Bug Reports
Suppressed servant extra turn
The new boss suppressed servant seems to gain an extra turn whenever my counter attack triggers off of its initial attack on me, causing it to attack yet again and skipping an entire round of me being able to whittle down its effects and Heal or get some much needed Shields up. Is this Is this intentional or a bug?
Quietus Cards and Gluttony enemies
I fought an enemy who had the Gluttony modifier, which absorbs the first attack card played against it each turn. First I used Diana's "Blooming Love" card with "Draw 1 Quietus card, Discard 2" and discarded "With All My Heart!" with "[Quietus] Create 2 Heart Breaker. Apply Quietus to all Exhaust Bullet cards in hand" and a "Pistol of Purification" with "[Bullet / Quietus] 216% Damage, 3 Resonance, If this card is Discarded, activate Resonance inflicted on the target by this unit 5 more times". The cards activated normally, but after all cards were resolved "Blooming Love" was absorbed by the Gluttony modifier, even though the card doesn't deal any damage at all. As seen in the image these are the first cards I played that turn, "Blooming Love" is missing because it got absorbed.
Mika and Rei AP gain still bugged [2]
So a while back I reported that AP gain was not working properly with my Rei/Chizuru/Rin comp. Today I noticed that Mika's wave mechanic would also sometimes not trigger an AP gain. I had 1 wave, used whirlpoorl with the epiphany +1 wave for every enemy hit. There were 4 enemies hit. I didn't gain any waves OR any AP. Meanwhile, Rei's snacktime has an epiphany that gives you 1 AP after exhausting and drawing one card. I also did not gain an AP from this. Rin's AP gain through divine epiphanies were inconsistent. Sometimes the AP gain worked, sometimes it didn't. I seem to notice a pattern that the later I try to gain AP into the turn, the less likely it is to happen. Same thing with Rei's ego skill. Something is probably bugging the mechanic, some card interaction earlier in the turn makes the game glitch out and for an AP gain to not count. PLEASE FIX SMILEGATE
since release, this freeze screen still there.
This problem is still there since release. Freeze screen yet the audio still on. Every time changing team battle transition (like in hyperspace and great rift). sometimes happened, trying to duplicate cards after boss fight (for this one, most consistent happened when beating plague lord). idk is it a spec of my pc that's lacking or what. In the past there's also someone have same problem yet having spec higher than recommended. this is the latest freeze screen that i encountered. hope there's solution in the future.
Nine Hew bug in Spiral Tower of Screams [1]
The problem is in Spiral Tower of Screams mode, in short, the Hew (Extreme) card does not appear when you finish off an opponent with the Hew (Extreme) Lvl. 5 card and move on to the next opponent, but in all other cases everything works fine, like hitting Hew (Extreme) Lvl. 5 and then finishing it off with another card.. upd: As I understand it, the end of the turn is being postponed from the beginning of the transition to the next location to the end of this transition itself, because Veronica's Ballista shoots exactly after the transition and causes damage to them. upd 2: So, I checked the problem is precisely in finishing off Hew (Extreme) Lvl. 5
Celestial Cards don't activate with Nine's exaust Hew/Cards [1]
Recently gotten Khalipe and was working on a deck for her focusion on Vulture Ejection, it always worked on chaos and every kind of content, but as of late, whenever I activate Nine's cards the celestial effect on Khalipe's don't trigger AT ALL, and it's been only happening with Exaust cards (?) aparently, when i use another units 2-cost (ex. Khalipe's or Tiphera's) the celestial cards activate as normal, please fix!
Charged Strike showing wrong damage %
Charged strike is showing wrong damage value, in the first hit it does 265 damage with 400% atack damage. In the second hit it does 199 but it shows 400% when its used from the exhaust pile. I did the damage calculation and 199 is in line with 300% atack damage from the card, its just displaying wrong.
Rescue bug? [Rita after 60x tries]
I've been trying to rescue Rita and the banner says it is guaranteed to obtain her after 60+ tries, for my surprise after I reached those tries the character that appeared was Renoa 🫠… am I missing something or this “100 % chance after x tries” is not what it looks like ? Please admins would you be able to change it and give me Rita after checking my “rescue logs”???
