Lab 0 Boss is grossly overtuned after the update.
30k HP and 600-900 Damage per Turn is unsustainable to 90% of Team Compositions in this game. I understand wanting to make more challenging content, but this is going too extreme in the opposite direction.
The game should not be balanced around the best meta Team Compositions and the best meta builds, unless you don't care about having build diversity among the playerbase, because with this kind of difficulty, people will be able to clear content only with very specific Team Compositions and builds.
The current Boss balance in Lab 0 forces players to play in very specific ways, rather in ways they find enjoyable, and that in turn hurts the game's overall fun factor.
Please tune down the difficulty of the Lab 0 Boss, and any subsequent Boss that might've been affected by these changes in a similar, negative way and try to find more inventive ways to make the content more challenging, without having to resort to lazy HP and DMG buffs for enemies which only turn people into meta slaves.


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