Revise and change the unsynergistic characters' potentials/card effects [3]
I'll try to be as objective as possible citing one or two characters as examples.
Regarding potentials, I've yet to see a single 5-1 node that is actually good and worth the materials. On every single character I own, that node is a 100% skip and a joke.
As for unsynergistic potentials that need a revision and straight up change, I'll bring up Khalipe: her 7th node requests you to build attack on her, but NOTHING she does scales off attack - it's all defense. I believe the ratio of how much the attack stat affect her skills compared to how much the defense stat affect her skills is that for every 1 point of defense, you need 7 points of attack to attain the same/similar results. So her final node requesting 700 attack, which is a hefty ask for even pure DPS characters, on Khalipe (who scales off of DEFENSE instead of ATTACK) is a hilarious design fumble - unless the devs intentionally wanted this to be just outright awful, which would be a very weird decision, but not one altogether unthinkable considering how many questionable choices they've implemented so far.
And that is just one character i mentioned. There are others that also need their potentials revised.
As for the character's kits/card effects themselves that in my opinion need to be revised I'll bring up Chizuru. She honestly just feels bad to play unless she goes for one specific build (the infinite stacking one). Anything other than that just feels terrible. And it's noteworthy to mention that the devs made a conscious choice to make the one good Chizuru build to be awful against the current event's blob boss. Just one more of the many questionable decisions by the devs. Chizuru needs an overall buff in playstyle and epiphanies, and "Bound by Dusk" specifically feels WAY too punishing while not offering a good enough upside to it. And hey, Chizuru is the featured banner character for the event! What are you thinking?!
Like I mentioned when talking about the potentials, I'm only mentioning Chizuru but there are many other characters that could use some revisions/adjustments to both their potentials as well as their general kit, Like Orlea and Renoa and the whole "retain playstyle" that gets punished in multiple ways at every turn.
Speaking briefly of the retain playstyle, it's not just the "defeat the enemy in X turns" conditions that are bad for them. Any enemy that outright messes with your hand directly (like the current Great Rift blob boss) completely screws all your planning and preparation. Playing retain feels absolutely awful right now, and not just because of the turn limitation for rewards thing (which I know the devs mentioned they are aware of). My point is - if they remove the turn limitation but keep on implementing enemies that discards your entire hand and fills it with whatever junk mechanic it has, retain will continue to be awful to play with, and people will continue to gravitate towards the "easy cheeses", such as Cassius-Mika-Tressa.
Not that there's anything wrong with that, I like that myself, but it absolutely functions as an inhibitor to creativity and playstyles. Which drains out the fun and turns everything into a chore.
I hope that feedback written here is taken into consideration and is actually read by the devs. As of now, I'm considering dropping the game due to how awful the "lows" we can get in the game feel, despite how great the "highs" do.
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They really need to rethink some of the epiphany synergies because there are many characters who need something extremely specific to work WELL. (And just to add, another extremely bad potential is that of Common Cards, really, no one uses that lol)
Well, let's go, your suggestion is good, although some of the things said are very disagreeable;
First, 700 attack is a very easy value to achieve, REALLY, it's quite easy to reach that value with a late-game Khalipe build and maintain high defense;
Regarding Chizuru, I was one of the first to bring builds for her, and I've been testing her since day one, to the point of saying that the problem is much more about her depending on investment (E2, to be more precise); She suffers from the same problem as Kayron, where she's an awkward character without proper skill, but once you invest in her, it opens up many build possibilities (including Shadow+ spam or multistrike gen).If you want, I can later give you details on some ways to build her;
Now, regarding some epiphanies being CLEARLY MUCH superior to others, it's true, this makes it very difficult to build certain characters and you have to discard many builds if you don't get that ONE epiphany (Mei Lin 'move'; Hugo 'initiation'etc