Thoughts on Lab XI [1]
1. Love how many epiphanies you get, these decks feel amazing, I couldn't imagine doing this in the old system. I love running Hugo through here.
2. Okay the boss needs you to do 4,000 DMG a turn and heal your life bar to stay up....
How the hell are you supposed to do that with a Yuki team against a single target void fight.
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2. by having a good deck. But yes, Yuki isn't very good against single target bosses, because she's an aoe dmg dealer. Some characters will always be better against certain content, you're not supposed to beat everything with just everyone and I'm sure we'll see opponents where real 3-5 target aoe is needed (so not just trashmobs with like 100 hp that can be killed by multiattackers like Hugo).
I wonder if we can later see the decision rationale of the devs behind the scenes for making season 1. One half will have suggested to make it full aoe, so Yuki would look very good, while the other half was way too scared that all the mei lin, hugo and Haru mains would absolutely rip them to shreds, because their beloved ones fell of so hard just by adding a few more opponents to every fight. :D So I kinda understand the Yuki disappointment, but this is not her content. Her content will arrive though and she'll be awesome.