07/08(Wed) Update Notice (Added on 07/08 7:40)

Zero Out All Despair!
Hello, this is the Chaos Zero Nightmare Team
Below are the details of the 07/08(Wed) update.
The update will be available in-game after the maintenance.
Please see the details below.
■ Fixes
- Partial adjustment of bug fix details
- Additional information regarding the story rewrite rewards
- Added information regarding the extension of the Daily 2 Free Codex Merging event
■ Galactic Disaster Season 3: A Song Rippling Through the Stars Chapter 3 End
- Galactic Disaster: A Song Rippling Through the Stars will come to an end.
- As the Galactic Disaster [A Song Rippling Through the Stars] season concludes, the story will be incorporated into Act 4.
- You can proceed with the Act 4 story after clearing Act 1, Chapter 5, Episode 6 [To Prevent Tragedy].
• Story progress completed during the Galactic Disaster season will be retained.
- The Chaos [Theater of Illusions] from the Galactic Disaster [A Song Rippling Through the Stars] season has been added to the Merge Codices list.
• Exploration progress and rewards earned during the Galactic Disaster season will be retained.
• Codices with the [A Song Rippling Through the Stars] Unique Option will feature the [Persona Cards Battle Area]. In the [Persona Cards Battle Area], you can obtain [Persona Cards] and [Engraving Effects].
• Clearing a Codex with the [A Song Rippling Through the Stars] Unique Option will allow you to obtain [A Song Rippling Through the Stars Season Save Data].
• When Merging Codices for Seasonal Chaos, Unique Options from other seasons cannot be selected.
- Leftover Seasonal Currency [Flawless Melody] and environment variable upgrade currency [Memory of Light] will be removed.
- Galactic Medals obtained from Galactic Disaster Season 3: A Song Rippling Through the Stars will be moved to the display case in your account profile.
■ New Combatant [Fei] Rescue Rate-Up
- Rate-Up Period: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
1) The new Combatant "Fei" will be added to the Normal Combatant Rescue pool after the Rate-Up period ends.
2) A Prism Module for the new Combatant "Fei" will be added.
3) The previous rate up Combatant "Tenebria" will be added to the Normal Combatant Rescue pool.
4) Fei's Messenger Story will be added to Unigram.
• Messenger Stories are unlocked at Fei Affinity levels 3, 13, and 15. 
Criteria | Attack | Defense | HP | Critical Chance | Critical Damage |
Level 1 Affinity Level 1 | 180 | 40 | 75 | 3% | 125% |
Level 60 Affinity Level 40 | 554 | 154 | 356 | 13% | 137% |
Name | Default Effect | Cost | Epiphany Status | |
Starting Card | Azure Flame | 100% Damage | 1 | X |
Azure Flame | 100% Damage | 1 | X | |
Melancholy | 100% Shield | 1 | X | |
Exorcist's Formation | When Drawing through an [Initiation/Unique] ability, 1 Descent Create 8 Inferno Rhapsody cards in Draw Pile | 1 | O | |
Epiphany Card | Soliloquy | Draw 2 Of those Drawn cards, Discard all 1-Cost or higher cards | 0 | O |
Night Rain | 1 Flame Arts | 0 | O | |
Soulfire Dance | 100% Damage x X+1 Draw X | X | O | |
Blazing War Dance | [Exhaust/Unique] Move Inferno Rhapsody cards to Hand for each Descent gained this turn | 0 | X | |
Card Generation | Heavensfall | [Ephemeral/Exhaust] 100% Damage x 3 | 0 | X |
Inferno Rhapsody | 70% Damage 1 Flame Arts When Flame Arts is activated on this card, Draw 1 | 0 | X | |
Inferno Rhapsody: Heaven | 110% Damage 1 Flame Arts When Flame Arts is activated on this card, 3 Descent | 0 |
| |
Exclusive Effect | Flame Arts | When Flame Arts stacks to 3, 120% Extra Attack to the enemy attacked last When the effect is activated, decrease Flame Arts by 3 |
|
|
Descent | When Descent stacks to 8 or more, create 1 Heavensfall card in Hand When Heavensfall is created, decrease Descent by 8 (Activates max 10 times per turn) |
|
| |
Ego Skill | Heavenscleaver | Descent 8, at the start of each turn for 2 turns, Descent 8 Increase next Heavensfall Damage Amount by 100% | EP5 | |
Ego Manifestation | Sleeping Memory | Adds the following effect to the Blazing War Dance card: Increase Damage Amount of Inferno Rhapsody moved to hand by 100% until used. |
| |
Awakening Memory | At the start of battle, gain 6 Descent, and for each turn, when the first Heavensfall is created, gain 2 Descent. When the Inferno Rhapsody card is activated, inflict 30% of the Damage inflicted as Fixed Damage. |
| ||
Vivid Memory | Increase Heavenscleaver‘s Descent by 2 and add the following effect: Add 2 Hits to the next Heavensfall. |
| ||
Inner Memory | At the start of battle, +80% Damage Amount to Heavensfall. |
| ||
Complete Memory | Increase the Potential levels of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] by 3. |
| ||
Liberated Memory | At the start of battle, +120% Damage Amount to Flame Arts. At the start of battle or each time 3 Heavensfall cards are used, gain 1 Judgment Upon the Wicked. Judgment Upon the Wicked: Add 3 Hits to Heavensfall, and when the effect is activated, remove Judgment Upon the Wicked. |
|

■ New Partner [Ruixiang] Rescue Rate-Up
- Rate-Up Period: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
1) The new Partner "Ruixiang" will be added to the Normal Partner Rescue pool after the Rate-Up period ends.
2) The previous rate up Partner "Aria" will be added to the Normal Partner Rescue pool.
| Level | Attack | Defense | HP |
| 1 | 27 | 0 | 1 |
| 60 | 155 | 5 | 144 |
Name | Effect | |
Passive | A Pleasant Aroma Lingers | Increase the assigned Combatant's Attack by 16–24%. |
Each time the assigned Combatant creates a Void Attribute Attack Card in the Draw Pile, gain 1 Gentle Aroma. | ||
When [Gentle Aroma] stacks to 5, +20-40% Critical Damage to assigned Combatant. [Gentle Aroma]: +5-10% Damage Amount to the assigned Combatant (max 5 stacks) | ||
Ego Skill | Incense | Draw 1 Attack Card of assigned Combatant If Cost of that card is either 0 or X, Draw 2 EP: 3 |
■ Combatant [Yuki] & Partner [Westmacott] Normal Rescue Rate-Up
- A Normal Rescue Rate-Up Event is underway where you can encounter Yuki, who unleashes powerful attacks through Draw and the [Inspiration] keyword, along with Partner Westmacott.
- Rate-Up Schedule: 07/21/2026 18:00 (UTC) – 08/11/2026 18:00 (UTC)
1) The Yuki & Westmacott Normal Rescue Rate-Up does not share its guaranteed acquisition count with the Fei & Ruixiang Rescue Rate-Up.
2) Rescues under "Normal Combatant Rate-Up" share their guaranteed acquisition count.
3) Rescues under "Normal Partner Rate-Up" share their guaranteed acquisition count.
4) Normal Rescue Rate Up can be conducted using Signal Amplification Anchors.

■ Full-Scale Offensive: Season 3 In Progress
- A total of 3 bosses will appear, and you can progress by forming 3 teams, one for each boss.
- Combatants who participated in one battle cannot be deployed again in other boss battles.
- By using the full reset/individual reset option, you can reset progress scores and the Combatants who participated in battles.
- Each boss battle is limited to 10 turns.
- The final score will be recorded by combining damage-based scores and bonus scores earned by achieving additional mechanic objectives.
1) Schedule: 07/08/2026 after the maintenance – 08/19/2026 before the maintenance
2) Unlock Condition: Captain Level 40 or above
3) Reward
• You can earn stars by reaching the required score in battle. (Up to 3 per battle)
• Rewards are assigned per star, and you can earn up to 9 stars.
■ New System – [Backup Protocol] Added
- The new System [Backup Protocol] will be added, allowing you to reactivate key Environment Variables from previous seasons.
- Even after a season ends, you can reactivate that season's Environment Variables Effects in the Zero System.
1) Access: You can access it via the [Backup Protocol] button on the Zero System main screen.
2) Availability: [Backup Protocol] becomes available at the same time as the Zero System - Codex is unlocked.
3) Each time a season ends, a tab for that season will be added.
4) Unlock Method: The large (Core) node at the center can be acquired without any unlock conditions. Subsequent nodes are unlocked by acquiring at least 1 adjacent preceding node.
5) Checking Effects: Effects can be viewed even when a node is inactive. The Lv. 1 effect is displayed even when a node is unacquired (Lv. 0).
6) Currency Used: Chaos Orbs are used to level up and reset nodes.
7) Reset: Each tab can be reset individually. When reset, all nodes are deactivated, and all resources spent are fully refunded.
8) New Season Addition Policy: When a new season tab is added, node progress data acquired from existing Environment Variables will not be retained and Backup Protocol progress will start from 0.
- Season 2 "Seed of Karmic Flames" Node Effects
Node | Effect | Max Level | Cost per Level |
01 (Core) | If you own the Challenger's Qualifications, [Gatekeeper's Trial] choices at the arena entrance will unlock | 1 | 50 |
02 | [Burning Life] Chaos Dice Roll Effect +1 → +2 | 2 | 30 |
03 | [Burning Life] Increase chance of Rare Unidentified Area appearing in Chaos (4%/8%/12%/16%/20% per level) | 5 | 60 |
04 | [Seed of Karmic Fire] Equipment Refinement Refresh count in option applied Chaos +1 → +2 | 2 | 100 |
05 | [Burning Life] New Chaos Unidentified Areas [Golden Trail] and [Memory of Embers] appear | 1 | 100 |
06 | [Burning Life] Additional Reward [God's Hammer] added when defeating the Core of Discord Boss | 1 | 150 |
- Season 3 "A Song Rippling Through the Stars" Node Effects
Node | Effect | Max Level | Cost per Level |
01 (Core) | In a Chaos with the [A Song Rippling Through the Stars] option applied, equipment with Engraving effects have a 20% chance to appear | 1 | 50 |
02 | [Theater of Illusions] Chaos Dice Roll Effect +1 → +2 | 2 | 30 |
03 | When [Persona Battle Area] is cleared, recover Stress for all (Recovery amount per level: 1/2/3) | 3 | 30 |
04 | Persona Card Engraving Reward Refresh count +1 → +2 → +3 | 3 | 40 |
05 | Additional Persona Battle Area appearance +1 → +2 → +3 | 3 | 40 |
06 | [Theater of Illusions] Added Unidentified Areas [Ruthless Critic] and [Monument of Glory] to the Mark of the Order Event | 1 | 150 |
07 | [A Song Rippling Through the Stars] Additional increase to Engraving Effect Equipment appearance rate (2%/4%/6%/8%/10% per level) | 5 | 60 |
08 | [Theater of Illusions] Changes [Director's Script] to a Rare Unidentified Area | 1 | 150 |
09 | [Theater of Illusions] Increase chance of Rare Unidentified Area to appear in Chaos (4%/8%/12%/16%/20% per level) | 5 | 70 |

■ Content – [Sortie]: New System Added
- To provide Protos with a variety of combat experiences, systems are being added to [Sortie].
1) A ranking system for Hardcore Mode will be added.

• The ranking displayed in the Sortie rankings is based on Hardcore Mode.
• 2 types of rankings will be available: [Previous Season] and [Current Season in Progress].
• The [My Rank] and [Overall Rankings] for the previous season are updated at the end of the season.
• The [My Rank] for the Current Season in Progress is updated immediately after clearing Sortie Hardcore Mode.
• The [Overall Rankings] for the current season are updated every 20 minutes.
• A new season begins immediately after the current season ends.
• Only records ranked within the top 100 will be displayed in the rankings, sorted by Score in descending order.
2) A Sortie exclusive mission called "Engagement Data" will be added.


• Sortie Data: A shared mission for all Sorties.
• Combatant Data: Individual Missions for each Combatant. These can only be completed when playing as the starting Combatant.
• For cumulative Sortie clear Missions, Sortie records from before the update will be reflected.
• For all other missions, play records from before the update will not be reflected.
3) "Titles" will be added to Engagement Data > Combatant Data.

• Titles can be earned by completing designated missions for each Combatant when they are selected as the starting Combatant in a single Sortie run.
• Titles can only be obtained in Difficulty Level 5 Hardcore Mode.
• Rewards will be granted upon obtaining a Title for the first time.
4) A Sortie Archive will be added.

• In the Sortie Archive, you can view information on Fates, Cards, Equipment, Monsters, and Bosses encountered or obtained in Sortie content.
■ Content - [Sortie]: Decisive Battle: Chaos Core Added
- A new Battle Area, [Decisive Battle: Chaos Core], will be added and can be accessed after clearing the Sortie Depths.

1) Entry Conditions
• [Decisive Battle: Chaos Core] can only be played in Hardcore Mode.
• Each time you defeat an Elite Rare Species during a Sortie, the Chaos Anchor count increases by 1.
• If you defeat the Depths final boss after destroying 3 or more Chaos Anchors, you will automatically enter the [Decisive Battle: Chaos Core] upon clearing the Depths.
• If the conditions are not met, the Sortie will end as before.
2) Combat & Rewards
• Upon entering the Decisive Battle, you will receive a fixed bonus score (entry bonus), and an additional clear bonus will be awarded upon defeating the Chaos Core.
• After defeating the Chaos Core, you’ll earn 1 additional opportunity to tally Reason Exchange loot.
3) Guide Added
• A [Decisive Battle: Chaos Core] entry will be added to the Hardcore Mode guide.
■ Content – [Sortie]: Balance Adjustments
- New Fates will be added to [Sortie], and the balance of Risk Modifiers, some Equipment, and Common Cards will be adjusted.
1) 5 new Fates will be added.
Fate | Grade | Effect |
Deadly Intuition | Normal | +15% Critical Chance to Attack Cards. |
Steadfast Protection | Normal | Increase Heal Amount and Shield Gain Amount of Skill Cards by 12%. |
Unexpected Vigor | Normal | At the start of the turn, 30% chance to gain 1 AP. |
Overflowing Insight | Normal | When Drawing through an ability for the first time each turn, Draw 1 card. |
Steadfast Will | Normal | At the start of battle, decrease Stress of Combatant with highest Stress by 5. |
2) The effects of 5 Risk Modifiers will be changed.
Before | After |
Each turn, when 4 cards are used, 2 Fortitude to all enemies for 1 turn | Each time a card is Discarded, 1 Weaken |
During battle, increase Stress received by Combatants by 20% | During battle, increase Stress received by Combatants by 20%, unable to recover Stress through Heals |
Increase Tenacity of all monsters by 1 block, on Ravage, unable to gain AP | Increase Tenacity of all monsters by 3 block, on Ravage, unable to gain AP |
Increase price of all displayed items in the Dellang Shop at Safe Zones by 30%, Decrease Rest Recovery Amount by 50% | Increase price of all displayed items in the Dellang Shop at Safe Zones by 30%, and increase price of Flash by 100% |
Decrease equipment stats by 50% | Decrease equipment stats by 80% |
■ Content – [Sortie]: Tactical Optimization Skill Reset and Fluid Tactics Overhaul
- Skills in Sortie [Tactical Optimization] will be reset, and the skill composition of [Fluid Tactics] will be overhauled.
1) Tactical Optimization Skill Reset
• On first login after maintenance, [Tactical Optimization] skills will be reset once.
• [Tactical Authority]: Acquired skill levels will be reset and spent Currency (Tactical Data) will be refunded. Each skill level will be reset, but the unlock status of the skill list will remain as is.
• [Fluid Tactics]: All skill levels and spent Currency will be reset without any refund, and the skill list will be replaced with a new version. As a result, Tactical Data must be reacquired in order to learn [Fluid Tactics] skills once more.
2) [Fluid Tactics] Overhaul
• As part of the overhaul, new skills will be added to [Fluid Tactics], and the text of certain existing skills will be updated.
• Skills not listed below will remain unchanged.
Name | Effect |
Reserves Maintenance Doctrine | When [Resting] in Safe Zones, increase Health/Stress Recovery Amount |
Vital Weakness | Increase Damage Amount for each harmful effect on the enemy |
Power Assessment | At the start of battle, Draw for each enemy (max 3) |
Future Value Investment | Low chance for the additional choice "Barter for info about the future" to appear in [Gray Market] |
Encirclement and Annihilation | Increase Damage Amount for each enemy |
Rapid Suppression | When an Invasion monster is defeated, decrease Stress |
Unauthorized Relief Pact | Low chance for the additional choice "Receive the unauthorized med supplies" to appear in [Gray Market] |
In-Depth Tactical Review | Decrease credits required for [Flash] in Safe Zones |
Secret Code Transfer | Low chance for the additional choice "Present the secret identification code" to appear in [Gray Market] - The effect description text will be changed, but the functionality will remain unchanged. |
■ New Items - 2 New Cores Added
- 2 new Cores will be added to the Chaos Analysis Lab.
| Item | Description | Required Black Mass | Purchase Limit | |
![]() | Core of Mutation | Apply Mutation Effect to Save Data. | 4,000 | 30 |
![]() | Core of Resonance | Select 1 Common Card to add to Save Data. | 4,000 | 4 |
- Save Data Mutation Effect
• A [Mutation] feature will be added that allows you to apply special effects to Save Data.
• You can apply a Mutation Effect to Save Data by pressing the [Mutate] button on the Save Data Edit screen.
• 1 effect out of a total of 103 effects will be randomly applied based on probability.
■ Main Story Overhaul
- Main Story Act 1 will be overhauled with new content.
- Following the Main Story Act 1 overhaul, some of the Sub Stories in Act 1 will be changed.
- Following the Main Story Act 1 overhaul, some of the existing Act 2–4 Story content will be changed.
- Existing Story progress will be adjusted to align with the updated Story progress.
- To celebrate the Story overhaul, the [A Story Rewritten] Event page will open, where you can view a summary of each Story.
- Following the Main Story overhaul, Reona's Ark City Excursion story will also be updated.
- The requirements for Rookie Captain Missions have been updated to align with the revamped Main Story.
→ Previously completed missions will remain completed.
- The requirements for Growth Guide Missions have been updated to align with the revamped Main Story.
* If you have already cleared the Story, you will not be able to obtain Rewards even if you clear it again.
* Recalculated Story clear Rewards will be sent via mail.
◈ Story Improvement Compensation Distribution Details
- Compensation: As part of the story improvements coming with the 7/08 update, the difference in certain adjusted rewards (Challenge Currency and EXP) will be sent to your in-game mailbox.
- Claim Period: July 8th (Wed) after the maintenance
- Eligibility: Protos who completed the Story prior to the 7/08 update
* In commemoration of the newly reworked story, Cores of Mutation will be rewarded to our Protos after the 07/08 maintenance.
* You can check up on the details of the distribution schedule in the maintenance completion announcement.

■ New Combatant – [Fei] Trauma Code Event [Successor's Guiding Light] In Progress
- The new Combatant [Fei]’s limited-time Trauma Code event will be held.
- During the event period, content can be unlocked without consuming [Special Security Codes].
- During the event period, you can obtain limited-time rewards by participating in event battles.
1) Event Period: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
■ Event – [Monsters' Arena] In Progress
The [Monsters’ Arena] event will be held, where you can obtain and utilize Monster Cards to win challenging battles.
- Use Monster Cards to win battles in the arena filled with powerful enemies and earn rewards.
- Unlock Condition: Captain Level 30
- Schedule: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
- How to Play
1) Training
• Preparation phase where you can obtain Monster Cards before taking on the arena.
• Defeat Elite Monsters from various factions and obtain Monster Cards.
2) Strategy
• Effects that help you overcome the arena's high difficulty and penalties.
• By combining up to 6 obtained Monster Cards, you can activate strategies needed to clear the arena.
• Strategies can be activated more than once depending on the formation.
• Strategy Types
Strategy Name | Strategy Effect |
Fatal Strike | 2-Set: Increase Damage Amount of Targeting Attack Cards with a 1-Hit Count by 150% |
3-Set: At the start of the turn, 1 Vulnerable to all enemies | |
Giant's Tyranny | 2-Set: When a 2-Cost or higher card is used, 2 AP |
4-Set: Add 1 Hit to 2-Cost or higher Attack Cards | |
Tempest of Strikes | 2-Set: Increase Damage Amount of Attack Cards with 2 or more Attack Counts by 150% |
4-Set: When a card is activated, decrease Cost of a random card in hand by 1 until activated | |
Slaughter of the Battlefield | 2-Set: When an enemy is defeated with an All-Target Attack, activate a random card from the Draw Pile |
3-Set: Increase Damage Amount of All-Target Attacks by 150% | |
Shield of Immortality | 2-Set: 10 Resolve, retain Shield |
4-Set: When an Attack Card is activated, inflict Fixed Damage equal to 100% Shield Amount | |
Cycle of Life | 2-Set: After 2 Skill Cards are used, 1 AP and Draw 1 |
3-Set: At the start of the turn, apply Retrieve to 1 random Skill Card in hand |
3) Arena
• Each Arena has unique "Arena Rules (Penalties)," requiring strategic formation to counteract them.
• Upon entering the Arena, up to 2 Monster Cards can be equipped per Combatant, for a maximum of 6 in total.
• The Arena consists of 7 stages, divided into the Preliminary Round, Main Tournament, and Championship Match.
• Arena Composition
Arena Name | Arena Type | Arena Rules |
Arena 1 | Preliminary Round | If the monster does not have a harmful effect, decrease Damage Amount taken by the monster by 80% |
Arena 2 | Preliminary Round | Decrease Damage Amount of 1-Cost or lower Attack Cards by 80% |
Arena 3 | Preliminary Round | Decrease Damage Amount taken by the monster by 80% |
Black Arena | Main Tournament | Decrease Damage Amount of Targeting Attack Cards by 80% |
Crimson Arena | Main Tournament | Unable to Heal. If there is no Shield, increase Damage Amount taken by 50% |
Abyss Arena | Main Tournament | Decrease Turn Draw by 2 |
Throne Arena | Championship Match | No Arena Rules |
4) Proof of the Arena
• "Fighter's Medal" can be obtained by participating in the event.
• As you collect more "Fighter's Medals", your Proof of the Arena Grade will increase, allowing you to obtain Arena-exclusive Titles and rewards based on your grade.
5) Event Special Rewards
- Rewards can be obtained by completing Achievements while participating in [Monsters' Arena].
Achievement | Reward 1 | Reward 2 | Reward 3 |
Conquer Arena 1 | Crystal x40 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Conquer Arena 2 | Crystal x40 | Potential Disk x12 | 5,000 Units |
Conquer Arena 3 | Crystal x40 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Conquer the Black Arena | Crystal x40 | Potential Disk x13 | 6,000 Units |
Conquer the Crimson Arena | Crystal x40 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Conquer the Abyss Arena | Crystal x40 | Potential Disk x14 | 6,000 Units |
Conquer the Throne Arena | Crystal x100 | Multidimensional Ectoplasm x1 | 7,000 Units |
Activate all [Tempest of Strikes] strategies and conquer the Arena once | Crystal x20 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Activate all [Giant's Tyranny] strategies and conquer the Arena once | Crystal x20 | Potential Disk x16 | 8,000 Units |
Activate all [Fatal Strike] strategies and conquer the Arena once | Crystal x20 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Activate all [Slaughter of the Battlefield] strategies and conquer the Arena once | Crystal x20 | Potential Disk x16 | 8,000 Units |
Activate all [Shield of Immortality] strategies and conquer the Arena once | Crystal x20 | Universal Tactical Certificate x10 | Universal Support Certificate x10 |
Activate all [Cycle of Life] strategies and conquer the Arena once | Crystal x20 | Potential Disk x16 | 8,000 Units |
Conquer the Throne Arena within 10 turns (Not included in the final reward conditions.) | Prism Lens x2 | 12,000 Units |
|
Conquer the Throne Arena without activating strategies (Not included in the final reward conditions.) | Prism Lens x2 | 12,000 Units |
|
Use 10 or more AP in 1 turn and conquer the Throne Arena once (Not included in the final reward conditions.) | Prism Lens x2 | 12,000 Units |
|
Obtain 1,500 or more Shield in 1 turn and conquer the Throne Arena once (Not included in the final reward conditions.) | Prism Lens x2 | 12,000 Units |
|
Final Reward: When completing all 13 Achievements | Core of Mutation x3 |
|
|
■ Virtual Tactical Simulation Event – [Fei, Yuki] In Progress
- During the Rate-Up period for new Combatant [Fei] and Combatant [Yuki], you can try out Combatants Fei and Yuki through the Virtual Tactical Simulation Event.
- You can play the trial stage using fixed Save Data that includes the trial Combatants.
- Period
• Fei: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
• Yuki: 07/21/2026 18:00 (UTC) – 08/11/2026 18:00 (UTC)
Combatant | Reward Item |
Fei | Crystal x20 |
Advanced Battle Memory x3 | |
Advanced Ranger Manual x3 | |
Beryl | Advanced Battle Memory x3 |
Common Ranger Manual x4 | |
10,000 Units | |
Cassius | Advanced Battle Memory x3 |
Common Controller Manual x4 | |
10,000 Units |
Combatants | Reward Item |
Yuki
| Crystal x20 |
Advanced Battle Memory x3 | |
Advanced Striker Manual x3 | |
Lucas | Advanced Battle Memory x3 |
Common Hunter Manual x4 | |
10,000 Units | |
Nia | Advanced Battle Memory x3 |
Common Controller Manual x4 | |
10,000 Units |
■ Event – Galactic News Network In Progress
- In preparation for Galactic Disaster Season 4, the Galactic News Network event will run for 14 days.
- Schedule: 07/14/2026 18:00 – 07/27/2026 18:00 (UTC)
- Rewards
Day | Reward |
Day 1 | Crystal x50 |
Day 2 | Crystal x50 |
Day 3 | Crystal x50 |
Day 4 | Crystal x50 |
Day 5 | Crystal x50 |
Day 6 | Crystal x50 |
Day 7 | Crystal x50 |
■ Event – [Days Carrying the Successor's Will] In Progress
- The event [Days Carrying the Successor's Will] will be held, where you can obtain Crystals based on check-in days.
- Schedule: 07/08/2026 after the maintenance – 07/28/2026 18:00 (UTC)
- Rewards
Day | Reward | Quantity |
1 | Crystal | 60 |
2 | Crystal | 60 |
3 | Crystal | 60 |
4 | Crystal | 60 |
5 | Crystal | 60 |
6 | Crystal | 60 |
7 | Crystal | 120 |
■ Event – [Sweet Rewards After Missions] In Progress
- The event [Sweet Rewards After Missions] will be held, where rewards can be earned based on cumulative Aether consumption.
- Schedule: 07/21/2026 18:00 (UTC) – 08/04/2026 18:00 (UTC)
■ Event – [Overdrive - Simulation] In Progress
- The [Overdrive - Simulation] event will be held, where you can obtain 2x Growth Currency each day during the event period.
- You can receive 2x Simulation rewards up to 6 times per day.
• These opportunities reset daily at 18:00 (UTC) during the event period.
- Schedule: 07/08/2026 after the maintenance – 07/14/2026 18:00 (UTC)
■ Season 4 [Shattered Light and Claw] Preview In Progress
- During the preview period, you can use the Zero System to Merge the "Shattered Light and Claw [Preview]" option, and by clearing the corresponding Codex, you can obtain the "Shattered Light and Claw" Save Data.
- Season-Restricted elements will be added, and Cards, Fate, and Equipment may be restricted.
• Restricted items will not appear during Chaos play.
• These restrictions will remain even after the season ends.
- Schedule: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
■ Information of the event’s extended duration
The duration of the Free Codex Merging event has been extended as follows
- Details: 2 free Codex Merging opportunities each day
• Before: Up until the start of the maintenance on 07/08
• After: Up until the start of the maintenance on 07/29
■ Basin of Hyperspace – Revamp & New Area Opens
- [Basin of Hyperspace: Dimensional Twilight] will be overhauled.
1) Dimensional Synchronization System Added
• After the season resets, achievement progress will be synchronized up to 3 basins below the highest basin in which 3 stars were achieved in the previous season, and those basins will remain cleared.
• Dimensional Synchronization applies up to a max of 5 basins.
2) Support Effect System Overhaul
• Up to 3 types of Support Effects are provided each season, and 1 can be selected per team.
• Support Effects are categorized into Permanent Effects and Additional Effects.

Permanent Effects | Equipping a Support Effect to the formation will apply it at all times. |
Additional Effects | A more powerful Support Effect will be applied after meeting certain conditions. |
3) Basin 9 and Basin 10 will be removed, and Basin 8 will be improved.
• Boss Monsters may appear in Basin 8, and the performance criteria will increase to a maximum of 5 stars.
4) Rewards based on performance criteria will be changed.
Star Count | Reward 1 | Reward 2 | Reward 3 |
3 | Crystal x160 | Zeronium x40 | Universal Tactical Certificate x21 |
6 | Crystal x160 | Zeronium x40 | Universal Support Certificate x17 |
9 | Crystal x120 | Zeronium x40 | Potential Disk x14 |
12 | Crystal x120 | Zeronium x40 | Traces of Memory x25 |
15 | Crystal x120 | Zeronium x40 | Traces of Memory x25 |
18 | Crystal x120 | Zeronium x40 | Traces of Memory x25 |
21 | Crystal x100 | Zeronium x30 | Traces of Memory x25 |
24 | Crystal x100 | Zeronium x30 | 70,000 Units |
25 | Prism Lens x2 | Zeronium x20 | 70,000 Units |
26 | Prism Lens x2 | Zeronium x20 | 70,000 Units |
- [Basin of Hyperspace: Dimensional Twilight] will open.
- Schedule: 07/08/2026 after the maintenance – 07/29/2026 before the maintenance
1) Battles will take place from 1st Basin to 8th Basin.
2) Support Effect
Keywords | Effect |
Card Draw | - +30% Void Damage Amount - When 3 Cards are Drawn, +50% Damage Amount to 0-Cost cards for 2 turns |
Basic Card Usage | - +30% Passion Damage Amount - When 3 Basic Cards are used, +50% Damage Amount to Basic Attack Cards for 2 turns |
Card Discard | - +15% Attack Card Damage Amount - When 4 cards are discarded, +35% Attack Card Damage Amount for 2 turns |
■ Zero System – New Season Begins
- [Zero System] - [Chaos Matrix] rewards will reset, and a new season will begin.
- Schedule: 07/08/2026 after the maintenance – 09/30/2026 before the maintenance
- A new season of the Zero System will begin, and the event page [Zero System] will be activated.
■ New Package Added
- New Update Packages will be added.
Category | Item | Pack Items | Purchase Limit | Price (USD) | Sale Period |
Starshine Package | Legacy of Will I | Signal Amplification Anchor x10 | 2 times per account | 14.99 | 07/08/2026 after the maintenance – 07/29/2026 before the maintenance |
Starshine Package | Legacy of Will II | Signal Amplification Anchor x20 | 2 times per account | 49.99 | 07/08/2026 after the maintenance – 07/29/2026 before the maintenance |
Crystal (Paid) x2,480 | |||||
Starshine Package | Legacy of Will III | Signal Amplification Anchor x30 | Once per account | 99.99 | 07/08/2026 after the maintenance – 07/29/2026 before the maintenance |
Crystal (Paid) x6,480 | |||||
Multidimensional Alignment Material x3 |

■ Arkhianon Supply New Season Start & Improvements
- A new season of Arkhianon Supply will begin.
- 7 new Season Missions will be added.
• [Full-Scale Offensive] Achieve a total score of 300,000 or higher
• [Sortie] Clear Decisive Battle: Chaos Core 1 time
• [Trauma Code] Clear Event Battle "Dance Offered to the Gods"
• [Trauma Code] Clear Event Battle "The Dance Never Ends"
• [Monsters' Arena] Conquer Arena 3
• [Monsters' Arena] Conquer the Throne Arena
• [Dimensional Twilight] Clear "3rd Basin"
- The "Recruitment Contract – Partner" previously given as the Level 30 Reward in [Arkhianon Supply] will now be delivered to [Storage > Consumables].
• The item can now be used directly from Storage, and there is no separate expiration date.
• As before, it can still be used within [Arkhianon Supply].
■ [Melody at the Highest Peak] Event Improvements
- Controls and play Rewards will be adjusted to improve the rhythm game experience.
1) Offset Adjustment Feature Added
• An offset adjustment feature will be added to help sync timing.
• During rhythm game play, press the [Pause Button] to access the offset adjustment feature.
• Adjustable in increments of 10ms, within a range of -1,000ms to +1,000ms.
2) Control Scheme Improvements
• The default control scheme has been changed to up/down inputs so that the direction from which notes appear matches the actual input direction.
• On PC, ← → ↑ ↓ inputs can all be used regardless of the control scheme.
3) Input Visual Feedback Improvements
• Visual effects for activated areas have been enhanced to make inputs easier to identify.
4) Reward Amount Changes
• [Before] All Shop Rewards could only be obtained by clearing up to Nightmare Difficulty
• [After] The per-track Rewards for Easy/Normal Difficulty will be increased, so that all Rewards except for newly added Unit products can be obtained by playing Easy or Normal Difficulty and Achievement completion alone.
• A Unit x100 product will be added to the Pop-up Store.
5) Retroactive Crystal of Cheers Distribution Due to Reward Amount Changes
• Due to the Reward adjustments, Protos who cleared all Easy/Normal Difficulty tracks prior to the update will receive additional "Crystal of Cheers" based on the updated reward balance.

■ Improvements
[QoL Improvements]
- A shortcut button will be added to the detail view screen for items purchasable in the Momentary Memory Archive.
- The function buttons in the Save Data Edit menu will be rearranged in order of most frequently used.
- The order of the Cards' box tooltips will be changed so that more important information is displayed at the top.
- A shortcut to Momentary Memory Archive will be added to 5-star Combatants' Memory Code items, excluding Seasonal Combatants.
[Other]
- When skipping Main Story content, a summary of the relevant Story will now be provided as a popup.
- An issue where lobby character dialogue was not changing in sync with character voice output timing will be fixed.
- NPC Crux Cardinalis portraits will be added to the Main Story.
- A max turn limit will be added to certain battles. If the maximum turn limit is exceeded, the battle will be logged as a defeat.
• Max Turn Limit: 100 turns
- When a Monster takes two actions in a single turn, this will now be indicated in the Monster's detailed action preview.
- The unlock conditions for Main Story Chapter 5 will be relaxed.
• "Expert Captain" will be removed from the unlock conditions for Story Chapter 5, Episode 6.
- Descriptions for conditional Card Effects will be improved.
• Affected Effects: Inspiration, Incinerate, Defeat, Ravage, Streak, Attunement, Destroy, Dark Mist Stance, Cursed Shackles, Harmonization, Lux Engraving, Umbra Engraving
- When new products are added, they will now appear under [Quick Menu - Shop Category].
- 4 new Jukebox tracks will be added.
•[Spiral of Time] Album - Exciting Afternoon
•[A Song Rippling Through the Stars] Album - Street of Nightmares
•[A Song Rippling Through the Stars] Album - Nightmare
•[A Song Rippling Through the Stars] Album - Stella Stage
- The names and icons of the following Items will be changed.
• Affected Items
[Before] Hourglass → [After] Pocket Watch
[Before] Protos Skill → [After] Prayer
[Before] Sands of Time → [After] Clockwork of Time
* The quantities of these items currently owned by Protos will not be affected.
■ Bug Fixes
[Combat Related Bug Fixes]
- An issue where Armor-Piercing Rounds was incorrectly listed as Flashbang in the description of [Lucas]'s Unique Card "Extended Magazine" will be fixed.
- An issue where the Divine Epiphany Effect "Weakness Attack: Decrease Fortitude by 2 for 1 turn" was not being applied when [Yuki]'s "Flash Slash" Card targeted all targets will be fixed.
- An issue where card effect was displayed incorrectly when granting [Sortie] Nihilum Divine Epiphany [Incinerate: 50% to move to Hand] will be fixed.
- An issue where the Godmother's Benediction Card was displayed incorrectly under certain circumstances will be fixed.
- An issue where the number of hits was not displayed for the "Damage all enemies on discard" effect when the hit count of [Heidemarie]'s Thread of Light 5th Epiphany Card was increased will be fixed.
- An issue where the Cost change among the effects of [Rare Species] [Confused] functioned incorrectly will be fixed.
- An issue where the "Apply Combo to this Card" effect of [Adelheid]'s "Protect Us" 3rd Epiphany caused the Cost change to function incorrectly under certain conditions will be fixed.
- An issue where the [Rare Species] [Encroached] effect was functioning incorrectly will be fixed.
- An issue where the Retain effect did not activate when using a Growth Acceleration Card on a Void Fragment Card in [Sortie] will be fixed.
- An issue where the Increase Stats effect in [Sortie] was incorrectly applied under certain conditions will be fixed.
- An issue where the Ego Skill preview was accessible upon entering combat after reaching Ego Manifestation Stage 4 with [Adelheid] will be fixed.
- An issue where the Ego Skill could not be used immediately after using Cards with the "Reduce the Cost of this turn's Ego Skill by 1" effect will be fixed.
- An issue where the description of the Elasticity: Persevere effect was difficult to understand will be improved for better readability.
- An issue in [The Grand Rift] will be fixed where the "Immunity to Action Count increase effects" effect of Elasticity: Persevere was mislabeled, causing it to appear as though the effect was being applied to "Bloodstained Pendant" when it was not actually being applied.
- An issue where combat progressed abnormally in content where Berserk is not applied will be fixed.
- An issue in [Sortie] where Cards affected by Ego Manifestation were displayed without the Ego Manifestation effect applied when purchasing them from the Dellang Shop will be fixed.
- An issue in [Sortie] where Card Costs were displayed incorrectly during the Cost reduction animation when Card Costs were reduced by the "Exemplary Duplicate" Fate effect will be fixed.- An issue where the max activation count was not displayed on [Owen]'s Unique Card "Wind Slash" 3rd Epiphany Card will be fixed.
- An issue where the target of "Rhythm" Cards activated by the effect of [Tenebria]'s "Rhythm" Card was incorrectly applied will be fixed.
- An issue where Partner Tina's Passive 2 was not properly reflected in the Damage Amount display for [Hugo]'s "Commence the Hunt" will be fixed.
- An issue in [Sortie] where the Talent of a Card was removed when Drawing a Card with a Talent using the Harmonization: Spirit Kefox Card will be fixed.
- An Issue where the description of [Amir]'s Metallization effect did not adequately explain the condition for reducing Metallization by 1 will be supplemented.
- An issue where [Owen]'s Wind Slash 3rd Epiphany Attack Card effect description [n% Damage to all enemies. Defeat: Activate this card 1 more time] was missing a (max 1 time) notice will be supplemented.
- An issue where the Spotlight card could not be found in the list of creatable cards for [Tenebria]'s Spotlight 2nd Epiphany Card will be fixed.- An issue where [Tenebria]'s Spotlight 4th Epiphany Card only drew a specific card instead of randomly drawing 1 of the selected Rhythm Cards will be fixed.
- An issue where [Tenebria]'s Call & Response 3rd Epiphany effect intermittently failed to activate will be fixed.
- Fixed an issue where a card's defeat effect did not apply to summoned monsters.
- An issue where, when the "When this card is Discarded, activate" Engraving Effect of [Persona] cards activated, cards could not be moved to Hand by the "Move all Persona Cards to Hand" Engraving Effect will be fixed.
- An issue where the level of Protos Synchronization Combatants in [Monsters' Arena] was displayed as the training level will be fixed.
- An issue where the Damage Amount and Heal Amount of [Orlea]'s Annoying, Annoying 1st Epiphany Card were applied incorrectly will be fixed.
- An issue where Equipment that provides a Max HP increase effect was not being applied in content that uses Save Data will be fixed.
- An issue where the "Resonance of Truth" Cards effect, which activates 1 time per turn when a Transition occurs from defeating an enemy, would not activate correctly will be fixed.
[Other]
-An issue where Adelheid's victory cutscene motion was not displayed correctly after clearing a battle will be fixed.
- An issue where the previous screen was not displayed when reconnecting after exiting the game on the Reward screen in [Command Delegation Mode] will be fixed.
- An issue where the total quantity sort for Memory Fragments in [Storage] was not displayed correctly will be fixed.
- An issue where the popup message displayed when attempting to Escape after entering the Virtual Tactical Simulation contained incorrect text will be fixed.
- An issue where some text was displayed incorrectly when a Combatant's description in the Combatants Profile was too long will be fixed.
- An issue in [Chaos] where the feature select prompt message was still displayed after using all Safe Zone features while possessing the Attunement Fate and under the No Rest penalty will be fixed.
- An issue in [Chaos] where the order of Combatants in Team Info, Remove Card, and Meditation was displayed differently from one another will be fixed.
- An issue in [Sortie] where the effect of the Divine Epiphany "Draw until hand has 4 Cards" was displayed abnormally under certain conditions will be fixed.
- An issue in [Simulation] where the [Move to Upgrade] button was displayed even in content where it was not applicable will be fixed.
- An issue with [Narja] where the zoom-in effect was incorrectly applied under certain conditions in the Trauma Code "Dominant Gene" will be fixed.
- An issue in [Simulation] where the red dot was not displayed on the content select screen even when there were star rewards available to collect in the Basin of Hyperspace will be fixed.
- An issue where the effect was displayed abnormally upon first encounter with the Woman Within the Fog will be fixed.
- An issue in [Ark City] where the Combatant illustration was not displayed after closing the results screen following an Excursion with a Combatant will be fixed.
- An issue in [Command Delegation] where a Persona Card continued to be displayed when a spot ended while the "Activate when discarded" effect of the Persona Card was activated will be fixed.
- An issue where Credits Rewards were not being granted in battles featuring Testudo will be fixed.
- An issue where the exploration results screen was displayed before the [Sortie] results screen will be fixed.
- An issue where text was displayed abnormally in the Save Data Dismantling pop-up for locked and favorited Save Data will be fixed.
- An issue where Peregrine's speech bubble was displayed abnormally in the first Unidentified Area during [Sortie] will be fixed.
- An issue where Combatant illustrations were occasionally displayed abnormally when entering the detailed Combatant view will be fixed.
- An issue where the Growth Guide was occasionally displayed again even after all Growth Guide objectives had been completed will be fixed.
- An issue where card images were not displayed when sharing Save Data in certain situations will be fixed.
- An issue where the Background was displayed abnormally at the final node of the Galactic Disaster Season 3, Chapter 3 # 12 Story Chaos will be fixed.
- An issue where the same Unique Card could appear as an Unidentified Area card conversion reward even when the Mutation: Inner Awakening Unique Card was already owned will be fixed.
- An issue where the Recover value was displayed multiple times equal to the number of deployed Combatants when a Recover occurred in the Gray Market will be fixed.
- An issue where the [Heidemarie] cinematic effect was displayed abnormally when freeing Slaves in the Madman's Quiz Show Unidentified Area will be fixed.
- An issue where tapping a specific area on the Story and Battle Missions Select screen would navigate to the Act 2 Story node will be fixed.
- An issue where the number of assignable personnel for Ark City Research Facility Excursions differed from the number of personnel that Research Node effects were applied will be fixed.
- An issue where tapping a specific area during the [Story] Season 3, Act 4, Chapter 2 # 03 "Mid-Night Anomaly" cutscene would reveal hidden menus on that page will be fixed.
- An issue where illustrations were displayed abnormally when minimizing the window while a [Story] was in progress will be fixed.
- An issue where the explosion effect, sound, and cutscene of the Volcanic Bullet Explosion Skill used by the Volcanic Bomb Monster were temporarily interrupted will be fixed.
- An issue where some Japanese voice lines for "Alkina" in Galactic Disaster Season 3 were not being played will be fixed.
- An issue where an "Unconscious Awakening" related message would appear when tapping the Level Up button after reaching the max Partner level will be fixed.
- An issue where no sound effect played when scrolling the Reward list to the right in the Chaos Matrix will be fixed.
- An issue where the notation format of [Priscilla]’s Passive Skill 2 was inconsistent with other effect descriptions will be standardized.
- An issue where Rare Species cinematic effect disappeared when returning after minimizing the window will be fixed.





To enter a comment Log In Please