2 massive changes needed [9]
1. Unlimited remove card from truck vendor. IF thats too crazy for some people at least have a research or upgrade option to raise it to at least 2 or 3.
2. Epiphany needs to trigger every single one and you just choose. And when a divine Epiphany happens? Yes it triggers on all 5 and again, you just choose there is always one far superior to all tne rest no matter what people say.
I'm adding a 3rd ha ha
Give us something to actually use the decks on that isn't a one time reward or a season boss. Just a never ending area we can go farm mats. Ok and the fact you don't get XP is silly. I'll play the game longer if I can see my account progressing, re setting runs over and over because I can't get the right Epiphany and then when I do it doesnt get copied is not fun. This game has more un fun than fun currently.
It could be fun and cool but don't put every form of progression behind a pay wall thats not cool
Bye
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Yeah need to increase the limit of removing cards from Dallang shop. increase it to 2 or 3 no need unlimited.
and a chance to choose divine epiphanies is also good, I also hope to increase the chances for copy event to appear at chaos run, if possible make copy event from defeating Boss also become 2 or 3.
so..... it is.

I support you, we need to edit decks after killing boss
bro what am I reading
I think more control over epiphany would be a good idea. You can try out non "meta" strategies this way. Grinding for save data sucks, and usually you abandon runs/etc when you miss a piece of the epiphany.
I think a better gameplay loop that includes save data would be allowing us to easily make whatever save data so we can focus on fun gameplay, which should be the "reward" rather than endlessly grinding. The best reward is good gameplay that keeps people wanting to play more, not grind more.
This is the worst feedback I have ever read
Why should we only get to remove 1 card? The point of chaos is to build decks, so why make it a tedious time consuming process that 99% of the time is a waste of time. You build 1 deck at a time and aim for 4 copies of 1 card. A critical point in every run is the first boss copy card. It's a RNG mess to whether or not you get a shop or a remove card event or that they appear on the path with the dimensional tunnel. Why not cut out some RNG by letting us remove more than 1 card per visit?
Epiphanys. We have 5 options. There will ALWAYS be a best and a worst. So why do we only get to choose 3? Does that make sense to anyone? Is it fun to play for 30 min and then you get the worst Epiphany so you have to restart? Did your account progress in that 30 min? Did you gain resources in that 30 min? Why do divine Epiphanys only trigger on 1? It's game mechanics that literally don't make sense.
But please explain why this is the worst feedback you have ever read.
STOVE209177735I personally think adding an upgrade option of removing card in dellang shop to 2 or 3 is okay, but unlimited is a no.
... For the 2nd suggestion though? It's quite a bad suggestion.
You'd be able to get everything fast if you're able to choose which epiphany cards you aim. The game replayability would be reduced by a lot as you get everything you aim in instant. Rather than 5, having 3 with an epiphany reroll is already okay imo (confirmed for later).
Not to mention, this is a roguelike game. RNG needs to be there. This isn't purely a deck building game.
I think not being able to get 100% what we aim is an experience itself, as we have to adapt to what we have.
I just wish the current RNG rate is reduced like general epiphany (1 fortitude, moral, etc.) sometimes taking 2 slot options even though they tend to be useless. Wish they can only take 1 slot with its rate of appearing very low.
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