Where’s the roguelike?
Chaos Zero Nightmare
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  • Smilegate, Inc.,

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Issues & Feedback Board

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Issues & Feedback Board

Where’s the roguelike?

Let’s be honest, most of the player base either loves or knows about slay the spire so in comparison, chaos runs are so easy to beat that the only roguelike element is the random generation of levels.

Based on this, I think the game needs a HUGE revamp in 3 elements:

  • Stress and breakdowns are basically a joke and most of the times ignored, but they should be IMPACTFUL. Once someone hits breakdown, they should face a PERMANENT debuff depending on the emotion, or in some cases, an EMERGENCY RECALL just like in the first story chapter (so you’d continue the run with the other 2 combatants)
  • Monsters are a joke and except for highest difficulty bosses + chaos debuffs, all of them can easily be brute forced.  ALL monsters should have BUFFS similar to the combat events with a purple flame, and new random events like more monsters appearing if you take more than 3 turns to clear a combat area
  • Camps are a joke and most of the times avoided. Camps should provide POWERFUL options, like summoning/replacing a combatant in breakdown state, higher reduction of stress (to avoid getting into breakdown state), buying equipment or triggering epiphanies (they shouldn’t be easily given by a lot of events or any combat)

Finally as a QoL feature, it should be possible to pause the chaos run at ANY time, not just in checkpoints or after defeating a boss.


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Issues & Feedback Board's post

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작성 시간 08/04/2026

More Males, 4 Star Characters, Skins and more horror in general

08/04/2026
08/04/2026 09:35 AM
작성 시간 06/04/2026

Unplayable - Unfair system

06/04/2026
06/04/2026 04:01 PM
작성 시간 04/04/2026

Where’s the roguelike?

04/04/2026
04/04/2026 08:19 PM
작성 시간 01/04/2026
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Pleeeeeeease can we keep the funny arts?? pleeeeeeease? [1]

01/04/2026
01/04/2026 08:54 PM
작성 시간 01/04/2026
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Seasonal achievements are not fun [1]

01/04/2026
01/04/2026 06:06 PM