Combatant Expression, Story Finale Execution, Text Size & Positioning
Chaos Zero Nightmare
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Issues & Feedback Board

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Issues & Feedback Board

Combatant Expression, Story Finale Execution, Text Size & Positioning

Combatant Expression Not Fitting

Either artwork asset issue, VA directing issue, or writing issue. There are some scenes where these 3 aspect don't match. Like in this scene below, her voice obviously shows huge anger tone yet her face is sad and the text does not even include "!" which should've emphasize her anger in text. Make sure these 3 aspects fits better next time. 




Final Battle Execution was Anti-Climatic

Both when narja got absorbed and haku got defeated, I didn't really feel anything. I feel like the execution was lacking..? I can't exactly remember the scene but it kinda feels weird seeing asuna's shard just suddenly fly towards haku and then that's it....? Adding an anime animation, in a dramatic way, atleast when haku were to be defeated, would've been so much better.

You guys have been doing great with your revenue, so I believe adding a few or even just 1 animation for finale for each season shouldn't hurt. 


Text Size & Positioning

When you have a bunch of texts lined up, rather than putting all of them in 1 small container on the bottom, just put it in the middle with normal size (not condensed) and dark background.

Condensing the text makes it look more inconsistense with possibly worse readabilites. This is also my criticsm towards how some text buttons or whatever its called has condensed texts, which looks REALLY bad.





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Issues & Feedback Board's post

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작성 시간 01/01/2026

Epiphanies RNG [1]

01/01/2026
01/01/2026 07:09 AM
작성 시간 29/12/2025
+1

Location Inconsistency: Inconsistent terminology for "Extra damage" (Selena)

29/12/2025
29/12/2025 04:24 PM
작성 시간 29/12/2025
+4

Combatant Expression, Story Finale Execution, Text Size & Positioning

29/12/2025
29/12/2025 06:20 AM
작성 시간 29/12/2025

[Suggestions] Value Pack for light spenders

29/12/2025
29/12/2025 05:00 AM
작성 시간 28/12/2025

Want suggest for "reduced stamina consumption on Memory Fragment run" [3]

28/12/2025
28/12/2025 10:08 AM