champion League. LeagueConquest SeasonResolution SeasonDifferenceAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateAvg. Match CountAvg. Win RateBronze5.16.1%5.27.2%-0.1-1.1%Silver16.650.2%18.452.5%-1.8-2.3%Gold56.552.2%63.352.9%-6.8-0.6%Master56.460.1%66.059.2%-9.60.8%Challenger145.955.1%158.155.1%-12.20.01%Champion327.754.8%328.254.8%-0.50.04%Emperor1142.853.4%1104.953.3%37.90.01%Legend1555.959.9%1429.960.7%126.0-0.8%3. Conquest Season – Overall AnalysisThis Conquest Season was one that received a lot of interest from our Heirs in World Arena as it progressed along with the 2022 E7WC.The total match count for Champion League and above increased by more than 20% compared to the previous season. As the Heirs who participated in the E7WC showed their own ways of using various Heroes, Heroes who have not been in the spotlight for long were rediscovered. Overall, this season can be summarized as a season in which the meta continuously shifted within a certain range as team compositions centered around top-tier heroes continually changed. We are considering several different ways to ensure that various Heroes can be used more frequently in the upcoming season. The current Battle Frenzy effects, which increase the Speed of Soul Weavers, will be replaced with a speed increase for Mages in the next season, as announced in the last Developer Notes. As we've made a few adjustments already, such as adjusting Soul Weaver Heroes' Constellation according to battle frenzy data, we'll continue to monitor other Classes for Constellation adjustments. In particular, we decided to replace the current Battle Frenzy to increase the Speed of the Mages as there has been a decrease in the usage of some Mages who specialize in debuffs due to how strong Health-based bruisers have been during the Conquest Season. We will continue to adjust the balance by collecting and analyzing various Battle Frenzy effect data while maintaining the characteristics of each class. We are well aware of and listening to our Heirs' opinions regarding the balance between Speed contesting and stall team composition. Regarding this matter, we will continue to listen to our Heirs' opinions and analyze data in different ways so that the balance scale does not tilt to either side. We plan to maintain its balance by adding new Heroes, implementing balance adjustment patches, and monitoring the changes caused by the new updates. We understand that the usage of Heroes may change due to ever-changing meta, but we will make sure that our Heirs continue to enjoy using different Heroes in World Arena. As you may already know, Epic Seven's balance adjustment system has focused on improving Heroes to retain their value of the Hero, rather than diminishing them. We will continue to maintain this direction. However, in Hwayoung's case, her overbearing influence limiting the usage of many Heroes led to her balance adjustment. We apologize once again for the disruption caused by the balance adjustment and will continue to put our best effort to provide a balanced and diverse PvP environment where various Heroes can be used frequently. We would like to thank you again for playing this season with great passion.The Epic Seven team will always strive to provide the best gaming experience possible for our Heirs.  Thank you.

2022.11.09
2023.01.20 12:33 (UTC+0)
작성 시간 2022.10.26
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10/27 (Thu) New Equipment Sets and In-game Adjustments [22]
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Hello. This is Epic Seven. In the 10/27 update, some changes will be made to the game, including adjustments to the Unity Set. In addition to the changes mentioned in the 10/27 Update Improvements Preview Notice, this Developer's Note will provide additional information about the in-game changes that will be made. ■ Two New Sets of EquipmentAs introduced in Merurin’s Express Mail released on 10/25(Tue), two new sets of Equipment will be added with the 10/27(Thu) Update.[New Equipment Set Information]SetWhere to AcquireRequired Parts Protection SetGolem Hunt4 partsAt the start of battle, grants a barrier equivalent to 12% of the caster's max Health to all allies for 2 turns.Torrent SetCaides Hunt2 partsDecreases Health by 10%, and when attacking, increases damage dealt by 10%. While the introduction of new sets will bring positive aspects to battle, it may also reduce the usability of the existing Equipment Sets. As a result, the two new sets are designed to maximize the abilities of Heroes who have little synergy with the existing equipment sets.  First, we have the Protection Set whose effect activates with 4 parts equipped. It can be widely used on Knights, Soul Weavers, and Warriors who are limited from having high Speed. The set protects allies in PvP when equipped on Heroes who have high Health.  Next, we have the Torrent Set whose effect can be stacked. The Torrent Set can help Heroes to effectively build their attacking ability. It is especially beneficial for those who haven't been fit to use the Critical Set or Penetration Set, as it increases damage-dealing ability while sacrificing a little bit of health. This set may be more appealing to Heroes with less Health disadvantage than others or strong AOE skills. It is also possible to minimize the disadvantage by wearing both the Torrent Set and Health Set simultaneously. ■ Untiy Set AdjustmentsSetRequired PartsBeforeAfterUnity Set2 PartsIncreases Dual Attack chance by 4%.Increases Dual Attack chance by 8%. ■ Base/Max Dual Attack Chance AdjustmentAs the effect of Unity Set has increased, the base/max dual attack chance will be adjusted. 1. The base Dual Attack chance will be decreased ( 5% ▶ 3%)2. The max dual attack chance will be increased (20% ▶ 30%) Dual Attack has been one of Epic Seven’s unique features since launch, with all Heroes designed to have a 5% to 20% base dual attack chance. Our original intention was to make the battle more exciting by creating multiple variables. However, in the current meta, dual attacks that occur once or twice have more impact than we intended, which can completely change the tide of battle. Therefore, we decided to reduce the base dual attack chance from 5% to 3%. However, to make Dual Attack and relative team composition more strategic, the max dual attack chance and the Unity Set effect will be increased. We hope these changes help you maximize your intention via your Hero Equipment setting, rather than relying entirely on luck for Dual Attack to trigger.■ World Arena Battle Frenzy AdjustmentsAdjustments will be made to Battle Frenzy for the World Arena Triumph Season as shown below. 1. Base effect depending on Battle Frenzy level: No Change2. 30% Damage Reduction effect depending on Elemental Advantage (Covenant Heroes Only): No Change3. Final Speed Increase by 7 for Soul-Weaver: Removed4. Final Speed Increase by 7 for Mage: Added5. Max Battle Frenzy Level decreases from 8 turns to 7 turns. Battle Frenzy effects that differ by level will be maintained in the Triumph Season. Additionally, the Damage Reduction effect applied to Covenant Heroes when attacked by Heroes with elemental disadvantage will also be maintained. We carefully reviewed expanding the content that this effect applies to from the World Arena to the entire game. However, considering the usability of Heroes in other content can change significantly with this change, we will take more time to carefully review this before expanding it.   As previously announced, increasing the final Speed of Soul Weaver was done to improve the usability of various Soul Weavers in World Arena. After the constellation adjustment, we are now seeing previously unused Soul Weavers appearing in World Arena. Therefore, the effect will now be applied to Mages from the Triumph Season. We hope this adjustment will enlarge the Hero pool making World Arena more exciting. Finally, the max Battle Frenzy level will decrease from 8 turns to 7 turns. Currently, most of the World Arena battles end before the max level effect is applied. We hope this adjustment can increase the effect of Battle Frenzy in battles. We thank you for the love, support, and opinions you’ve shared with us. We will try our best to provide you with the best gaming experience possible. Thank you.

2022.10.26
2022.11.02 09:02 (UTC+0)
작성 시간 2022.10.14
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10/27 (Thu) Balance Adjustment Preview [182]
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Hello Heirs. This is Epic Seven. We are already towards the end of the year 2022! We would like to sincerely thank all our Heirs for your support and for being with us on our journey. With these balance adjustments, we plan to implement changes to 8 Heroes and 2 Artifacts as well as the balance adjustments for Hwayoung announced on 9/30. These are the changes scheduled to take effect following the update on 10/27.  1. Balance Adjustment TargetsWith this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts can be seen below. HeroGradeName5★ MoonlightRemnant Violet5★ MoonlightTop Model Luluca5★ MoonlightPirate Captain Flan5★ CovenantVildred5★ CovenantZahhak5★ CovenantLuluca4★ MoonlightBad Cat Armin3★ CovenantJena ArtifactGradeName5★Alabastron5★Chatty ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ Remnant VioletSword Flash (Before)Sword Flash (After)Cuts the enemy, with a 75% chance to decrease Hit Chance for 1 turn.Cuts the enemy, with a 75% chance to decrease Hit Chance for 1 turn. Soulburn (20): Grants an extra turn.Concentration (Before)Concentration (After)At the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after being attacked, consumes it all and uses Massacre against a random enemy.At the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after attacking or being attacked, consumes it all and uses Massacre against a random enemy.Concentration (Awakened) (Before)Concentration (Awakened) (After)At the start of battle and at the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after being attacked, consumes it all and uses Massacre against a random enemy.At the start of battle and at the end of the caster's turn, has a 100% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after attacking or being attacked, consumes it all and uses Massacre against a random enemy.Massacre (Before)Massacre (After)Increases Attack of the caster for 2 turns, before attacking with a sword. Penetrates Defense by 50%.Increases Attack of the caster for 3 turns, before attacking with a sword. Penetrates Defense by 50%.Cooldown: 6 TurnsCooldown: 5 TurnsSoulburn (10): Extends duration of buffs granted by this skill by 1 turn.  Remnant Violet is a Hero who gains Focus by constantly evading attack and attacking and when his Focus is full, consumes all Focus to use Massacre to suppress a random enemy. However, if he is not attacked, he could not use Massacre even if his Focus is full. Through these adjustments, he will be able to participate in a battle more actively as he can also use Massacre against a random enemy after attacking an enemy when his Focus is full. In addition, the duration of buffs granted by Massacre will be extended and its cooldown will also be decreased. Soulburn effect will be changed to grant an extra turn after using Sword Flash, which will allow him to gain Focus more easily, as well as increase his offensive contribution in a battle.  Top Model LulucaVictory Pose (Before)Victory Pose (After)Manifests the suit's energy, increasing Combat Readiness of all allies by 15%. Grants the caster an extra turn.Manifests the suit's energy, increasing Combat Readiness of all allies by 20%. Grants the caster an extra turn.  Victory Pose (Awakened) (Before)Victory Pose (Awakened) (After)Manifests the suit's energy, increasing Combat Readiness of all allies by 15% and increasing Attack of the caster for 2 turns. Grants the caster an extra turn.Manifests the suit's energy, increasing Combat Readiness of all allies by 20% and increasing Attack of the caster for 2 turns. Grants the caster an extra turn.Demolish (Before)Demolish (After)Transcends cosmic space to attack the enemy with dimensional energy, before granting the caster stealth for 2 turns. When the enemy is defeated, inflicts extinction and decreases the caster's skill cooldown by 1 turn. Damage dealt increases proportional to the caster's Speed.Attacks the enemy with dimensional energy, before granting the caster stealth for 2 turns, and increases Attack of all allies except for the caster for 2 turns. When the enemy is defeated, inflicts extinction and decreases the caster's skill cooldown by 1 turn. Damage dealt increases proportional to the caster's Speed.Imprint Concentration (Before)Imprint Concentration (After)Attack +6%~18%Critical Hit Chance +5.6%~16.8% Top Model Luluca was used to inflict extinction on enemies after enhancing herself with Victory Pose and using Demolish to defeat enemies. However, her overall contribution in a battle was not enough when she could not defeat the enemy. Through these adjustments, she will be improved to increase her overall contribution in a battle. First, Victory Pose will be adjusted to increase more Combat Readiness of her allies, so that the next ally can take a turn more easily. Moreover, Demolish will be adjusted to grant increased Attack to all allies except for the caster, so that she can boost the offensive abilities of her allies. Lastly, her Imprint Concentration effect is changed from increasing her Attack to increasing Critical Hit Chance to help players optimize her Equipment more easily. Pirate Captain FlanExecution (Before)Execution (After)Attacks the enemy with a gun and at the end of the turn, detonates burn and bomb effects inflicted on the target.Attacks the enemy with a gun, with a 75% chance to steal one buff. At the end of the turn, detonates burn and bomb effects inflicted on the target.Scourge of the Sea (Before)Scourge of the Sea (After)Redirects 30% of damage suffered by the caster to the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied. After using Execution on the caster's turn, when the caster has a buff, activates Hunt. Hunt can only be activated once every 2 turns. Hunt: Raises morale of all allies, increasing Combat Readiness by 15%.Effectiveness increases by 50%. When attacking, cannot trigger a critical hit. Redirects 30% of damage suffered by the caster to the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied. After using Execution, when the caster has a buff, activates Hunt. Hunt can only be activated once every 2 turns. Hunt: Raises morale of all allies, increasing Combat Readiness by 15%.Full Burst (Before)Full Burst (After)Increases Attack of the caster for 2 turns and attacks all enemies with a barrage of cannon fire, inflicting burn and planting a bomb for 2 turns before decreasing Combat Readiness by 25%.Increases Attack of the caster for 3 turns and attacks all enemies with a barrage of cannon fire, inflicting burn and planting a bomb for 2 turns before decreasing Combat Readiness by 30%.Full Burst (Awakened) (Before)Full Burst (Awakened) (After)Increases Attack of the caster for 2 turns and attacks all enemies with a barrage of cannon fire, inflicting burn and planting a bomb for 2 turns before decreasing Combat Readiness by 25%. Increases Combat Readiness of the caster by 50%.Increases Attack of the caster for 3 turns and attacks all enemies with a barrage of cannon fire, inflicting burn and planting a bomb for 2 turns before decreasing Combat Readiness by 30%. Increases Combat Readiness of the caster by 50%. Pirate Captain Flan is a Hero who can suppress the enemy by utilizing her skill's Burn and Bomb effects. However, her skill set was difficult to use in a chain and had too many variables, making her a difficult Hero to use. To strengthen her weakness, her Effectiveness will be increased greatly, but her attacks will no longer trigger a Critical Hit. After these adjustments, she will be able to contain enemies more effectively, as it will be easier for her to inflict debuffs such as Burn and Bomb on enemies with high Effect Resistance. Moreover, the duration of the buff granted by her skill, Full Burst, will be increased to increase her overall damage dealt. Also, the amount of Combat Readiness that is reduced by the skill will be increased so that she will be able to gain her turn more easily after using her skill. Lastly, Execution will now have a chance to steal a buff from the enemy, which will help her suppress the enemy with Burn and detonating Bomb. 1-1-2. Covenant / 5★ VildredSweep (Before)Sweep (After)Rapidly attacks two enemies with a swordstorm. Damage dealt increases proportional to the caster's Speed.Rapidly attacks two enemies with a swordstorm. Damage dealt increases proportional to the caster's Speed. Damage Dealt IncreasedDancing Blade (Before)Dancing Blade (After)Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm. Damage Dealt IncreasedDancing Blade (Awakened) (Before)Dancing Blade (Awakened) (After)Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy is defeated. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm.Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent.Increases Combat Readiness of the caster by 20% when an enemy is defeated. Dancing Blade (Acquire 1 Soul): Attacks all enemies with a swordstorm. Damage Dealt IncreasedBlade Ascent (Before)Blade Ascent (After)Attacks all enemies with a swordstorm, dealing damage proportional to the caster's Speed.Attacks all enemies with a swordstorm, dealing damage proportional to the caster's Speed. Damage Dealt Increased Vildred is a Hero who deals additional damage to enemies with his skill, Dancing Blade, after defeating enemies with his skills Sweep and Blade Ascent. However, the damage dealt was not enough to easily defeat enemies. With these adjustments, damage dealt by all of Vildred's skills will be increased to fulfill his role more effectively. ZahhakElaborate Plan (Before)Elaborate Plan (After)Dispels two debuffs from an ally and the caster before granting a barrier for 2 turns. Increases Combat Readiness of the caster by 50%. Barrier strength increases proportional to the target's max Health.Dispels two debuffs from an ally and the caster, before increasing Combat Readiness of the ally by 15%. Grants an extra turn to the caster.Skill Enhancement+1: +5% barrier strength+2: +5% barrier strength+3: +10% barrier strength +4: +15% barrier strength+5: +15% barrier strengthSkill Enhancement+1: +1% Combat Readiness+2: +1% Combat Readiness+3: +1% Combat Readiness+4: +1% Combat Readiness+5: +1% Combat Readiness Zahak will be adjusted to help him utilize his skill, Elaborate Plan more offensively. Barrier granted by his skill, Elaborate Plan, will be changed to increase Combat Readiness of his ally to help the target ally be granted with next turn sooner. In addition, the Combat Readiness increase effect granted to the caster will be changed to grant an extra turn, so that he can use his skills Elaborate Plan and Execute in a chain. LulucaWave of Vengeance (Before)Wave of Vengeance (After)Attacks all enemies with the power of ruin, with an 85% chance to decrease Defense for 2 turns.Attacks all enemies with the power of ruin, with a 100% chance to decrease Defense for 2 turns.Wave of Vengeance (Awakened) (Before)Wave of Vengeance (Awakened) (After)Attacks all enemies with the power of ruin, with an 85% chance to decrease Defense for 2 turns, before increasing the caster's Attack. Increased Attack can stack up to 3 times.Attacks all enemies with the power of ruin, with a 100% chance to decrease Defense for 2 turns, before increasing the caster's Attack. Increased Attack can stack up to 3 times. Luluca's skill, Wave of Vengeance, will be adjusted to have an increased chance to inflict decrease Defense on enemies. We expect her to fulfill her role as a Mage who specializes in inflicting decreased Defense on enemies. 1-1-3. Moonlight / 4★ Bad Cat ArminAre You Ready?! (Before)Are You Ready?! (After)Attacks the enemy with a giant shield, inflicting injuries. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 5% every time this skill is used. When used on the caster's turn, Are You Ready?! changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack.Attacks the enemy with a giant shield, with a 45% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. When used on the caster's turn, Are You Ready?! changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack.Catch 'Em! (Before)Catch 'Em! (After)After being attacked, has a 40% chance to increase Critical Hit Damage of the foremost ally for 1 turn, before making the foremost ally counterattack. Cannot be triggered by extra attacks or counterattacks.After being attacked, has a 50% chance to increase Critical Hit Damage of the foremost ally for 1 turn, before making the foremost ally counterattack. When attacked by an enemy inflicted with provoke or redirected provoke, effect chance is doubled. Cannot be triggered by extra attacks or counterattacks.Is This It?! Nyahaha! (Before)Is This It?! Nyahaha! (After)Attacks the enemy with a huge explosion, before granting a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.Attacks the enemy with a huge explosion, provoking for 1 turn. Grants a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health. Damage Dealt DecreasedAcquire 3 SoulAcquire 2 SoulCooldown: 4 TurnsCooldown: 3 TurnsSoulburn (10): Skill cooldown is decreased by 2 turns.Soulburn (10): Provokes for 2 turns.Is This It?! Nyahaha! (Awakened) (Before)Is This It?! Nyahaha! (Awakened) (After)Attacks the enemy with a huge explosion, before granting increased Speed to the caster for 2 turns, and a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health.Attacks the enemy with a huge explosion, provoking for 1 turn. Increases Defense to the caster for 2 turns, and grants a barrier to all allies for 2 turns. Damage dealt and barrier strength increase proportional to the caster's max Health. Damage Dealt DecreasedAcquire 3 SoulAcquire 2 SoulCooldown: 4 TurnsCooldown: 3 TurnsSoulburn (10): Skill cooldown is decreased by 2 turns.Soulburn (10): Provokes for 2 turns.Bad Cat Armin was originally designed to be a Hero who could synergize well with other Heroes using her ability to make her ally counterattack. However, she was a difficult Hero to use due to her passive skill set and low counterattack chance.With these adjustments, her skill, Catch 'Em!, will have an increased chance to make her ally counterattack and will have a 100% chance to grant counterattack if the target attacking her is provoked or under redirected provoke.  Accordingly, her skill, Are You Ready?!, will be changed to provoke all enemies instead of inflicting injuries. In addition, her skill, Is This It?!  Nyahaha! will have chances to provoke enemies and its Soulburn will be changed to provoke enemies for 2 turns. Moreover, to increase her survivability, her skill, Is This It?! Nyahaha! will grant increased Defense instead of increased Speed. Lastly, her Skill Cooldown will also be decreased by 1 turn so that she could provoke, grant increased Defense and Barrier more frequently. Considering her decreased Cooldown, her skill will deal less damage and acquire less Soul.  We expect her to contribute more in a battle using her ability to provoke enemies. 1-1-4. Covenant / 3★ JenaCold Blow (Before)Cold Blow (After)Attacks with a staff, dealing damage proportional to number of debuffs inflicted on the enemy.Attacks with a staff, with a 35% chance to stun for 1 turn.Coerce (Before)Coerce (After)Casts weakening magic on all enemies, with a 50% chance to decrease Attack for 2 turns.Casts weakening magic, with a 100% chance to decrease buff durations of all enemies by 1 turn.Skill Enhancement+1: +5% effect chance+2: +5% effect chance+3: -1 turn cooldown+4: +5% effect chanceSkill Enhancement+1: +5% effect chance+2: +10% effect chance+3: -1 turn cooldown+4: +10% effect chanceCoerce (Awakened) (Before)Coerce (Awakened) (After)Casts weakening magic on all enemies, with a 50% chance to decrease Attack and Speed for 2 turns. Decreased Speed debuff ignores Effect Resistance.Casts weakening magic, with a 100% chance to decrease buff durations of all enemies by 1 turn, before granting immunity to all allies for 2 turns. Soulburn (20): Grants an extra turn.Skill Enhancement+1: +5% effect chance+2: +5% effect chance+3: -1 turn cooldown+4: +5% effect chanceSkill Enhancement+1: +5% effect chance+2: +10% effect chance+3: -1 turn cooldown+4: +10% effect chanceCold Snap (Before)Cold Snap (After)Attacks all enemies with frost magic, with a 75% chance to decrease Hit Chance for 2 turns.Attacks all enemies with frost magic, with a 75% chance to decrease Defense for 2 turns before a 100% chance to decrease Combat Readiness by 20%.Soulburn (10): Increases damage dealt.  Jena will undergo many changes to improve her usability. Her skill, Coerce, will be changed to grant immunity to allies and decrease the duration of buffs on enemies, which will improve her ability to support her allies and weaken enemies at the same time. Her skill, Cold Snap, will no longer decrease Hit Chance and instead decrease Defense. It will also have a chance to decrease Combat Readiness of all enemies, which will help her weaken enemies more effectively. Lastly, her Soulburn effect will be changed to grant an extra turn after using her skill, Coerce.  1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ AlabastronEffect(s) (Before)Effect(s) (After)Increases the caster's Effectiveness by 35%. Has a 25-50% chance to increase Speed for 1 turn at the end of the caster's turn.Increases Effectiveness by 35%. After attacking with a Single Attack, has a 35-70% chance to inflict a random debuff on the target for 2 turns. Can only be activated once per turn. (Decrease Attack, Decrease Defense, Decrease Speed, or Unhealable) Alabastron is less utilized than other Artifacts due to its low chance to activate and short duration. With these adjustments, Alabastron will have its effect changed from having a chance to increase Speed to inflicting a random debuff after attacking with a Single Attack, which will help the caster to utilize the Artifact's option of increasing Effectiveness. We expect the Artifact to be utilized more in content that requires high Effectiveness and inflicting continuous debuffs. ChattyEffect(s) (Before)Effect(s) (After)50-100% chance to be granted a barrier for 2 turns when the caster's Health is 50% or less at the moment the caster is attacked. Barrier strength is proportional to the caster's Attack. Can only be activated once every 2 turns.At the start of battle, grants a barrier for 2 turns. After being attacked, has a 50-100% chance to be granted a barrier for 2 turns when the caster's Health is 50% or less. Barrier strength is proportional to the caster's Attack. The effect after being attacked can only be activated once every 2 turns. Barrier Strength Increased Chatty is an Artifact that should be utilized by Mages who need extra survivability but its condition to grant a barrier was limited, which made it difficult to use. Its effect will be changed to grant a barrier at the start of battle and barrier strength will also be increased, which will increase survivability of the bearer.  These are the proposed balance adjustments and improvements that are scheduled for the update on 10/27. The reason why many Heroes and stories in Epic Seven exist is because of our Heirs.  Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2022.10.14
2022.10.31 05:19 (UTC+0)
작성 시간 2022.09.30
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10/27 (Thu) 5★ Covenant Hero Hwayoung Balance Adjustment Preview [522]
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Hello. This is Epic Seven.This is a preannouncement to the planned balance adjustment of the 5★ Covenant Hero, Hwayoung, which will take effect after the 10/27 update. We will release a separate announcement for the other Hero candidates that will be a part of the upcoming 10/27 balance adjustment two weeks before the update. Before we begin, we would like to sincerely apologize for the disruption this balance adjustment will cause to our Heirs’ gameplay. With this in mind, we would like to explain and guide you through the process of how we came to this balance adjustment decision in as much detail as possible. Epic Seven's balance adjustment system has focused on improving Heroes rather than diminishing them to retain the value of the Hero that our Heirs put time and effort into nurturing them. When a Hero has too much influence, our response has always been to make appropriate changes by buffing other Heroes via periodic balance adjustments. However, although we at Epic Seven have tried several different approaches, it has become evident that 5★ Covenant Hero Hwayoung’s overbearing influence throughout a large portion of the game has been difficult to suppress.In particular, due to 5★ Covenant Hero Hwayoung's presence, there has been a significant decrease in the usage of other Attack-based Heroes in the PvP space. This shift in Hero usage, in turn, has caused many difficulties as we worked to provide appropriate balance adjustments and diversified PvP content. While we sought to reduce her impact in the current meta with several indirect approaches, we concluded that it was necessary to resolve the issue directly, which ultimately led to the decision you see before you today.Once again, with a heavy heart, we regret to inform you that the 5★ Covenant Hero Hwayoung will be going through a balance adjustment. Please see below for the planned balance adjustment details. ※ The probability and number of turns seen below are based on fully enhanced Heroes.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may be updated by the time of the actual update. Supersonic Kick (Before)Supersonic Kick (After)Attacks the enemy with a kick and increases Combat Readiness of the caster by 15%. When the caster is buffed, inflicts additional damage proportional to the caster's Attack regardless of whether the attack hits.Attacks the enemy with a kick. When the caster is buffed, a successful attack inflicts additional damage proportional to the caster's Attack. Damage Dealt Increased Additional Damage DecreasedPrairie Hawk (Before)Prairie Hawk (After)Attack increases by 50%. When attacking, cannot trigger a critical hit. Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. At the start of the battle and at the end of the turn, grants a barrier to the caster for 1 turn. Barrier strength increases proportional to the caster's Attack.Attack increases by 30%. When attacking, cannot trigger a critical hit. Damage suffered from a critical hit decreases by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. At the start of the battle and at the end of the turn, grants a barrier to the caster for 1 turn. Barrier strength increases proportional to the caster's Attack.Monarch's Flaming Strike (Before)Monarch's Flaming Strike (After)Attacks the enemy with a secret technique and grants immunity to the caster for 2 turns. Penetrates the target's Defense. When the target's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 100%.Attacks the enemy with a secret technique and grants immunity to the caster for 2 turns. When the target's max Health is greater than the caster's max Health, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%. Damage Dealt Increased Required Max Health Difference Amount Increased +1 Turn CooldownMonarch's Flaming Strike (Awakened) (Before)Monarch's Flaming Strike (Awakened) (After)After dispelling all debuffs from the caster, attacks the enemy with a secret technique and grants immunity to the caster for 2 turns. Penetrates the target's Defense. When the target's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 100%.After dispelling all debuffs from the caster, attacks the enemy with a secret technique and grants immunity to the caster for 2 turns. When the target's max Health is greater than the caster's max Health, penetrates the target's Defense, with penetration rate increasing proportional to the difference, up to a maximum of 100%. Damage Dealt Increased Required Max Health Difference Amount Increased +1 Turn CooldownThe purpose of this balance adjustment is to ensure that Hwayoung remains specialized in contesting enemies with high Health while reducing her excessive influence as a damage dealer. Also, because her fast turn cycling made her difficult to deal with, she will be adjusted to a similar level as other Heroes.1. Supersonic Kick's powerful additional damage reduced the viability of lower Health, Attack-based Heroes, high Evasion Heroes, and Heroes with damage reduction effects. To resolve this issue, we plan to add a hit condition to Supersonic Kick and reduce the additional damage. To compensate for this loss in damage, we will slightly increase the basic skill’s damage dealt so that it will inflict an appropriate amount of damage when accurately hitting the target.2. Monarch's Flaming Strike's penetration rate will now be calculated proportionally to the difference in max Health, and the condition to reach 100% penetration will be increased. While Hwayoung will still be able to inflict significant amounts of damage to Heroes with higher max Health, her damage against those that do not have much of a difference in Health will be reduced.3. To alleviate the difficulty of responding to her fast turn-cycling, we will remove her combat readiness increase effect from Supersonic Kick and increase the cooldown of Monarch's Flaming Strike by 1 turn.We hope these changes will increase the diversity of PvP Heroes to be used in various ways and expand the options of team combinations when facing the 5★ Covenant Hero Hwayoung.[Announcement on the Changes to Recall Policy for Covenant Hero Balance Adjustments]The recall policy pertaining to recalling a Covenant Hero due to a balance adjustment that reduced their viability will be changed. Heirs will now be able to exchange their recall target for another Hero of the same grade that has been released as of the recall starting date. This adjusted policy will come into effect at the time 5★ Covenant Hero Hwayoung's balance adjustment is applied.However, Covenant Heroes that are only obtainable through limited summons or collaborations, and those that cannot be summoned (such as Zero, Yuna, Serila, etc.), will be unavailable for selection. In addition, even if the selected 5★ Covenant Hero exchanged via recall is a duplicate Hero, you will not receive any Covenant Coins.When you proceed with the recall of 5★ Covenant Hero Hwayoung, depending on the Memory Imprint Grade of the recall target, you will receive a new Memory Imprint material called a Mana Slate (temporary name), which can be used for Memory Imprinting 5★ Covenant Heroes. Mana Slates (temporary name) cannot be used on Moonlight Heroes, Limited Heroes, or Collaboration Heroes.  Hwayoung's recall period will last two weeks, starting after the maintenance on 10/27 until 02:59 UTC on 11/10. The recall will only be available for Hwayoung as long as she is within your Hero Inventory before the maintenance on 10/27. If Hwayoung is in your Hero Storage, please move her to your Hero Inventory before the maintenance on 10/27. Additionally, you can only recall the Hero once during the recall period, regardless of having multiple separate copies. We will provide a reminder about the schedule and the details of the recall method on the 10/27 Update Notice.If you would like to receive a fresh copy of the Hero that was used as a Memory Imprint material instead of receiving a Mana Slate (temporary name), please contact customer service using the 1:1 Inquiry before the end of November. You must retain a copy of the Mana Slate (temporary name). We will check your in-game log and exchange the Mana Slate (temporary name) for a fresh copy of Hwayoung. The Hwayoung you receive via this method will not be eligible for recall. Likewise, if you used any Unknown Slates to Memory Imprint Hwayoung and would like to receive those back as Unknown Slates instead of Mana Slates (temporary name), please contact customer service using the 1:1 Inquiry before the end of November. You must retain a copy of the Mana Slate (temporary name). We will check your in-game log and exchange your Mana Slates (temporary name) with Unknown Slates in accordance with the amount you've used as Memory Imprints.These are the proposed balance adjustment for 5★ Covenant Hero Hwayoung that is scheduled for the update on October 27. We will continue to carefully monitor and review the balance trends to provide a balanced and diverse PvP environment where various Heroes can be used frequently. The Epic Seven team will always strive to provide the best gaming experience possible for our Heirs.  Thank you.

2022.09.30
2022.11.04 04:02 (UTC+0)
작성 시간 2022.09.16
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9/29 (Thu) Balance Adjustment Preview [130]
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Hello Heirs. This is Epic Seven. Epic Seven’s Ezeran Foundation Day has passed.  We would like to sincerely thank all our Heirs for being with us. We will always strive to do our best to return for your constant support and love for Epic Seven. With these balance adjustments, we plan to implement changes to 9 Heroes and 2 Artifacts. These changes are scheduled to take effect following the update on 9/29. 1. Balance Adjustment Targets With this balance adjustment, certain Heroes and Artifacts that have been absent in the current meta will be adjusted.The details of the balance adjustment for the selected Heroes and Artifacts are as follows. HeroGradeName5★ MoonlightStraze5★ CovenantRavi5★ CovenantKayron5★ CovenantAria5★ CovenantTaeyou5★ CovenantRoana4★ MoonlightBlaze Dingo4★ CovenantKhawana3★ MoonlightHasol ArtifactGradeName5★Magic for Friends5★Unfading Memories ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. 1-1. Hero Balance Adjustments 1-1-1. Moonlight / 5★ StrazeStar Extinction (Before)Star Extinction (After)Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health by 30%. When the caster's Attack is greater than the penetration target's Attack, penetration rate increases proportional to the difference, up to a maximum of 100%.Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health by 30%. When the caster's Attack is greater than the penetration target's Attack, penetration rate increases proportional to the difference, up to a maximum of 100%. This skill cannot trigger a counterattack. Penetration Rate Condition AlleviatedStar Extinction (Awakened) (Before)Star Extinction (Awakened) (After)Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health by 30%. When the caster's Attack is greater than the penetration target's Attack, penetration rate increases proportional to the difference, up to a maximum of 100%.Grants invincibility to the caster for 1 turn.Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health by 30%. When the caster's Attack is greater than the penetration target's Attack, penetration rate increases proportional to the difference, up to a maximum of 100%.Grants invincibility to the caster for 1 turn. This skill cannot trigger a counterattack. Penetration Rate Condition Alleviated Straze is a Hero who can exert overwhelming power if his Attack is greater than the enemy. He is strong when conditions are met, but it was difficult to utilize his full strength in PvP. Therefore, Star Extinction will be improved to not trigger a counterattack and its condition to reach the maximum penetration rate will also be alleviated.  We expect him to contain enemies with high Health and battle more effectively against the enemies who utilize counterattacks. 1-1-2. Covenant / 5★ RaviDemon's Blood (Before)Demon's Blood (After)Increases the caster's Attack by 15% and Effectiveness by 10% when they attack or are attacked. This effect can only stack up to 5 times.At the moment the caster is attacked, increases Combat Readiness by 15% and gains 5 Fighting Spirit.Starts the first battle with 40 Fighting Spirit.Increases the caster's Attack and Effectiveness by 15% when they attack or are attacked. This effect can only stack up to 5 times.At the moment the caster is attacked, increases Combat Readiness by 15% and gains 5 Fighting Spirit. Devil Drive (Before)Devil Drive (After)Brutally attacks all enemies, with a 75% chance to stun for 1 turn.Brutally attacks all enemies, with a 75% chance to stun for 1 turn. Penetrates the target's Defense by 50%. Damage Dealt DecreasedDevil Drive (Awakened) (Before)Devil Drive (Awakened) (After)Brutally attacks all enemies, with a 75% chance to stun for 1 turn, decreasing Combat Readiness of stunned enemies by 100%.Brutally attacks all enemies, with a 75% chance to stun for 1 turn, decreasing Combat Readiness of stunned enemies by 100%. Penetrates the target's Defense by 50%. Damage Dealt Decreased Ravi will be adjusted to gain a certain amount of Fighting Spirit at the start of the first battle so that she can use Devil Drive more frequently. Moreover, her skill, Devil Drive will be changed to penetrate some of the target's Defense so that she is more effective against enemies with high Defense. As Defense penetration will be added to the skill, its attack scaling will be decreased, but the actual damage dealt will be increased. In addition, the increased Effectiveness of her passive skill, Demon's Blood will also be increased. In line with this balance adjustment, Ravi's Exclusive Equipment Option 2 will be adjusted as follows. Exclusive Equipment – Option 2 (Before)Exclusive Equipment – Option 2 (After)Has a 35% chance to burn for 2 turns when using Slaughter.Has a 70% chance to make the enemy unable to be buffed for 1 turn when using Slaughter. As she will have double the chance to make the enemy unable to be buffed instead of the previous effect of granting a low chance to burn the enemy, she will be able to contain various enemies who grant buffs.  As there will be a change to her Exclusive Equipment, players will be able to change the option for this Equipment for 2 weeks after the adjustments have been applied. Exclusive Equipment that had adjustments to their options and was obtained prior to the adjustment is eligible to be changed. When a player changes the options, other effects of the Exclusive Equipment will remain unchanged and option changes cannot be reversed. KayronVoid Slash (Before)Void Slash (After)Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health.Attacks with a sword, with a 50% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health.When this skill is used, if it was not triggered by a Dual Attack and the caster has a buff, this skill changes into an attack that targets all enemies. The changed attack does not trigger a Dual Attack.Immortal Will (Before)Immortal Will (After)Grants immortality for 1 turn when the caster receives lethal damage and resets skill cooldown of Apocalypse. Can only be activated once every 6 turns.On the caster's turn, when buffed and using Void Slash, the skill will become an AoE attack and does not trigger Dual Attack.Grants immortality and increased Evasion for 1 turn when the caster receives lethal damage and resets skill cooldown of Apocalypse. Can only be activated once every 6 turns. Kayron is a Hero who seeks opportunities to turn the table by inflicting great damage after surviving with immortality, which is triggered by his passive skill, Immortal Will. However, he was easily neutralized when his Immortality was dispelled and killed afterward, or debuffed, which made it difficult for him to inflict damage on enemies. Immortal Will be adjusted to grant Evasion when receiving lethal damage so that he has a chance to resist Immortality dispel and debuffs. In addition, Void Slash will become an attack that targets all enemies if it was not triggered by a Dual Attack. AriaShadow Call (Before)Shadow Call (After)Attacks two enemies with shadows, with a 50% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Defense.Attacks two enemies with shadows, with a 50% chance to decrease Hit Chance for 1 turn. When it is not the caster's turn, effect chance increases by 20%.Damage dealt increases proportional to the caster's Defense. Damage Dealt IncreasedGuide of Darkness (Before)Guide of Darkness (After)Increases Critical Hit Chance by 30%.As the caster's Health decreases, Critical Hit Damage increases, up to a maximum of 50%.After using a skill, when Focus is full, consumes all Focus to activate Dark Shadow Phantom.Dark Shadow Phantom: Attacks all enemies, dispelling two buffs and decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense. Increases Critical Hit Chance by 30%.After using a skill, when Focus is full, consumes all Focus to activate Dark Shadow Phantom.Dark Shadow Phantom: Attacks all enemies, dispelling two buffs and decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense.  Damage Dealt IncreasedThe Umbral Hour (Awakened) (Before)The Umbral Hour (Awakened) (After)Barrier Strength Increased Aria is a Hero who specializes in casting debuffs on enemies, inflicting damage with Counter, and protecting allies. Through these adjustments, her damage, debuff effects, and survivability will be increased to fulfill her role more efficiently.First, Shadow Call will have an increased chance to decrease the Hit Chance of enemies if not triggered during her turn. It will also have its barrier strength increased. Her passive skill, Guide of Darkness will no longer grant increased Critical Hit Damage as her Health decreases. Instead, we increased the damage dealt on her skills, Shadow Call and Dark Shadow Phantom so that she inflicts high damage more consistently, without losing Health. TaeyouTornado Sweep (Before)Tornado Sweep (After)Attacks all enemies, dispelling two buffs, and increases skill cooldowns of the target with the highest Attack by 1 turn twice.  When the caster is enraged, dispelling buffs effect changes into dispelling all buffs.Attacks all enemies, dispelling all buffs, and increases skill cooldowns of the target with the highest Attack by 1 turn twice.  Increases Speed of the caster for 2 turns.When the caster is enraged, ignores Effect Resistance.Tornado Sweep (Awakened) (Before)Tornado Sweep (Awakened) (After)Attacks all enemies, dispelling two buffs, and increases skill cooldowns of the target with the highest Attack by 1 turn twice. Increases Attack of the caster for 2 turns. When the caster is enraged, dispelling buffs effect changes into dispelling all buffs.Attacks all enemies, dispelling all buffs, and increases skill cooldowns of the target with the highest Attack by 1 turn twice.  Grants increased Attack and Speed to the caster for 2 turns. When the caster is enraged, ignores Effect Resistance. Taeyou will be adjusted to contain enemies who use non-attack skills more effectively. Tornado Sweep will be changed to dispel all buffs, and also grant increased Speed to the caster for 2 turns after using the skill. In particular, he will be able to contain enemies more effectively as Tornado Sweep will ignore Effect Resistance when he is enraged due to an enemy using a non-attack skill. RoanaNoble Rekos (Before)Noble Rekos (After)With the grace of Rekos, grants revive to all allies for 2 turns.With the grace of Rekos, grants a barrier and revive to all allies for 2 turns.  Barrier strength increases proportional to the caster's max Health.Noble Rekos (Awakened) (Before)Noble Rekos (Awakened) (After)With the grace of Rekos, recovers the Health of all allies and grants revive for 2 turns. Amount recovered increases proportional to the caster's max Health.With the grace of Rekos, recovers the Health of all allies and grants a barrier and revive for 2 turns. Amount recovered and barrier strength increase proportional to the caster's max Health. Roana's skill, Noble Rekos will be adjusted to grant barriers to all allies. When Awakened, it will grant barriers and recover the Health of all allies so that she can support allies more effectively. 1-1-3. Moonlight / 4★ Blaze DingoDivine Punishment (Before)Divine Punishment (After)Attacks all enemies with a giant gauntlet, healing the ally with the lowest Health.  Amount recovered increases proportional to the damage dealt.Attacks all enemies with a giant gauntlet, with a 75% chance to decrease Defense for 2 turns, before healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt.Divine Punishment (Awakened) (Before)Divine Punishment (Awakened) (After)Attacks all enemies with a giant gauntlet, before healing the ally with the lowest Health.  A critical hit activates Punishment against a random enemy. Amount recovered increases proportional to the damage dealt.Attacks all enemies with a giant gauntlet, with a 75% chance to decrease Defense for 2 turns, before healing the ally with the lowest Health.  A critical hit activates Punishment against a random enemy.Amount recovered increases proportional to the damage dealt. Blaze Dingo was originally designed to be used as an offensive Soul-Weaver, who is capable of Healing, Attacking, and granting buffs to enemies. However, it was difficult to utilize him because of him having high setting and operating requirements. To strengthen his weakness, his skill, Divine Punishment will be adjusted to have a chance to decrease Defense. 1-1-4. Covenant / 4★ KhawanaCasual Introduction (Before)Casual Introduction (After)Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. When all allies are Fire elemental Heroes, grants all allies skill nullifier once. Damage dealt increases proportional to the caster's Speed.Attacks all enemies with a flame guardian, before increasing Attack of all allies for 2 turns. Grants skill nullifier once to Fire elemental allies. Damage dealt increases proportional to the caster's Speed.Rough Welcome (Before)Rough Welcome (After)Attacks the enemy with a flame guardian, dispelling two buffs before stunning for 1 turn. When all allies are Fire elemental Heroes, increases Combat Readiness of all allies by 20%. Damage dealt increases proportional to the caster's Speed.Attacks the enemy with a flame guardian, dispelling two buffs before stunning for 1 turn. Increases Combat Readiness of Fire elemental allies by 20%. Damage dealt increases proportional to the caster's Speed. Khawana is a Hero who can support allies and inflict debuffs or damage on enemies. However, it was difficult to utilize her because the conditions for supporting allies were complex. With the upcoming changes, her skills, Casual Introduction, and Rough Welcome will grant supporting effects to allies if they are Fire Elemental Heroes. We expect Khawana to be used in various team combinations with these changes. 1-1-5. Moonlight / 3★ HasolSwift Cut (Before)Swift Cut (After)Attacks the enemy, before recovering Health of the caster.  When used on the caster's turn, additionally inflicts 500 fixed damage regardless of whether the attack hits.  Damage dealt and amount recovered increase proportional to the caster's max Health.Attacks the enemy, before recovering Health of the caster.     Additionally inflicts 500 fixed damage regardless of whether the attack hits.  Damage dealt and amount recovered increase proportional to the caster's max Health. Healing DecreasedBlade of Vengeance (Before)Blade of Vengeance (After)After an enemy counterattacks, increases Combat Readiness of the caster by 30% and increases the fixed damage of Swift Cut by 1000.  The fixed damage increase effect can stack up to 4 times.When an ally suffers a counterattack, decreases damage suffered by 25%. When more than one damage reduction effect is granted, only the strongest effect is applied. After an enemy counterattacks, increases Combat Readiness of the caster by 25% and increases the fixed damage of Swift Cut and Punishing Strike by 1000. The fixed damage increase effect can stack up to 4 times.Punishing Strike (Before)Punishing Strike (After)Attacks all enemies with a secret skill, before increasing Defense of all allies for 3 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with a secret skill and additionally inflicts 500 fixed damage regardless of whether the attack hits. Increases Defense of all allies for 3 turns. Damage dealt increases proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. Damage Dealt Decreased +1 Turn CooldownPunishing Strike (Awakened) (Before)Punishing Strike (Awakened) (After)Attacks all enemies with a secret skill, before increasing Defense of all allies for 3 turns, and increasing Speed of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health.Attacks all enemies with a secret skill and additionally inflicts 500 fixed damage regardless of whether the attack hits. Increases Defense of all allies, and grants a barrier to the caster for 3 turns. Damage dealt and barrier strength increase proportional to the caster's max Health. After suffering a counterattack, decreases skill cooldowns by 1 turn. Damage Dealt Decreased +1 Turn Cooldown Hasol is a Hero characterized by her skill, Swift Cut, which grants accumulatively increasing fixed damage when the enemy counterattacks. However, the effect only applied to Swift Cut, which made her difficult to exert influence in a battle.To strengthen her weakness, fixed damage will be added to her skill, Punishing Strike, and the increased fixed damage from Blade of Vengeance will be applied to all of her skills. In addition, Blade of Vengeance will decrease damage suffered from a counterattack on an ally, so that she can effectively respond to enemies who use counterattacks. Lastly, Punishing Strike, which used to increase her speed, will now grant a barrier instead to improve her viability. If an enemy counterattacks, the Cooldown of Punishing Strike will decrease by 1 turn so that she can use the skill more rapidly.However, considering her overall direction of adjustment, Healing from Swift Cut, Damage Dealt by Punishing Strike, and increased Combat Readiness from Blade of Vengeance will all be slightly decreased. Skill Cooldown of Punishing Strike will also be increased by 1 turn.  1-2. Artifact Balance Adjustments 1-2-1. Artifact / 5★ Magic for FriendsEffect(s) (Before)Effect(s) (After)Decreases damage suffered from a critical hit by 25%. When more than one damage reduction effect is granted, only the strongest effect is applied. If an ally is attacked when it's not the caster's turn, has a 15% chance to activate Dimensional Rupture. Dimensional Rupture can only be activated once every 2 turns. The skill effect of this Artifact does not increase when enhanced. (Activated upon death)Decreases damage suffered from a critical hit by 30%. When more than one damage reduction effect is granted, only the strongest effect is applied. If an ally is attacked when it's not the caster's turn, has a 15% chance to activate Dimensional Rupture. Dimensional Rupture can only be activated once every 2 turns. The skill effect of this Artifact does not increase when enhanced. (Will not activate upon death) Mercedes Exclusive Artifact, Magic for Friends will be adjusted to increase Mercedes' viability by increasing the decreased amount of damage suffered from a critical hit.  Moreover, to fix the issue where Dimensional Rupture from Magic for Friends is activated before dying and the actual skill effect is not used, only to increase its cooldown, it will no longer activate upon death. Unfading MemoriesEffect(s) (Before)Effect(s) (After)Heals all allies by 4-8% after using a non-attack skill.Increases Effect Resistance by 25%.Heals all allies by 5-10% after using a non-attack skill. Unfading Memories is an Artifact that heals all allies when used by a Soul-Weaver who uses non-attack skills frequently. However, it is less utilized than other Soul-Weaver Artifacts. Therefore, we added Effect Resistance, which is a useful stat for Diene and other Soul-Weavers, and also increased its Healing effect. We also have an announcement regarding the change of schedule for balance adjustments and adding new Exclusive Equipment. We often had issues where the Balance Adjustment and World Arena Season Schedule were mismatched and there was a Balance Adjustment right before the season ended. To resolve this issue, we will change the next Balance Adjustment schedule and will have our next balance adjustment on 10/27, which is 4 weeks earlier than our regular schedule. Starting 10/27, we will conduct a balance adjustment every eight weeks to prevent the balance adjustment from proceeding at a time when the end of the World Arena season is imminent, which will improve the season letting it proceed more smoothly. Accordingly, Exclusive Equipment, which was originally planned to be added on 10/27, will be added on 11/24 instead. We ask for your understanding that this is to carefully check the shift of meta caused by regular balance adjustment and then update the Exclusive Equipment accordingly. Starting 11/24, Exclusive Equipment will again be added every 8 weeks. These are the proposed balance adjustments and improvements that are scheduled for the update on September 29. Each of the adventure stories of our Heirs echoes throughout Orbis, in the Seventh World.  We are grateful to be with you on your Epic Seven journey. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2022.09.16
2022.10.24 13:34 (UTC+0)
작성 시간 2022.08.31
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9/1 (Thu) Edward Elric Balance Adjustment Preview [65]
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Hello. This is Epic Seven.We would like to inform you that the 5★ Fullmetal Alchemist BROTHERHOOD Collaboration Hero, Edward Elric, will undergo a balance adjustment.   Initially, Edward Elric was designed to effectively neutralize enemies who apply debuffs frequently. However, upon reviewing many comments and suggestions from our Heirs related to the Hero’s usability after its release, and the results of the internal data in the live client, we confirmed that the Hero’s utilization did not meet the level that we expected in its design stage.Accordingly, we would like to inform you that we will have a balance adjustment for the 5★ Collaboration Hero Edward Elric as below. Unless there is a re-run, Collaboration Limited Heroes cannot be acquired after the current Drop Rate Up period ends, so we decided to apply the balance adjustment within the Drop Rate Up period. We apologize for any inconvenience and ask for your understanding.Covenant / 5★Edward ElricEquivalent Exchange (Before)Equivalent Exchange (After)After being attacked, when the caster has a debuff, dispels one debuff and activates Rise!. Can only be activated once per turn.Rise!: Attacks all enemies with ground thorns, dispelling one buff and inflicting a random debuff for 2 turns. Damage dealt increases proportional to the caster's max Health.After being attacked, when the caster has a debuff, dispels one debuff and activates Rise!. Rise! can only be activated once per turn. Rise!: Attacks all enemies with ground thorns, dispelling one buff and inflicting a random debuff for 2 turns, before increasing Combat Readiness of the caster by 20%. Damage dealt increases proportional to the caster's max Health. Damage Dealt Increased First, the Cooldown of Equivalent Exchange will only be applied to Rise!, so that it dispels a debuff every time he is attacked without any Cooldown. This change will help him deal with enemies who can inflict multiple debuffs.  Secondly, the Increased Combat Readiness effect will be added to Rise!. Rise! will increase his Combat Readiness by 20% so that he can use his skills more frequently and contain enemies more effectively as he can take his turn faster after using Rise!. Lastly, Rise! will deal increased damage. As Rise! has powerful effects of dispelling one of the enemies’ buff and inflicting a debuff for two turns, its damage was set relatively low. However, it has been confirmed that it has low influence against enemies who inflicts debuffs frequently, due to its low damage and how it inflicts a random debuff. Therefore, we will increase its damage.  The balance adjustment for the 5★ Epic Seven x Fullmetal Alchemist BROTHERHOOD Collaboration Hero, Edward Elric is scheduled to be applied during the update on 9/1 (Thu). We expect Edward Elric to be used in various content with this balance adjustment. Once again we apologize for how the balance adjustment is applied during the Drop Rate Up period. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2022.08.31
2022.09.13 01:54 (UTC+0)
작성 시간 2022.08.28
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Epic Seven Update Preview for The Second Half of 2022 [64]
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Hello. This is Epic Seven. First, we would like to express our sincere gratitude to our Heirs who joined Epic Seven as we celebrated the Ezeran Foundation Day. We were able to successfully host the E7WC and celebrate the Ezeran Foundation Day, thanks to the interest shown by our Heirs. We will continue working hard to provide more enjoyable content with your valued opinions. Following the Awaken update in April, we are informing you of the update plans for the second half of 2022.We would like to introduce the things that we are preparing, including the content introduced in Merurin’s Express Mail which was revealed during the E7WC Livestream. ■ Introducing the Update Improvement DirectionWe are preparing the updates for the second half of 2022 under the following four frameworks.Gameplay improvementsSupport growth for new & returning HeirsNew contentQoL/UI ImprovementsWe would like to introduce each part in more detail. 1. Gameplay ImprovementsAs you take your precious time to play Epic Seven, we want your time spent playing Epic Seven to be as meaningful as possible. Therefore, we are improving existing content and adding the Background Battling function. ■ Background Battling Function (To be updated in the 4th Quarter of 2022)A Background Battling system with cute pets will be added. It is a system that enables you to play other content manually after delegating the existing Repeat Battling. Since you won’t be able to use Repeat Battling while Background Battling is in progress, we look forward to you enjoying other content such as Enhancing Equipment, Hero Growth, etc. which you could not do while Repeat Battling. ■ Episode 1 Region Reward Improvements (To be updated in the 4th Quarter of 2022)Improvements will be made to Episode 1 regional stage missions.Since most players do not have enough Heroes to meet the requirements while clearing Episode 1, we are decreasing the overall difficulties of the stage missions so that they do not require various Classes and Elements of Heroes to clear them. In addition, we are increasing the Region Reward based on the number of stars obtained in the stage mission as rewards for clearing stages in Adventure. UI improvements will also be made so that it is easier to identify the regions where you have not received the rewards ■ Episode & Side Story Revamp (To be updated in the 4th Quarter of 2022)Currently, Side Stories are carried out regardless of your Episode progression. So, if you have not yet cleared the episode featuring the side story’s main character, it was difficult to understand the Hero’s story and its charm. Therefore, we are strengthening the connection between Episodes and Side Stories so that you can unlock personalized Side Stories according to their Episode progress. Once you have cleared enough Side Stories, summon the Hero from one of the Side Stories you cleared using the Story Banner. Moreover, to speed up the completion progress between Episodes 2~3, the quest difficulties of unlocking AP Exchange, Trust Missions, and the price of some essential items will be reduced. ■ Unrecorded History Renewal (To be updated in the 4th Quarter of 2022)Unrecorded History must be played to obtain Epic Catalysts and unlock Moonlight’s Blessing, but it has the same stages as Episode 1, so having to clear about 220 stages again is a very tiresome experience.  Accordingly, Unrecorded History will be renewed to compress the story and reduce the process required to obtain desired Catalysts and unique rewards. In the future, we will provide you with more information on the Episode & Side Story Revamp and Unrecorded History renewal through Merurin’s Express Mail. 2. Growth Support for New & Returning HeirsEpic Seven has welcomed many Heirs for the last 4 years, and, we are still welcoming many Heirs to this day.New & returning Heirs need to strengthen various Heroes to enjoy Epic Seven's content properly. However, it takes relatively much time to raise Heroes and acquire Equipment compared to existing Heirs who are familiar with the game. To improve this, we are preparing various updates in the second half of 2022, in a way that can also help existing Heirs who need to strengthen their Heroes. ■ Grace of Growth (To be updated on September 1st) The first content is called Grace of Growth (Formerly known as Grace of Unity) Grace of Growth will be available to all Heirs after clearing Episode 1, Stage 10-10, and it will be released with the September 1st update. After registering one Hero for Grace of Growth, the Hero will receive Grace of Growth according to the required conditions for each stage. The conditions and effects (Stage, Level, Awakened, Skill Enhance) for each stage are as follows:StageUnlock ConditionGradeLevelAwakenedSkill EnhanceStage 1Clear Episode 1, Stage 10-10 - Unlock Grace of Growth system5★Lv.500+0Stage 2Must own at least 3 Level 50 Heroes 5★Lv.505+3Stage 3Must own at least 3 Level 60 Heroes6★Lv.606+6Stage 4Must own a Starting 5★ Grade Hero with fully enhanced skills6★Lv.606+12If the Hero has a naturally high growth rate, then a high growth rate will be applied.(Ex. If the registered Hero has a maximum of +15 enhanced skills, Grace of Growth will be granted with +15 enhanced skills instead of +12) When a Hero is granted Grace of Growth, they will be restricted from the following: Arena Defense Team, Guild War Defense Team, World Boss Supporter, Supporter. However, the Hero can be used for other PVE and PVP contents, including World Arena. Grace of Growth will not be granted for Ancient Inheritance, as it focuses on growth by playing the content. Players will be able to obtain more details in the update notice. Once you withdraw a registered Hero, you will not be able to re-register a Hero for 3 days. ■ Web Event “Call to Adventure” (To be updated on September 1st) The Web Event, “Call to Adventure" will be held for new and returning Heirs so that they can receive various benefits and gifts at any time. The Web event, “Call to Adventure” will be available for all Heirs following the September 1st update. It will provide rewards such as +9 Free Covenant Summon 7-day-buff and other currencies that help you grow Heroes and enhance Equipment as you complete the listed missions. Reward details are as listed as follows.MissionRewardQuantityClear Episode 1, Stage 1-10Greater Equipment Charm2Enhance Equipment to +6 1 timeSilver Transmit Stone4Clear Episode 1, Stage 2-10Stigma700Complete Arena Battle 5 timesConquest Points100Clear Episode 1, Stage 5-10Giga-Phantasmas1Promote a Hero to 4★ 1 timeGold100,000Clear Episode 1, Stage 7-10Greater Equipment Charm3Enhance Equipment to +9 2 timesStigma1,200Spend 1,000 StigmaGreater Accessory Charm3Clear Episode 1, Stage 10-104-5★ Artifact Ticket1Clear all missions (Achievement Reward)+9 Free Covenant Summons for 7 days1Moreover, the7-Day Exclusive Buff for Returning Heirs will be extended to 14 days.+30% Battle EXP (14 days)30% Gold Increase (14 days)Free Unequip Buff (14 days)It is very important to provide appropriate play guides to new and returning Heirs, so we will continue to prepare various events for them. ■ Beginner's Guide Web Event Expansion (To be updated in the 4th Quarter of 2022) We introduced the first beginner’s guide event page via the Rise update last year for the Heirs playing Episode 1. This year, we introduced the Hunt Expert Challenge! event page and the MolaGora Challenge! event page via the Awaken update to help our Heirs with their growth. After a thorough investigation, we found out that new Heirs needed additional support after clearing Episode 1 to successfully defeat boss monsters in Hunt. Accordingly, we will provide a new beginner’s guide for new Heirs to acquire currencies for Hero growth and Equipment Charms. Through this event, new Heirs will be able to grow Heroes and enhance Equipment so that they can complete the Hunt Expert Challenge!, the MolaGora Challenge! and other PvE and PvP content. Like any other web event update, we will prepare it so that all Heirs can participate in the event. ■ Hero Growth Support Check-In Event (To be updated in the 4th Quarter of 2022)Through the rewards provided by Adventurer’s Path Quest, the time and effort to promote a Hero to 6★ for the first time has reduced significantly. However, it still takes a very long time to grow the Hero to level 60 and promote the next Hero to 6★. To assist Heirs with the process, we prepared a Hero Support Check-In Event to support our Heirs with growing and promoting Heroes after promoting their first 3 Heroes. All Heirs can participate in the event after the update without any time limit.No. of 6★ Heroes promotedDay 1Day 2Day 3Day 4Day 5Day 61+30% EXP Booster (1 Day)6 Giga-PhantasmaRare Catalyst Selection Chest x15Epic Catalyst Selection Chest x10MolaGora x3Covenant Bookmarks x152+30% EXP Booster (1 Day)6 Giga-PhantasmaRare Catalyst Selection Chest x15Epic Catalyst Selection Chest x10MolaGora x3Covenant Bookmarks x153+30% EXP Booster (1 Day)6 Giga-PhantasmaRare Catalyst Selection Chest x15Epic Catalyst Selection Chest x10MolaGora x3Covenant Bookmarks x15■ Others (To be updated in the 4th Quarter of 2022) One of the Moonlight Blessing mission difficulties will also be decreased so that it could help new Heirs with their growth. The Arena mission will be changed to reach Gold V League in Arena, instead of Gold I. Another difficult mission in Moonlight Blessing, “Obtain all region rewards in all chapters in Unrecorded History”, will have its difficulty decreased along with the aforementioned Unrecorded History story renewal.  Moonlight Blessing will be available under the Hero menu after the update, which will let you see the list of acquirable Heroes all at once, including Connection and Specialty Change. In addition, Equipment Storage will be expanded up to 700 slots and the Waiting Room will be expanded up to 300 slots. 3. New Content UpdateAs you can enjoy more content with the Background Battling update, we plan to provide new quality content updates for our Heirs to enjoy. ■ Moonlight Theater (To be updated on September 1st) We would like to introduce stories from different worlds in Epic Seven to our Heirs with the Moonlight Theater. All Heirs who cleared Episode 2, Stage 10-10 can enjoy the stories from Moonlight Theater.The first story that we have prepared is the story called “Neither God Nor Devil Exists”, which is a story about Cidonia in another world.  The first episode of “Neither God Nor Devil Exists” will be available for free and the next episode will be open after a week. You can acquire Theater Tickets as rewards if you have Heroes appearing in “Neither God Nor Devil Exists” and use them to watch the next episode immediately. Theater Tickets can be purchased using Gold and you can acquire 50 Mystic Medals as a reward when you watch it for the first time. Moonlight Theater stories will be updated following future Hero updates. ■ Three Team Arena Battles (To be updated in the 4th Quarter of 2022)We are preparing content where three teams of three Heroes battle in the Arena.We apologize for the delay in the schedule as we continue to review the content so that it can have the appropriate level of strategy and popularity.Three Team Arena Battles will be casual PvP content, different from Arena and World Arena.We expect you to experience different types of battles from World Arena or the existing Arena as it will be a best of 3 battles where there will be 3 Heroes on each team instead of 4.We are also preparing for the NPC Challenge Arena revamp and the addition of the World Arena Replay option. ■ Labyrinth Revamp (To be updated in the 4th Quarter of 2022)There will be three main ways to revamp Labyrinth. 1. The Existing Labyrinth Revamp and Addition of Exploration Rate RewardAs the progress of the Episodes and the growth of Heirs has exceeded that of Normal Labyrinth progress for a long time, we plan to revamp the existing Labyrinth rewards and shorten some paths in Labyrinths so that you can move on to the next Labyrinth faster. We will be adding rewards according to the total exploration rate so that you can enjoy exploring Labyrinth more. We will also reset the progress of all Labyrinth so that you can receive all the rewards once again as we are adding the exploration rate rewards. 2. Changing Azmakalis (normal) to a normal Labyrinth / Addition of Challenge Mode for Azmakalis (Hell)There is very little reason for players to play Azmakalis in normal difficulty repeatedly as your average Equipment level far exceeds that of the rewards from Azmakalis (normal). Therefore, Azmakalis (normal) will be changed to a normal Labyrinth, like Great Farche Labyrinth and Nixied’s Sanctum. Instead, we will add the new Challenge Mode in hell difficulty. Heroes cannot be used again, and difficult bosses will drop more various items. 3. Addition of a New Labyrinth, Meldrec The New Labyrinth, Meldrec, will be the first Labyrinth set in Cidonia. The adventure will take place in the world of ritual to save Malicus, the Lord of Fire. The Meldrec Labyrinth will be updated as a normal Labyrinth.  4. QoL Update and UI Improvements■ Hero/Equipment UI Improvements (To be updated on September 1st)The Hero UI will be updated and divided into two parts. There will be a Standard screen, where you can check information related to battle,and a Details screen, where you can check the Hero Story and Friendship information. You can manage your most used Heroes more easily by adding them as favorites on the Standard Screen. You can also look at more Heroes on a screen by using the Multiple View feature. Equipment UI will also be improved so that you can move any equipment from Equipment Details to Storage or reforge the equipment in the Steel Workshop by tapping the Reforge button. ■ New Lobby Types (To be updated in the 4th Quarter of 2022)We will update new Lobby types so that you can meet your Heroes in different places, other than the Pub Lobby that has been with our Heirs for a long time. We are preparing new Lobby types where you can get a glimpse of the various places and Heroes in Epic Seven. Moreover, we will also provide a setting where you can set your Hero or illustration as your background. 5. Ezeran Foundation Day Check-In EventWe prepared an event to celebrate the fourth Ezeran Foundation Day. The Ezeran Foundation Day Check-In Event will be updated on September 1st and will be available on All Event Details. By checking in for 15 days, you can receive a 5★ Covenant Hero Selector.DayItemQuantityRank14th Year Anniversary Artifact112Mystic Medal5043Leif4484Mystic Medal50125Catalyst Bundle Chest (Rare Catalyst Selection Chest x10 + Epic Catalyst Selection Chest x5)1166Mystic Medal50207Epic Equipment Charm4248Mystic Medal509Epic Accessory Charm410Mystic Medal10011MolaGora412Mystic Medal10013Gold Transmit Stone1014Mystic Medal10015Ezeran Foundation Day Celebration Gift (5★ Covenant Hero Selector)1We also prepared other celebration gifts, including Ezeran Foundation, E7WC Livestream gifts, etc.Please look forward to it. This concludes the updates for the second half of 2022. ※ The content introduced through this announcement is still under development and may change during the actual update.※ The update schedule may change depending on circumstances. We introduced some of the update content via Merurin’s Express Mail videos and plan to introduce upcoming update content with more of Merurin’s Express Mail videos, so please look forward to them. Thank you once again to our Heirs who have been with Epic Seven for a long time. We will strive to become the best Epic Seven team that provides you with the best gameplay experience. Thank you for being with us this year.

2022.08.28
2022.10.24 14:13 (UTC+0)
작성 시간 2022.08.03
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8/4 (Thu) Ervalen Balance Adjustment Preview [25]
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Hello. This is Epic Seven. We would like to inform you that changes have been made to the balance adjustment of the 5★ Covenant Hero, Ervalen, which is scheduled to be applied during the update on 8/4 (Thu). These changes are scheduled to take effect following the update on 8/4.Please see below for more details. Additional Balance Adjustment Target HeroGradeName5★ CovenantErvalen ※ The probability and number of turns are based on fully enhanced characters.※ Skill Cooldowns will not be changed unless stated.※ The skill descriptions mentioned in this preview may differ from the actual update. Ervalen was originally designed to deal high damage to enemies whose maximum Health was greater than his. However, he has been absent in the current meta in both PvE and PvP. Therefore, we decided to maximize his utility in some content by giving him competitiveness in certain PvE content. However, fixing the Hero’s usability only on certain content may be different from what most Heirs expect from this balance adjustment, so, following an internal review, we decided to revise the balance adjustment to expand his utility while maintaining his current usability. We apologize for any confusion caused by this. 1. Covenant / 5★ ErvalenSword of Hatred (Before)Sword of Hatred (After)Attacks the enemy repeatedly. When the enemy's max Health is greater than the caster's max Health, Combat Readiness of the caster increases proportional to the difference, up to a maximum of 30%.Attacks the enemy repeatedly. When the enemy's max Health is greater than the caster's max Health, Combat Readiness of the caster increases proportional to the difference, up to a maximum of 30%.Sword of Hatred (Awakened) (Before)Sword of Hatred (Awakened) (After)Attacks the enemy repeatedly and grants the caster immunity for 1 turn. When the enemy's max Health is greater than the caster's max Health, Combat Readiness of the caster increases proportional to the difference, up to a maximum of 30%.Attacks the enemy repeatedly and grants the caster immunity for 1 turn. When the enemy's max Health is greater than the caster's max Health, Combat Readiness of the caster increases proportional to the difference, up to a maximum of 30%. Soulburn (10): Increases damage dealt.Heir to the Throne (Before)Heir to the Throne (After)Attacks the enemy with a sword, adopting a counterattacking stance and granting a barrier to the caster for 2 turns. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 60%.Barrier strength increases proportional to the caster's Attack.Attacks the enemy with a sword, adopting a counterattacking stance and granting a barrier to the caster for 2 turns. When the enemy is defeated, extends buff durations of the caster by 1 turn and grants an extra turn. When the enemy’s max Health is greater than the caster’s max Health, damage dealt increases proportional to the difference, up to a maximum of 70%.Barrier strength increases proportional to the caster's Attack.Soulburn (20): Extends the duration of buffs granted by Heir to the Throne by 1 turn and grants an extra turn. Through this additional adjustment, Ervalen will be improved to be utilized more in various content as he will be granted an extra turn even without using Soulburn when an enemy is defeated by his skill, Heir to the Throne. His Soulburn effect will be transferred to Sword of Hatred and will inflict increased damage when used. In addition, the damage dealt increase proportional to the difference will also be increased. Through these changes, Ervalen will maintain his current usability and will be expected to be used more often in PvP. We will continue to try our best to improve the Heroes in our game so that every character can be utilized by our Heirs. Thank you.

2022.08.03
2022.08.08 01:37 (UTC+0)