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[Event] Favorite Illustration Background Event
Zero Out All Despair! Hello, this is the Chaos Zero Nightmare Team Have you tried out the new illustration backgrounds? Set your lobby background to Illustration Mode and tell us which illustration is your favorite! [Favorite Illustration Background Event] ◆ Event Period - September 16th (Wed) – October 2nd (Fri) 14:59 (UTC) ◆ How to Participate - Leave a comment with a screenshot of your lobby with your favorite illustration in the format [UID / Illustration Screenshot]. Example) 123456789012 / Illustration Screenshot ▸How to Check Your UID ㄴ Log in to the game > Click the ID on the left > Account Info > Click the Copy UID button at the top ◆ Event Rewards - 100,000 Units + Premium Support Data x5 + Advanced Support Data x10 → Event rewards will be delivered to your mailbox on 10/06 (Tue). (Storage period: 7 days) ◆ Please Note! - This event will be conducted in accordance with the [Event Policy]. Please check the Event Policy for details. - Please be sure to enter your UID accurately
Pharanes's Fragment [Debris Buff Typo]
I'm sure most of you have already been attempting or grinding Anis, but the rearguard fragments have this funny little buff. What it's actually supposed to say is: When HP reaches 0, increases Pharanes's Erosion by 1 and decreases Safeguard by 1. It reduces the stack of Pharanes's damage reduction while increasing her vulnerability to DoT damage. A little confusing typo there for people who are attempting her and trying to understand mechanics. I also know the season only has like 2 weeks left, but this is just something that should've been fixed or pointed out earlier to avoid confusion. I only just noticed because I haven't actually tried attempting her and was testing some stuff with her a moment ago with Metallization.
Some Partners have more interesting visual designs than the Combatants
We've had a few partners now where I just have to ask, why do these have to be in Partner jail? Instead we get fanservice, which would be fine, if it wasn't the most boring fanservice I could think of, on the actual combatants. N1 on my list is Ivy, it's such a cool design. A lot of the battlepass Partners have really cool designs too. I know a few people who prefer Licinia's design over Arabella's, and some people that want Sylvia. Ruixiang make me go crazy but Fei does not. I also personally like Tina, Erica, Peko, Bria, Janet, Gaya, Itsuku more than some designs that we now get as actual combatants. I feel like for some partners, you take more design "risks" with the designs and it makes them look better than the combatants. Because of the partners in Battlepass, this has been a thought in the back of my mind that since launch.
[Notice] 09/15 (Tue) Patch Notice (Completed)
Zero Out All Despair! Hello, this is the Chaos Zero Nightmare Team We will be carrying out a patch to fix issues identified in the game. Please note that some temporary server instability may occur during this time, and we appreciate your understanding. Please find more details below. ■ Patch Schedule - 09/15 (Tue) 5:30 ~ 6:00 UTC ■ Details - An issue in Galactic Disaster where values on the Contribution page of Galactic Medals is not being displayed properly - An issue where, upon defeating certain monsters that are able to revive, their models sometimes vanish - An issue where, when Agony damage is inflicted with the [Dispersed Desire] card on a Manic Collector-applied [Rusted Nail Seven Arms] or [Seven Arms], the damage inflicted shown on screen is displayed at a value much higher than what was actually registered - An intermittent issue in Ark City where Excursions with Fei cannot be progressed - Text improvements, such as spelling edits and wording/phrasing consistencies - [Olga]
Lower Rank Rift Badges Locked Now? (Bug or Reward Change?) [1]
So is there a reason why all the old Rifts gave you all the ranks below the one you ended on (i.e. bronze, silver, gold if you ended on gold)? But this last one only gives you the rank and NONE of the lower ones? I checked and they're all locked. I was filling up my ID Card with all the Silver ones since I like how they look, but now I can't add the new one since I'm "too high of a rank" to go for the aesthetic. Is it just a bug possibly or a new change to the reward system? Shown is Aardvark Platinum Badge with missing Bronze, Silver, and Gold. On the right you can see Bronze, Silver, and Gold are locked even though I have the Platinum unlocked. Previous Season badge rewards have all ranks below unlocked. If this was a change that was brought up and I missed, then my apologies, but I don't recall ever reading or hearing about having certain rewards locked out now for "doing too well" in the game. Kind of a bummer if that's the case.
Remove Chaos Delegates and Sortie Remote Extraction from the game. [4]
This game has become a choice A and B clicker for deck building. There is 0 gameplay required to create perfect decks. With Sortie orbs all RNG is gone. The PURPLE gear is the very last reason to actually grind for decks everything else is completely trivialized. Do you guys at super Creative actually want us to play the game or turn this into a cookie clicker? The gameplay was the thing that made this game good. Why remove every part of the gameplay? Everything is auto play now. Whats next? Have an AI make the deck building choices so it's a complete idle game that plays itself?
Nine's Hew(ambush) proc timing changed
Originally nine's Hew ambush would activate at the end of the turn when you counter. So if you had lvl3 Hew(ambush) and it activates, the following turn you would get back the original Hew(ambush). However, since the update, Hew(ambush) now activates at the start of the next turn which means if you have a lvl 3 Hew(ambush) you would NOT get back the original since it activated at the start of the turn instead of at the end of the previous turn.
Nine's Hew(ambush) proc timing changed
Originally nine's Hew ambush would activate at the end of the turn when you counter. So if you had lvl3 Hew(ambush) and it activates, the following turn you would get back the original Hew(ambush). However, since the update, Hew(ambush) now activates at the start of the next turn which means if you have a lvl 3 Hew(ambush) you would NOT get back the original since it activated at the start of the turn instead of at the end of the previous turn.
Sortie rankings need a "fair" mode [2]
Since Great Rift rankings encourages high optimization/resource management for players, Sortie rankings needs a "fair" mode for players who value gameplay skill. The fair mode would be in more spirit of the player base who are focused on gameplay from Darkest Dungeon/Slay the Spire. This would capture a player base that is initially not interested in resource management (potential/memory fragment/farming) but would still enjoy the gameplay + have them support the game in other ways (skins, or converting to a "resource management" play style) Already the current system allows level 55 combatants for certain modes. Creating a mode that forces all players to be equal (level 55 +memory fragments + ego lock) could create an enjoyable, competitive, and fair experience that encourages new players. Also, sortie rankings should be based on skill (win rate, streaks) rather than getting lucky on the point system. Point system encourages a reset meta even with stamina barrier.
