Cover Image

OFFICIAL

MOBILE턴제 RPG스마일게이트 메가포트
BBS List
Dominiel
공지
2019.11.14. 13:47 (UTC+0)
2 5K
Dominiel
공지
2019.11.14. 11:19 (UTC+0)
5 9.2K
Dominiel
공지
2019.11.14. 06:56 (UTC+0)
7 18.6K
Dominiel
공지
2019.11.13. 10:31 (UTC+0)
16 91K
Dominiel
공지
2019.11.13. 10:30 (UTC+0)
27 78.4K
Dominiel
공지
2019.11.13. 07:00 (UTC+0)
14 14.4K
Dominiel
공지
2019.11.08. 09:00 (UTC+0)
26 20.5K
Dominiel
공지
2019.11.08. 07:00 (UTC+0)
3 14.5K
Dominiel
공지
2019.11.07. 12:57 (UTC+0)
15 23.4K
Dominiel
공지
2019.11.07. 10:53 (UTC+0)
2 13.8K
Dominiel
공지
2019.11.07. 09:31 (UTC+0)
27 17.1K
Dominiel
공지
2019.10.31. 13:13 (UTC+0)
9 24K
Dominiel
공지
2019.10.30. 13:21 (UTC+0)
36 67.4K
Dominiel
공지
2019.10.25. 09:55 (UTC+0)
80 103K
Dominiel
공지
2018.11.15. 06:04 (UTC+0)
45 1.2M
Dominiel
2019.10.25. 09:55 (UTC+0)
80 103K
Dominiel
2019.10.18. 09:12 (UTC+0)
28 116K
Dominiel
2019.10.17. 03:48 (UTC+0)
30 108K
Dominiel
2019.10.17. 03:47 (UTC+0)
41 133K
Dominiel
2019.10.17. 02:03 (UTC+0)
137 77.1K
Dominiel
2019.10.17. 02:02 (UTC+0)
84 89.5K
Dominiel
2019.10.17. 02:02 (UTC+0)
29 111K
Dominiel
2019.07.25. 06:50 (UTC+0)
68 124K
Dominiel
2019.06.27. 11:36 (UTC+0)
36 26.7K
Dominiel
2019.06.20. 08:26 (UTC+0)
37 76.7K
Dominiel
2019.06.14. 13:10 (UTC+0)
110 101K
Dominiel
2019.06.09. 09:04 (UTC+0)
91 70.5K
Dominiel
2019.05.22. 09:04 (UTC+0)
160 87.4K
Dominiel
2019.04.10. 10:16 (UTC+0)
178 88.5K
Dominiel
2019.03.20. 10:29 (UTC+0)
96 69.5K

#EpicSeven #Developer_Notes

Official Dominiel

7/25 Dev Note-Regular Hero Balance Notice (Edited)


The stat increase for Rikoris and Captain Rikoris's skill, Quick Pierce, was incorrectly written and has been corrected.
We apologize for any confusion that this may have caused our Heirs.


Hello Heirs,

This is Super Creative.

Today, we would like to inform you about future Hero balance changes which are scheduled for August 8th.

Additionally, we will inform you of changes to the Summon System, certain Moonlight Heroes changes, Memory Imprint improvement, and skill renewals by the end of July.


We are focusing on two areas when it comes to Hero balancing.

First, we are searching for a solution to the meta freeze due to some overpowered Moonlight Heroes. We are deliberately going through internal steps to increase the diversity of Heroes in the meta and are trying our best to have it revised as fast as possible. Also, a thorough verification process will be added to prevent this situation from occurring again.

Secondly, under-performing Heroes will be regularly re-balanced. Before the balance patch we had in June, we promised to have regular Hero re-balancing every 6-8 weeks. We hope this upcoming balance patch gives you better experiences in growing Heroes and creating your own strategies and tactics.

Luluca

Wild Wave (Before)

Wild Wave (After)

Attacks with intense elemental force. Damage dealt increases proportional to the amount of the enemy's lost Health.

Attacks with intense elemental force, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health.

Wave of Vengeance (Before)

Wave of Vengeance (After)

Attacks all enemies with the power of ruin, with a 75% chance to decrease Defense for 2 turns. Damage dealt increases every time using this skill and can stack up to 3 times.

Attacks all enemies with the power of ruin, with an 85% chance to decrease Defense for 2 turns. Caster's Attack increases every time this skill is used and can stack up to 3 times.


Luluca was initially designed as a mage who is beneficial when used in long battles due to the fact that her skill, Wave of Vengeance, increases damage dealt. However, her other skills ended up being ineffective due to the high dependence on the skill, Wave of Vengeance. Therefore, we made skill adjustments, while maintaining the original concept of “a mage who is beneficial when used in long battles”. 

The skill, Wave of Vengeance, now increases attack instead of damage dealt. This in turn influences damage of the skill, Wild Wave and the barrier granted by Rekos's Blessing. Not only does the skill, Wave of Vengeance get stronger the more it is used, but Luluca gets stronger as well.

In addition, a defense decrease feature has been added for the skill, Wild Wave. We have changed the design so that it works in a defense decrease role by increasing the defense decrease probability for the skill, Wave of Vengeance, before its attack increase effect stacks.

Baal & Sezan

Dark Cloud

- Damage increased by 30%.

- Damage dealt proportional to debuffs increased by 50%.

Last Requiem

- Cooldown is decreased by 2 turns.
 

[Previous]

Cooldown: 5
 

[Adjusted]

Cooldown: 3


Baal & Sezan is a Mage who inflicts various debuffs to their enemies and deals damage proportional to the number of inflicted debuffs.

However, the damage of Dark Cloud, which resets the cooldown count of Last Requiem, was not strong enough, so Baal & Sezan was not preferred among players compared to many other Heroes who inflict debuffs. Improvements have been made to skills, which will balance the relationship between Dark Cloud and Last Requiem, and the damage of Dark Cloud.

The basic damage of Dark Cloud is increased by 30%, and the damage dealt proportional to debuffs is increased by 50%, so that Baal & Sezan will deal more damage proportional to the number of debuffs inflicted on the enemy.

Ludwig

Moonlight Blow (Before)

Moonlight Blow (After)

Attacks with light, with a 50% chance to stun for 1 turn. When the enemy is defeated by this attack, the caster is granted invincibility for 1 turn.

Attacks with light, with a 50% chance to stun for 1 turn, granting invincibility to the caster for 1 turn.

Call of the Full Moon (Before)

Call of the Full Moon (After)

Attacks all enemies with Nocturne magic, penetrating Defense by 50% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack.

Attacks all enemies with Nocturne magic, penetrating Defense by 20%. Penetrates Defense by an additional 30% if the caster is invincible. A critical hit will grant the caster a barrier for 2 turns, with strength increasing proportional to the caster's Attack.


The condition for being granted Invincibility was too difficult to achieve as it required Ludwig himself to specifically kill the enemy. This condition has now been removed, and Ludwig will be granted invincibility whenever the skill is used, regardless of whether or not an enemy was killed. 


Also, Call of the Moon will now always penetrate Defense by 20%, and by an additional 30% if Ludwig is granted invincibility, which will make the damage more effective and balanced regardless of whether or not Ludwig is granted with invincibility.


Tenebria

Dark Explosion (Before)

Dark Explosion (After)

Attacks with an explosion of dark energy, with a 35% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack.

Attacks with an explosion of dark energy, with a 50% chance to put them to sleep for 1 turn. When an enemy is put to sleep, the caster's Combat Readiness increases by 50%. This skill does not trigger a Dual attack. 

Nightmare (Before)

Nightmare (After)

Drops Moon of Nightmare on all enemies, with a 75% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns.


[Cooldown: 5 Turns] 

Drops Moon of Nightmare on all enemies, with an 85% chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns.


[Cooldown: 4 Turns] 


The probability of Tenebria’s debuffs landing is less competitive when compared to other heroes. Therefore, we have increased the probability of success for the debuff, sleep, for the skill Dark Explosion, and made adjustments so that the basic skill can give a powerful attack even when other skills are on their cooldown. In addition, we have changed the design of the skill, Nightmare, so that it now has a lower cooldown as well as an increased probability to decrease the defense of all enemies, which allows it to be used in a greater variety of situations.

Leo

Fox Hunt (Before)

Fox Hunt (After)

Attacks with a slingshot, with a 100% chance to decrease Defense for 2 turns, and a 30% chance to use Sparrow Dive.

Attacks with a slingshot, with a 100% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive.



- Damage increased by 14%

Flying Racoo (Before)

Flying Racoo (After)

Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 50% chance to stun.


[Cooldown: 5 Turns]

Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns with a 75% chance to stun.


[Cooldown: Turns]


The probability of triggering Sparrow Dive has been increased after using the skill, Fox Hunt. Additionally, the skill, Flying Racoo, had its probability to inflict Stun increased. This, combined with a lower cooldown, should allow Leo to make more threatening attacks.

Romann

Gravitation (Before)

Gravitation (After)

Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 20% twice.

Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 20% four times.

Event Horizon (Before)

Event Horizon (After)

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases and the enemy is inflicted with two poison effects for 2 turns when the enemy is buffed.

Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases, the enemy is inflicted with two poison effects for 2 turns, and the caster's Combat Readiness increases by an additional 30% when the enemy is buffed.


Romann’s skill Event Horizon was seen as attractive but difficult to use due to the ineffectiveness of Gravitation. 

The skill Event Horizon was also modified so that, when the enemy is buffed, the caster is granted increased combat readiness, allowing them to attack more frequently. 

To compensate for the low effect chance of Gravitation, which only has a 50% chance of decreasing combat readiness, the number of times the enemy’s combat readiness can be decreased has increased from two to four. 

Rikoris

Quick Pierce (Before)

Quick Pierce (After)

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns.

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. Effect chance increases by 25% when the caster is granted increased Speed.


Compared to Cheer, Flash Cut was lacking in performance, and Quick Pierce was not good enough to make up for this performance issue.

We have also adjusted Quick Pierce’s probability of decreasing the enemy’s defense when the caster is granted a speed buff so that Rikoris has a clearer role as a tank and support unit.

Captain Rikoris

Quick Pierce (Before)

Quick Pierce (After)

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns.

Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. Effect chance increases by 25% when caster is granted increased Speed.

Supreme Spear

- Healing increased by 100%.

Damage increased by 41%.

Skill Tree (Before)

Skill Tree (After)

Mineral Rune

- Defense increases by 10%.

+1 +2% Defense

+2 +3% Defense

+3 +5% Defense

Mineral Rune

- Defense increases by 15%..

+1 +3% Defense

+2 +5% Defense

+3 +7% Defense

Health Rune

- Health increases by 10%.

+1 +2% Health

+2 +3% Health

+3 +5% Health

Health Rune

- Health increases by 20%.

+1 +5% Health

+2 +7% Health

+3 +8% Health


In order to enable Captain Rikoris to more effectively fulfill his role as a Tank, the Defense and Health increases gained from Rune Enhancements will be increased.


We have improved him by increasing the amount of health he can recover proportional to his max Health by 100% so that he can survive longer.

Ras

Sword of the Heir (Before)

Sword of the Heir (After)

Strongly attacks all enemies with a swordstorm, recovering Health proportional to damage dealt, and increasing Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.

Strongly attacks all enemies with a swordstorm, recovering Health and increasing Defense of the caster for 2 turns. Damage dealt and amount recovered increases proportional to the caster's max Health.
 
*Basic version of the skill will now have the same effect as the Awakened version.

Other

- Awakened skill has changed.

[Before]

Sword of the Heir: Strongly attacks all enemies with a swordstorm, recovering Health proportional to damage dealt, and increasing Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health.


[After]

X-Slash: Attacks with a sword, with 75% chance to dispel a buff. Damage dealt increases proportional to the caster's max Health.


Although Ras is our protagonist, not many Heirs have used him because he lacks a clearly defined role.

Changes have been made to Ras’s Awakened skill, which now enhances his basic skill, X-Slash. After Awakening, “dispelling buff” is added to the skill effect, which will be very helpful to our Heirs in the early stages of his adventure.

Also, the basic version of the skill will now have the same effect as the Awakened version, and the amount recovered increases proportional to the caster’s max Health, allowing him to survive for a longer time.

These adjustments are mainly for Heroes which are used for PVE content, and will be updated on August 8th, 2 weeks from now.

We are very cautious about adjusting PVP related Heroes and details will be shared on July 31st, along with future balancing plans and policies. Adjustment of Heroes, especially the nerfing of Heroes, will be long enough as to receive feedback from Heirs, but buffs will be updated as fast as possible.

Adjustment details for the following PVP Heroes will be released on July 31st.

Buff expected

Basar, Yufine, Lilibet, Lidica, ML Coli,

Nerf expected

ML Aramintha, ML Baal&Sezan, ML Vildred, ML Armin


Heroes that are expected to be nerfed will be adjusted to an optimum level to prevent these Heroes from being ineffective. Compensation and exchange related information will also be announced when the details are settled. (*Players will be able to exchange for a Moonlight Hero of an equivalent star grade if a Moonlight Hero they own is nerfed. We will also take into account the Memory Imprint level.)

However, there might be changes to these details when updated. If so, we’ll make sure to let you know about any changes as soon as possible.

When balancing Heroes, there needs to be consideration from various aspects. This upcoming balance patch was planned beforehand, therefore, we announced the adjustments of Moonlight Heroes earlier. We will be glad to have your feedback on this adjustment and also for future adjustments of Moonlight Heroes.

Thank you

댓글을 입력해 주세요.


댓글을 입력해 주세요.
01000