Chaos Zero Nightmare Strategy Challenge
Sortie Hardcore IV/V Guide for Stable Clears [285411381019]
Why Hardcore IV Is Better Than Hardcore V for Farming For most players, Hardcore IV is currently the most efficient difficulty to farm. Why? Hardcore V rewards are only slightly better Runs take significantly longer Enemy damage scaling becomes much harsher Failed runs waste much more time and resources Unless your account is already very strong, Hardcore IV usually gives better overall efficiency and consistency. I. Team BuildingSlot 1 — Main Carry Your first slot should be your strongest independent DPS unit. Priority: Strong early-game performance Self-sufficient damage Good scaling Can function without heavy support Recommended: Nine Heidemarie Early Fate Priority Purple Equipment Operational consistency / smoother gameplay General utility Challenge Fates if your run is already stable Purple equipment is often the biggest power spike in early Sortie runs. Slot 2 — Sustain Core Your second slot should stabilize the team. Priority: Shield generation Healing Frontline durability Recom
THE ULTIMATE BEGINNER GUIDE TO CHAOS ZERO NIGHTMARE [UID: 456426361418]
In the video I covered all the necessary thing on what a beginner should focus on! A tips and guide on all the thing that a new player should know! Do check it out guys thank you! Previously I've made a complete infographic build and guide for all the combatants in the game linked here: https://drive.google.com/drive/folders/1JJZ6OOTtIN6EQCeFNnCWWOoDilR7vLbs Hope you guys find this helpful! Would love to know what you guys think about it as well!
Hollow Decks Guide [UID : 432428361517]
Hollow Decks How to make Save Data that feels illegal to own Have you ever wanted to play your favourite Combatant to test their true power without engaging other units in the battle? Or maybe you have found an exceptional synergy between two of your strongest Units, but the game still requires you to slot in the third character to fill out your last slot? I present you with an answer to your grievances: HOLLOW DECKS No pesky cards will stand in your way while testing, theorycrafting, or simply enjoying the full solo potential of your beloved heroes. I sincerely hope this guide helps you achieve your goal, allowing you to learn the game from the previously unexplored angle of hollow deckbuilding. Hollow Decks Introduction Let's start with a basic definition. Hollow Deck is a Save Data that meets the following criteria: - It has less than 3 uniquely named Combatant cards - It is not disruptive in terms of card cycling after the first turn of battle - It is not disruptive in terms of AP
Building save data for new combatants pulled [423469301111]
If you have recently pulled a new combatant and haven't leveled or maxed out their potentials yet there's a helpful feature for building good save data for them to use later down the line. After clearing the current chaos for this season you unlock distortion adaption DISTORTION ADAPTATION WHAT IT DOES: -Changes your combatant's level to match the current chaos difficulty -Unlocks their potentials -Can use the combatants recommended partner even if you don't own them Changes your partner's level to match the current chaos difficulty Distortion adaption is a useful feature to test out and build save data for new combatants.
Chizuru: The All in All Guide For The Underperforming Favorite [446451351119]
Chizuru is a personal favorite of many, due to her cool demeanor and shrine maiden like aesthetic, but is at the moment lackluster due to her underperforming damage in comparison to other characters. This guide is made to give people interested in Chizuru an understanding of how kit, and to squeeze out of her as much as she can to still compete in more competitive modes. How Chizuru Functions Chizuru is a multi-hit attacker that focuses on accumulating stacks in order to unleash an upgraded version of her primary attack. Her main gameplay loop revolves around her Karmic Flame, which inflicts her target with Cursed Shackles enabling her to begin stacking Will-O-Wisps (Which for the rest of this guide, I will refer to as Wisps) per each time the target has been hit with the exception of hits from Shadow of the Moon. For every 5 Wisp you accumulate, you create a Shadow of the Moon card which will merge with other Shadow of the Moon cards increasing its damage by a flat 80% per stack up to
The power of Metal - Amir DPS Guide [445430361913]
Amir is a 4 star unit of Order attribute. Initially viewed as one of the weakest units in the game with recent buffs and newer character releases, Amir is capable of doing some fantastic damage. Metallization the core part of Amir Metallization is defense-based damage that triggers when gaining a shield through ability, either through use of cards or EGO skills and is not considered an extra attack. With recent buffs whenever Metallization triggers it also provides shield. This buffed Metallization is quite powerful, while Morale boosts its damage, resolve boosts its shield, but MORE importantly Metallization damage buff provided from Amir's Full Metal Hurricane buffs both damage and shield part of Metallization. The main combo involves stacking Full Metal Hurricane effect of its 2nd Epiphany and then playing as many shields as possible. Using this card multiple times stacks both Metallization damage and additional hits whenever Metallization triggers. Amir deck example for this build:
Persona Cards and Engravings list [406464371319] [3]
Hi everyone, I've made a list with all the persona cards and engravings along with their prerequisites. Some persona cards are exclusive to particular combatant classes, while the engravings also have a card type restriction, so keep that in mind when crafting your card. You can also use this to your advantage when crafting your save data in Chaos. The engravings that appear as rewards for clearing a node will only be those that you can imprint on the persona cards your combatants currently hold. Meaning that most of the time, is easier to get the specific engraving that you want if you only have one persona card in your deck. Good luck! Persona Cards Lux Engravings Umbra Engravings
Random guide just to get 1 x Tear of God [415455301611]
Go whale, literally, for it is a gacha game. If you pay enough, all of your problem goes away. Can't clear lvl 150 tower? HDMI E6 will do. Can't clear lvl 80 HC Sortie? HDMI E6 will do. Can't get enough pulls for HDMI E6? Then why are you reading this guide?! Go grab your credit card and start swiping.
Recommended 4* to build for Newer Players [235438321615]
Kinda expecting a larger influx of newer players due to half anniversary, and you might not be as familiar with the 4* of the game, so here's some recommendations on who to build - note that 4* can be as good as or better than 5* in many situations. If you pulled Heidemarie - Nia is without a doubt one of her best supports, both for discarding and heals/extra attacks - Cassius can help build morale and get some draw power/card tutor - Selena is one of her best team mates if you are going for maximum damage potential, but imo this is more a late game thing, no hurry to build her. (Also great with Sereniel if you somehow manage to procure an account with her) Aside from the above, - Mika is a great generic healer, able to work well with a larger group of characters as she provides AP - Rei is an excellent option for faster chaos runs, being a source of morale and having the ability to exhaust up to 2 cards to thin your deck. She's often picked over Mika as you get closer to end game. - B
The Blueprint to Building a Flawless Deck [410444341318]
Hey everyone! Today, I wanted to dive deep into deck-building. In Chaos Zero Nightmare, winning high-level encounters isn't just about throwing your highest-tier characters together; it's about drafting a flawless machine. If you want to optimize your win rate, your deck-building process should always revolve around one golden rule: Identify your DPS first, then craft the perfect ecosystem around them. Here is the 3-step checklist to achieving a perfect deck: 1. The Core Strategy: DPS & Support Synergy ⚔️🛡️ Every competitive deck needs a clear win condition—your primary DPS (Damage Per Second). Once you lock in your main damage dealer, every other character you add needs to justify their spot by answering one question: “How does this support my DPS?” * Look for passive triggers, element-matching bonuses, or debuffs that directly amplify your main attacker's scaling. If a character doesn't directly feed or protect your DPS, swap them out. 2. Managing the AP Economy (Total AP Cost) 🧪📉 Yo
Sortie Tips 80 HC Casual Farming 95% WR [487427391817]
I've been doing sortie hc a lot and im quite addicted haha. I've done 38 runs 80HC (3 runs of 65N, 80N, 65HC on start) with Heide e2 mostly (though e3 on later runs) with like 95% success rate. Just few tips from me: Keep your deck thin with things that are important. Don't hesitant to skip if nothing is useful for your run Pick the middle choice on start. Predestined fate is not worth for consistency. Upgrade Flexible tactics first 4 upgrades are so important. If you haven't upgrade that to max, better farm earlier level. Golds are valuable. Starting with unid +40 gold and fate +70 gold are godsend. Even just 250 gold. Refresh shop with those golds, balance it out with what you must need (Remove + Flash). Start with cards or getting weapon +damage when full on start. And later switch to % after got that cube acc with +damage on discard. Having both can nearly guaranteed a win. Also the armor that gives you +30% crit on max hp. Equitable trade fate is crazy op (At the start of the turn
New players guide to game and story
Hello newbie Protos, This guide is gonna help you decide if fighting the chaos is good for you or not. I will be listing some tips and pointers to make sure you survive. 1.) YOUR COMBATANTS AND PARTNERS Your combatants will be in the front line helping you fight the good fight against the chaos. Choosing the right combatant will take consistent work with the simulation and fighting in the chaos for you to find the right fit for you. Like most games, each combatant has a class and attribute that will help you. You can group classes together but suggest to find different attribute that will help support you way through the chaos. At this moment my favorite lineup is: Even though their class is different from what is recommended, they all have the necessary skills for me to get through a lot of my toughest battle through the chaos. Finding the right fit will take time and with the more combatants you get from the rescue the more combos of combatant you will be ablecto find Every combatant
Newest YUKI Build for S3, is she good now? [415422391612] [7]
hello fellow protos, I would like to share one of the newest builds for YUKI, since Season 1 and 2 she has been kind of underwhelming due to her "inspiration" gimmick required a certain condition for her card to even worked, but now in season 3, she has gone multiple buff by the dev and there is a new build for i can think for her, let's go check it out! her current season 3 build will be focus on her card "FLASH SLASH" which paired with the new divine epiphany that treated her card as a common card and draw itself, so her "inspiration" gimmick will be automatically triggered allowing you to played all 4 of her card without a cost or minimal cost (depend on the epiphany selection). This type of divine epiphany is available to farm at the new Chaos Season Event Theater of Illusions. If you're wondering how to get the correct epiphany and the correct divine epiphany, don't worry ever since they introduce us with the multiple Core Editing Ticket System, farming the right deck are very eas
Best Character to Pull and Other Tips [492473391711]
If you are a new player and you don't know which characters to pull, here is a tier list I made about the best characters in the game. (At the moment). I recommend you to get Veronica from Character Ticket or 200 pulls. Veronica is a great character for ANY team, she helps you drawing cards while also dealing a lot of damage. Heidemarie is a must pull. She can do insane damage and has great sinergy with Veronica. You don't need to invest a lot on an healer since Mika is a great character for many teams. But for Heidemarie team i suggest to use Nia, which is easily found in Heidemarie's banner. Try to always build teams like this: 1° character: Main DPS 2° character: Sub DPS / Shielder / Support 3° character: Healer When you go in Chaos try to build Save Data for only one character at once. Try to remove the three basic cards and duplicate cards max 2 times (if you are a new player). Also don't get monster cards or common cards (use only characters cards). I'll give you better tips abou
MEMORY FRAGMENT TIPS [281460353014] [1]
PLAY SIMULATION MEMORY FRAGMENT ONLY DURING X2 EVENT In the game you will get a lot of [traces of memory] for crafting, I will share tips on how to make them more efficient. use crafting only to make DPS set 1. use 50 [traces of memory] until you get 2 sets with the best stats, after that you can use 100 for you haven't got yet 2. enhance to +3 until you get the +1 stat you are aiming for, see the pict as an example for the support set you can get it in chaos 4x drop per week
New Player Sortie Guide [415401321812]
-At the beginning of sorties, you pay 30 stamina to enter but upon -successful- completion, you will get a refund -Best to pick the sortie difficulty you can reliably beat in order to earn more upgrade currency -Upgrade your stats! -Mika, Narja, Tiphera, and other healers should be your first agent -Magna is also a great pick for 2nd or 3rd agent
Card synergies
Card synergues can be very strong if you build them correctly, take for example lukes dance of the demon getting an extra attack per bullet used my main strategy involves using cards to draw all 3 dance of the demon cards in my deck then using cost reduction cards I get them to cost zero and finally use all my bullets so that they have around 9 to 13 attacks which lets me hit around 3000 damage per dance of the demon.
TIPS: Ultilizing Chaos Equipment [An Eye Plucked From Mural] [290413341017]
Some of you might seen this equipment as a useless ring, but it actually have potential, here is the step For main dps - Ofc get the ring for your main DPS For all combatants (dps included) 1. Prepare any persona and engraving that apply RETAIN to the card Attack persona - Apply Retain, select 1 Attack Card(s) of this unit from Discard Pile, then move those cards to hand (UMBRA) - Appy Retain, 5 Umbra Engraving 5: Discard all Attack Cards, then add Hit(s) (UMBRA) Skill persona - Apply Retain, gain 1 Blessing of Light for each Lux Engraving (LUX) (Controller & Ranger only) 2. JUST RETAIN THE PERSONA, retaining 3 of them grant you a consistent 60% multiplicative dmg buff each turn. Extra tips: For main dps, pick attack persona with engraving: - Select 1 Attack Card(s) of this unit from Discard Pile, then move those cards to hand, and - Attunement: Decrease Cost by 1 until used You can damage enemy and move attack card from discard pile for free AP, but the ring buff will fluctate between
Tips copy kartu dan efisiensi deck (uid: 265429352912)
1. Deck sekecil mungkin Semakin sedikit kartu: → semakin besar peluang kartu inti muncul saat copy random 2. Jangan mengambil kartu netral secara sembarangan Kartu netral menambah kumpulan salinan acak. Veteran biasanya sangat resonansi. 3. untuk mendpatkan peluang epiphany yang bagus disarankan untuk memainkan chaos dengan tingkat kesulitan tinggi (high risk high reward) yang tidak di rekomendasikan: mempunyai banyak salinan kartu memang akan membuat karakter itu menjadi kuat namun berlebihan membuat copy card terkadang malah membuat rotasi kartu jadi tidak efisien, - terkadang kita harus menyesuaikan dengan karakter dan tim yang dimainkan, beberapa mungkin cocok dengan banyak salinan kartu tetapi ada beberapa karakter juga yang membutuhkan rotasi kartu yang cepat, jadi alangkah lebih baik jika jita mengenali karakter itu terlebih dahulu, lalu membuat perencanaan yang matang untuk setiap karakter
RITA x NINE THE HEAVIEST COST UNIT MADE LIGHT! [415422391612] [1]
I would like to share one of the recommended team compositions that is fun to play, the composition team is made of NINE and RITA which is currently known for their heavy cost deck which is very AP hungry, but don't worry this build will make all the heavy cost requirement for NINE hew card basically become 0 cost , let's go to the deck build! the keycard of this composition is RITA Future Decreed card which activate 1 random 3-cost attack Card, in this case nine HEW card is the main target of this card, since nine HEW card is practically recycles itself, and pair with RITA Future Decreed which has the divine epiphany of Draw 1 Common Card including the card itself, so you can automatically play all the nine HEW (Extreme Epiphany Build) in 1 turn technically. As for the difficulty of building the deck, its fairly easy as you can find the Divine Epiphany itself from the newest Chaos event in Theater of Illusions which gives the divine epiphany of the Treated as a Common Card (draw 1 Com
Not so guide [405432381012]
Join official discord -> #game-help -> check pins Has most of the information you need there. Other than that, don't worry about gear early on, combatant dupes are quite good so standard partner pulls aren't very worth it. Build whoever you want (not Yuki tho), they're mostly playable but at the same time, synergy matters.
500k dmg per turn, Marie + Diana + Orlea Nuke Team [485439311610]
Summary The fun of game is to discover broken things, not just copy the most meta comp, so I would like to share the most fun/broken team I found in Season 3 of CZN, and how you can do the same. devs pls dont kill diana like you killed tressa and agony 1. Discovery Never trust what the skill description says, there's often translation mistake from release to now, especially with the English language, always test the effect of the gear / interaction yourself and learn the damage formula So I spend the first week just testing how each gear engraving works and persona engravings. The goal here is to find the best engraving/persona that gives the most damage, and figure out if they can stack/scale. How to test if a buff is applied? look at the damage number on your card in hand or in graveyard, do not look at the buff section on top of char status, they might not show up there. Look at the dmg number with and without your buff, to see if your buff is working or not. remove all external var
