Issues & Feedback Board
The anni combatant selector is bad [2]
i am really disappointed with the anni combatant selector because it cover up to Fei only. The half anninone went up to rita (excluding diana) and we basically able to acquire any non limited from previous seasons. I wasnt able to get olga and was really looking forward for this selector, only to be disappointed
Feedback opinion to remake Rossweisse's card animation
Everything about Rossweisse’s design is great, from her character concept to her overall coolness. However, I believe one major area the game needs to improve is her card-use animations. Her animations are incredibly basic and do very little to make the character feel exciting or satisfying to play. The cutscene she has is essentially just a showcase of her bust, which does nothing to highlight her personality or make her stand out as a character compared to others. Honestly, the only animation that feels good is her Ego Skill. Another issue is that the game promotes her as having two forms, yet we don’t actually get to play with both forms as separate modes. Her alternate form only appears when activating her Ego Skill, which cannot be used very often. Even her sword attacks in that form lack impact and excitement. Older sword-wielding characters like Rin have much cooler and more satisfying animations than Rossweisse does. I really hope the developers will consider improving her anim
Gacha system improvements for seasonal characters
SI memiliki beberapa saran untuk masa depan, agar ada keadilan dalam menjalankan sistem gacha saat ini, sehingga ada peningkatan yang adil, meskipun sistem saat ini sudah memadai. Saya pribadi menganggap peluang undian adalah 50/50, namun jaminannya akan lebih tinggi dengan potensi 140 kali undian jika hasilnya buruk, jadi mari kita jujur sejenak. Bagaimana jika sistem pity ini dapat memberikan sedikit kemudahan dalam hal jumlah undian yang adil, tentu saja hanya untuk karakter musiman, dan tentu saja terpisah dari banner rate up reguler. Jadi dengan kata lain, banner rate up reguler dan banner rate up musiman memiliki sistem yang berbeda dan pity-nya tidak terkait atau terhubung. Mengingat karakter musiman sangat kuat, mohon pindahkan karakter musiman ke patch terpisah, sementara banner rate up baru akan di-patch setelah atau sebelum untuk melengkapi tim. Jadi kita... Jadi kita punya banyak pilihan, apakah menunggu banner musiman untuk di-rerun pada anniversary atau setengah anniversa
Unification of Tags and Keyword Names / 태그 및 키워드 명칭 통일
Why was a new tag introduced, while older cards that fully fit this tag were not renamed accordingly? I would like to ask you to revise the game’s localization and unify the terminology. Without consistent naming for tags and keywords, new players may easily become confused. Please consider updating the older cards so that the terminology is consistent across the game 새로운 태그를 추가했는데, 해당 태그의 조건에 완전히 부합하는 기존 카드들의 명칭은 왜 함께 변경하지 않은 것인가요? 게임 내 번역 및 용어를 수정하여 태그와 키워드 명칭을 통일해 주시길 요청드립니다. 용어가 일관되지 않으면 신규 유저들이 쉽게 혼란을 겪을 수 있습니다. 게임 전체에서 동일한 용어가 사용될 수 있도록 기존 카드들의 명칭도 함께 수정해 주시길 바랍니다.
S4 was a scam
Every previous season I always felt encouraged to do a daily chaos run, or at least thrice per week to keep improving my decks or equipment,but this season… oh boy, where do I start? Although it was supposed to be a dot season, the dot equipment is a joke, agony was magically enabled to crit just before Olga release, and their gameplay ultimately revolves around fracture, so agony and Tressa are sill left to oblivion every deck advice keeps recommending the good ol’ crit crown, atk/def wheel and Cthulhu weapon so it’s basically better to farm anywhere else, but at the same time one may not even need to farm if you can auto sortie and buy currency to make a deck (or even buy one with crystals), Desire cards are useless: all of them have a fixed 1 cost with low stats, and in order to get something mildly useful, we need to build 9 stacks over 3 different characters in. Single desire (or 2 effects for 2 different desires, which are less powerful and mostly useless if you simply slot a rel
SERENIEL BUFFS ARE USELESS SLOP ! [1]
She's still unusable as ever. I expected haste on all of her lasers+tenacity bar back to enemies. You're gonna get whooped by enemies with multi-action and no tenacity enemies. Instead of making a content for her, devs are just increasing the numbers and call it a day once again. Giving slight DMG buffs across most of the cards doesn't fix some of her other epiphany choices still being undesirable. Them so called 'creative'(!) devs are giving me a headache...
New collab
You are better off giving away nothing than 3 lousy summons on trash odds. Your greed is going to be the end of you. I love the game but I’m about done. Stale mechanics, horrible pull odds, greedy with any kind of resources, pointless minigames and events. Just lazy everything considered.
Can a milestone/ranking reward be added to this event? [4]
I know that not everyone is gonna agree on this but I feel like this event is the one event that gets me hyped to open and check the game everyday but as soon as I've reached this milestone, just feel wasted of doing it everyday even though it's so fun.
Combat skins when?
Not sure if it’s easier to do, but how about developing new combatants with an alt skin in mind and release them together? So far zzz has being doing this and I’m pretty sure ppl happily spend to get them both It’s a shame that the ones you have released are just visible in menus (not even a special background was created for them soppl will naturally keep the free background and ignore skins)
Crashing game on PC
After the game update, I can't play Chaos on PC properly anymore. Literally any action causes it to freeze, and it stops responding to commands. Nothing helps except a reboot. This has been happening with every single patch since the game's release. When is this going to end already?
Mobile device compatibility issues [1]
If possible, can you make it so that my handphone device (Xiaomi Redmi Note 11 released around 2022) can be compatible to play CZN? Because in the Play Store, games like Epic Seven, Mobile Legends, and even Genshin Impact can still be played/downloaded on this device. Thx
Everything is so counterintuitive [1]
1. Tower As fun as it is, it has one major flaw. I will only know that my build works when I get to floor 141. A lot of my builds start to fumble around that floor and it ***** because I have to go through floor 101 to 140 just to find out whether my build works or not. THAT'S A LOT OF TIME WASTED 2. Sortie Sortie is supposed to be the QoL to deck building. While it has indeed lessen the burden, it is still a fact that one run of Sortie takes around 1hr to 1hr and 30mins depending on the units being used. And if we wanted that optimal deck build, we would need to go farm Sortie every single day. Given that a player always pick the stronger units, that person still takes at least 7hrs per week just to farm. Compare that with other gacha games, that is definitely too much. THAT'S A LOT OF TIME WASTED. 3. Chaos Delegate You all know this thing is heavy on the RNG. You got Seasonal cards, Equipment, and Epiphanies. Divines can be fixed with Sortie, yes, BUT we still need that proper backbo
Unleash Orlea
Orlea has been recently hit with a nerf, but what if we also gave her a buff in other areas? Sacred Censer: Base, Epi 1 and Epi2 - No Change Epi3: 1AP Skill - [Initiation] Choose 1 1* Creation to create and increase the Damage Amount of the next Swiftie by 40%. Next time a creation is used, create 1 1* Softie and gain 150% Shield. Epi4: 2AP Skill - [Initiation] Create 2 1* Creations and evolve them. Epi5: 1AP Upgrade - [Initiation, Lead] When you create a Creation, evolve it. (1 time per turn) Annoying: Base -No Change Epi1: - 0AP Attack - For each card in hand, 60% Fixed Defense-Based Damage and Heal 40%. Epi2: - 1AP Attack - 120% Defense-Based Damage. For each * of Creation in hand, +80% Damage and Heal 60%. Epi3: - 3AP Attack - [Retain] 540% Defense-Based Damage. Heal 240%. Retain: Reduce the cost of ALL "Annoying" in hand by 1. Epi4: - 0AP Attack - 72% Defense-Based Damage to ALL enemies. For each target hit, create 1 1* Creation. Epi5: - 1AP Attack - [Retain] 144% Defense-Based Da
Revamp the Memory Fragments System
To the developers, Please revamp the farming of memory fragments. Even at max lvl, rare memory fragments still has more than legendary pieces. Give more chance to farm legendary pieces when at max difficulty and lessen the rare ones. We grinding so hard for 60 stamina just to get a bad pieces.
A buff suggestion to Yuki's Flash Slash Epiphany 5
Hello! Indeed a buff Yuki post, but I figured I'd gradually ask for some of these random ideas I had for buffs for certain cards. Flash Slash epiphany 5 currently reads "360% Damage to all enemies. When used, decrease Cost by 1. If there is only a single target, increase Damage Amount by 50%" My buff suggestion is: Attach "If used for 0 AP, draw a card of this unit". I asked around and people didn't think this was too strong. It's thematic with Yuki's kit, gives her a very good reward for actually going through the hefty cost of spending the original AP on this card and also, I think this specific epiphany deserves some love, especially now that S4 chaos has equipemt for base 3-cost AoE cards. It also allows you to go for the full 4 copy combo and get your Yuki to eventually self cycle (which she can kinda do anyway with her other cards), but also lets you mix and match this with other Flash Slash epiphanies for example. Playing one of these for 3 would be way more managable than playi
Spectral Cube Shop Expansion?
When is devs planning to expand the spectral cube shop? The developers have explicitly stated that Memory Codes for combatants previously featured in Rate-Up Rescues will be added "at a later date". Haru and Yuki already received return banners and they should be added to the spectral cube shop.
S4 is the most money grabbing, disappointing season yet.
They've been hinting towards this from the beginning and I've been way to optimistic. I'm quitting. Wish they would have told me they were planning on making a 1000% goon money grabbing game from the beginning. S4 just made this abundantly clear. These devs are liars with no backbones. Not like they'll actually see this or care anyways. I'll leave giving honest ratings: Story: 0/10 Gameplay: 20/10 Designs: DD/10 Devs: Liars/10
Just not feeling it no more... [1]
I know this is sudden, but I'm here to resign as Protos. Whether it's temporarily or permanently, I don't know. This game in the beginning had so much potential looking forward from it, and I was excited for what the future would be... But we're 3 months away from it being a year old. Look at where the game is now. Playerbase is rarely united, and it seems the devs and team are fine with only the chunk or portion that loves them to death. The game is in turmoil itself in every patch, as while a gacha game, it has balance patches as if it's an action shooter. CHARACTERIZATION IS STILL BOTTOM TIER BTW Over the past few days, I've been busy with summer courses. But as I had free time, I went to some other games i usually played, and some others I hadn't played in a while. I felt fun. I felt passion. Even as I struggled or tucked with one character, I still enjoyed it. It's not the same here. Life is only going to get busier for me, so it's getting harder for me to put effort towards this
