I'm getting tired of creating decks for new characters [1]
I feel that the card deck building mechanic for the characters is an excellent creative addition to the gameplay and significantly boosts the game's replay value.
However, the process of acquiring rare gear and cards, and especially the card upgrades (Epiphanies), is excessively reliant on RNG (Random Number Generation) and luck. This hyper-reliance on luck makes the repetitive experience of running a Chaos stage become overly exhausting just to create a desired deck.
Specifically regarding Epiphanies: Each card has five Epiphanies, yet players are only able to generate three of them within a single Chaos run. This limitation does not encourage creativity; rather, it forces players to waste unnecessary time repeating the run. I have lost count of how many times I had to restart simply because one card managed to roll a desired Epiphany while another card failed to do so.
Please, at the very least, allow all five Epiphanies to be available for generation during a single Chaos run. This change would significantly improve the quality of the grind and respect the player's time
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While I think this is an interesting suggestion, keep in mind the game doesn't want you to get a perfect deck in just 1-2 runs and I'm unsure players really want that either once they think it through. Of course it sounds good to get your deck as fast as possible, but why would you run that character in chaos again, if you can barely improve your deck anymore and just ace every content in the game where you can use savegames? Would you keep playing the game afterwards?
My second thought was, I think I only really tried different builds on characters, because I was kinda forced into them by epiphany decisions.It made me think about different builds, pick different options and have different experiences in my runs. I think it adds to the fun overall, even if it can at times of course be frustrating as well.