Improve Auto-Battle Feature
Chaos Zero Nightmare
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Improve Auto-Battle Feature [7]

Ever since the game release to now, the auto battle still suck. I don't ask anything rocket science, just... make it smarter. 
I mean, look at this. I know that they may not the best team for this monster, but look... That's not the point.




I had rin's cards that can be moved on hand (black dance & annhilation), and guesss what? 
The auto-play use the destruction card twice, moving 2 card that was already on hand... Happened twice in 1 turn btw 😂
Look at that health too, I was literally dying, the  health bar was red. Let's not even talk about me having 5 AP there and the bot mindlessly do drawings when hand's about to go full (didn't screenshot this one).

Also, make the movement faster, I dont' need the auto to show me the card first before throwing it to the enemies. People use auto-play to speed  things up, not learn the game.


Right now, CZN isn't my priority. What's keeping me playing the game is only farming mats, so I would really appreciate if you were to improve the auto-play algorithm.

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Lol I love watching AI play I peek at it going

"Pfft filthy clanker you could have won with 1 card why so many extra movements"

i think the only thing you can do RN is try to use a simpler character/team for that, since Rin does need proper usage;


Someone like Khalipe or maybe even Owen ( dont judge me but i do like to use him 👍 )

@Gllty It's too long but It's the only way for me to progress without touching the game lmao I usually auto-battle it on my phone while I do other stuff on my laptop.
@Lilianda yea it's too simple. wether they got better or not, it still not noticable enough for me. Or atleast for my rin deck...

the auto battle is extremely simple. it goes like this

- exhaust status effects

- play upgrades

-draw (even if your hand is full it doesn't care)

-heal if you are under 50%

-damage

it waste all your AP on draw cards, it doesn't check if you have enough dmg in hand for killing blow, it prioritize AOE even if its silly Mika's 2 mana card which is the worst card in game.

but believe it or not, they actually made it better with the last 0.2 patch. I use it in simulation and story battles, just let it run, while browsing the web, the game will play itself

yeah, i was just joking, auto-battle actually made things slower, to the point i dont even bother honestly, the AI is too dumb and take too long to cast the cards;


 Abt Nine, Luke is a good sub-DPS for her, but in my experience, her BiS is Orlea, cause Nine is very sensitive to % buffs ( her Hew have insane base multi ), making Softie really strong, Orlea can also apply vuln. easily ( and as Nine is a low-hitcount character... ), the team im having most sucess is Nine, Orlea, Narja


Narja have cost reduction to help you cast multiple Hews with fighting spirit and her 0-cost shield is great to get you honed edge stacks; Orlea go crazy with will of light + mushrooms + Softie + Vuln; and Nine just swipe her sword arnd;


Another interesting thing to do is Mika on exhaust build, you'll remove her 3 basics, Whirlpool, and any other skill, and will take her +3AP + exhaust and dupe it, then you give her some neutrals with good draw, and there youll go

@gllty im not in the mood to even do any chaos so i dont even have any proper deck of her. she does work with luke, but he doesn't seems to be her bis... that im just not interested to raise her right now. ill see how tipheria kit goes.

that aside, the auto-battle still has its issue

me play Nine, me play 2 cards and monster die, me simple dude 😛

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