Report / Suggestions
Failed to load a portion of configuration files while running the Client?
For some reason, when I tried to run the STOVE launcher to play CZN today, I'm getting this error message no matter what: "Failed to load a portion of the configuration files while running the Client. Please check your network condition and try again." And then it automatically closes. My internet is totally fine and other programs are running without issue, but I've even tried reinstalling STOVE and this is still happening. I just wanna do my dailies! Can anybody help?
Laboratory 0 - Exploration info - hard to access currently
Currently only way to access "Laboratory 0" Exploration info is by doing this: - go to Chaos Zero - turn off the current galactic event switch - merge/generate new Chaos and pick "Laboratory 0" (if it rolls as one of the choices) - button for Exploration on this Chaos is available at the "pick one of 3 Chaos you want to run" screen. Other types do not have this problem since you can check Exploration info on them in regular Chaos Manifestation. So please work out a solution for this. My possible suggestions: - add 6th Chaos to regular Chaos Manifestation (consistent with what already is available) - add "browse" option to Exploration panel so you can switch to other Chaos types
Pulling for Missing Agents in Normal Rescue [3]
As more and more agents are added into the Normal Rescue pool, pulling for someone you don’t already have becomes more and more difficult. Please let us select who we want to pull for, and do a 50 /50 on the first 70, then guaranteed on the second 70, essentially combining the features from the other banners. So instead of “Oh no, not another @$&#%!” 90+% of the time, it will only be 50% of the time. I think this will motivate players to pull more, because they are more likely to get who they want.
Another miss/typo? [1]
I'm having a little trouble getting a good grasp on who exactly is being attacked here, It say"Her body react faster before she could finish speaking" But the one that are speaking before was captain And also next dialogue says the it envelope renoa body and the chaos unit attack her, but what the hell, the next panel show the captain hand and even rei said "get away from the captain!" If it was a typo or miss, then i hope it get fixed quickly
Spirit Kefox used on Retrieve card [1]
New version of Spirit Kefox draws selected cards and adds [Retrieve] to them, but when used on a card that already has [Retrieve], it's only drawn and it is not changed to [Retrieve 2]. This is not intuitive and makes Kefox card lose a lot of value in certain setups.
Chizuru duplicating Unique Nine cards
Using "Activate 2 cards of other combatants" version of Bound at Dusk can lead to duplication of Hew cards like in attached video (look at the turn that starts around 1:50). I believe the problem is with queueing activation of cards by Chizuru. https://www.reddit.com/r/ChaosZeroNightmare/comments/1qzy3nu/nine_x_chizuru_afk_gameplay_by_me/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1
Item Randomness in New Season Fatigue [9]
So with the new season we can now reroll epiphanies, but they also added a bunch of super powerful items, at least I feel like the average power level of s2 items > s1 (as long as you have the chars to use them). Not to mention Arena refine and God hammer. My problem is we have very little way of influencing which items we get during the run. With shop rerolls down even with max upgrades, getting the right items for even one character has become a huge struggle. I've done about 20 high level chaos runs and I have ONE barely decent set of saved data (epiphanies + items) for ONE character. I've gotten Rage Potion ONCE out of 30 something runs. My suggestion is this: Anytime you get the chance to procure an item, we should be given multiple options, just like picking epiphanies. Waypoints, elite monsters, should at least give us two options like boss monsters. And bosses should give us three. Moreover you should get AT LEAST the ability to preview the God's Hammer upgrade, so you know whi
The game has become boring. Give me a reason to play Highlvl Chaos [8]
What's the point of playing high-level Chaos? The reward for level 130 is identical to level 80. Maybe a little more coins. Now everyone's going to level 8 of the Event Chaos. Everything above that is played once and forgotten. Level 8 gives you everything you need and allows you to build a Tier 15 deck, which is significantly easier.But it's boring. Boring and routine. Dying there is almost impossible. And going higher is pointless. I'm bored playing. That's the worst thing that could happen to the game. It's become boring. The game has a high difficulty, which allows for enjoyment, but there are absolutely no rewards. It's as if the developers are afraid that weaker players will bombard them with complaints because they are... weak and can't complete the content. Give me a reason to play difficult content! Add 1-2 tiers to the 130+ level base. That will be enough.
About Epione Center [1]
I suggest to remove the use for communication passes for counseling the character that get deep trauma and just use money. This because how often we enter the chaos to get good/better save file.The counseling passes also use for excursions to raise affinity which I always do because raising affinity character also add some stat which is not much can be game changing sometime. The use for this two mechanic is really important in way or the other. I find a way to bypass this like don't use communication pass until I get a good save data which is the damn solution for this problem lmao xd. Well my suggestion for this is to create separate item for both of this content. That all from me.You guy can Ignore this if you want because this only my problem I think xd. Love this game and will play for a long while <3
Add "Next story stage" Button [1]
Each time we finish a story stage, we can only click confirm button which lead to the chapter stages UI. I suggest adding a "continue story" or something similiar to instantly lead the player to the next story stage. "what if we're at #5-0, there's a sub story stage #5-1, not just stage #6" Adding 1 button is fine, we don't need 2 new buttons. Lead it to the sub-story first. Not everyone care about sub-story, but the skip button is there, and you do get rewards anyway. There are battle mission stages too, but I personally don't see those to be essential for the story immersion. Adding this 1 button would help the immersion of playing story stages since we don't have to be pushed back and forth to the stages UI and choose the stages and just focus with the story.
Setting for "1 hour" reminders [4]
I'm not sure what the true intention is, but I do appreciate reminding us to keep out daily irl activities intact. That being said, I think the constant reminder of this can ruin the immersion of playing the game, like just now I was doing story mode and that thing just come poppin. Personally, I'd rather have a reminder starting from 2 hours of gameplay, and 1 hour each after that. I do 0-2 chaos per day as of now, so the game probably ranges from 6 minues to around 2 hours at max. But, the point is, I'm okay with playing this game for an hour, I don't need the game to remind me of an hour gameplay. That's my case. There are probably more people who's even more engaged with the game that they play for 4 hours at once, or even more. Grinding deck takes time, and everyone has their own free time schedule. Some people play the game daily, 1 hour each. Some may only play at weekends but 3 hours at once. It's all scheduled. Those 1 hour reminders could feel pointless for some, don't you th
the small patch today broke my account [3]
I logged in to the game today just before 10:00 PM US central standard time on February 5th 2026 and was prompted for a small patch. i downloaded it, logged in, and started doing my dailies. All I had done was Ark City activities like Policy Office, Excursions, and Epione Center. When I went to spend on Aether on simulation activities, I found the Save Data on my Yuki was completely changed, into something that shouldn't even be possible. Prior to todays patch, my save data did NOT have Rapid Slash or a Flowing Parry with an epiphany on it, and it DID have 3 Prepare To Subdue cards. But now today it has zero Prepare To Subdue cards, 1 Rapid Slash, and 1 Flowing Parry with the epiphany that used to be on Prepare To Subdue on it. Note that Flowing Parry is not even supposed to be a card that can gain epiphanies. this character was my main character for almost all content, with this specific save data. my save data was already working fine after the season 2 patch, and only became messed
Nine Exhaust buff not working on Sereniel Cards
I've tried this multiple times now and I think Sereniel's Exhaust cards do not get buffed from Nine's exhaust card buff from neither her basic card, nor her other card which buffs Exhaust Card damage. I'm not entirely sure if it works once her cards are used once to be "Exhaust" instead of "Exhaust 2", but either way I think it should work on both. Edit: After some testing I found out that the buff from Slash only works on Nine herself, so the card description is wrong. It should say "Inceases damage amount of own Exhaust cards" instead of just "Inceases damage amount Exhaust cards". The buff from her other card, "Experienced Strike" however works on all Exhaust cards and has the exact same phrasing.
Nine's Hew Card was SUDDENLY replaced by her REMOVED Basic Shield Card [1]
I still have the HEW card like 3 hours ago. Then, when I login again just now, the HEW card is now gone and was replaced by the removed card "Back-Edge Parry". The supposedly removed card even has an epiphany now :<. Will this be fix?
Special voice line when doing huge damage [2]
Just a small suggestion, but I think it would be satisfying & impactful to see when everytime you were to do a certain ceiling damage (example: 100K in 1 hit damage), the combatant would do a special voice line. Just 1 line is fine, but having 2-3 variations would be great
