Make Yuki's Inspiration to be "retain" based [1]
So the incentive to hold the card doesn't lose its value. The problem is the choices of the cards whenever a battle begins. I'd rather use a Nine with massacre epiphany than a yuki. The guarantee dmg per turn with nine is insane. But the with yuki? It needs card search (which for me is a waste of time) or drawing her cards to be useful and its also only useful on that turn? what if I need to heal? inspiration gets wasted because cards gets discarded after? If yuki has retain in one or two of her cards (maybe Iceberg Cleave since its it hits all targets) it would be great. Inspiration doesn't get wasted, not a huge buff in my opinion it justs makes her usable. Because in every boss fight im not going to count on RNG of drawing on my deck just to get dmg for the boss. It has to be consistent in a way that it can be usable with rounds for sustain. Nine does it perfectly. if you need to heal thats okay next round her card is much more stronger. For yuki? I need to heal this round, oh look 3 of yuki's card with inspiration. Better not waste inspiration in exchange for my life or I do heal and all of does cards are gone in the deck? Just make one or two cards be retained based so its makes her "USABLE" in the meta Or have like a "If not used this round would end on top of the deck with inspiration" or something like that
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I like using Yuki, but there are a lot of cons to her kit. If I had it my way I'd make Inspiration boost Yuki's crit rate by a certain amount when using the affected card, and I'd also have inspiration trigger when Yuki defeats an enemy. That way there's incentive to use her inspiration to crit and possibly kill, to gain more inspiration. That, or I'd make her Inspiration track separately, and all inspiration effects become active until you deplete inspiration. Less original, but more practical.