Developer Notes
◤Developer Note: Upcoming Balance Adjustments and Future Direction of Sortie◢
Zero Out All Despair! Hello, this is the Chaos Zero Nightmare development team We'd like to share an update on the development direction of Sortie, which was first unveiled in April, as well as our general plans for balance adjustments and content improvements. * The details outlined in this developer note are subject to change at the time of the actual update. ■ Fixes - Fixes Power Charge 2st Epiphany Text The Future Direction of [Sortie] Sortie is a new mode that was introduced as part of the Half-Anniversary celebration. Rather than positioning Sortie as a core component of the reward system or in-game economy, our team is focused on enhancing the intrinsic enjoyment of the gameplay experience itself. This direction will become more evident in future patch notes. Today, we'd like to share the balance adjustments planned for the 6/17 update, as well as our upcoming development plans and improvements for Sortie, scheduled to arrive before Season 4. 1. Balance Update Since the release
◤Developer Note: New Combatants and The Great Rift Content Preview◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. Ahead of The Great Rift update launching with Galactic Disaster Season 3 Chapter 2 "A Girl's Nightmare," we're sharing details on the key mechanics of the new Great Rift Boss [Punisher of Resentment], as well as the skill composition of the new Combatant [Adelheid] to help Protos prepare different strategies in advance. * The details outlined in this developer note are subject to change at the time of the actual update. [New Great Rift Boss: Punisher of Resentment] The new Great Rift Boss, Punisher of Resentment, inflicts Stress on Combatants when cards are discarded, inducing Mental Breakdown. It also launches Consecutive Attacks whenever Combatants’ Action Count decreases as they use cards. Managing Mental Breakdowns efficiently while responding to Punisher of Resentment's Consecutive Attacks is the key to achieving a high score. Damage dealt by Combatants to Punisher of Resentment is greatly reduced under certain con
◤Developer Note: Galactic Disaster Season 3 Balance Adjustments◢ (5/8 08:57)
Zero Out All Despair! Hello, This is the Chaos Zero Nightmare Team Season 3 balance adjustments focus on improving Combatants that currently underperform relative to the newly raised overall balance standard, while also ensuring that all characters can shine in the new [Sortie] mode. Even cards with low selection rates can serve meaningful roles depending on your unique deck-building approach as Protos. We’ve taken great care throughout the redesign process to ensure no disadvantages are introduced for Protos. Season 3's balance adjustments are designed primarily to raise the lower performance floor of each character. Accordingly, this update minimizes any large-scale reworks, instead focusing on bringing each Combatant’s core performance up to a consistent baseline. * The adjustments outlined in this balance adjustment notice are subject to change at the time of the actual update. ■ Changes -The "After" values originally released for Magna's Ice Fragment and Ice Fragment's Unique Epip
◤Developer Note: Preseason Preview◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. First, we would like to sincerely apologize for not providing sufficient content to Protos during the previous preseason period. We deeply empathize with the concerns and disappointment that the lack of content reduced your motivation to continue playing, and we take this responsibility very seriously. To ensure the preseason feels more engaging instead of a gap between major updates, we are preparing a comprehensive overhaul of the gameplay experience and would like to provide advance notice through this developer note. 1. New Content: “Full-Scale Offensive” Update The new content “Full-Scale Offensive,” will be added, featuring gameplay similar to the Great Rift with limitless combinations. Full-Scale Offensive will run in 6-week cycles, and each season will feature three past Great Rift bosses. You will form a total of three parties, one for each boss.Once a Combatant is deployed in battle, they cannot be assigned to
◤Developer Note: Preview of New Content 『Sortie』 and Additional Improvements◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. With the end of Galactic Disaster Season 2 approaching, our team is preparing to introduce several new features outlined in the first-half roadmap, including those planned for Season 3. In this note, we will provide a deep dive into the new content 『Sortie』, which many Protos have been curious about, as well as the underlying design considerations shaping its gameplay. * Please note that the details outlined in this developer note are subject to change at the time of the actual update. 『Sortie』 Begins | The Lost Essence To capture the fun of the roguelike deck-building experience, Chaos Zero Nightmare was designed so that Combatants aren’t confined to fixed roles. Instead, their mechanics and synergies evolve based on the player's specific build. Through this design philosophy, we aimed to create a diverse gameplay experience where even the same Combatant can perform differently depending on the player’s choices. During
◤Developer Note: New Combatant & The Great Rift Update Preview◢ (Edited)
Zero Out All Despair! Hello. This is the Chaos Zero Nightmare Team. With the upcoming Galactic Disaster Season 2 – Seed of Karmic Fire Chapter 2 update, we’re sharing a preview of the upcoming Great Rift update so that all Protos can plan their strategies in advance. Below is an overview of the key mechanics for the new Great Rift boss – Colossus, as well as the skill set of the new Combatant – Tiphera. * The adjustments outlined in this developer note are subject to change at the time of the actual update. ■ Fixes made to a term misnomer within the main text - Fixed an issue where Tiphera’s [Archetype] was incorrectly labeled as [Creation]. [New Great Rift Boss: Colossus Preview] The new Great Rift boss, Colossus, is a part-break type monster composed of two arms and a head. It is composed of three parts, and how efficiently you counter each part’s pattern will be the key to achieving a high score. Colossus’s two arms grant beneficial effects to each other when hit, and if they are hi
◤Galactic Disaster Season 2 Additional Balance Adjustments◢ (2/4 12:45 Edited)
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. We would like to share detailed information on the adjustments for each Combatant that will be implemented alongside the Season 2 update. This notice includes additional adjustments to Combatants and cards that were not covered in the previous announcement, along with the development intent behind each change. ■ Fixed text error - Fixed text error in Yuki's [Freezing Blade - Unique Epiphany 2] before/after cost - The passive skill effects of the following Partners will be added. ■ Added changes to Magna [Storm of Bitter Cold] - Before: Cost 2 / Upgrade / [Lead] When gaining Shield via an ability, gain 1 Counterattack - After: Cost 1 / Upgrade / [Lead] When gaining Shield via an ability, gain 1 Counterattack 1. Effect Adjustments ▶ Agony Adjustment Target Before After Agony Effect Mechanics Applied as a new debuff to the target each time Agony is inflicted. At the end of the turn, each Agony debuff deals damage and reduc
◤Developer Note: Galactic Disaster Season 2 Balance Adjustments◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. As we conclude Season 1 and prepare for the launch of Season 2, the Chaos Zero Nightmare development team is gearing up for a new leap forward. The wide range of gameplay experiences and feedback shared by our Protos have served as an important foundation in shaping our plans for Season 2. In this Developer Note, we would like to outline the major balance adjustments that will be applied alongside the Season 2 update. To meet the expectations of Protos who have been waiting a long time for these changes, the development team has carried out extensive reviews and discussions in preparing these adjustments. First, we would like to explain the changes to the Save Data storage rules. As this is a core update that affects the overall Season 2 gameplay experience, we will address this prior to detailing specific in-game balance adjustments. ※ The adjustments outlined in this balance adjustment notice are subject to change at
◤Developer Note: Major Update Overview for Galactic Disaster Season 2◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. Chaos Zero Nightmare is approaching 100 days since its official launch. In this Developer Note, we would like to briefly share some of the most anticipated and frequently asked questions from Protos, along with an overview of the Season 2 update. [Season 2 Background] The story of Season 2 begins in the slave arena of Speitz and follows the journey all the way to the planet Verne, which has recently been contaminated by Chaos. Here, you will encounter entirely new types of bosses and monsters, and gain access to new Season Power. Season Power can be broadly divided into three categories. [Season Power 1: Arena Equipment] First is Arena Equipment. Arena Equipment features a variety of “conditional trigger options” that were not available on existing equipment. In particular, some equipment can grant “Arena Cards” when their effects are triggered, allowing you to temporarily upgrade the power of your hand through these ca
◤Developer Note: 2026 Roadmap Showcase◢
Zero Out All Despair! Hello. This is theChaos Zero Nightmare Team. Since launch, we have already been racing toward the finale of Galactic Disaster Season 1. Despite the many areas that still require improvement, we would like to sincerely thank all Protos for the continued interest and support you have shown Chaos Zero Nightmare. In this developer note, we would like to share a consolidated overview of the upcoming new content and improvements previously introduced through the Roadmap Showcase video. While every aspect of development is important, our primary focus is improving the gameplay experience of the roguelike mode. Though we are also working on a wide range of feature additions and improvements to enhance the inherent fun of the roguelike experience, we have identified that high-intensity, Save Data farming-driven play significantly increases player fatigue and undermines the core enjoyment and spirit of the roguelike genre. Accordingly, through this roadmap we aim to introdu
◤Developer Note: Upcoming Improvements in the First Update◢
Zero Out All Despair! Hello. This is the Chaos Zero Nightmare Team. First of all, we would like to express our sincere gratitude for all the support and valuable feedback you’ve shared with us. The Galactic Disaster Season 1 update is just around the corner, and alongside this new content, we would like to share details on the various improvements being implemented in this update—as well as a few additional changes currently in preparation. First, rewards related to Agent growth will be increased. Our goal is to make it easier for all Protos to raise and experience a wider variety of characters by lowering the overall growth barrier. In this update, not only will event and content rewards be improved, but the amount of early-game and daily rewards will also be increased. Through a comprehensive adjustment to Achievement Log rewards, more Promotion and Potential materials will be provided. For Protos who have already claimed these rewards, the additional amounts will be delivered retroa
Summary of Director Hyung Suk Kim’s LIVE Broadcast
Hello. This is Hyung Suk Kim, CEO of Super Creative and Director of Chaos Zero Nightmare. I’m holding today’s broadcast to deliver a sincere apology and make a firm commitment to our players. We acknowledge that many of you have been disappointed by recent issues in our service and operations. As CEO, I feel a deep sense of responsibility, and I intend to clearly recognize and correct the mistakes that have been made. Today, I wish to offer my genuine apology and address the questions and concerns you’ve had as honestly as possible. I'm prepared to accept criticism where it's due and provide clear answers where they're needed. And if you’ll allow us, I hope this can also be an opportunity to show you our renewed determination moving forward. I've arranged this session to address the service instability following our official launch and to respond directly to the feedback we've received from our Protos regarding the current state of the game. First, I would like to address the service i
◤ Director’s Thank-you Message ◢ Celebrating 2 Million Downloads
Hello, This is Hyung Suk Kim. We first met through my letter before the launch, and I’m glad to reach out to you once again. It’s been four days since Chaos Zero Nightmare officially launched worldwide. I’m deeply grateful that the game has already surpassed two million downloads globally—a milestone made possible only through your incredible love and support. As the producer, I feel an even greater sense of responsibility. First of all, I would like to sincerely apologize for the inconvenience caused by early server instability and certain content errors after launch. Both the development and publishing teams have been working tirelessly to resolve these issues, and we are doing our utmost to address the remaining problems as quickly as possible. Whenever we fix or update an issue, we will make sure to provide clear and transparent notices. We’re also continuously reviewing feedback on the game’s stability, as well as the points of concern many Protos have raised. In particular, we’ve
