We didn't want the epiphany cards that weren't the main 5 anyway, but you guys gave us two versions of them. Why? What's the point? Does anyone want this garbage?
- increased Action Count : useful against bosses with mighty attacks on low action counts, like judas, or bosses in the twilight dusk that will poison/freeze/whatever your cards
- Applying Mark : You can play Sereniel with Selena. Selena's "Tactical Maneuver" epiphany can recharge Tenacity, allowing you to break/ravage an enemy more often, and applying Mark will let her attack one more time
- 3 Afterglow, Ravage Move to Hand : how can you not see the benefit for this? Afterglow is one main augment to decrease Tenacity, one for each Afterglow, making this card quite powerfull
i don't remember there being news about editing save data, but i do remember them talking about adding more to the zero system, or the skill system, allowing us to reroll epiphanies in future.
They're kind of annoying, yeah, and to think I used to defend the RNG; Good thing, soon we'll be able to edit save data; imagine having to farm good decks every season? It's irritating enough to think that the decks built on farm will most likely lose any utility beyond farming, at least theyll be usefull at basin
I don't remember them planning to remove these kinds of epiphanies nor reducing the chance of these fakes from appearing which does bother me.
But we're getting an epiphanies reroll later so that's better than nothing I guess
well u got one that's good so there's that
i wouldn't call these useless.
- increased Action Count : useful against bosses with mighty attacks on low action counts, like judas, or bosses in the twilight dusk that will poison/freeze/whatever your cards
- Applying Mark : You can play Sereniel with Selena. Selena's "Tactical Maneuver" epiphany can recharge Tenacity, allowing you to break/ravage an enemy more often, and applying Mark will let her attack one more time
- 3 Afterglow, Ravage Move to Hand : how can you not see the benefit for this? Afterglow is one main augment to decrease Tenacity, one for each Afterglow, making this card quite powerfull
i don't remember there being news about editing save data, but i do remember them talking about adding more to the zero system, or the skill system, allowing us to reroll epiphanies in future.
They're kind of annoying, yeah, and to think I used to defend the RNG; Good thing, soon we'll be able to edit save data; imagine having to farm good decks every season? It's irritating enough to think that the decks built on farm will most likely lose any utility beyond farming, at least theyll be usefull at basin
I don't remember them planning to remove these kinds of epiphanies nor reducing the chance of these fakes from appearing which does bother me.
But we're getting an epiphanies reroll later so that's better than nothing I guess
please remove these useless epiphany
yeah