Why does the Chains of obsession's exploit is accepted ?
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Why does the Chains of obsession's exploit is accepted ? [28]

Chains of obsession is an item, not a card, that's not normal this item can proc the curse of Tressa and put agony on ourself.


Why do devs accept this bug exploit/not intended thing when they punish for the exploit in zero system ? They should punish for both (and they should react when players started to use it, as fast as they did for the zero exploit) ...

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I don't get what the problem is.

Both Chains and Curse have the 'when using attack cards' modifier that mechanics wise adds effects to attack cards. Chain adds you get hit for 1% fixed damage and gain some shield. Curse specifically with one of the two 'when using attack cards' epiphanies, adds 1 agony on targets hit.

With both effects active (chains effect 1st, curse 2nd) attack cards now hit both the player and the enemy thus both get a stack of agony. That is how it works currently mechanics wise. The only thing you could argue is that the descriptions should be more detailed/clear/better translated but that's not news to anyone. 

And if that doesn't convince you note that the other curse epiphany that states 'when using cards 1 agony to random enemies' does not work for agony self harm because it specifically states 'enemies' meaning whoever designed this card was clearly aware.

Obviously it doesn't since we are not an enemy ... That doesn't mean the version on attack should be triggered on us with chains of obsession ... That's not the attack card that attacks us but the item, it shouldn't add agony on us ...

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STOVE168116089553313Chains just adds an effect to attack cards for the whole battle, just like curse does for 1-2 turns. We are never attacked by chains directly, only attack cards that have been modified by its effect.

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S1761198837487812That's what you believe, but that doesn't mean that really work like that.

Is it a bug?  Yes.  As several point out here, it’s not an attack card.

Will people be angry if they bothered to farm this knowing that’s the current mechanic?  Yes, and since we don’t have a statement from the devs saying if this was going to be patched or not, there’s not really a right answer IMO about whether you should or shouldn’t do it if you want the 1% sticker.  After all, if the devs do nothing about it and you don’t go after this build, you’re going to get the 3% sticker.


What should the players should do?

Accept this is just a meaningless sticker because this event boss was poorly implemented.


What do the DEVS need to do?

They need to learn that this will ALWAYS HAPPEN.  That’s why they can’t make a bunch of P2W style event rewards for this stuff.  The cheating and exploits will just get exponentially worse.  It isn’t really a problem NOW since the rewards are mostly the same except small cosmetics.


Devs need to say no when Smilegate wants them to start doing P2W rewards.

At the moment, i'm top 150 without the chains of obsession, so it's possible to be top 1%.

I believe that this particular issue is much more the fault of the developers than the players (who are also very wrong); mainly because of how long they allowed it to remain active and the fact that it still is. Honestly shameful, it's no surprise to anyone that I highly value the work of the CZN devs, but on this point they are EXTREMELY wrong and we need then to adress the problem with this item

ㅊㅊ

I don't understand why devs punish those 2000 players, are they afraid to nuke 100 000 players for chains + curse "attacks" bug?
Because if we really talk about exploit, this one a bigger one, used by so many and devs dont take action.

Same for speed hack on Asia, why there's no announcement about it? also auto chaos run script (but at least some of them got banned 7 days, W devs) ?

So the solution was to let players who repeatedly abused the bug get away with it and show the community that it’s okay to exploit game flaws? What a great solution you’ve got there. The devs need to make it clear from now on that in this game, any player who intentionally exploits a bug will be punished, regardless of their account level or how much money they’ve already spent on the game. That’s the only way to keep the game’s community environment healthy and to show everyone that abusers will not go unpunished. If you were one of those who abused the bug, that’s your problem. Better luck next time.

Agreed, but I think they'll just focus on the 2nd half of the Great Rift instead because they're scared of the backlash from the sweaty ppl. 


And this is just Chains of Obsession, I've heard that Revelation of Futility is also bugged. 

Oh, what's wrong with Revelation ?

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STOVE168116089553313Now I haven't confirmed it yet so I might farm Revelation to test it out but basically the bug is that the count limit doesn't work.


On the description it says that "When an Attack Card is used, 20% Fixed Shield (10 times per turn)", but some ppl said that you can get the shield more than 10 times which is broken on Cassius.


Combined with Psionic Combat Suit + Chains of Obsession, you can get sh*t ton of Agony AND shield. So much so that not only you'll get 300% bonus from shielding but also the 110% bonus from completely blocking the dmg.

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SehSehBorangDamn

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STOVE168116089553313Yeah, I almost feel like the Dev should thanks these sweats for the amount of bugs they found 🤣

I don't like it either, but that's not an exploit nor is it a bug. It's an item the devs themselves put into the game that is the BiS strategy for this fight. It is bad design, yes (especially when it cucks the featured banner character, Chizuru), but it's what they chose to implement.


So punishing players for their own awful design choices is completely unfair. If it was a bug that was being exploited, then I'd agree and say those ppl should be punished. For the item, however, even if I dislike it a lot, I won't agree with the "punish them" mentality.

How can you tell it's not a bug ? Curse procs on attack card, Chains of Obsession isn't an attack card ... Players should know that's not normal ...

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STOVE168116089553313How can you tell it IS a bug? I think it is working as intended by the devs. I also think they did a "oopsie, we forgot we made this thing, teehee, our bad".


To me it just looks like one more of the many, many bad design choices they made and implemented. The process of acquiring the item isn't bugged, and punishing players for getting a piece of gear on a save and then using it on an event is wild to me. 


It's not at all like the reset bug since you can only get it through gameplay inside a Chaos. And if the way it interacts with the raid boss mechanic IS a bug, then it's one that is the devs fault and not the players', and punishing the players for what was a dev mistake is completely absurd.


Sounds more like you don't want to get the item / can't get the item and is mad about the ppl that did. And I agree it ***** that there are so many layers of RNG in everything with this game, but it still doesn't justify this kind of complaint/request at all.

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KynianI don't understand how you can tell that. Chains of obsession is an item, Tressa's curse proc on attack card, what more do you need ?


Well, it was also the devs fault for the other exploit, i don't see any difference ... Players choosed to use it knowing that wasn't intended in both cases ... But devs fear backslash, so they won't do it for this item and will probably fix it next patch, even if the situation is the same ...

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STOVE168116089553313"Chains of Obsession" is an item, an armor piece that you can get primarily by playing in the Blue Pot planet, which also happens to be the best place to optimize Tressa's deck. You can see the item in the equipment list of the Blue Pot planet, go ahead and look it up - it looks like a ribcage. Reiterating: IT IS AN ITEM.


The item basically gives you ridiculous scores because of how the score is calculated (it counts score points for how much damage you heal and shield). Since Tressa attacks abount 200 times per turn, she also gets a bazillion shields, which then block everything the boss throws at you, and gives you big score numbers.The item is working as intended, and the score calculation was created by the devs.


Imagine a player that got a good Tressa build to use for the event, and they happened to come across that armor piece. You want players that pick up that armor piece and use them in the event to be punished?


It sounds like "ppl using items I don't like should be punished!!"

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KynianNo, i believe you didn't get why this item is broken. It's not because you gain a lot of shield, it's because it procs agony on ourself when we activate the curse. Having a huge shield won't make any difference if you don't take damage (because the boss had already played or you have a ton of fortitude stacks ...), it makes difference when you take a ton of agony damage at the end of the turn !


This is a bug or not intended thing like the other exploit, no doubt about it. The curse : "When using attack cards, 1 agony", does chains of obsession is an attack card ? No !

Yeah it is stupid decision lol. They should both be punished. The chains of obsession imo is even more harmful than the chaos exploit.

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