Report / Suggestions
Bria (Kayron's Partner) adjustment
Bria's ego skill is great, however, it only works with a team that doesn't rotate; it's very difficult to activate her ego skill. You must end your turn with 5 cards in the draw pile and be lucky enough not to draw on your next turn, making her ego skill useless. It could work like Kayron's ego skill, which exhausts the draw pile, discard pile, and hand.
[Suggestion] Owen Wind Charge Ep3 simple buff suggestion
Hello! I've been staring at Owen's kit the other day (for reasons) and his Wind Charge epiphany 3 is really interesting. However, I find myself wondering, why make this one unique and unstackable? Would it truly be too powerful to let us do that? I don't think so. So my simple buff suggestion is as follows: Old: [Unique] When this unit's Attack Card is used, 30% chance to add 1 Hit. New: When this unit's Attack Card is used, 35% chance to add 1 Hit. (Not Unique) I'd imagine it stacking by increasing the chance, so after playing two of these, you have a 70% chance to multihit, and after 3. you have a 100% (105% technically) chance to do so. I genuinely think this would not actually be too strong, you're spending a few copies which limits how many attack cards you can have. And I think this would be a fun build path for him to have. Others are welcome to tell me if this would be too strong for some reason! Or give other opinions.
A suggestion to make multi-hits more balanced [1]
Instead of fixing it with a bad passive, which would be elasticity, you could implement a rule that increases the number of hits to 10, and for each hit the card can get beyond 10, increase the card's damage by +10% or +5% additively, instead of rendering several characters with multi-hit mechanics useless. A Mei Lin can hit her cards roughly 30 times. This would only give +200% or +100% additive damage instead of hitting each card 30 times. This is a much fairer fix and game mechanic than rendering a character useless.
Dev please make place to check damage ,and our save data like training center
Dev please make training center so we can check how combatant save data actually work. Like how many damage we can unleash,or how many damage we can endure,if in actual battle,we can't sync their level combatant with the mission. So It become difficult to check the save data. And can you make S4 fracture card,or add epiphany like agony to a card. It just and idea ,and it maybe not actualy work,but thank s
[suggestion] Better introduction to new/seasonal mechanics
It became much more noticeable in season 4, that newly introduced mechanics are struggling to function. Such as [deathbrand] and [shockwave] in season 3 and in season 4 with [scorched], or for what matters, DoTs in general. Those mechanics are lacking the proper pay off, for investing into them. 1 - Releasing a new 4 star character (making them part of all banners, or giving them in events), or purposefully updating old 4 star characters with low relevance to fit better into new contents is a way to make players engage into certain mechanics and also better support the usability of it for the whole season (and not only "when this new 5 star comes in"). For example, Lucas would fit very well in this new season's content, given that he get a few changes in his kit. He's acquainted with the personnel of the planet the captain is visiting, his cards are related to grenade launchers and flamethrowers. All he needs is a few improvements to work with [scorched]: all [bullet] cards cost reduce
[Suggestion] Introduce Training Dummy [1]
The newly added Preset Deck feature is really great. However, I can't figure out how to restore a deleted Exclusive Character Card or undo the deletion operation. There's also no way to simulate the scenario where the cards haven't been epiphany — for example, I can't preset a 0/1 card slot. It seems like the deck builder only allows setting 3 card slots right now(8-5=3). I think that it would be great to add a Training Ground feature: it could provide a default character stats (it would be even better to allow players to customize their equipment), and allow players to use up to 3 preset or self-farmed character saves to fight the Training Dummy. This lets players test deck cycling in actual combat, and can also verify the effects of specific cards.
[Suggestion]Changes to Sorties, Save Data Editing, and Epiphanies
So, I really like this game. Pretty much every single aspect of it has been great. I'm even excited for the story which I couldn't say before. I especially like deck building and sortie. But tying the two the way you have has really soured sortie. The RNG for save data editing is too much in my opinion when it comes to divines and common epiphanies. We spend a run in sortie which takes a descent chunk of time. The problem is that time can become as empty and meaningless as the void. I will go and get nothing but abyssal cores to try to get the divine I want. I literally just spent 21 abyssal cores on a single card before coming on here to write this. And I didn't get what I want. 21,000 Black Mass. 21 pulls on the slot machine completely wasted and made useless. That is at least several hours of my time wasted because the RNG is too ridiculous. This is also making me not want to play sortie because I feel that I will just be wasting my time getting more pulls on a slot machine. It real
[SUGGESTION] Add ways to view character in-battle animations.
Please, add a way to view in-battle sprites/animation outside of actual combat. Both chibi and full. It could be in the costume viewer or the profile viewer. I'm sure a lot of people would appreciate viewing it outside of combat. Also, fix Hugo's costume viewer, I can't see his chibi model.
Agent Character Placement Bug during Delegation
In the new Chaos, Kaleidoscope Hatchery, using Delegation with Yuki resulted in her character placement moved away from the team, after her Ego Skill animation. Picture included. Bug occurs even without her Ego Skills ( confirmed after posted)
Suggestion: Event-Based 4★ Character Releases [1]
First of all, I'd like to say that I've really been enjoying Chaos Zero Nightmare. One thing I've noticed since launch is that every new playable character released so far has been a 5★ unit. While I completely understand why this is the case, I think introducing new 4★ characters from time to time could be healthy for both the game and the community.My Suggestion Instead of releasing 4★ characters through the normal banner system, I think they could be introduced through a limited-time event approximately every two Seasons. The event could last around 14 days and feature a progression system with missions unlocking every 3 days (for example, 6 groups of missions, totaling around 18 missions). Each mission would reward resources that help players prepare the new character, such as: Gold Battle Memories Growth Stones Prism Lens Other enhancement materials Since Trauma events are already part of Chaos Zero Nightmare, the character's Trauma could also become available during the event. On
[Suggestion] Desire synergy effects
Desire synergy effects from Season 4 should activate at 2/4/6 instead of 3/5/7. This would allow a lot more mix and match options: All four synergy effects activated at level 1 (instead of only three) A level 2 synergy effect and two level 1 synergy effects (instead of one of each) Two level 2 synergy effects at once (instead of just one) A level 3 synergy effect with a level 1 synergy effect (instead of just the single level 3 synergy effect) A level 3 synergy effect with only two Season 4 decks (instead of always requiring all three combattants to use Season 4 decks) This would make it more interesting to get Season 4 decks for a full team while also adding a bit more depth to deck building as it would require mixing different types of Desires into a single card (instead of simply getting the same Desire thrice).
what happen to the male characters? [4]
Literally loved the game when it was released but now not so much. The main reason is bc the game started with a diverse of male and female characters but now its just females all the time. If yall were going to go down the this route then why add male characters to begin with. I like the grotesque part of the game but come on this universe is not just made up of females. ive quit so many games bc developers decided to go down the gooner route when their game was doing so well prior to them changing. if this keeps up i might walk away from this game.
[SUGGESTION] We need more 2-Set Items
Since we have 2 set items that increases Max HP%, Attack%, Crit Dmg%, Defense%, basic card stats, and even additional damage to targets with agony. Diversify these 2 set items that fill in certain niches, or just be a general stat addition (more extra attack dmg for Hugo please).
Orlea Growth Reset Unavailable [3]
I'm not sure this is a bug or intentional. i have an Orlea's memory code but had not unlocked it until the reset button appeared, which is today, as I write this. i look at the refund items, and there is no Spectral Cube. Then I unlocked her to ego 1 and came back to reset her. Apparently, the reset button disappeared.
Embrace runaway powercreep is a lazy, game-killing decision. [2]
Your latest Developer Note completely misses the point. Claiming that you won't touch completed seasons anymore and will instead just "improve future season power" is an absolute joke. You aren't fixing the game. You're surrendering to aggressive, runaway powercreep because you panicked over backlash. What is even the point of grinding for hundreds of hours to optimize Season 3 Save Data if you're going to make it completely worthless in a couple of months? By inflating numbers every single season, every character, deck, and build we worked for will be obsolete trash by Season 5. We are going to end up in a toxic loop where bosses become massive damage sponges and older characters are completely unusable just to sell the new seasonal power. Let's be clear: most of the community wasn't mad that balance adjustments exist. Most of them were pissed off because of how you handle them. You waited until the literal end of the season after everyone finalized their decks to drop nuclear, 80% gu
Please don't embrace power creep
In your recent developer note regarding the balance adjustement you said that you will be reverting the season 3 power adjustement and that moving forward you will "Instead of adjusting the Season Power effects from the recently completed Seasons, we will instead look toward improving the Season power values of future seasons." which is ensensially an embrace of powercreep. Now the saved data power level will progressively get higher and higher and any saved data the player built will become obsolete in no time because you want players to play the new chaos in each season . Listen I get that the fault of the devs misshandling the balance of season 3 shouldn't fall on the players , people (including me) have spent tens/hundreds of hours farming season 3 decks and thus you shouldn't undo their work with no proper compensation .But it also the responsibility of said misshandleing shouldn't fall on the game balance either , like gacha games already suffer from extreme powercreep due to the
关于卡厄斯梦境削弱第三赛季卡牌和角色的建议
在第三赛季马上结束的时候,削弱方案来了,我从来没有想过一个二游可以这么快削弱角色。 我是一个中国服的玩家,在内测的时候我就开始在玩,里面的玩法很吸引我,所以说上线之后每天花大量的时间在里面,同时几个玩国际服的朋友告诉我,马上要抽取的市长强度很高,而且自选选修女,可以打核爆流。所以说上线之后我的所有水晶全部抽了市长,同时自选选择了修女。然后今天一看,削弱。 作为一个二游,虽然强度不是很重要,但是角色的获取也不是轻而易举的。 首先第一点:在赛季末,光速削弱人格面具卡牌。这个我真的忍不了,大家辛辛苦苦刷了这么久,只为了一个好的档,然后你说改就改,还有其他我们辛辛苦苦肝出来的东西,到了新赛季就成为游戏的绊脚石了?直接就是每个赛季其实就是换了一个新的账号? 第二点,修女改动,上面说是因为赛季所以说改动我可以无话可说,但是一个常驻的角色你直接砍,你不是MOBA游戏,角色是我们玩家辛辛苦苦肝出来的,如果说你现在这么做不就是侧面告诉我们,我们辛辛苦苦搞出来的角色可能随时会被改,甚至会改废吗?还有命座削弱……如果你这么做,那不就是明摆着告诉我们——不要抽角色,反正都会被削弱的。直接告诉我们这些氪金的玩家不要充钱,不要氪金? 第三点,关于其他的改动,士气和其他的增益改动,这个我真的没话说。平常打深渊你觉得我们可以用到主宰者吗?我真的不理解为什么会想出更改这些增益的…… 第四点,关于角色服装的改动,我们可以接受为了符合中国法律进行修改,但是你不能一开始保持国服和国际服一样,之后又暗改…… 我真的无话可说,你这么搞下去,我真的怕你活不到2027。我已经其他的热爱这款游戏的玩家,肯定是希望游戏可以一直活着,一直好玩。我们可以接受一些改动,但是你这么做已经触及到一个二游的底线了。现在关于国服的修改,在抖音上面已经起了很大的节奏,再怎么走下去…… 카오스 드림 유저 항의 글 (한국 커뮤니티 자연스러운 버전 / 평어, 커뮤니티 게시판용) 시즌3 막바지에 갑자기 너프 패치가 나왔습니다. 이렇게 빠르게 캐릭터를 너프하는 서브컬처 게임은 정말 처음 봅니다. 저는 중국 서버 유저로, 클로즈 베타 때부터 게임을 시작했습니다. 게임 플레이 방식이 정말 매력적이라 정식 오픈 후 매일 엄청난 시간을 쏟아냈습니다. 당시 글로벌 서버 친구들이 다가올 시즌에 시장장(시장
Better keyboard support in story
Please allow us to select dialogue options using number keys on keyboard. It's a standard in story modes to be able to go to next piece of dialogue with space (already working) and select one of dialogue options with number keys (not working right now). It would be great QoL improvement for me.
I'm fine with the nerfs, but I find the compensation lacking what do you think [3]
So I fully agree that nerfs where needed so I won't discuss on that only thing I don't like is the compensation we get. So if someone build 2 or 3 decks in season 3 this compensation is perfect more than enough, but some people including me spend 100hours+ and building 40 decks doing 70+ sortie runs to build decks. My suggestion is the following: [Base compensation + Time spend compensation] So for some decks I've wasted over 60+ divine cores to get the right divine. I'd say smilegate hasall the data on everyone just look at players who spend hours making decks and at least give them something back like 100k~500k blackmass (which isn't that much) or something like that. Again the nerfs are fine the compensation is lacking and I don't want pulls or any of that stuff all I want is a bit more support for players that really enjoy your game and play a lot. Cause now the real winners of the patch are the player who played the least and didn't build much.
Please add "New" Label to Unused Counseling Options
Please add a "New" label to counseling dialogue options that have not been selected before. As the number of characters increases, it becomes almost impossible to remember and annoying to check which dialogue choices have already been used.
