Please don't focus your endgame on the turn count check [3]
As the title says, especially in the card game, all it does is limit the deck building and automatically makes some archetypes trash. This is weird copy from hoyo games that genuienly will break the game in the long run.
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100%.
Gating rewards behind a Low Turn Count incentive only limits build diversity in an otherwise fantastic deck-builder. The content needs to reward player creativity, rather than just stacking DPS.
Although I have some suggestions as to how to make the turn count check work for them, but I don't want to give them any ideas to continue this predatory practice of making most deck and and characters moot, in a card game rogue-like no less.
You have no absolute control over when cards appear and pray for RNGsus to work in your favor; having probability in my cards(the draw itself and their functions like "20% chance to get etc etc") and pulls is one too many already.
Agreed. Winning within 12 to 15 turns is absolutely stupid and makes certain units absolute garbage. Please do not continue this.