The game has become boring. Give me a reason to play Highlvl Chaos [10]
What's the point of playing high-level Chaos? The reward for level 130 is identical to level 80. Maybe a little more coins.
Now everyone's going to level 8 of the Event Chaos. Everything above that is played once and forgotten.
Level 8 gives you everything you need and allows you to build a Tier 15 deck, which is significantly easier.But it's boring. Boring and routine. Dying there is almost impossible. And going higher is pointless.
I'm bored playing. That's the worst thing that could happen to the game. It's become boring. The game has a high difficulty, which allows for enjoyment, but there are absolutely no rewards. It's as if the developers are afraid that weaker players will bombard them with complaints because they are... weak and can't complete the content.
Give me a reason to play difficult content! Add 1-2 tiers to the 130+ level base. That will be enough.
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idk, take your memory fragments away and go play some chaos withouth using the "increased stats button", play a team with 4*'s only, do aplauthrough withouth recivering from MB, play LV.130 chaos withouth using camps ( and naked characters ofc ), do divine's withouth ilusing BiS characters, idfk, do some random teams using dices and whatever, play withouth controlers, use a team with only one role ( all Vanguards, all Strikers, all Rangers, anything goes )
again, you're doing everything to make the game easier for yourself while complaining about it being too easy, and even use resources you disagree with ( free stats )
i pretty much doubt you've done divine manifestations at 130 withouth being touched, it can be pretty challenging tbf; the chaos isnt the main game mode, it is the global boss (that wasnt even released yet) and Nebula Distortion ( wich, unless you have a good set up, youll have a hard time ); If you think Sereniel and Nine make the game too easy, dont use them; abt the "buff heroes button" you're not obliged to use too, so...
what I've read was "Im using every resource and most META units and this is making the game easier" like... OBVIOUSLY it is, you're actively making it easier while complaining abt that;
im more on the hardcore side of things, but i dont want the game to become P2W or overlly difficult for most ppl, every decent player should be able to complete content and farm their decks using their fav. characters and withouth having to spend 10+ hours a day making perfect gear and perfect decks; your problem is pretty much self imposed
The new Divine Manifestations activity, which was supposed to be a challenging challenge, became a joke. I went there three times, and all three times I received such a powerful buff that the monsters couldn't even touch me. It was so easy and boring that I have no desire to go there anymore.The difficulty of regular Chaos has increased, but we've received significant buffs to our heroes. We also have Seraniel and Nine, who turn any enemy into mincemeat with just their appearance.We even got a button to buff our heroes to pretty decent stats in the main game mode.Thereby further devaluing the currency we receive as rewards for completing Chaos. Why should I equip heroes if I got everything for free? Yes, it doesn't work everywhere, but it works in the MAIN game mode. People equip heroes for the MAIN game, not the side quests. Besides, with the new heroes, you can complete Hyperspace naked.
How was it made easier, when the monster scaling was increased, a specific mod was buffed, and theres even the mithic chaos with extra mods; yeah, we have more control over dupes and epiphanies, wich gives us more odds to build a good save data; so ?
The game has been made considerably easier, which is good for a certain category of people. But now those who prefer a more challenging game find it boring. It's completely unacceptable that difficult levels have no rewards.
then ppl will complain and say that 9 and 10 doesnt feel rewarding compared to 8
I can see both sides of this argument, but I agree with the OP.
Just adding one tier to the save data allowance for the extra difficulty would be enough to make it feel rewarded, even though only 10 more points of save data allowance is an extremely minor reward for the extreme difference between difficulty 8 vs 11 worlds.
I see no reason for them not do to this, and I was even suggesting the same last season. It’s an easy way to address the psychological aspects of the feeling of being unrewarded that doesn’t really exclude anyone that doesn’t want to face the punishing difficulty for 180 faint memory vs 170.
They want to make the experience less frustrating, while also giving you the option to do harder content; dif 8 is easy, but its consistent, you have no risk of loosing, everything above that is just personal challange, if they added a tier or two for dif 11 for example, ppl would feel obliged to run that; You're just afraid to play on higher difficulties for farming, cause theres a risk of losing, and are looking for excuses to avoid it, i mean... isnt the self challange + risk that makes higher difficulties funny ? i get your point, theres indeed no encouragement after the first clear, but thats honestly alright, when a gacha become harder and harder, It leans towards P2W more and more, be cautious with what you ask
You don't get it. I like hard Chaos, but there's no point in playing them. I don't like easy Chaos, they're boring. The game doesn't encourage playing hard ones at all. It even punishes them.
so you complain that higher level chaos is too hard and not worth playing and with the same breath that lower level chaos is too easy and boring. Make up your mind? Also if you get bored of farming, maybe this game is not for you cos its the core mechanic of the game. You run chaos and then you run some more of it and when you are tired of running chaos, you wake up next day and run some more anyway :)