So, the activation priority order...
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So, the activation priority order... [10]

Hi,

It's me again. Since I'm on a roll with suggestions, here's another one: Review the activation priority order of some of the "At the start of the turn..." effects.


Context: interaction between the "Liberated Essence" accessory and the last level of Hew (level 3 or 5, possibly with Extreme Epiphany which creates a new Hew at the start of the turn).


Currently, the priority order of the accessory Liberated Essence is higher than that of the last level of Hew, resulting in the following:

Liberated Essence activates before the second effect of Hew (which creates a new Hew at the start of the turn) activates. Therefore, if no exhaust card is in hand at that moment, Liberated Essence is lost, and then the new Hew is created and thus not reduced in cost by the accessory.


Solution: review the priority order and lower the priority order for Liberated Essence and/or raise the priority order for Hew, thus ensuring that it activates after Hew is created.


More generally, review all the priority orders of "At the start of the turn," and "At the end of the turn,..." while you're at it. I don't have a list of the effects in question, but there must be other similar cases.


Two screenshots to confirm what I'm saying: I did equip the Liberated Essence accessory.

On turn 4, it activates because I have an exhaust card in hand at the start of the turn—in this case, a level 2 Hew.

And on turn 5, Liberated Essence doesn't activate because the Hew hasn't been created yet (due to a higher priority order), and I don't have another exhaust card with a cost, so the effect is lost. Then the Hew is created and therefore its cost isn't reduced.


Edit 1 @Lilianda : Here's another screenshot that clearly shows there's a default activation/resolution order:




As you can see in the screenshot, at the start of the turn I have four card effects that need to resolve:
- a Distortion debuff that creates a Bleed at the start of the turn

-a Hew created at the start of the turn

- Liberated Essence, which reduces the cost of an Exhaust card

- and Bound at Dusk, which reduces the cost of two cards by 1


And as you can see, the Bleed is created BEFORE Liberated Essence activates. This means that when Liberated Essence activates, I have an Exhaust card in hand, and therefore it does reduce the cost of a card created at the start of the turn. The same activation condition/phase applies to the Hew, and only then is the Hew created.
If the Hew had a higher priority order, then it would be created before Liberated Essence activates, like the Bleed here, and therefore could be reduced in cost by Liberated Essence.

Reply 10
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@Lilianda  @Gllty  and @All 

To make things clearer, I've edited my message and added a final screenshot that clearly shows there's a default priority order for activating/resolving cards, it's just a bit clunky at the moment

dw, youre actually doing nice just for reporting It all, btw was playing Chizuru now, and she is aplying her cursed shackles, and is able to generate will'o'wisp as long as isnt by attacking;


1. Her cursed shackles apply, but dont generate any stacks


2. the tsukuyomi that generates 2 wisps for each of her attack cards in hand does work normally


3. Both Tsukuyomi and Oni Hunt upgrade versions does generate wisps normally too


im pretty certain the issue itself is when generating wisps while attacking

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GlltyTo be honest, I only recently unlocked Chizuru with the standard banner, so she's level 30 with only a 1 Bound At Dusk deck.😅
But it seems there's a problem with her Cursed Shackles; someone posted about it in the bug section. 


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MichelAngeyeah, shes not generating stacks when attacking a cursed enemy, normally, you should be able to curse, and then every hit would generate a wisp ( and at 5 you get a shadow of the moon ), shes underrated IMO and the buffs on her was very nice, i recommend using her with Sereniel/Renoa/Tressa/Luke/Yuki + Rei/Narja; in special, Sereniel pair really well with her cause shes able to do a freak ton amount of attacks, and this let you easily stack her binds while Rei have huge void DMG boost, Narja have break support + cost reduction, and maybe Orlea can work well too, but i havent tested yet

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Gllty@Gllty

Thanks for the team recommendations. I quickly tested Chizuru with just Bound At Dusk to see some deck possibilities where I full cycle Hew Extreme per turn, as you need to activate 6, but I plan to finish leveling her up to test her other mechanics overall, hoping that her problem with her Curse will be fixed soon.

honestly, i think they should have some time to do prior testing and debug, okay, the team works fast on that, but every single update comes with a lot of problems and roundabouts, maybe put some event with minor rewards or rerun a past/release banner

@Lilianda  Because at the rate things are going, and with the increasing number of mechanics in the game, if the game doesn't establish a "clean" activation/resolution chain (and a better translation btw), the more different mechanics they add, the more of a mess it's going to become for players trying to figure out whether a certain effect activates before or after another effect, etc. (or if it even has one, it needs to be reworked). 

The game's translation already REALLY doesn't help theorycrafting; if we also end up having to test every interaction to know if it works or not, we're in for a long haul!

I agree that the game communicates things poorly. Even the patch notes are pain to go thru and are on external site, not within the game. Like I don't want to read 10 pages of text just to know what changed within the game. But in this case they may not need an order at all. Cos 

“At the start of the turn, create 1 Hew in hand,”

 "At the start of the turn, decrease the cost of 1 random Exhaust card in hand by 1 for 1 turn,"

ad any other similar effect may just take place in the start of the turn phase. therefor you do create HEW in that phase, but it will be moved to your hand after the phase is completed so the discount will only apply to cards that are in hand prior to the before the turn start phase and won't affect HEW at all. And all the other effects they come up in the future as well

that is if these effects can react with each other regardless on order. But maybe they can't, by design. Regardless which happens first, the result may be the same. Since the HEW wasn't in hand when prior to turn start effects taking place, it can't be affected by the LE, or other start of the turn effect

It simply requires that the activation/resolution order of the Hew be higher priority than that of Liberated Essence (or, if there isn't one currently, and the effects activate simultaneously, simply create one). Therefore, in 100% of cases, the resolution order would be:
1st effect activated AND resolved: "At the start of the turn, create 1 Hew in hand," so the Hew is created first and therefore with priority.

2nd effect activated AND resolved: "At the start of the turn, decrease the cost of 1 random Exhaust card in hand by 1 for 1 turn," and since the Hew is in hand at the time of resolution, its cost is reduced.
3rd effect  activated AND resolved...

and so on, depending on the number of effects at the start of the turn...

Or, as I am a Yu-Gi-Oh player, like in Yu-Gi-Oh, let the player choose the order of activation of effects if several effects activate in the same phase of a turn, but well, I don't think the game is intended to have such complex gameplay.

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