Thats not a nerf or a rework, its removal [9]
Why would you delete ( "nerf") 2 characters from the game at this point, I love this game and have a lot of fun playing Tressa and Cassius, don't care about stupid ranked seasonal bosses, if someone wants to use broken stuff for that, whatever, its a single player game and you could add boss mechanics that limits Cassius instead of deleting him and Tressa in the process.
This is not the way to nerf in a singleplayer pve game, you don't nerf fun, you buff boring/weak stuff. I was trying to see which game I dropped for Endfield, guess CZN decided to jump the gun. Everyone I got into this game, will leave too, they are too scared any combo from any character they find fun will eventually get gutted. WHY ARE YOU DOING BALANCE CHANGES LIKE THIS IS EPIC 7, STOP THIS NONSENSE. If this goes live, honestly you will lose a ton of players, its not a good precedent, you will maybe gut another unit in the future that people likes, its a bad precedent
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it is crazy how some people can label tressa/ cassius freebie.
tressa, yes, you receive a 0+0 copy at start of game... but people eventually spend gems PULLING both chars for them to become more powerful.
Shh.. We don't talk about G***y, embodiment of coward.
Check another topic to see what I mean lol. What a noob scrub.
as usual gilty is the abomination of the community, shame on him
Ofc Sereniel should be above average, she's limited and she's a 5*; imho she shouldnt by any means be at the same tier as someone like Tressa, Owen, or even Cassius;
abt your 2 point, i myself said her nerfs need some revisiting even tho shes clearly more balanced compared to the other 4*'s, 20 agony cap DOES seems to be too harsh, I'd make Its cap 30~40, and yeah, healdagger is toxic asf, It needs to be nerfed by id make It a Unique card or limit its dagger generation instead of removing it completely from the game, not that its a big of a deal honestly, as long as they make her other options good enough for her to be playable;
wheres the double standard on that ?
As usual Gllty is off the point and tries to mitigate the damage.
He a blight on this community for reasons, brainless whiteknights love him though.
The point of this post is:
1. it's ok to take the OP healdagger from Tressa (This negate Gllty whole 1st paragraph, I'm surprised he can't even understand something as simple as this)
2. but make her other options fun and good
What the devs did is:
1. Take away the healdagger (The main culprit of OP Tressa + Cassius, this is fine)
2. Nerf Agony and cap it at 20 (This is NG.)
3. Lower the amount of Agony Tress alone can put (NG)
4. Other option seems buffed, but overall due to no.2, is still less than what she previously can dish out. (NG)
5. Curse is indirectly nerfed due to Agony cap of 20. (NG)
6. As collateral damage from Tressa -> nerf Cassius while buff his "whatever... it's still bad" card. (Holy... NG)
Also, despite what Gllty said here, he's the guy that defend the OPness of Sereniel. Talk about double standard and wishy washy.
healdagger isnt fun tho, its just boring infinite turn
Nice put "you don't nerf fun, you buff boring/weak stuff."
Gllty cass is not a freebie there are possibly accounts out there that never gotten a copy of him due to poor rng hahaha but yeah.. the f2p/unlucky option would be to rake up impossible amount of damage pairing these 2.. oh well time to stone the first person that suggested the nerf (again I'm kidding.) They could always just do the E7 option reroll wherever meta changes to have an up to date setup.. although for this game the save datas would really be what slows it down. Would be funny if they started adding PvP to justify the nerf time to left right good night everyone I meet(AI plays like dogpoop you'd likely 1 turn me too)
Just you imagine EVERY boss needing mechanichs to deal with Tressa + Cassius... who are both freebies... not that i'm against freebies being relevant, but Cassius just have too much, his main mechanics ( morale stacking/debuffing, card draw, and high adaptation to any team ) will keep untouched, while his sustain will be buffed, he'll just become more suporte focused instead of a pseudo DMG dealer who can achieve thousands of multipliers while providing ALL his things, he just have too much rn
Tressa is more on the harsh side and she's loosing an entire interaction ( this one i dont really like, they should make her card Unique or limit its generation, as i see, they're trying to make her more "adv. dagger" centered;
abt ppl leaving, is not a big deal, everyone knew they'd be nerfed, and as some players leave, others come, and they can even come back in the future, they're doing the right thing by keeping the game balanced


As usual Gllty is off the point and tries to mitigate the damage.
He a blight on this community for reasons, brainless whiteknights love him though.
The point of this post is:
1. it's ok to take the OP healdagger from Tressa (This negate Gllty whole 1st paragraph, I'm surprised he can't even understand something as simple as this)
2. but make her other options fun and good
What the devs did is:
1. Take away the healdagger (The main culprit of OP Tressa + Cassius, this is fine)
2. Nerf Agony and cap it at 20 (This is NG.)
3. Lower the amount of Agony Tress alone can put (NG)
4. Other option seems buffed, but overall due to no.2, is still less than what she previously can dish out. (NG)
5. Curse is indirectly nerfed due to Agony cap of 20. (NG)
6. As collateral damage from Tressa -> nerf Cassius while buff his "whatever... it's still bad" card. (Holy... NG)
Also, despite what Gllty said here, he's the guy that defend the OPness of Sereniel. Talk about double standard and wishy washy.
Just you imagine EVERY boss needing mechanichs to deal with Tressa + Cassius... who are both freebies... not that i'm against freebies being relevant, but Cassius just have too much, his main mechanics ( morale stacking/debuffing, card draw, and high adaptation to any team ) will keep untouched, while his sustain will be buffed, he'll just become more suporte focused instead of a pseudo DMG dealer who can achieve thousands of multipliers while providing ALL his things, he just have too much rn
Tressa is more on the harsh side and she's loosing an entire interaction ( this one i dont really like, they should make her card Unique or limit its generation, as i see, they're trying to make her more "adv. dagger" centered;
abt ppl leaving, is not a big deal, everyone knew they'd be nerfed, and as some players leave, others come, and they can even come back in the future, they're doing the right thing by keeping the game balanced
Gllty cass is not a freebie there are possibly accounts out there that never gotten a copy of him due to poor rng hahaha but yeah.. the f2p/unlucky option would be to rake up impossible amount of damage pairing these 2.. oh well time to stone the first person that suggested the nerf (again I'm kidding.) They could always just do the E7 option reroll wherever meta changes to have an up to date setup.. although for this game the save datas would really be what slows it down. Would be funny if they started adding PvP to justify the nerf time to left right good night everyone I meet(AI plays like dogpoop you'd likely 1 turn me too)