Cassius balance changes (nerf)
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Cassius balance changes (nerf) [5]

Do the dev understand that Cassius has **** ATK?
He was OP because of the infinite quest card generate mechanic (which is now gone with Tressa nerf), not because he do awesome damage in a single card.


The cap limit to triple 0 was poorly thought of.

The %damage compensation on other card is pretty much insignificant, since it's not Cassius that will be dealing damage when you are playing cassius "NORMALLY". You can buff his quest card to 500% damage, and Sereniel Homing laser will still be the main damage dealer, because Sereniel has better ATK, Crit, C.Dmg, Attribute damage, & Potential.


If the dev want Cassius to deal damage, please fix his growth in parameter, partner, and potential to enable him so.

And the devs still think 2 cost Dice trick for 240% damage is worth something in the hand of cassius... Even if it cost 0 (From effect), it is still a dead draw worth only slightly more than Cassius own basic attack card. This is why at pre-balance, unless player got Dice Trick epi 4 or epi 5, it is pretty much not a good savedata for Cassius.


I can tell, the balance team don't play their own game.


I said this before, here again: DEV PLEASE UNDERSTAND THAT CZN IS NOT STS.
IT IS WRONG TO BALANCE CARD USING STS STANDARD IN CZN.

Reply 5
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@Gllty 
  Responding to "so your argument is "you're stupid" ? alr"


Now this is your usual divert (nitpick and shift the blame to my wording) and escape tactic.

Used whenever you lose an argument. If you noticed, I provided the explanation. It's just Gllty denying it and escaping.

Perfect depiction of Gllty indeed


His next reply, if he is back:

Write long unrelated stuff to the topic (Diversion), and justify himself (Self-satisfaction)

so your argument is "you're stupid" ? alr

Oh @Gllty 

Yet again another stupid argument that is off the point.
Consider all what you said, then why did the devs bother "buffing the amount of damage".


When the devs do balancing, there should be a card scoring system that only the devs know.

By putting buffs to those damage amount (Which is irrelevant to Cassius now that he loss the tressa heal dagger), the whole buff is off the mark, where it could have been relevant elsewhere to Cassius.

The healing buff is the only correct move.


And yes, your argument is "He's a 4*"

Just think of it a while, how dumb you are.


Quote "normaly you'll achieve only 500%" so whats the mather into being capped at 200 + you get free healings ?"

proof that you didn't even read and has some short attention problem.


This is you




+First of all he's a 4*, youll eventually get him at ME6, that said, lets evaluate him:


1. free healing everytime you complete a quest


2. last potential node gives you 1 morale + 1 fortitude for each completed quest/turn


3. New dice trick now will give enemy -1 morale ( forget dmg, thats a good mitigation when you pair with his fortitude stacking + free healing )


4. ME6 reduce enemy morale by 1 per quest completion


Even with a 3 quest cap, you'll be able to get 3 morale, 3 fortitude, and give enemies -3 morale at best, just by completing quests, while also geting the quests benefits ( either It be DMG, free draws, buffs or more healing ), with a characters thats really AP friendly ( you can easily 0 almost of all his crds ); thats DMG increase, DMG mitigation, healing, card draw, card selection, and the possibilitie for direct stress heal, and you're really complaining he wont do DMG ? nah bro, thats crazy

Tressa nerfs are more on the harsh side tbh but Cassius ? he needed it;


first of all, DMG calc only take 0,35x of atk vallue ( 1000 = 350 and 600 = 210, its not that big of a deal for a SUPPORT to not achieve the same attack as a DPS ); 


Your argument dont even make sense when you say "normaly you'll achieve only 500%" so whats the mather into being capped at 200 + you get free healings ? If the dmg isnt even his main thing, at least its not supposed to be;


first of all, he should be a 'jack of all trades' kind of character, will do some healing, some buffs, some dmg, and alot of draws while being AP friendly, he's supposed to be able to play with any team, and he does that;


now, lets forget dmg abit and look at the other things he have to offer:+

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