Don't give us too many "Fake" Epiphanies options
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Don't give us too many "Fake" Epiphanies options [15]

Bro I really hate it when the options they give either :
- Bad divine epiphanies (tenacity doesn't synegize for all cards, unlike -1 cost/+1 AP that generally works)
- "fake" epiphanies, upgrade that only gives you small buff/debuff

Having 1 "fake" epiphany option is already annoying, but having 2? Not to mention, my renoa doesn't even scale of resolve nor agony at all.
I don't get why you guys offer so many RNG here when we already get RNG everytime we get latent epiphanies as we have to choose between 3 and not 5. You guys make it worse by sometimes literally only giving 1 actual epiphany.

I get that this is a roguelike game, but I just think that this is too much, you should give only 1 slot for these fake epiphanies with the chance of them getting in small.

1 chaos already consume so much time... Getting these bad cards just ruin our runs.
Not everyone have the time to grind all day long. I can assure you some people stay away from this game as It's way too consuming as many already have other daily games they play. Reducing the RNG stuff in the game would help us.

I hope you guys can consider this.



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100% totally agree. I don't even know why the f it's even exist in first place. We just want that 5 epiphany in the pool, then these useless effect come to play making it more useless pool of options. 


These additional amplifier should be a bonus effects not minus effects. And one runs consume approximately 30 mins. Not to mentioned the chance of focus stress point that make you spend more to cure them. 


Really bad for roguelike gameplay when these useless effect things exist especially if they took much time. 

BEST

I have to agree with OP; there's 5 epiphanies per card already there's no need to add fillers to artificially inflate that number. Using their example above, two of the epiphanies are exactly the same except for the random modifier below; this effectively took one of their epiphany options away. Imagine having 3 of the same epiphany but with different modifiers; I would be upset too.  

BEST

@Gllty That's true, but it would still works better with other buff, even if I have a shielder. 

And, well... CZN isn't only about chaos.
I understand what you're trying to say about being able to adapt of our resources, but we do have endgames like basin & seasonal boss that we would like to beat (& more endgame in the future). I personally don't think chaos is the whole point of the CZN - It's more of how you can make the best deck to beat endgames, with the chaos as its process.  

And no, I don't think having better RNG would make people get a perfect deck that fast, I never said that there should be 5 epiphany options shown, 3 epiphany options is still fine to keep the roguelike genre. Not like we can reroll once an epiphany is chosen right? Still requires a lot of grinding. 
I've been grinding 1-3 chaos a day, around 1-1.5 hour per run, quite time consuming.

Wether people could get the right deck fast or not would depend on how much time they spent - which we know many spent too much. 

It’s already hard enough to find what you’re looking for, and if you make the epiphany pool even bigger with this junk, it honestly just kills the motivation.

Yep, totally agree. 3 out 5 options and those 3 include options that aren't even real epiphanies is just dumb. Rng is probably the worst thing right now in chaos runs, they aren't fun they just waste time. I see most content creators praising the devs for listening feedback, do they? I doubt it. I feel like the devs know the game flaws and right now is testing player limits. A good solution would be just giving player reroll whenever copying or evolving a card. 

Epiphany Reroll would make game much less frustrating. In other roguelike they give option to re roll for a resource (like 9kings)

Selena is a budget Veronica; you can use her for Judas too, and she has very strong synergy with Mei Lin. The third character could be a Beryl with a retain build for infinite scaling, or a Mika for keeping you alive, depends on your stat line ( I've had a lot of success using sub-DPSs focused on Atk%, Def%, and HP% as substats on the respective sets that boost these stats and right side gear on Atk% + ego recov. )

@Gllty have to disagree. I recently got a better experience when I started using 2 renoa's echo of sorrow (EoS) initiation cards.


Renoa -> consistent dirge bullet creation -> synergize with her ego & nia

The other epiphany of renoa's EoS can only offer more bullet after a cycle, and basically few bullets only per turn. Not to mention, they don't have the initiation tag.

It doesn't have to be divine, the deck doesn't need to have all the BiS epiphanies - as long as the essential ones are there. 


But yea skill issue can of course be 1 factor, I'm not ignoring that too, I still have a lot to learn. 

About Judas, yea getting piercing Veronica would probably help a lot lol that's on me for forgetting it. Renoa failed me tho

They need to remove the most offensive ones: finale cards with +1 AP.

@Gllty
I think you're missing the point..
It's not like Morale/Resolve/Agony/DamageReduction/Fortitude is useless (I call them generic or unlisted epiphanies).

It's the fact that they are usually the least in the player's interest in terms of savedata, and the fact that Chaos run is only the process (Unlike STS, where the stages is the core game). In CZN, savedata is the ultimate goal, the Chaos dungeon is only the in between.

All in all, all it does is add mroe layers of RNG to the already frustating RNG on top of the fact that it took 1~2 hours for a single chaos run. TLDR; It's a huge time waster to do runs and get nothing.

Fact is, the game can remove these unlisted epiphanies, and the players will overall benefit from their removal.

So it is not that they are useless, but it's adding to frustation.

Everything you said comes back to what I mentioned: your ability to make decisions and maximize your performance with what you have, I strongly doubt that with all this grinding you claim to be doing, you're not achieving anything, maybe the problem isn't your deck or the game's RNG... Anyway, I don't know how your account is doing, but regarding Judas, Haru and Renoa are easy options; Pierce damage also works well against him.

@Gllty yeah each buff has its own benefit, but as long as It's not its BiS buff, then you wouldn't be able to maximize your potential. Like rin for example, It's way more effective with morale stacks than agony as her main cards does multiple hit.


I have to disagree about the perfect deck. Though, it depends on what you mean by perfect.
For me, getting a "perfect" - as in proper deck - is a must. Getting bunch of divine isn't necesarry - but getting the right epiphanies and duplicate is. 

To say that there's no bare minimum and you can beat the endgames without the right deck, just focusing on what you have? That's being too idealistic imo. I previously couldn't beat kenric diff 4- 8/9 and so am I now currently stuck at the 5th basin, with the 2 previous stages only getting 1 stars lol. I can barely defeat judas diff. 6. 
My DPS combatants are all level 50, equipped with almost fully upgraded memory fragments. 
Heard about how OP teresa & beryl is, but I'm not too interested in using them.



I agree that having a reroll option would be very useful, and that some epiphanies could be more unique, but that means a revamp for many characters, and I believe it needs more test time

2. Resolve is strong if you use a dedicated shielder instead of a healer (yes, this works). 2. Agony is strong if you use the set that increases your damage if the opponent is suffering from agony, or use this epiphany to assemble this set on Renoa if you can get a good deck and good equipment dedicated to it, And the third epiphany with the Dirges in the discard pile is the most "general" and focused on the mechanics of the character itself; What I mean is that there's more to it than meets the eye, and no, I never said that the main mode is Chaos or Code mode; they are clearly part of the journey to build your characters And to complete the end game, we can't forget that it's not a pure roguelike, but also a gacha RPG. However, people are going too far with this idea that they need perfect decks to complete content. No, you don't need them. In fact, the deck is very important and helps a lot, but your partners, potential, memory fragments, team synergy, equipment, etc

@Gllty That's true, but it would still works better with other buff, even if I have a shielder. 

And, well... CZN isn't only about chaos.
I understand what you're trying to say about being able to adapt of our resources, but we do have endgames like basin & seasonal boss that we would like to beat (& more endgame in the future). I personally don't think chaos is the whole point of the CZN - It's more of how you can make the best deck to beat endgames, with the chaos as its process.  

And no, I don't think having better RNG would make people get a perfect deck that fast, I never said that there should be 5 epiphany options shown, 3 epiphany options is still fine to keep the roguelike genre. Not like we can reroll once an epiphany is chosen right? Still requires a lot of grinding. 
I've been grinding 1-3 chaos a day, around 1-1.5 hour per run, quite time consuming.

Wether people could get the right deck fast or not would depend on how much time they spent - which we know many spent too much. 

I have to agree with OP; there's 5 epiphanies per card already there's no need to add fillers to artificially inflate that number. Using their example above, two of the epiphanies are exactly the same except for the random modifier below; this effectively took one of their epiphany options away. Imagine having 3 of the same epiphany but with different modifiers; I would be upset too.  

100% totally agree. I don't even know why the f it's even exist in first place. We just want that 5 epiphany in the pool, then these useless effect come to play making it more useless pool of options. 


These additional amplifier should be a bonus effects not minus effects. And one runs consume approximately 30 mins. Not to mentioned the chance of focus stress point that make you spend more to cure them. 


Really bad for roguelike gameplay when these useless effect things exist especially if they took much time. 

Renoa doesn't scale with Resolve, but her team isn't just about her; there are two other characters involved, and that kind of "bad RNG" It will force you to try unusual things or completely change your plans, which can be very bad or very good, and you might end up discovering something new, okay, it's frustrating sometimes, But nobody would keep playing if you could build a perfect deck every time you made a run; I understand why some people want more consistency, but I don't believe that's the point of the game; rather, it's about how you use the resources presented to you, Once your decision-making skills improve, and you have a better understanding of the game and the synergies at your disposal, these "fake epiphanies" will affect you less; I hope not, that they don't include the option to choose between the 5 epiphanies, as that would be extremely counterintuitive to the game and would create an unnecessary convenience.

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