Since it wasn't mentioned in the livestream, I'm asking here
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Since it wasn't mentioned in the livestream, I'm asking here [7]

Please, for all that's holy, change the node on Khalipe's node that asks for 700 attack for something related to defense!

Everything about her asks for defense!


In fact, someone actually did the math on it:


https://www.youtube.com/watch?v=h7Hq1xc-7fI


Specifically, the section between 6:53 and 9:45.


It also likely applies to all characters that scale off of stats that aren't Attack - so in the future, if we get an HP-scaling bruiser, please make this character's potentials related to HP!


In the here and now though, PLEASE include this change in the upcoming patch for Khalipe, it'd be a great QoL for her.

I don't own Magna and don't know if she scales off of defense, nor do I know what her potential nodes look like. But if she scales off of defense and in her potential node tree there exists nodes that scales off of stats other than defense, then PLEASE address it!


This is such a weird implementation that I can't fathom why it went through in the first place! It basically acts as something that makes the character overall WORSE and make them anti-synergystic with their own kits! Just why?!


Please, I'm asking here, correct this sort of design.


Thank you.

Reply 7
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Did you read my last pharagraph ?

I said your concern of atk node is alright. But at the same time the bonus itself is too much.

At least they should tone down the bonus like only gives 10% dmg base & another 10% after reaching 500 Def definitely not 30% dmg & 30% shield.

Mate, other than the healers, every character wants Crit. A crit requirement doesn't go against the characters' kit.


Asking for attack on a character that scales off of attack is perfectly fine. Yes, the character also wants crit but guess what? Khalipe wants crit too. And Magna. And Rin. And Chizuru, Luke, Renoa, Hugo... EVERYONE.


Khalipe needs defense other than attack, everything else is the same. and Yes, her multipliers on attack are awful and go against the character. "Limiting the character" argument just make me go WTF. You want her to be badly design and have an anti-synergystic kit?


Your argument is something like "she needs to have a bait node that worsens her if we build it that way. otherwise she'll be too strong!"?


Like I said, ignoring the node completely and just stacking defense returns better results than the 20% DMG the node gives, since that accumulated attack does nearly NOTHING.


Other characters get their bonuses by building stats they want/need. Not Khalipe.

I'm pretty sure all vanguard in this game isn't pure tank but bruiser since they have AoE dmg due to either base kit, counter, or epiphany.

Also every character have inherently higher atk stat than def, so even though the scaling a bit small on the atk side it's not 7 times worse. If you do all the math formula at worst it only goes to 0.4 times the efficiency of def. Yes it's bad, but that because Khalipe last node already gives a lot of bonus 10% both dmg & shield. On a card that could be activated for free after using 2 cost card essentially making it actually cost only 1 AP (even less if you decided to copy it).

Which is why I could see why they restrict the gain to either atk for more dmg or def for more shield.

Yes, your concern of it going into atk just to increase dmg is valid. But giving it low def threshold to get 30% dmg & shield is even ridiculous where as other character have absurd requirement like Haru 1k atk when you want more crit and Luke 70% Crit just to get 15% dmg.

"Restrict" =  making character worse for arbitrary reasons. I'm not asking her to be the "be all end all" here, just that the node be changed into something that doesn't bait players into building stats that are terrible for her.


She is a hybrid character, a bruiser dps. There could be other solutions than just removing the attack stat from that node.


Like changing the node entirely into something else. Or raising Khalipe's attack scalings (that are currently SEVEN times worse than defense).


By following what the node asks us to do, the result is that the character gets overall WORSE than if we ignore it. How is that not a problem that needs to be addressed?

So basically you want her node to changed from 700 atk to 700 def then ? I guess that works too.

But just so you know, right now Khalipe is the only one who got double stat on last node, Dmg & Shield by raising her atk/def stat that does affect her dmg. While other tanker like Maribel only get small amount of dmg and no shield.

The other exception would be Cassius that give dmg reduction & Owen that give small amount of atk/def stat. Both require HP that have nothing to do with how they work.

Which means by value alone Khalipe last node even if you just activated one of it already a big boost compared to most combatant. It would make sense to restrict her gain or just buff everybody else value.

@Vyan91 Mate, you are missing the point spectacularly.


As an example, let's take the Haru node you mentioned. Haru scales off of what stat? ATTACK. Haru WANTS attack. Haru requiring to build attack to activate her own node is synergystic - Haru WANTS to build attack anyway. Even if it's 1000.


Would it be fair if Haru needed to have 700 DEFENSE in order to activate her node that grants more damage? Of course not. She does NOTHING with defense. It goes against the design of the character.


That is what's happening with that Khalipe node. EVERYTHING she does, she does with DEFENSE, not attack. Attack is actually BAD for her.


 Her attack scalings are catastrophically low, and it's better for Khalipe players to ignore that node and just stack defense, as that will net better results than if the node was activated with the 700 attack on her (it'll yield more damage than the 20% bonus the node gives). Which also means that node is awful, and a net negative for most Khalipe builds.

But Khalipe already get 10% dmg & shield just by unlocking the potential while other character only get 5% like Magna, Renoa, etc.

Then you got another 20% value increase depend on what you want to build her. 

700 atk for extra 20% dmg? Haru is pure dps and she need 1000 atk to get extra 10% dmg.

Are you saying that Khalipe should get 30% dmg & 30% shield effortlessly ?

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