[Notice] Road of Majesty development status and INDIE BOOST LAB feedback sharing
Hello.
This is the Road of Majesty development team.
We are currently following our summer development roadmap to improve the overall quality of the game, focusing on art, UI/UX, VFX/SFX, in-game presentation, and mobile support.
In this announcement, we would like to briefly share which areas we are prioritizing and improving over the next few weeks.
Table of ContentsOverview
[ Key Direction for Summer Development โ Improving the Overall Quality of the Game ]
Details
[ Enhancing In-Game Impact and Presentation ]
[ Replacing Temporary Art Resources and Improving Visual Quality ]
[ Improving Overall UI/UX ]
[ Improving Game Explanations and Card Text ]
Closing
[ Closing Words ]
[ Key Direction for Summer Development โ Improving the Overall Quality of the Game ]
The main areas we are currently focusing on are as follows.
Enhancing In-Game Impact and Presentation
- Organizing and applying VFX/SFX
- Creating unique presentation effects for each Majesty
- Improving visual feedback during combat
Replacing Temporary Art Resources and Improving Visual Quality
- Replacing Majesty illustrations
- Replacing card illustrations
- Enhancing character presentation through Spine2D animation
Improving Overall UI/UX
- Improving the Deck Editor, Card List, and Majesty List screens
- Establishing design policies for buttons, pop-ups, and windows
- Improving the visual consistency of out-game UI
- Finalizing and applying the in-game UI layout
Improving Game Explanations and Card Text
- Making card descriptions more intuitive
- Standardizing how range, effects, and conditions are explained
- Strengthening the descriptions and individuality of each Majesty
[ Enhancing In-Game Impact and Presentation ]
We have received continued feedback that Road of Majesty currently lacks impact and presentation compared to other card games, especially due to the limited use of VFX and SFX.
This is something our team also fully agrees with, and we have begun working on improvements in this area.
Here are some examples of what we are currently improving.
Example: Improved Shake Effects
Previously, only the camera shake effect was applied.
Now, not only the camera, but also the cards on the battlefield will shake together, creating a stronger sense of impact.
Example: Majesty EPI:0 Effect
This is still a work-in-progress screen, but we believe it will become a much more satisfying effect once SFX is added as well.
In the future, we also plan to add Spine2D animation to the Majesties, so please look forward to it!
[ Replacing Temporary Art Resources and Improving Visual Quality ]
Next, we would like to talk about replacing the temporary AI-generated art, which many of you have shown interest in.
Internally, three artists have joined our team, and we are gradually increasing the pace of art production.
Here are some of the artworks we have been working on.
The copyright of these artworks belongs to the Road of Majesty team.
Use of these artworks for AI training is strictly prohibited.
Magician Rabbit Alice

Lake Golem
Here is also a sneak peek at an artwork currently in progress.
Puppeteer Ruri Rough Sketch โ IN PROGRESS
Lastly, we would also like to share a work-in-progress screen from our Spine2D animation preparation.
Spine2D Character Part Separation โ Work in Progress
[ Improving Overall UI/UX ]
The current UI/UX still has areas that do not fully match the conventions of card games, and some parts also lack visual polish and presentation.
We are now beginning full-scale improvements to screens such as the Deck Editor, Card List, and Majesty List. The overall UI design will also be updated to better match the newly replaced illustrations.
Here are a few features currently being developed internally.
Please note that these are still in development and may change before their official release.
Adding Icons to Keywords and Making Explanations Easier to Check
Deck Editor UI/UX Update
Once the final design work is applied, we believe we will be able to provide a UI that is not only more convenient to use, but also much more visually enjoyable.
[ Improving Game Explanations and Card Text ]
Lastly, we are also working on improving card text.
Card games naturally contain a lot of information, so we are carefully considering how to write card effects in a way that is both intuitive and easy to understand.
Above all, we are working on improving the descriptions of each Majesty so that players can quickly understand their playstyle, personality, and core mechanics at a glance.
[ Closing Words ]
Our team will continue working hard to make Road of Majesty a better game.
Going forward, we plan to share development progress, work-in-progress art, update news, and more through our official X account and Discord server.
Even a simple follow would mean a lot to us.
We sincerely appreciate your continued interest and support for Road of Majesty.
Thank you.
Official X Account:
https://x.com/RoadofMajesty
Official Discord Server:
https://discord.com/invite/BYrJFPnPyV






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