Tiphera non-divine guide [9]
Disclaimer: Thats a deckbuilding only guide, i wont talk about partners, memory fragments, team building, or equipments, but i'm open to answer these kind of questions in the comment session, If someone's curious; about myself, i dont think i need any presentations since um quite active here and with an acceptable performance in-game, just wanna give my fift cents of advice;

( Not the best score, but im not that worried rn, prob'll end up going for 1 mil+ later )
Now, for the deck (If anyone want other samples, im open to provide It at the comments):

Tiphera's actually quite interesting, since she does not need any divine's to shine, ofc, she can perform better with em, but im more focused in helping casuals and giving you a starting point, lets talk about the epiphany choices, removals, and the such;
Why only 3 copies of Quantum Seed instead of 4 ?: -For this deck, we want to have room for neutral cards, since they do improve her performance, and for ME0 Tiphera, you cant go past 3 form upgrades, and most of the players wont really bother doing tier 15 runs on nightmare mode, nope, thats why, for this deck, you can run at tier 12~13 on nightmare, even lower If you dont do the refinments ( wich she does not really need );
Epiphany time:
Quantum Seed: 0 cost, draw 1, and create a random archetype on your hand, thats important, cause you dont want your archetypes to flood your decks and reduce your draw vallue, and, when predicting correctly, you create another archetype on your deck; this card is pretty straightforward, as said, the trick here is always predict on Square, why ? simple, If you get It wrong, you either create a circle ( +1AP ) or a triangle ( x30% DMG ) and you still getting the free draw ( thats a similar vallue of a source of water with draw 1 ), and, If you get it right, you guessed for square, and what It does ? It draws you the archetype youve created ( If you guess Circle for example, and you get It right, itll create another archetype on your deck, possibly being a Square, wich is the worst one to have out of your hand )
****ITS IMPORTANT TO ALWAYS PREDICT SQUARE****
Form Convergence: 1 cost, exhaust up to 3 cards, and draw the same amount of exhausted cards, it SEEMS weak, or costly, but the semi-universal exhaust already justify this card, for this deck, we're not playing divines, but we do have ebony lumen, this makes this card a 1-cost, draw 3/ 2/ 1, while helping you filter your deck from archetypes that may have infiltrated, or get rid of debuffs cards your enemies may put on your deck, while also having great synergy with [incineration] cards, and giving you the hability to level UP your [Hew] or exhaust some [Futility], its a great card to have at your disposal, and the 'retain' effect make it so It can just chill in your hand untill you think its the best time to use;
!!Dual Creation!!: This one isnt really needed, but good to have, if you dont get the upgrade epiphany that directly puts an archetype in your hand, remove it, as said before, you dont want archetypes flooding your draw or discard pile, well its worth its cost but isnt exactly worth a draw slot, thats why youre not taking the skill version;

!!Creation and Destruction!!: Another card thats not needed for you, It have and okayish DMG, but you dont really need your support doing that, it can also help you cast some other cards we'll talk about later, and theres a way to cast the 9 cost one for free, still, i only like the upgrade form that give you a 0 cost base version, but i didnt get It on this run, so Ive just removed it, most of the times, will be a medíocre card, unless youre doing some sort of DPS/Sub-DPS Tiphera, but thats on you;
Event Horizon: this card REALLY miss [Retain] effect on itself, but in general its a pretty neutral card, with max form upgrades you'll mostly be positive with it, as said before, keep your non-square archetypes in hand, and play then once you draw this card, usually in preparativo for a big hit;
Special Mentions:
Ebony Lúmen: This one is a must, Its epiphanies doesnt mather, youre not casting this one anyways, what you'll do here is cast either your Form Convergence or your Nutrient Absorbtion to trigger its effects, wich will be either a 1 or 0 cost draw, you can also consider putting this card into your other combatants or take a second copy of this card, making your Form Convergence even more valuable; ( i dont recommend having more than 2 of this card on your team tho, since itll exhaust into its fragments and we dont want our decks to be flooded )
!!One With All!!: Altho i really like this card, its important to notice that It ends your turn ( hence Its [Finale] effects ) but you get a free activation on any card on your deck, its restriction may seem harsh, but youll easily achieve'em with Tiphera ( Triangle gives barrier, and Circle/Square heals, youll do DMG anyways ), its an optional card, and you dont need It on your deck, but, once again, its a free cast, and thats also how youll cast her 9 cost Creation on Destruction, If you so deire ( For any reason ), for an optiomal deck, you'll wont take this card at all ( i have a good enough card cycle, so, I've decides to take It for the free Hew once per battle );
!!Nutrient Absorption!!: Thats another card you'll only take If you like It, its not a must, but when playing Nine, this allow you to level UP a Hew and, with some luck, make It a 0-cost (itll reduce the cost of one random card in hand by the cost of the exhausted card, so, when exhausting a Hew, the new one can be created as a 0-cost ), dont underestimate possible epiphanies too, things like Draw 1/Draw 1 next turn, 1AP, or +Ego Points, are quite valuable, and this card is also a good engine for Ebony Lumen, or to make Event Horizon a lot more usefull ( for example, make It a 0-cost, 2AP, Draw 2, +120% DMG ), i really recomend you to get at least one;
The optimal version of this deck would be:
Quantum Seed x3
Form Convergence x1
Dual Creation x1
Event Horizon x1
Ebony Lúmen x1 or 2
!!Nutrient Absorption x1!! ( Only for Nine supporting
The gameplay loop is fairly simple, turn 1 you wanna cast your dual creation, then you use your Quantum Seed to cycle your deck, If you guess Square, and your guess was right, you'll firstly cast your square ( this way you dont waste your natural draws into an archetype ) AND THEN cast another Quantum Seed ( If you've created a Circle or Triangle, keep it in hand ), If your hand run out of draws OR you get an Event Horizon, thats when you cast your archetypes, feeding your Form Upgrades, and preparing your big hits; keep your Form Convergence retained for the right moment to cast it, and If youre playing Nine, consider using it or a Nutrient Absorption to help you reach a higher level Hew, thats pretty much It, pair Tiphera with nukers and go for big numbers; 
IMPORTANT: That's NOT the only way to play her, its only the approach Ive found to make and easy to build easy to use deck, for those who dont have thousando of hours to go divine hunting, or just dont know how to first approach the character ( and yes, Ive used this deck to achieve this 900K points at rift, while having barely 100 chaos runs, and mostly Tiphera ones, barely 10, was testing builds for this guide sake and using then at rift ~Sereniel is a beast but you can exchange her for a Beryl and still achieve 500K+ points~, and ive found this season to be much more player-friendly than s1 )
*****ALWAYS PREDICT ON SQUARE*****
To enter a comment Log In Please


╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱
╱┏╮╱╱╱╱┳╱┓┳╭┛┳┓
▉╯┗━━━╮┃╱┃┣┻╮┣╱
▉┈┈┈┈┈┃┻┛┛┻╱┗┗┛
╱╰━━━━╯▔▔▔▔▔▔▔▔
╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱
The joke is that she actually needs her sister as partner and she is ahem... well endowed with ample motherly bosoms.
good
thanks
if almost 100 runs is "barely" ... that means I almost stop playing the game 😅
Seriously though, this deck is probably focused on drawing build to rotate deck faster. For those who use Beryl, Vero, or any dedicated drawer, it's probably better to get the select and create one. It's more versatile especially when you pair it with Dual Creation 2.
yep, this guide was provided in order to achieve a "general use" self suficcient build, you'll be able to consistently generate AP while cycling your deck and enabling your combos by herself;
If you a have a dedicated drawer, reducing the RNG can be better, as long as you dont 'overdraw' your deck ( the problem i found with this one, was that youll put some archetypes on your deck and will need to draw then 'manually', its still pretty manageable tho;
Extremely smol size reduced decks seems to be the new meta hahaha thanks for the guide sorry I was out the entire day and honestly I have yet to build my raid team this helps heaps 😆
yep, small decks are meta, but thats dependant on some other aspects, in her case, form convergence allowing you to exhaust any exhaust card in your entire deck makes It possible to run a wider deck, since upgrades are a one time only cast, and cards like Ebony Lumen and Nutrient Absorption will be exhausted and give you imediate benefits
For someone who's dumb and don't understand how to use her, this is totally helpful.
hope it helps, shes really great once you get the hang of it