I always say, doenst trust in any youtuber or content creator that say about tierlist or best characters, everything in this game depends. Depends of your epiphanys, your team, gear, card draw. Doesnt exits a character better than other, if you use a Owen he will shine equal Sereniel and vice and versa. I saw people using Berryl a lot, but they forget about Lucas, Rin or even Kayron that have the same damage and now with more characters they had more support for the game style.
這是我的看法,我認為這是因為那些在罵削弱角色騙課逼課的人有個共通點,那就是他們對遊玩的預期接近傳統抽卡手遊,認為課金就是強度保證,最起碼能保證一段時間的強度,尤其是在pvp
但這遊戲在「賽季重置、meta變動、刷存檔刷裝備提升角色」這些核心循環上,更類似PoE或Diablo那種刷寶型賽季遊戲
他們看見實際上是限定角的天使,到下個賽季馬上被明顯針對;對角色「重製」的結果跟期待落差大(你真的覺得現在的德蕾莎有跟運營宣稱一樣是優秀打手嗎?);笑門自己沒在做test搞出召回事件又時常熱修「bug」;這次賽季做球給當期up角比上次明顯;這些問題本身未必致命,但在短時間內連續出現時,很容易被解讀為笑門缺乏規劃或測試
在多數以角色為核心的抽卡手遊中,花錢代表能減少壓力輕鬆玩,或是打pvp有中長期優勢;但是這裡搞米池要抽角色還可能得抽專武、到新賽季要重刷差不多的存檔還要賭裝備精煉詞條,甚至要凹神閃、新的賽季又明顯接待少數角色,多數角色被系統機制邊緣化
對那些想打排名想最佳化效率想長期投入pvp的人,他們很快就發現自己花了錢不僅仍得消耗大量時間去無止盡的農,更糟的是突滿角色也不能保證pvp長期優勢;這對那些以pvp排名為目標,因此把友紀、千鶴或天使突滿的玩家而言,很容易產生「被騙課」的感覺
簡單來說,這遊戲營運行為接近PoE或Diablo,但收費方式和抽卡結構卻像HSR,代表笑門期待玩家同時「刷賽季」和「抽角色」,對那些玩家而言這件明顯跟預想有落差
在賽季制的設計下,角色強度本來就會隨著meta與機制變動而快速輪替;但在抽卡制度下,玩家又很自然地期待角色能保有一段時間的價值。這兩種系統本身就存在結構上的衝突,對那些玩家而言更是感受明顯,而笑門又沒處理好兩者平衡,於是他們最終就爆發了
I always say, doenst trust in any youtuber or content creator that say about tierlist or best characters, everything in this game depends. Depends of your epiphanys, your team, gear, card draw. Doesnt exits a character better than other, if you use a Owen he will shine equal Sereniel and vice and versa. I saw people using Berryl a lot, but they forget about Lucas, Rin or even Kayron that have the same damage and now with more characters they had more support for the game style.