About Chaos
卡厄思夢境
  • 官方社群
  • PC/MOBILE
  • Roguelite RPG
  • Smilegate, Inc.,

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About Chaos

Have the developers ever considered designing a large-scale Chaos map where players can deploy two parties simultaneously? During a run, the two parties could explore different paths independently and later reunite at rest areas or before boss encounters, triggering unique gameplay interactions. For example, the parties could exchange equipment, reduce Stress levels, or gain special cards or Inspiration (Flash of Inspiration?)


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작성 시간 2026-03-01

為什麼就妮雅沒有壁紙? [1]

2026-03-01
2026-03-01 20:15
작성 시간 2026-02-28

法典的複製事件 明顯降低了90% 是希望玩家不要玩嗎?

2026-02-28
2026-02-28 15:11
작성 시간 2026-02-28

About Chaos

2026-02-28
2026-02-28 07:15
작성 시간 2026-02-27

千鶴月讀bug,什麼時候修?

2026-02-27
2026-02-27 13:36
작성 시간 2026-02-25

建議增加 關閉已啟動的顯現自我意識功能 [3]

2026-02-25
2026-02-25 15:01