07/29(Wed) Update Notice (Added on 07/29 4:50)

Zero Out All Despair!
Hello, this is the Chaos Zero Nightmare Team
Below are the details of the 07/29(Wed) update.
The update will be available in-game after the maintenance.
Please see the details below.
■ Changes
- Added adjustments
- Schedule Change for Event - [Following the Fox's Footsteps]
■ Galactic Disaster Season 4: Shattered Light and Claw Update
- Open Schedule: 07/29/2026 after the maintenance – 09/30/2026 before the maintenance
* Seasonal Save Data will not be deleted even after the season ends.
* After the season ends, the Seasonal Chaos will be integrated into the Codex, allowing you to obtain Seasonal Save Data at any time.

1. New Story Added
- Galactic Disaster Season 4 Story, [Shattered Light and Claw] will be added.
1) Chapter 1: The Pistol That Failed to Protect
• Open Schedule: 07/29/2026 after the maintenance
• Unlock Condition: Reach Captain Level 35
2) Chapter 2: The Black Panther That Cares for None
• Open Schedule: 08/19/2026 after the maintenance
• Unlock Condition: Clear Chapter 1 Episode"Epilogue"
3) Chapter 3: The Scythe That Only Takes
• Open Schedule: 09/09/2026 after the maintenance
• Unlock Condition: Clear Chapter 2 Episode 11 "Path Beyond Darkness"
* Each story will be added to [Story] after the Galactic Disaster season ends.
2. New Chaos [Kaleidoscope Hatchery] Added
- You can now play the new Chaos,[Kaleidoscope Hatchery], to obtain the Seasonal Save Data.

1) Unlock Conditions
• Reach Captain Level 35
2) Progression Details
• You will earn Weekly Progress depending on the stage that is progressed when clearing a Chaos.
• You can claim rewards from the [Challenge Mission] based on the Weekly Progress Score you have achieved.
• Progress is reset every week, and you can continually earn progress rewards until the end of the Galactic Disaster season.
• [Kaleidoscope Hatchery] will be integrated into the [Zero System] after the Galactic Disaster Season ends.
• The Exploration Archive from [Kaleidoscope Hatchery] during the Galactic Disaster season will remain available even after the season concludes.
3. Nebula Distortion
- The intense Aspect Distortions observed in disaster-stricken regions make battles against powerful monsters encountered in Chaos even more difficult. As even more distortions stack, break through increasingly threatening distortion effects and defeat powerful monsters.
* Nebula Distortion can only be challenged using either Basic Save Data or Shattered Light and Claw Season Save Data.
1) Unlock Conditions
• Clear the new Chaos [Kaleidoscope Hatchery]
2) Open Schedule
• Bercula: 07/29/2026 after the maintenance – 09/30/2026 before the maintenance
• Formica: 08/05/2026 02:00 (UTC) – 09/30/2026 before the maintenance
• Wanderer Formica: 08/12/2026 02:00 (UTC) – 09/30/2026 before the maintenance
4. The Great Rift
- A Great Rift has been discovered in disaster-stricken regions. From this rift of swirling dimensions, the masterminds behind the disaster emerge to threaten the galaxy. Build your own deck and aim for the highest score in the Great Rift!
1) Open Schedule
• The Great Rift First Half: 08/19/2026 after the maintenance – 09/09/2026 before the maintenance
• The Great Rift Second Half: 09/09/2026 after the maintenance – 09/30/2026 before the maintenance
5. [Shattered Light and Claw] Season Restrictions
1) Cards:Gear Bag, Dream World
2) Equipment: Gastronomicon
3) Fate: Courtship
* Restricted items will not appear in the Chaos [Kaleidoscope Hatchery] and [Shattered Light and Claw] Unique Options.
* Restricted items cannot be used in The Great Rift.
* If you enter combat in The Great Rift with Save Data that possesses Season-Restricted cards or equipment, the restricted items will be removed before combat begins.
6. Supply Store Operations
- You can obtain rewards from the Supply Store using [Enrapturing Crystal], a currency that can be acquired in the Chaos [Kaleidoscope Hatchery].
1) Open Schedule
• 1st Supply: 07/29/2026 after the maintenance – 09/30/2026 before the maintenance
• 2nd Supply: 08/19/2026 after the maintenance – 09/30/2026 before the maintenance
• 3rd Supply: 09/09/2026 after the maintenance – 09/30/2026 before the maintenance
2) 1st Supply Store Reward
Item | Purchase Limit | Cost |
Tear of God x1 | Once per week | Free |
Core of Annihilation x1 | Once per account | Enrapturing Crystal x6,000 |
Abyssal Core x1 | 3 times per account | Enrapturing Crystal x1,000 |
Core of Potential x1 | Once per account | Enrapturing Crystal x3,500 |
Signal Amplification Anchor x1 | 5 times per account | Enrapturing Crystal x1,500 |
Rescue Anchor x1 | 5 times per account | Enrapturing Crystal x1,500 |
Prism Lens x1 | 5 times per account | Enrapturing Crystal x1,200 |
Undetermined Ego Crystal x1 | Once per account | Enrapturing Crystal x4,000 |
Shards of Condemnation x1 | 5 times per account | Enrapturing Crystal x200 |
Multidimensional Alignment Material x1 | Once per account | Enrapturing Crystal x4,000 |
Premium Ranger Manual x1 | 10 times per account | Enrapturing Crystal x100 |
Premium Ranger Certificate x1 | 10 times per account | Enrapturing Crystal x100 |
Premium Growth Stone of Instinct x1 | 20 times per account | Enrapturing Crystal x100 |
Traces of Memory x1 | 200 times per account | Enrapturing Crystal x30 |
Core of Memory x1 | 20 times per account | Enrapturing Crystal x200 |
Particles of Memory x1 | 200 times per account | Enrapturing Crystal x10 |
Exquisite Slice of Cake x1 | 5 times per account | Enrapturing Crystal x400 |
Sweet Choconilla x1 | 10 times per account | Enrapturing Crystal x200 |
Premium Battle Memory x1 | 200 times per account | Enrapturing Crystal x30 |
Premium Support Data x1 | 100 times per account | Enrapturing Crystal x30 |
7. Other Improvements
- Stage 1 and Stage 2 Inquiry Synergy have been enhanced, and activating the Stage 3 Synergy now grants 9 Desire at the start of battle.
- The cost of all Desire Manifestation cards has been reduced to 0.
• As a result of the cost adjustment, the Damage Amount of Desire Manifestation cards has been adjusted, and some effects that previously activated at the start of the next turn will now activate immediately upon use.
- We're making improvements to Galactic Medals, which showcase your achievements in the Galactic Disaster.
• Starting with Galactic Disaster Season 4, the appearance of medals will change.
• The popup displayed when you obtain a medal from Galactic Disaster Challenge Missions will be updated.
• You can now check the acquisition date and details of medals you've obtained.
• The position of the progress display in Galactic Medals will be changed.
• You can now check the conditions required to increase the progress.
• Starting with Galactic Disaster Season 4, obtaining all medals will reward you with a Background for your Save Data.
- Convenience and usability for Distortion Adaptation will be improved.
• Each Combatant's recommended Memory Fragments and Memory Fragment set effects will now be applied.
• You can now check your Combatants' detailed information even while Distortion Adaptation is enabled.
* You cannot change or level up Memory Fragments while Distortion Adaptation is enabled. These features are available in the Combatants menu after disabling Distortion Adaptation.
■ Galactic Disaster Season 4 [Environment Variables] Introduction
- With the new Galactic Disaster season, the [Environment Variables] system is being introduced. Experience deeper deck-building and growth through season-exclusive upgrade elements.


1) Open Schedule
- New Environment Variables Update: Galactic Disaster Start - 07/29/2026 after the maintenance – 09/30/2026 before the maintenance
- Environment Variables 1st Feature Expansion: Galactic Disaster Mid-Season - 08/19/2026 after the maintenance – 09/30/2026 before the maintenance
- Environment Variables 2nd Feature Expansion: Galactic Disaster Late-Season - 09/09/2026 after the maintenance – 09/30/2026 before the maintenance
* Nodes will expand to the upper section of Environment Variables, providing additional effects.
2) How to Access
- You can access it through the [Environment Variables] icon in Zero System - Codex.
- Season Meta Upgrade: A season-exclusive skill tree that strengthens the core mechanics of the season or improves exploration convenience.
- Scope of Application: Activated effects apply to [Codex] and [Galactic Disaster: Chaos] during the season.
- Progression Method: Starts from the interior node and activates connected nodes sequentially. Environment Variable data for the season will be reset at the end of the season.
3) Key Environment Variable Nodes Overview
Environment Variables | Effect Description |
Latent Code Manifestation | There's a low chance for Desire Cards to appear in the Dellang Shop in Chaos with [Shattered Light and Claw] applied (excluding Desire: Survival). |
Radiance Emergence Correction | Increase the chance for Seasonal Equipment and Cards to appear in Chaos [Kaleidoscope Hatchery]. |
Desire Coordinate Proliferation | An additional Refracted Desire Area appears. |
Randomness Refraction Calculation | Gains an additional dice roll value in Chaos [Kaleidoscope Hatchery]. |
Preemptive Resonance Ignition | Gains a beneficial effect at the start of battle in Chaos with [Shattered Light and Claw] applied. |
Crystal Resonance Amplification | Increases the amount of Enrapturing Crystals acquired. |
4) Currency Reset Notice
- Activating [Environment Variable] nodes in the new season requires [Memory of Light] obtained during the Galactic Disaster Season 4.
- [Memory of Light] can be obtained as a completion reward from [Codex] and [Galactic Disaster: Chaos].
- All [Memory of Light] obtained from previous seasons will be reset.
■ Refracted Desire [Hilde] Unidentified Area Added
- [Misfire], featuring Hilde as the lead, will be added to the Season 4 Season Power "Refracted Desire" Unidentified Areas.

■ New Combatant [Hilde] Rescue Rate-Up
- Rate-Up Period: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
1) The new Combatant "Hilde" will be added to the Normal Combatant Rescue pool after the rate-up period ends.
2) A Prism Module for the new Combatant "Hilde" will be added.
3) The previous rate-up Combatant "Fei" will be added to the Normal Combatant Rescue pool.
4) Hilde's Messenger Story will be added to Unigram.
• Messenger Stories are unlocked at Hilde Affinity levels 3, 13, and 15.
Criteria | Attack | Defense | HP | Critical Chance | Critical Damage |
Level 1 | 180 | 40 | 75 | 3% | 125% |
Level 60 | 554 | 154 | 356 | 13% | 137% |

■ New Partner [Eunie] Rescue Rate-Up
- Rate-Up Period: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
1) The new Partner "Eunie" will be added to the Normal Partner Rescue pool after the rate-up period ends.
2) The previous rate-up Partner "Ruixiang" will be added to the Normal Partner Rescue pool.
Level | Attack | Defense | HP |
1 | 27 | 0 | 1 |
60 | 155 | 5 | 144 |
Name | Effect | |
Passive | Battlefield Saturation Doctrine | Increase the assigned Combatant's Attack by 16–24%. |
When an Instinct-Attribute Attack Card is created in the Draw Pile by the assigned Combatant, increase Damage Amount of the Extra Attack of that card by 40-80% until used. | ||
If that card is an Unusable card, gain 1 Preparing Live Rounds. | ||
Ego Skill | Lay Down Suppressive Fire! | 80% Damage × 3 to all enemies |
■ Combatant [Chizuru] & Partner [Itsuku] Normal Rescue Rate-Up

- A Normal Rescue Rate-Up Event is underway! Meet Chizuru, who strengthens attacks through stacking Bind Cards, and her Partner, Itsuku.
- Rate-Up Schedule: 08/11/2026 18:00 (UTC) – 09/01/2026 18:00 (UTC)
1) The Chizuru & Itsuku Normal Rescue Rate-Up does not share guaranteed acquisition count with the Hilde & Eunie Rescue Rate-Up.
2) Rescues under "Normal Combatant Rate-Up" share their guaranteed acquisition count.
3) Rescues under "Normal Partner Rate-Up" share their guaranteed acquisition count.
4) Normal Rescue Rate-Up can be conducted using Signal Amplification Anchors.
■ System – [Outfits] Added
- Introducing [Outfits], a new feature designed to make your daily interactions with Combatants even more special.
- Outfits give Combatants a new appearance and can be obtained from the Shop, Event Rewards, and various other sources.
*Excursion Outfits do not apply in Story, combat environments, Psychotherapy, and certain other environments.

1) Outfit-Exclusive Content
• Dedicated Excursion Story: Obtaining an Outfit for a Combatant unlocks a new Excursion Story featuring that Combatant.
• Dedicated Lines:
→ While wearing an Outfit, Combatants will have exclusive dialogue at the Starshine Diner and Garden Cafe in Ark City. Outfits also feature unique portrait touch animations and voice lines.
→ Equipping an Outfit will also change the Combatant’s Unigram status messages.
• Profile Customization: Obtaining an Outfit will give you an exclusive Sticker.
2) Improvements to Related Content
• Ark City Excursion Reset: The available Excursion locations and targets in Ark City will now change every time you enter Ark City.
* The maximum number of Daily Excursions per Combatant is limited to 1 per day.
■ System – [Growth Guide] Added
- A new [Growth Guide] system will be added to help guide Protos in developing and strengthening the Combatants they have obtained.

1) How to Access
• Accessible via the [Growth Guide] Button on the [Combatants] → [Combatant List] or [Stats] screen.
2) Growth Progress
• You can compare your current training status—including the Combatant's level, Partners, Potential, and Memory Fragments—against the recommended progression.
• You can also check the recommended progression for Combatants you don't own.
• If a Combatant has not reached the target growth progress, the following information will be shown.
→ If the Combatant’s Level is insufficient, you can check which currency is required to reach the target Level.
→ If the Partner’s Level is insufficient, you can check which currency is required to reach the target Level.
→ If the Potential Level is insufficient, you can check which currency is required to reach the target Level.
3) Target Combatant
• You can set a growth goal for one selected Combatant.
• If you lack the growth materials needed to bring the selected Combatant to the recommended progression level, the acquisition source for those materials will display that Combatant's icon. 
■ System – [Build Preset] Added
- The [Build Preset] feature will be added to make it easier for Protos to configure their desired Save Data.
1) How to Access
• Accessible via the "Build Preset" button on the [Combatants] > [Details] > [Cards] screen.
• Before entering battle, you can choose whether to enable Build Presets for each Combatant on the team formation screen.
2) Key Features
• You can save up to 3 presets per Combatant. Freely design and edit the deck you want by adding, removing, duplicating Cards, applying Epiphanies, and more.
• When you enter battle with [Build Presets] enabled, Recommended Cards based on the active preset will be displayed during the process of editing your deck, such as acquiring, removing, or duplicating Cards.
• You can copy your Build Preset as a [Deck Code] and share it with other Protos.
• You can import other Protos' [Deck Code] and apply it to your Build Presets.
• You can instantly apply other Protos' Save Data to your Build Preset from the Great Rift Merit Rankings.

■ Content – New [Basin of Hyperspace] Opens
- [Basin of Hyperspace: Dimensional Twilight] will open.
- Schedule: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
1) Battles will take place from 1st Basin to 8th Basin.
2) Support Effect
Keywords | Effect |
Card Draw | - +30% Damage Amount to Instinct Card |
Card Draw | - +30% Damage Amount to Void Card |
Shield Gain | - +15% Damage Amount to Attack Cards - When Shield is gained 4 times, +35% Damage Amount to Attack Cards for 2 turns |

■ Event - [Beach Café Festival] In Progress
- The Beach Café Festival has begun on the SS Nightmare!
- Clear the Summer Missions and obtain [Midsummer Night Memories] to unlock special memories with your Combatants.
1) Schedule: 07/29/2026 after the maintenance – 09/30/2026 before the maintenance
2) Unlock Condition: Reach Captain Level 15
3) How to Play
• You can obtain [Midsummer Night Memories] from each type of content through [Summer Missions].
• You can obtain rewards based on the number of [Midsummer Night Memories] earned on the event page.
• Use your [Midsummer Night Memories] to solve puzzles on the [Intermission] page and enjoy special summer stories with your Combatants.
• As more content is updated throughout the Galactic Disaster season, the amount of [Midsummer Night Memories] you can obtain will increase, and additional special summer stories will be unlocked.
4) Rewards
Accumulated Midsummer | Item Type | Quantity |
8 | Time-Limited Command Delegation Module (14 days) | 5 |
16 | Core of Mutation | 3 |
24 | Memories of the Beach Café Festival (Save Data Background) | 1 |
32 | Core of Variables | 3 |
40 | Colorless Core | 3 |
48 | Rei - Exciting Summer Vacation (Outfit) | 1 |
Petit Rei [Exciting Summer Vacation] (Sticker) | 1 | |
56 | Abyssal Core | 3 |
64 | Multidimensional Alignment Material | 1 |
72 | Memories of the Beach Café Festival (Profile Background) | 1 |
84 | Prism Lens | 3 |
■ Event - [Following the Fox's Footsteps] In Progress
- Follow in the footsteps of the new Combatant [Hilde] as told by the new Partner [Eunie].
- While progressing through the main missions on the event page, you can use [Hilde]'s trial Save Data.
1) Schedule
• 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
• Prologue: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
• First Story: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
• Second Story: 07/29/2026 18:00 – 08/19/2026 before the maintenance
• Third Story: 07/30/2026 18:00 – 08/19/2026 before the maintenance
• Epilogue: 07/31/2026 18:00 – 08/19/2026 before the maintenance
2) Limited-Time Reward
• Limited-time achievements achievable during the [Following the Fox's Footsteps] will be provided.
Mission | Reward |
Following the Fox's Footsteps - Clear [Prologue] | Crystal x80, Prism Lens x1 |
Following the Fox's Footsteps - Clear [First Story] | Crystal x80, Prism Lens x1 |
Following the Fox's Footsteps - Clear [Second Story] | Crystal x80, Prism Lens x1 |
Following the Fox's Footsteps - Clear [Third Story] | Crystal x80, Prism Lens x1 |
Following the Fox's Footsteps - Clear [Epilogue] | Crystal x160, Prism Lens x1 |
| Mission All Clear | Fireteam Fox Signboard Sticker |
■ Virtual Tactical Simulation Event – [Hilde, Chizuru] In Progress
- During the rate-up period for new Combatant [Hilde] and Combatant [Chizuru], you can experience Combatants Hilde and Chizuru through the Virtual Tactical Simulation Event.
- You can play the trial stage using fixed Save Data that includes the trial Combatant.
- Period
• Hilde: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
• Chizuru: 08/11/2026 18:00 (UTC) – 09/01/2026 18:00 (UTC)
Combatant | Reward Item |
Hilde | Crystal x20 |
Advanced Battle Memory x3 | |
Advanced Ranger Manual x3 | |
Lucas | Advanced Battle Memory x3 |
Common Hunter Manual x4 | |
10,000 Units | |
Maribell | Advanced Battle Memory x3 |
Common Vanguard Manual x4 | |
10,000 Units |
Combatant | Reward Item |
Chizuru | Crystal x20 |
Advanced Battle Memory x3 | |
Advanced Psionic Manual x3 | |
Rei | Advanced Battle Memory x3 |
Common Controller Manual x4 | |
10,000 Units | |
Lucas | Advanced Battle Memory x3 |
Common Hunter Manual x4 | |
10,000 Units |
■ Event – [Chasing the Remnants of Light] In Progress
- To celebrate Galactic Disaster Season 4, a daily login event will be held where rewards can be claimed each day.
- Schedule: 07/29/2026 after the maintenance – 09/08/2026 18:00 (UTC)
- Rewards
Day | Reward | Quantity |
1 | Tear of God | 1 |
2 | Universal Tactical Certificate | 30 |
3 | Prism Lens | 5 |
4 | Universal Support Certificate | 25 |
5 | Traces of Memory | 100 |
6 | Potential Disk | 40 |
7 | Rescue Anchor | 5 |
8 | Tear of God | 1 |
9 | Universal Tactical Certificate | 30 |
10 | Prism Lens | 5 |
11 | Universal Support Certificate | 25 |
12 | Traces of Memory | 100 |
13 | Potential Disk | 40 |
14 | Signal Amplification Anchor | 5 |
■ Event – [Overdrive - Memory Fragment] In Progress
- The [Overdrive - Memory Fragment] event will be available, allowing you to earn double Memory Fragment rewards each day.
- You can obtain double Memory Fragment rewards twice per day.
• These opportunities reset daily at 18:00 (UTC) during the event period.
- Schedule: 07/29/2026 after the maintenance – 08/04/2026 18:00 (UTC)
■ Combatant/Partner Balance Adjustments
- To provide Protos with a wider variety of combat experiences, balance adjustments will be implemented.
◤Developer Note: Galactic Disaster Season 4 Balance Adjustments◢
◤Developer Note: Additional Notice Regarding the Season 4 Balance Adjustments◢
[Combatants Subject to Balance Adjustments]
Category | Grade | Combatant |
Combatant | 5★ | Narja |
Nine | ||
Renoa | ||
Luke | ||
Orlea | ||
Kayron | ||
Khalipe | ||
Hugo | ||
Combatant | 4★ | Lucas |
Beryl | ||
Tressa |
■ [Orlea] Growth Reset Available
- Due to the balance adjustments, a limited-time Growth Reset will be available for the Combatant [Orlea].
- Availability: After the 07/29/2026 maintenance – before the 08/19/2026 maintenance.
- How to Use
• After the 07/29/2026 maintenance, a Growth Reset button will appear on Orlea’s Combatant Details page.
• When selecting “Reset Growth,” the Combatant’s Ego Manifestation, Level, Promotion, and Potential progression will be reset.
All currency spent, including Units, will be returned to your Storage.
* “Spectral Cubes” will be refunded based on the number of Ego Manifestation stages reset.
■ Item – Two New Memory Fragments Added and UI/UX Improvements
- Two New Memory Fragments will be added.
Name | Set | Effect |
Battlefield Evolution | 4-Set | On Extra Attack, or when an Attack Card is created in Draw Pile, or on Draw through an Attack Card, gain 1 Evolving Battlefield (each max 1 time) |
Sanguine Thorn | 4-Set | When Fracture is applied through a card, +25% Critical Damage for 1 turn (max 25%, max 2 stacks) |
- The UI/UX of the Memory Fragment system will be improved.
• A "Recommended" feature will be added to Memory Fragments.
→ You can filter or sort Memory Fragments based on the set effect, main option stats, and sub option stats suitable for your Combatants.
• A "Recommended" button is added to the upper right corner of the Memory Fragments UI.
→ You can check and filter Memory Fragments suitable for your Combatants using the "Recommended" feature.
• A "Recommended" sort option is added.
→ You can prioritize sorting Memory Fragments suitable for your Combatants using the "Recommended" sort option.
→ The "Recommended" sort option will now be the default sorting method.
• A "Recommended Filter" feature is added to the Memory Fragments filter.
→ You can check and filter all Memory Fragments suitable for your Combatants using the "Recommended" feature.
→ Recommended Filters for your Combatants will be marked with a recommendation icon.
• Certain UI will be improved.
→ The "Total Quantity" UI at the bottom of the Memory Fragments list will be removed.
→ When "Selected Item Included" is enabled in the Memory Fragment sub option filter, you can now specify the minimum number of selected sub options that must be included in the filter results.
→ Improved visibility of the "Selected Item Included" and "Selected item not included" settings in the Memory Fragment sub option filter.

■ New Package Added
- New Update Packages will be added.
Category | Item | Pack Items | Purchase Limit | Price (USD) | Sale Period |
Starshine Package | Scent of Summer I | Signal Amplification Anchor x10 | 2 times per account | 14.99 | 07/29/2026 after the maintenance – 08/19/2026 before the maintenance |
Starshine Package | Scent of Summer II | Signal Amplification Anchor x20 | 2 times per account | 49.99 | 07/29/2026 after the maintenance – 08/19/2026 before the maintenance |
Crystal (Paid) x2,480 | |||||
Starshine Package | Scent of Summer III | Signal Amplification Anchor x30 | Once per account | 99.99 | 07/29/2026 after the maintenance – 08/19/2026 before the maintenance |
Crystal (Paid) x6,480 | |||||
Multidimensional Alignment Material x3 |
- New Outfit items will be added.
Category | Item | Pack Items | Ownership and Purchase Limit | Cost |
Starcluster Wardrobe | Tiphera - Respite After Justice | Outfit – Respite After Justice | 1 | Crystal x1,200 |
Petite Tiphera - Respite After Justice | ||||
Starcluster Wardrobe | Hilde - Youth Under the Sun | Outfit – Youth Under the Sun | 1 | $7.99 |
Petite Hilde - Youth Under the Sun |

■ New Arkhianon Supply Missions
- 5 new Arkhianon Supply missions will be added:
• Clear [Galactic Disaster] Story Chapter 1 "Epilogue"
• Clear [Galactic Disaster] Nebula Distortion - "Bercula"
• Clear [Galactic Disaster] Nebula Distortion - "Formica"
• Clear [Galactic Disaster] Nebula Distortion - "Wanderer Formica"
• Clear [Following the Fox's Footsteps] "Fireteam Fox Code of Conduct!"

■ Improvements
[QoL Improvements]
- A new feature will be added for Command Delegation where you can purchase Command Delegation Modules using your owned Crystals instead.
• Cost
: 1st purchase - Crystal x40
: 2nd purchase - Crystal x50
: 3rd–5th purchase - Crystal x60
• You can only purchase one at a time, per transaction.
• The purchase limit resets daily at 18:00 (UTC).
- When you activate a Combatant's Potentials by merging or disassembling them, said Potentials will now be activated immediately.
- The game now remembers the state of the "Do not show until next login" checkbox separately for the Story Summary popup and the general skip popup.
- You can now skip some of the story sections at once, except for Unidentified Area cutscenes.
- When selecting a Combatant, Partner, or Prism Module on the Rescue Results screen, you can now view detailed information.
- A tutorial skip button will be added.
• The skip button becomes available 5 seconds after the tutorial starts.
- You can now skip popups for Combatant Level Up / Combatant Promotion / Combatant Potential Activation / Sortie Expertise Level Up.
[Other]
- [Sortie] The Aether required to enter Sortie has been reduced from 30 to 10.
- The furthest point in which the Aether consumed to enter Sortie is fully refunded will be changed to the Rest Area right before the first Boss.
- Fates obtained through the Prismatic Fate effect are now excluded from the [Sortie] score calculation.
- When using a Core of Mutation, you can now select which effect to apply between the existing effect and the new one.
• If the client closes before you select an effect, you can choose it from the [Combatant] menu after reconnecting.
- The overall values of options granted by the Core of Mutation will be increased.
The Core of Mutation products in [Sortie] > Chaos Analysis Lab will be updated and expanded.
- The purchase limits and prices of the Core of Mutation products in [Sortie] > Chaos Analysis Lab will be adjusted.
Category | Before | After |
Purchase Method | Purchase up to 30 times with Black Mass x4,000 | Purchase up to 10 times with Black Mass x1,000 |
| Unlimited purchases with Black Mass x2,000 |
◈ Black Mass Retroactive Distribution Notice
- Due to the Core of Mutation price adjustment, 2,000 Black Mass will be sent to your mailbox for each Core of Mutation purchased.
- Eligible Players: Protos who purchased “Core of Mutation” from the Chaos Analysis Lab after the 07/08/2026 maintenance and before the 07/29/2026 maintenance
- Claim Period: 07/29/2026 after the maintenance – 08/19/2026 before the maintenance
- A feature to select a background in [Home Background Settings] → [Combatant Mode] will be added.
• A total of 12 Backgrounds will be provided, and some Backgrounds can only be used if certain conditions are met.
- The text rules for equipment, cards, continuous effects, etc. will be improved.
- Improved the descriptions for effects that influence base Damage, Heal, and Shield Recovery Amounts when these values increase or decrease based on certain conditions.
* When Damage, Heal, or Shield Recovery Amounts scale entirely in proportion to a condition, the term ""base"" is omitted.
(Example) Rhythm: Arpeggio (0): 15% Damage for each Rhythm. Draw 1 Rhythm card with the lowest Cost, and reduce its Cost by 1 until activated.
- Improved the descriptions of effects in which certain Hit Counts are treated as consecutive hits.
- The [Extra Damage] text will be changed to [Extra Attack].
- The order of the card effect help text will be improved.
- When moving from Nebula Distortion to Challenge Missions, you will now be directed to an available reward to claim, if one exists.
- Save Data's duplication count now reflects the number of cards with the [Duplicated] keyword.
• When a [Duplicated] card is removed, the available duplication count is restored.
• Removing the original card instead of the [Duplicated] card will not restore the available duplication count.
• Removing [Duplicated] cards, Monster Cards, or Neutral Cards will no longer increase the removal count.
• You can now remove [Duplicated] cards, Monster Cards, and Neutral Cards even if Save Data's removal count has reached its limit.
* This applies to the removal of [Duplicated] cards, Monster Cards, and Neutral Cards.
- The penalty effect of the [Sortie] Risk Modifier Stage 3 will be reduced.
• Before: Each time a card is Discarded, 1 Weaken
• After: Each time a card is Discarded, 1 Weaken (2 times per turn)
- The description for Coordinated Attack will be updated as follows.
• Before: Inflict Extra Attack equal to (n)% of Attack as Damage
• After: Damage that is applied as Extra Attack Damage Amount when a different Combatant attacks
* Due to this change, the text "Coordinated Attack by/to a random x" in Divine Epiphanies will be changed to "100% Coordinated Attack by/to a random x."
- Since the maximum stack count of the "Hunting Mark" effect at Hugo's Ego Manifestation Stage 6 was not clearly indicated, "(max 1 stack)" will be added to both the Ego Manifestation Stage 6 description and the "Hunting Mark" effect description.
- Fixed an issue where notifications for Engraving effects that activate upon reaching a certain number of Engravings highlighted Persona Card borders, making it difficult to tell whether the card's own effect was available for activation.
* Effects such as "Umbra Engraving 5: Add 2 Hits" will now be indicated by a change in text color, and the card border will no longer be highlighted.
- Fixed an issue where the speech bubble disappeared before a Combatant or Partner's voice line finished playing.
- When you use an Abyssal Core to grant a Divine Epiphany to a card that already has one, it will no longer repeatedly apply the same Divine Epiphany.
• Divine Epiphany effects with different divinities but identical effects, such as "Sekred - Draw 1" and "Caligo - Draw 1," are also treated as duplicates and will not be granted.
- When using a Core of Mutation, Save Data that already has a Mutation Effect will no longer receive a duplicate of the same effect and level.
- [Account Info - Display Case] Great Rift Rank will now update based on the Rank Sticker you currently own.
• If you do not log in within 21 days after a Great Rift season ends, the Great Rift information for that season will be removed from your Display Case.
- Speech bubbles are now displayed when selecting Combatants on the lobby background.

■ Bug Fixes
[Combat Related Bug Fixes]
- Fixed an issue where the [Mutation: Automata Hussar] card's "When Shield is gained, decrease Cost by 1 until used for 1 turn" effect was not applied properly.
- Fixed an issue where abnormal behavior occurred when multiple Single-Target Attack Cards were activated while Hugo had only 1 Commence the Hunt remaining.
- Fixed an issue where the description of the 5th Epiphany effect for Owen's Wind Riding card, "Activate this card 1 more time," incorrectly implied that additional effects, such as Divine Epiphanies, would also activate again. To match the card's actual behavior, the description will be changed to "Gain an additional 220% Shield."
- Fixed an issue where, if a Dirge Bullet card was among the Breakdown Cards moved to the Used Card Pile when Renoa recovered from Mental Breakdown, the Dirge Bullet effect would incorrectly activate at the end of the turn.
- Fixed an issue where the Persona Card effect "Blessing of Light," which should only increase the damage amount of cards in hand, also increased the damage amount of cards in other card piles. (The damage amount increase now applies only to cards in hand.)
- Fixed an issue where, when Nia used a G Chord card with the Divine Epiphany "Draw 1 card of this unit," one fewer card than intended was displayed from the Draw Pile.
- Fixed an issue where the equipment effect "Mutation: Abyssal Bug Tooth" did not activate on All-Target Attacks.
- Fixed an issue where the Cost reduction effect of the "Exemplary Duplicate" Fate did not function if an original card with a Cost of 0 had its Cost changed by an Epiphany.
- The text for the 2nd Epiphany effect of Tenebria's Call & Response card will be changed to "if in the Draw Pile or Hand."
- Fixed an issue where the hit sound effect was out of sync during the "Be swept away by Desire" choice sequence in Refracted Desire [Your Question].
- Fixed an issue where the Trapper's Trap Trigger effect did not activate.
- An issue where the [Desire] Inquiry Card’s “When a harmful effect is applied to an enemy, 30% chance to Draw 1 (3 times per turn)” effect could activate more than 3 times per turn will be fixed.
- An issue where an intermittent error may occur during combat, preventing further progress will be fixed.
- An issue where Monster Cards are prioritized lower than intended during Auto-Combat in [Monsters' Arena] will be fixed.
- Fixed an issue where unintended effects are applied when using a God's Hammer
- [Battle] An issue where the next turn's End of Turn Damage Amount was displayed as a preview on the HP bar when End of Turn was reserved will be fixed.
- [Sortie] An intermittent issue where progress could become blocked when “Flower of Devoured Fate” activated with the “At the start of the turn, activate this card in hand” effect will be fixed.
- [Battle] An issue where the cost reduction effect of “Rhythm: Arpeggio” was not applied after using Undo Turn will be fixed.
[Other]
- [Android] Fixed an issue where attachments were not uploaded properly when submitting an inquiry through Customer Support > Contact Us.
- Fixed an issue where, if Memory Fragments were full during a Simulation, the Retry button did not function after Memory Fragments were disassembled via the guide screen.
- Fixed an issue where the entry requirement for Fei Trauma Code # 05, E01 Story incorrectly displayed "Episode 3 [Golden Eyes Look Away]" instead of "Episode 4 [Golden Eyes Look Away]."
- [Sortie] An issue where the “Slayer of Hidden Nightmares” title was not awarded if you were defeated in Decisive Battle: Chaos Core after defeating the hidden boss will be fixed.
- [Rookie Captain Mission] An issue where the “Clear Battle Mission: Chapter 1 - Promotion Mission” combat mission could not be completed will be fixed.
- [Account Info] An issue where The Great Rift Rank displayed in the Display Case did not match the rank achieved will be fixed.
- An issue where players could access content that had not yet been unlocked through full-screen pop-ups will be fixed.
- [Account Info] An issue where switching View More for Season information in the Display Case caused the wrong Galactic Medal to be displayed will be fixed.
- An issue where Fluffy Steamed Peach Bun’s Passion Attribute Damage Amount Increase was incorrectly applied as All Damage Amount Increase will be fixed.
- An issue where Juicy Charcoal-Grilled Skewers' Instinct Attribute Damage Amount Increase was incorrectly applied as All Damage Amount Increase will be fixed.
- Improved the descriptions of Fluffy Steamed Peach Bun and Juicy Charcoal-Grilled Skewers. Their functionality remains unchanged.
■ Trauma Code Voiceover Notice
With the 07/08 update, Korean voiceovers for Luke and Renoa, as well as Korean and Japanese voiceovers for Fei, were added. After the 07/29 update, voiceovers for the following Trauma Codes will be added.
- Korean: Haru / Narja
- Japanese: Haru
- Japanese voiceovers will be updated gradually. We appreciate your patience and understanding.







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