Report / Suggestions
Memory: Desire should work with everyone
Memory: Desire gives stat boost whenever a unit use an attack card with increased tenacity dmg. I found this is a cool idea, because theoretically it should work on everyone via common epiphany. Turns out Memory : Desire only work on Sereniel. We cant even trigger it with Anika's Shockwave. Please change the Memory: Desire activation condition so it can be triggered whenever any unit deal extra tenacity damage (ex: Anika's Ignition Slash, tenacity epiphany, etc).
MARK Tenacity DMG doesnt Applied Correctly
There's an issue where Mark's tenacity dmg not applied correctly. in my case, I use Lucas' card that can apply Passion Weakness to an enemy that weak to instinct. Then when I trigger Lucas' Mark, the enemy takes only 1/4 tenacity bar dmg from the Mark even though it should have taken 1/2 tenacity bar dmg instead because of the Passion Weakness that has been applied.
🇧🇷 Request for Brazilian Portuguese (PT-BR) Localization
Hello! I'm a player from Brazil and I really enjoy Chaos Zero Nightmare. I would love to see Brazilian Portuguese (PT-BR) localization added to the game. There are many Brazilian players interested in the game, but the lack of Portuguese makes it harder for many of us to fully enjoy the story and understand the game's mechanics. Please consider adding PT-BR in a future update. Thank you!
Story bookmark and separate story archive
I lost track a few times where I left off with the main story because I don't know which one I've read or not. I suggest a separate story archive where you only read the main story without the battles. And add a bookmark option on it so we know where we last read. I'm not talking about the archive where you only see just text and the summary. Currently, I skipped the latest main story because I don't know where I left off. I know I can just make a note but I want everything in the game, instead of looking for it from out of the game.
Balance the Full-scale end game [2]
i just play latest end-game content like Full-scale and dang it, it way too hard not to be nuked by the boss, especially the Invader bug boss @@. I did play blind at first because it gonna be that hard. After that i have to check team comp of other players and their decks, i still not beat at least 2 star / boss. How the heck is this Bug boss mech telling me to kill those summon minions to decrease the stack, but right after i kill them, it lose the stack and gain the stack when the new one spawn. So i can not really control that stack on boss and the minions after spawn, they have attack action right away. The Boss can't not really lose the stack, and reach to 20 stacks in 2-3 turns, boom... They nuke my a## after that. So pls what i suggest is balance the hard of that content Pls at least don't let those minions after spawn have the attack action right away i have to reset and try that mode for 2 days and maybe i'm dumb and **** but at least the previous Full-scale i did have 8 star
Don't make ALT or TAB keys that open the menu
Now I can't switch tabs during those pointless rebattles without the game pausing in fullscreen mode. Even better, just allows us to collect the items with the click of a button rather than waste our time doing the exact same fight we already did a million times.
Please don't neglect old characters
Ya I really hope old characters can complete toe to toe with new characters and every character is viral. I really don't mind nerf as long as you guys give us head up a month before major nerf as for minor nerf maybe a week is more than enough. For me I don't care as long as game can be balanced and healthy and if nerf is necessary. China might rot but it is their thing. Please just keep the balance i got interested in this game becomes I can enjoy every character. If old characters fall behind and i am force to use new characters it would feel really bad to play the game.
About the Current State of CZN, and a suggestion on how to fix it [1]
I want to start by saying I'm a day 1 player who saw the original Animation Trailer for Pre-Registration before the game was available, and I still have fond memories wondering how the developers were going to emulate the feelings from that Animation Trailer. By feelings, I wanted to explore this beautiful world aboard a spaceship with the characters I've recruited before descending into a literal nightmare. The game captures Chaos really well as you deploy characters into them fighting your way to the core... but I feel the social aspect is extremely lackluster; and has been lackluster for a long while. I understand the game is currently in it's death throes... but in a situation like this you can promise a better economy, and fixing the underlining problems with the ridiculously expensive packs that gatekeep the literal fun of each new banner which is playing the new character in Chaos rather than doing the same Chaos with the same characters over-and-over... but I urge the Developer
[Suggestion] Buff Yuki
Idea of writing this post started as a joke, after all, community loves saying that Yuki needs a buff. I preferred when buffs were trying to improve less picked epiphanies, rather than having a general fix to all her aoe cards to help her in single target. For the purpose of this post, I'll be ignoring the line of "increase damage if there is only a single target" Anyway, some fun stuff could be added to Yuki's kit. My suggestions are as follows: Flash Slash EP4: Uncap this card (remove "max 5). "Max 5" is unnecessary, when you're already capped by the amount of cards you can fit into the deck. Flash Slash EP5: "424% Damage to all enemies. Draw a card of this unit with the same cost. Decrease cost of this card by 1." - This card needs better payoff for the AP investment, and this would help. Additionally, "when activated, decrease cost by 1" could just be replaced with "Decrease cost of this card by 1" and it reads better. Trickery Strike EP2: Remove [Retrieve]. New: "Attunement: Add 1
Story Autoplay Suggestion
Hello CZN dev, you know after every dialogue there is a full stop right? (this character ".") So can you not immediately play the next dialogue right after the current dialogue is finished maybe add 0.3 - 0.5 seconds interval in between during the story autoplay? I am talking about the autoplay version 1 where they still play the voice overs, not the second one. This is not an issue in the old story when I play it back then, it starts somewhere near when you introduce the new UI for story iirc.
Why Owen Wind Charge Add Hits Doesn't Stacks? [1]
CZN Devs, why is it always that some cards doesn't functions as they're supposed to do? Wind Charge doesn't have any restriction to it make it doesn't stack, even Amir add hit DO Stacks together. It doesn't make sense on why Owen Wind charge doesn't as well, I tried this my save data and it only caps on 3 because of 1 Wind Charge+1 Wind Riding, I hope the devs actually fix Wind Charge function properly because it doesn't make sense on why it can't stack together 😭🙏
Pharanes's Fragment [Debris Buff Typo]
I'm sure most of you have already been attempting or grinding Anis, but the rearguard fragments have this funny little buff. What it's actually supposed to say is: When HP reaches 0, increases Pharanes's Erosion by 1 and decreases Safeguard by 1. It reduces the stack of Pharanes's damage reduction while increasing her vulnerability to DoT damage. A little confusing typo there for people who are attempting her and trying to understand mechanics. I also know the season only has like 2 weeks left, but this is just something that should've been fixed or pointed out earlier to avoid confusion. I only just noticed because I haven't actually tried attempting her and was testing some stuff with her a moment ago with Metallization.
Some Partners have more interesting visual designs than the Combatants
We've had a few partners now where I just have to ask, why do these have to be in Partner jail? Instead we get fanservice, which would be fine, if it wasn't the most boring fanservice I could think of, on the actual combatants. N1 on my list is Ivy, it's such a cool design. A lot of the battlepass Partners have really cool designs too. I know a few people who prefer Licinia's design over Arabella's, and some people that want Sylvia. Ruixiang make me go crazy but Fei does not. I also personally like Tina, Erica, Peko, Bria, Janet, Gaya, Itsuku more than some designs that we now get as actual combatants. I feel like for some partners, you take more design "risks" with the designs and it makes them look better than the combatants. Because of the partners in Battlepass, this has been a thought in the back of my mind that since launch.
Lower Rank Rift Badges Locked Now? (Bug or Reward Change?) [1]
So is there a reason why all the old Rifts gave you all the ranks below the one you ended on (i.e. bronze, silver, gold if you ended on gold)? But this last one only gives you the rank and NONE of the lower ones? I checked and they're all locked. I was filling up my ID Card with all the Silver ones since I like how they look, but now I can't add the new one since I'm "too high of a rank" to go for the aesthetic. Is it just a bug possibly or a new change to the reward system? Shown is Aardvark Platinum Badge with missing Bronze, Silver, and Gold. On the right you can see Bronze, Silver, and Gold are locked even though I have the Platinum unlocked. Previous Season badge rewards have all ranks below unlocked. If this was a change that was brought up and I missed, then my apologies, but I don't recall ever reading or hearing about having certain rewards locked out now for "doing too well" in the game. Kind of a bummer if that's the case.
Nine's Hew(ambush) proc timing changed
Originally nine's Hew ambush would activate at the end of the turn when you counter. So if you had lvl3 Hew(ambush) and it activates, the following turn you would get back the original Hew(ambush). However, since the update, Hew(ambush) now activates at the start of the next turn which means if you have a lvl 3 Hew(ambush) you would NOT get back the original since it activated at the start of the turn instead of at the end of the previous turn.
Make a fanservice great again
You know i have played many of a game that has alot of fanservice from the smallest one to the extreme one and all of those game I've played always had the same generic recipe of a fanservice, big booba, less clothing, tight clothes, intimate scene and bla bla bla. And i won't say that i hate fanservice i love them alright I'm just disappointed on how they delivered it, i believe that the beauty of a fan service is not just from the look or visual or the feeling that you gained from seeing or hearing it, i believe that the beauty of a fan service is when they make an impact to your perspective, when they could change the way you see something normal into a beauty. When even seeing a small resemblance of it scene could remind you of the whole moment Have you heard of how being well dressed or even little bit of revealing clothes could make something more sexy or beautiful than not wearing a clothes at all, that's where a human imagination takes part, how we as a human could make somethi
