Suggestion [2]
1. Story Log Voice Reply FeatureAdd a feature to the Story Log that allows players to replay voice lines directly from the dialogue history.
2. EXP Card Drop Rate Adjustment (Difficulty 6)Increase the amount of EXP cards rewarded at Difficulty Level 6. The suggestion is to provide 20 to 25 Premium EXP cards per 3 challenge attempts to better balance the stamina-to-reward ratio.
3. "Hold to Use" EXP FeatureAdd a "long-press" or "hold" functionality when leveling up characters. This would allow players to continuously add EXP cards by holding down the button, removing the need to tap each card individually.
4. Weekly Boss Reward IncreaseAdjust the Weekly Boss drop rates to provide two main rewards per challenge instead of one, ensuring faster progression for high-level materials.
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At first, XP might seem quite scarce, especially if you tend to level a lot of things to 60, but honestly, they give enough XP through rewards, and the biggest stat bonus is from awakening, potentials, qnd levels, anyway, more's always better
as someone who doesn't max level everything, 3) is a must