New modes or mechanics to improve existing decks, not to remake them from 0 [7]
When they add new mechanics to improve decks (like the arena items refinements) They should place them outside of the chaos as a new mode where we enter with pre-farmed decks, and we can improve them. Because refarming every season's new decks loses its meaning. What's the point of farming a perfect deck now if it might become obsolete in the next season because not having certain mechanics.
This would mean
🛑more different endgame modes (not replaying the chaos thousands of times).
🛑More variety and comfort for the players.
🛑Without that feeling of Wasted decks because the re-farming.
🛑Easier farming, since if something goes wrong, the entire deck wouldn't be wasted.
To enter a comment Log In Please
@Gllty Yes, many times that type of ephifania appears more often than the one you're looking for, making you waste a lot of coins for nothing.
Yes, they should make improvements to the Divine ephifanis, for example In season 1, the "portal" often guaranteed you a divine of your choice before the first boss, which was super good. Currently in season 2, we don't have something similar (you can farm in Lab 0 yeah, But you don't have the refinement upgrades, which reinforces my point about making those kinds of mechanisms separate modes and not in the seasonal chaos)
In that aspect of divine selection, it has worsened.
But the more frustrating thing rn, I'd say is the ratings of the common epiphanies ( Morale, Resolve, Fortitude ), wich can easily ruin your entire run or waste some meditations
altho we disagree and what can be seen as endgame ( as i look at It, chaos is just a farming spo, as is any simulation mode aside from tower ), i do agree abt the QoL implementation;
Aside from divine epis, we can farm a good deck in like...2 ~ 3 runs ? maybe ? well, anyways, It would be good If they increase a bit more of the epiphanies proc rate, since its perfectly possible that we end runs with one or two cards withouth a spark, mainly because now the focus of ? spots are credits and removals;
+ The option to decline epiphanies would be great too, sometimes you want to hold on a card untill you get a divine through events, or even better, when you proc a divine epiphanie, give its effects to all the 3 options of the card, yeah, with FoP we can take a card for the divine and then change It later, but FoP is scarce rn and sometimes you get the divine on a Unique, wich makes Impossible to just dupe It on the run and then correct It;
1)To be specific, no, it's not the "end game" as it's commonly known, but it's undeniable that we spend 90% of our time there (btw thats Literally a end game), and adding other modes to fill that time would give us a break from the chaos and this routine
2) if this continues in the future with more and more mechanics that need re farming a complete deck, they will feel wasted and outdated.
3) yeah, post s2 farming is Much more comfortable
"more QoL on deck building are always welcome" This is basically my answer. Of course, it was worse before, and they're improving it as it progresses. My post wasn't complaining about this aspect; I just want them to continue with this Types of QoL
Thank you for offering help to people who need it; in my case, I've been playing since launch and it's already easy for me.
*To finally clarify, my post was more focused on how they will implement future mechanics , and would be better as places to improve the decks we currently have
fun fact, you missed the best part. You can't use a deck from previous events in the new event, you have to farm brand new ones every single event for every single character you want to use
also devs are aware of this, and it would be more helpful if you came up with specific ideas, not just saying "do more"
ps.: If youre having a hard time farming, prob youre just not at the endgame yet, once youre there, you can do dif.8 runs on the season withouth even needing to gear your characters, and If youre still having a hard time, maybe you need to get better and learn how some mechanichs works; If you have any difficulties or doubts, let us know and there'll be plenty of ppl ready to help
1- Chaos isnt the end game, Rift ( only 500K needed ), Nebula, and Tower, are the actual end game, some may argue that Basin is too but... idk, It was, on release, not nowadays
2- Decks arent wasted, you can still use'em everywhere aside from seasonal content, where you need seasonal decks... wich wouldnt make sense If you could do with a s1 deck
3- Farming is actually pretty easy since we now have epiphany rerolls, FoP ( wich will become more accessible at s3 ), dupes on the character you choose, and a great improvement on how FMP works, now youre able to remove all 3 basics + 2 you want with only 60 points;
---------------
I agree that more QoL on deck building are always welcome, but tbh, its not that bad nowadays, and when you look at the new characters, theyre always with at least 2 uniques, wich makes even easier to dupe the cards you want, is It perfect ? ofc not, theres always room to improve, but its way better than s1, REALLY better;


altho we disagree and what can be seen as endgame ( as i look at It, chaos is just a farming spo, as is any simulation mode aside from tower ), i do agree abt the QoL implementation;
Aside from divine epis, we can farm a good deck in like...2 ~ 3 runs ? maybe ? well, anyways, It would be good If they increase a bit more of the epiphanies proc rate, since its perfectly possible that we end runs with one or two cards withouth a spark, mainly because now the focus of ? spots are credits and removals;
+ The option to decline epiphanies would be great too, sometimes you want to hold on a card untill you get a divine through events, or even better, when you proc a divine epiphanie, give its effects to all the 3 options of the card, yeah, with FoP we can take a card for the divine and then change It later, but FoP is scarce rn and sometimes you get the divine on a Unique, wich makes Impossible to just dupe It on the run and then correct It;