Roadmap looks promising, but there may not be enough time.
Chaos Zero Nightmare
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Roadmap looks promising, but there may not be enough time. [26]

Let me explain. The new game modes look great, corruption is VERY interesting, and all the quality of life and polish being added will do great to help the game stand out even more.  Every update since launch has been an improvement in some way. From the unit refund and adjustments, to zero system fixes, to everything in between. The characters buffs also fill me with hope, especially since i LOVE Yuki and even used my omega code on her for M1. I know. That probably wasn't smart.  But the biggest problem with the game, the exhausting time requirement, has still barely been touched upon. The unfortunate fact remains that if you are not either a content creator or someone with a LOT of free time, you cannot enjoy this game to its full potential. The roguelike mode, which has traditionally signified fun and freedom, feels like an absolute chore. There are other things like obnoxious resources costs such as potential crystals but those aren't nearly as detrimental. As time goes on, more and more people are going to stop playing. Not because the game is bad. But because they simply don't have the time. And the people that stay that still enjoy the game but maybe aren't as dedicated as some of us are eventually going to get burned out and leave if something major isn't done NOW, not in the future. They sadly won't be around to enjoy all this cool stuff coming because the game isn't respecting their time enough. In the roadmap, in my opinion, there were not NEARLY enough changes addressed to relieving players of this. The big notable changes were guaranteed duping and increased Divine Epiphanies, which will absolutely go a long way and i am so grateful. For the record, i do not have a problem with grind, especially seeing as this is one of the few gacha games were you have a reason to play after spending energy and make meaningful progress still. I'm not saying just straight up make everything 10x easier to get because that would hurt retention and the games core loop. However, depending on the actual numbers to the changes themselves, this could either be amazing or underwhelming, so i won't get any further ahead of myself there. My point is that it feels like because the developers have been taking a long time fixing everything BUT this issue, the games growth will be affected. People move on way too quickly nowadays. That's why i said there may not be enough time for the devs to push this out before more people burn out. What do you think? Did i get some stuff wrong or do you agree? DO you want to call me a dumbass for using my omega code on Yuki? Is Orlea best girl?

Reply 26
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Game already dead in their own country lmao. 

After all the controversies surrounding the game in China; and the whole Owen thing, and then with Chizuru, yeah, this was bound to happen.


I feel you. Love that there's a reason to play the game even after the energy, not many gachas do that as you said. Also really love that each character can technically be played differently based on what type of build you wanna go for. Example a Retain Beryl or maybe a Draw Beryl, that's super cool. I'm with you 100% that grinding to get the perfect deck atm is a bit painful, so we heard that on the roadmap there's gonna be ways to make those decks one wants easier to get, but rewarding at the same time, you know the feeling of getting that 4th dupe and you're like wow!! I remain hopeful. We'll see.

Urgently they should change 8000 points event to not be tied to Lab0 and run Codex 3 times in weekly rewards should include Lab0. Furthermore, improve points gain, i.e. 4000 points per full run would tackle the situation just fine.


Game is still plenty of fun but i find that people 'feel force' to do chaos run by this situation which leads to burn-out. If dev don't make people feel like missing FOMO and play the game at anytime as they would like to then they can maintain player base just fine for the time being.

Each successful run gives you 2000 points; you just need to do it 4 times... a week...

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GlltyYes, just 4 times... But it's already boring and exhausting..

I fell asleep during chaos run few times already.


Many people are already at burnout state, due to trying to get those savedata that never came.

Would be different if they aren't so evil at the RNG. Artificial filler is the least thing this game needs, bloating the concurrent players with these artificial fillers and RNG is just damaging the game health, and look, the damage are already done.

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S1761184070918311Yes, there's a lot of RNG, and they've already announced that they're going to bring several solutions and workarounds to make this process increasingly lighter.


You telling me that completing 4 runs OVER THE COURSE OF A WEEK is boring and exhausting simply doesn't make any sense, and the only interpretation I can come up with is that you guys are trying too hard to like a genre of game that clearly doesn't appeal to you; 

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GlltyDo you read?

I fell asleep.... If I'm having fun, is it possible for me to fell asleep while gaming?

It's hassle and tiring work, instead of gaming for fun.


FFs, i say this again "do you read?"

The OP says it, "Roadmap looks promising, but there may not be enough time"

The devs priority should be fixing this exhaustion asap. Not after 2 months


If whiteknighting is your job, think first, use your brain, and don't be stupid or you might lose your job.

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S1761184070918311It's a game, if it's not fun, why are you playing? It's an honest question. If you want to see it as "white knighting," fine, but it makes no sense to insist on something that doesn't please you or doesn't appeal to you. 

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