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Chizuru Review [17]





She just arrived, so take this with a few grams of salt; My experience with the character was very positive; the combos I tested and that performed well were: Yuki + Nia; Yuki + Rei; Tressa + Rei; Veronica + Rei;

The most consistent strategy was using her with Tressa, focusing on generating daggers to feed Chizuru early; however, what gave me the most damage potential was using her with Veronica and Rei (I've already posted my Verônica deck here) where my top damage was 27K (With Mei Lin my peak was 33K);

Does she need AP generation? No; she needs draw, multi-hit capability, and an additional damage steroid ("increase +X%" instead of "by X%"); I'm currently using her with Zatera, and I don't intend to get her partner, since shes doing good enough for all content;

In my experience, Oni Hunt is a great Will O'Wisp generator, but its strength, which allows Chizuru to stack a lot of damage over the turns until she stacks her 5 Binds, is Tsukuyomi with +hit count; seriously, this thing is atrocius, and i was able to easily get 10 hits or more between 2/3 turns; wich is pretty consistent; shes a beast boss killer;

Her turn 1 is always a bit slow, but she does compensate for it on the next one, usually killing everything by turn 2/3 (except for late game inside chaos mobs/elites, wich has some more health and take 1 more turn, even so, shes able to rush everything down)

Please note that my Tressa and Rei are both E6; Tressa have Atk% Hp% and Atk%; Rei have Hp% Hp% Hp%; both with 3 2pc sets giving +Atk, +Def and +HP); And for Chizuru, shes with +Crit rate +Void DMG +ATK, also 3 2pc sets in the forma of +CDmg +ATK + Def;

This team is quite tanky on its own, with good HP and defense, which makes healing based on maximum health more potent, and can take some big hits when you doing your setup or haver someone mind broken;

At E0 she will struggle a lil with her sustain on the lasts chaos ( 9+ ); E1 helped hard with that qnd gives some substantial DMG boost ( not needed tho ); But in my opinion, her peak is at E2+, Trust me, this makes her life MUCH easier; allowing her to stack 3 binds much more fluidly and pretty much spam it on random encounters or ramp up her damage faster on bosses, also giving her a crap extra sustain, she cant be your solo healer obviously, but man, this 8% Max HP do its job;

Is she worth it at E0 ? Yeah, she'll feel weak at first, till you get her rolling and dishing out some DMG with a good team around her (If thats your case, dont brother with Itsuku for chaos/codex/lab0, she does NEED Zatera healing, mainly cause you'll usually pair her with Nia or Rei, and they both arent exactly know for healing, right ?) anyway, shes really balanced id say; but if you invest her E2, thats when you'll really feel good abt her;

(I had more success keeping her basic attacks in the deck, and I plan to change her defense set to a Seth Scarab.)

(Prob that was best for me cause i have Veronica with 3 repose at 0 cost, and two of then reducing the cost of one drawn card by 1, so i usually run through all my deck, even with the basics, but removing 'em and copying oni hunter, her bind, or tsukuyomi, is better.)

Reply 17
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this is a ton of hoops to go through when her best deck was posted on the JP server. it's bound at dusk. Thats the entire deck.

Also, i usually pair her with this

Lmao. TLDR: if you have other 5* DPS carry like Rin, Kayron or Renoa, or even a heal dagger Treese deck, just skip Chizuru.

Kayron takes longer than her to ramp up damage (he beats her in AoE though); Rin is actually quite similar, both are consistent and have good damage potential, though Chizu has a higher ceiling; Renoa has a very different gameplay style; Tressa + Mika + Cassius has "infinite" damage, probably the best team comp rn; 


 Also, you Rin, Kayron, Renoa, Tressa, are all Void DPSes, so it doesn't make sense to focus on more than one, and that doesn't mean the character is bad;

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GlltyI don't know if you play Rin or not but to say Rin takes as much time to ramp up as Chizuru is absurd. And even Rin dmg potential I bet is not less than Chizuru.

I don't really mean that Chizuru is bad, but compare to the base roster she is underwhelming and has this weird vibe playstyle that requires higher "player skill" (yeah you can interpret as skill issue lol).

The worst part in her kit imo is that keyword Inhibit.

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DaBoiThe card has a terrible translation, but what it actually does is prevent you from gaining AP, but it reduces the cost of a random card at the start of the turn (there's an epiphany where you reduce the cost of two); I don't have a dedicated Rin team, but I'd say Chizuru ramps up more because she has infinite scaling, something I failed to see in Rin; As I said, she can easily get past 10 hits in Shadow of the Moon+But I won't say it's superior, precisely because I lack the experience with Rin to make a proper comparison.

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GlltyThat inhibit card epiphany can give neutral or even positive AP usage net (the 2 lead card trigger is fking bonker), but rather than that it is just trash imo.

Inhibit butchers half of this game synergy. And in the future there will be enemies mechanic that reduce your AP, and that is the death sentence for Chizuru. Hell, even now the mechanic that add harmful card to your deck already harm her well enough lol.

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GlltyYour "infinity" stacking requires like 4 or 5 or even longer turn to achieve, and even with a really busted deck with multiple copies of a specific card to pull it off.

Rin requires an upgrade card give 50% dmg while in stance, a copy of her dark mist multihit attack or her ultimate attack, and epi that move these card to hand (no need a copy). And just that she is consistently dealing damage every turn without having to build a cheese deck.

And have I mention Rin innate crit stat is already the highest in-game?

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