Report / Suggestions
Mutation Core Price and RNG feedback [1]
I wanted to give some feedback on the current Mutation Core pricing. Right now, 4,000 Black Mass per Mutation Core feels far too expensive considering how heavily the system relies on RNG. If you're trying to roll for a specific Level 3+ mutation (or even just a particular combination of buffs), it's not uncommon to burn through 200+ Mutation Cores without getting what you're looking for. At the current price, that's an enormous Black Mass investment for something that can still end in failure. This creates a situation where players are punished twice: The RNG is already difficult enough. On top of that, every attempt has a very high resource cost. Instead of feeling rewarding, the system ends up feeling like an endless Black Mass sink with very little return. My suggestion Reduce the price of Mutation Cores significantly (around 100 Black Mass each would feel much more reasonable) Remove the purchase limit and lower the cost enough that players can actually engage with the mutation sy
Feedback on the Multi-Hit Damage Limiter [2]
First of all, I'd like to make it clear that this isn't a request to buff Chizuru, Mei Lin, or any specific character. I also understand why the damage limiter exists in endgame content. Without some kind of restriction, Multi-Hit builds could easily become the dominant strategy in every mode. My issue isn't that a limit exists. My issue is how that limit is implemented. Currently, in content such as Spiral Tower, certain Full-Scale stages, Rift Gate, and Nebula, Multi-Hit damage is progressively reduced with each hit until, after the 8th hit, every additional hit deals only 1 damage. In my opinion, this feels inconsistent with how the game's other mechanics are designed. For example: Agony has a stack limit. Counter has a stack limit. Other mechanics also have limits to prevent infinite scaling. However, they all follow the same design philosophy: You can only build up to a certain number of stacks, but every stack still deals its full damage. If each Agony stack deals 200 damage, all
Game mode suggestion: Interstellar Alliance [2]
At the beginning of each season, Protos will gather to form an Interstellar Alliance. New Game Mode: Strike Back · Mission: Alliances will participate in attacks on Chaos entities of varying sizes (Medium, Large, and Extra Large). Rewards are determined by the size of the Chaos conquered. · · Assistance System: After conquering a Chaos entity, an alliance can assist others with a Chaos of the same size. Rewards for the two alliances will be split based on the size category (ratios: 5-5, 4-6, or 3-7). Upon successful assistance, the assisting alliance will earn 1 Reputation Score/Point. · · Unlocking the Chaos Core: Once a Chaos size is selected, the path to the Chaos Core will be obscured. Alliances must conquer secondary Chaos entities to obtain Divine Items—one per successful conquest. Once the required amount (3, 4, or 5 Divine Items, depending on the chosen size) has been collected, the path to the Chaos Core will be unlocked. · · Seasonal Restrictions: Protos may only use a Season
Please Devs, change the icon for Ego/Dupes!
The orange shuriken design is very odd and breaks the immersion of the game in my opinion. It should either be something futuristic looking like the Zero System or it should be horror themed. The current orange shuriken icon doesn’t fit the game and looks strange next to the character and all the other good designs
Please Add Environment Variables for Forbidden Catalyst as well
Now that we have Backup Protocol for season 3 and 4, it feels unfair that season 2 doesn't have any type of good variables that can help with deck building, specially we need a way to refresh the 2 available forbidden cards that appear, and another one could be raising the rate epiphanies are gained as well as the normal ones like rare unidentified area appearence and additional dice rolls. At the very least a way to change the forbidden card that we got could be great since even if we can edit the save data after the run if you get a forbidden card that doesn't synergize well with the character you are building it becomes a failed run in my opinion.
Remove the Display Case [5]
Please remove this feature. It was an unnecessary addition. I don't want a constant reminder in my profile that I didn't have the time to no life your game and complete 100% of a season. Particularly as you have no way to earn the missing stuff after the season has ended and it will always be stuck at whatever percentage you did. It wouldn't be so bad if I could earn the missing medals in the zero system by playing the old seasonal chaos. You already have leaderboards in what is basically a single player game. Another unecessary addition. The seasonal objectives and where to find them are poorly explained/obtuse with some only unlocking at certain points in the season. What if I someone can only play the first few weeks and don't have time later in the season? Why would they want their profile to remind them of that? Some players don't have 100s of hours every week to grind out every random scenario like content creators/streamers and don't want to be reminded of that forevermore in yo
[Community Proposal-2] The Perfect Link: Chaos Zero Nightmare x Madoka Magica
Dear Developers and All players 👋 With the highly anticipated release of the 4th movie "Puella Magi Madoka Magica - Walpurgisnacht Rising 🌸" on August 28, 2026, there is a golden commercial opportunity for CZN to launch its first massive global collaboration. This IP crossover is not just a marketing stunt; it is a perfect mechanical and thematic match for the following reasons: The Breakdown System & Witches 😈 : Madoka Magica’s core lore centers around Magical Girls succumbing to despair and transforming into Witches. This mirrors CZN’s unique Breakdown/Collapse System flawlessly. Perfect Timing & High ROI 📈: August 2026 is the peak of anime hype worldwide due to the movie release. Launching this collab alongside our Season 4 Update (Shattered Light and Claw) will trigger a massive surge in new player acquisitions and global revenue. Character Gameplay Integration: Homura Akemi 🖤 : Perfect fit as a high-tier Agent utilizing time-manipulation skills (Debuffs/Turn manipulation). Madoka
Disappointed in the czn devs and season 4 [7]
The three new female character teasers for Season 4 look great, but I'm honestly disappointed that we're still not seeing any new male characters. At the start of the game, we had a nice mix of characters like Luke, Kayron, Hugo, and Cassius as a cyborg. That variety made the roster feel more balanced and interesting. Lately, it feels like every new addition is another female character. Some of us enjoy playing male characters too, and it would be nice to see more diversity in the lineup again. Hopefully future seasons bring back that balance and give players more options.
Stop soft blocking progression
God forbid someone has two days free to waste time and play the game.. can’t recharge, cant earn currency, can’t earn xp, materials etc. CANT REEDEM EVEN CODES. Even bought the montly and gave me nothing. I just can’t comprehend why? How? It’s not where winds meet or similar games(even tho the majority still thinks it’s metnal)
Suggestion: Stop promoting Mei Lin and delete her from the game instead [1]
Yesterday we got the web comic, which was cute. But it was about Mei Lin. https://x.com/CZN_Official_EN/status/2070009090458157528 Mei Lin forced the developers to give literally every boss in the game "elasticity" which made Mei Lin an absolute useless character. To make it clear: They had to invent a mechanic and give the buff to every boss to completely kill her kit. Instead of promoting her, just delete her. She is completely useless, an absolute 100% brick that no one plays anyway because the devs do not play their own game and do not know how to fix it. This is also not new or a short term problem. This is existing since season one and the only reason for elasticity to exist is because the developers of this game do not have the balls to just nerf her one epiphany, instead they gut her kit through a clever backdoor which they think people won't recognize as a nerf. Every promotion or discussion of Mei Lin is wasted Smilegate money since the character is so useless that she should
Please update the feature to allow swapping equipment between saved data [1]
Please update the feature to allow swapping equipment between saved data collected in Chaos. This will still ensure a good Chaos experience, as Protos players will still have to grind Chaos to obtain rare items and retain desired Engravings. You can limit the equipment that can be combined based on the season and Chaos type such as Order or Passion..., I think many players have missed out on the desired Engravings
Could Powerful Engraving Have More Noticeable Indicators? [2]
Could you please add a clear label such as "Stackable" or "Permanent" to the Engraving: "When 5 or more cards have been created through abilities by allies, +30% damage amount to extra attacks of this unit (1 time per turn)" You designed this Engraving in a way that makes its true value very easy to miss. I just overlooked it myself. I thought the effect only triggered once per turn and didn't realize the damage bonus was permanent or could stack. Because of that misunderstanding, I skipped it. I had a very good save file, and now I deeply regret that decision. Honestly, it has completely killed my motivation to keep playing. If an Engraving is especially powerful or has unique mechanics, could you please make that clearer to players? I've seen many other players who also don't seem to know how this Engraving actually works. When they eventually find out, I think they'll feel just as frustrated and regretful as I do. I could have had an excellent Heidemarie save, but now I don't even f
We need more "Reason" charged and raise the monthly limits a little bit
Let me open by saying I'm loving sortie, its actually the most fun mode the game has aside the Monster's Arena, which was my favorite. However, the limit on Reason can be restictive in a lot of aspects, since we always want to get the rewards after we kill the boss. Now I get using our stamina after it runs out, its fair, but getting 3 a week its too little to actually engage in this mode comfortably, when the limit was raised to 9 I was happy since I thought we could get 3 full sorties a week with no problems, but they still recharge 3 a week so I don't see the point to getting it to 9. If not weekly, at least every time the drafted combatants change it could give another 3 to enjoy it more, but right now I only can do 1 boss daily since I still need to farm other things. Also, I feel like the monthly limit of purchases for the core that let's us duplicate a card and the one that let's you select an equipment should be raised to at least 3 per month, most of the time you could have a
Reroll for Sortie Fates (Divine Fate at Depths)
When picking the Divine Fate route, you are forced to get 2 fates if you successfully get to Depths (3rd stage). This can be very negative for runs. For example, you are playing Tenebria/Mei Lin, you can get forced to remove all Basics. You play Renoa, you can get forced to get "Retain hand" fate. To a smaller degree - Cassius quest can get completed after your turn ends, wasting it with the "Activate attack at end of turn" fate. Allow players to reroll those two fates and/or allow players to reject them please! P.S. Make Cassius Pop Eyed Popper a Unique Card!
Change Rei & every controller dmg into Def-based
With Tenebria, it is now pretty much confirmed that every Controller basic atk is automatically changed into Def-based. This making it awkward for a built Rei because her other source of dmg are Atk based including her Ego skill. By changing every existing Controller dmg into Def based would also make them fall into line with their purpose being a healer that scale with Def and also fall into line with recent Controller released (Narja & Tiphera)
Improve gear drop
I think it would be nice to improve legendary gear drop rate at higher difficulty. When farming gear at difficult 10 you still get rare gear although it’s the highest difficulty and barely legendary gear. It will make farming easier and more efficient for end game. Especially it cost 60 stamina to do a run
