๐ Folder-Escape
[Notice] <Folder Escape> Indie Boost Lab Conclusion and Winner Announce [12]
Satisfaction & Achievement of Testing Goals I am very satisfied with this Indie Bootstrap session. I fixed several bugs that would have been difficult for a single developer to find on their own, and I improved the usability of the controls and settings. Since I also gained many ideas for future content, I believe I have fully achieved the testing goals I set at the beginning. Major Feedback Implemented / Scheduled for Implementation Already Implemented Bug Fixes: Fixed progression errors in the Sort Factory and MultiWindow stages, the issue where scrolling would revert in list view, and landing errors in the Gravity Lab. Stage Restart: Fixed an issue where behavior from the previous stage persisted when pressing F5 or switching stages. Undo: Pressing Ctrl+Z now restores items that were picked up or used. Help: New elements introduced in each stage are demonstrated repeatedly in the help window; opening a hint triggers a second demonstration. Hints: The second hint in early stages now
[Notice] (Folder Escape) INDIE BOOST LAB Feedback & Event Participation Guide [210]
Hello! Weโre Folder Escape, and weโre participating in INDIE BOOST LAB. Folder Escape is a game currently in the late development stage, having been in development for about six months, and weโre participating to gather feedback on playtime and difficulty. We look forward to your interest and participation! Event Period September 14 โ September 27 1. User Feedback Guidelines Please share your thoughts so we can make โFolder Escapeโ an even more enjoyable game! We ask that you play the game thoroughly to identify its strengths and weaknesses before leaving feedback. We recommend playing for at least 30 minutes. [How to Participate] โ Leave a comment on this post indicating your participation! (Example: โIโm participating!โ) โก Play the demo version of โFolder Escapeโ and write a one-line review in the store. โป Please focus your feedback on the game itself, highlighting what you liked best or what you found lacking. โป After closing the client, write your review in the store and verify tha
[Notice] <Folder Escape> Game Introduction
One-Line Description This is a puzzle game where youโre trapped inside File Explorer and must use its featuresโsuch as renaming and changing file extensionsโto unlock folders one by one and make your way out. Team Website: teamcrux.dev Highlight Video: https://youtu.be/lt40Mul_brk What Kind of Game Is It? When you launch the game, a window opens that looks exactly like Windows File Explorer. The address bar, search bar, sort buttons, view mode toggles, and โShow hidden itemsโ option all actually work. Within that window, the player takes on the role of a stick figure and moves around. Each folder represents a stage, and every file on the screen becomes a tool you can step on, climb on, break, or move. The objective of each stage is simple: find the key, unlock the exit folder, and make your way out. However, as you search for the key or make your way to the exit, youโll need to utilize File Explorerโs various features. The solutions lie in the features you already know If you rename th
[Notice] <Closure Notice> โFolder Escapeโ QA Ended [5]
Hello, this is TeamCrux. As of today, the Indie Bootstrap QA for *Folder Escape* has concluded. We would like to sincerely thank everyone who played *Folder Escape* over the past two weeks and provided us with valuable feedback. Results of the QA and Event Winners We will share a new announcement regarding our Indie Bootstrap recap, future plans, and the event winners as soon as the details are finalized. Notice Regarding the Switch to the Demo Version As you might have expected, the 30 stages currently available to play are part of the full game that will be included in the official release. Therefore, as soon as the build review is complete, the game will be patched back to the original demo version consisting of 10 stages. Please note that after the patch, you will no longer be able to play from Stage 11 onward. We appreciate your understanding. Thank you once again for your participation.
[BugReport] I'm not sure if this is the intended gameplay, but I'm leaving this here for now. [2]
If you get sucked into a black hole while riding an anvil, you get stuck in the 5th slot in a dead state.Naturally, since you've been sucked into a black hole, it counts as a death, so the spacebar doesn't work, but if you force a double-click,it registers as a pass like this.Also, even if you undo it with Ctrl+Z,it's treated as being alive inside the black hole like this.Since the freedom is so high, if this was also intended, it would be fun to look for more plays like this.
[PerfectClear] Clearing verification. [1]
It took about 2 hours for a perfect clear, and it took a long time to complete all the achievements.Especially in the case of the bomber, I finished it last because I tried everything with the bombs haha. Completing the achievements is surprisingly fun.
[BugReport] Bug where the screen transitions in stage 24 [2]
As you can see in the photo, you can go outside by pressing the right arrow key in the log file.You can move back and forth, but you won't fall.If you change the view mode to icons, it stays in the log file, and if you change it to tiles, it moves to the starting point.You can stand there even after deleting it.This time, you can fall and climb back up.
[FreeTalk] Please add a feature that allows changing the stickman and the background to other images (.jpg) or GIFs (.gif)! [2]
I wanted to suggest this in the survey, but since it wasn't there, I'd like to share my opinion here.It's a bit awkward to say, but honestly, the stickman's appearance isn't very noticeable while playing For people to feel more attached to the game, a feature to insert their favorite images is something I think is necessary to choose the stickman image!Wouldn't it be more fun to walk around with images like this!And the same goes for the in-game background!The background is nice and clean at first, but near the perfect score, it's white, which hurt my eyes,,, It would be great if we could set images like this as the background.There is a game console called the Nintendo 3DS, and one of the reasons people love that console is because the background can be customized! If the background becomes customizable, I promise to always keep it on as a screensaver!Thank you!
[Notice] ๋ฒ๊ทธ ํฝ์ค [1]
Hello, this is TeamCrux. Here is an overview of the changes in this update. 1. Bug Fixes We have fixed an issue where pressing Refresh (F5) would restart the entire game and return it to the start screen. When you press Refresh while an active window (chessboard, clock, puzzle pieces, etc.) is open, only the current stage will be reset to its initial state. We have fixed an issue where, in Stage 4 (View Port), Stage 5 (Junction.zip), and Stage 22 (Gravity), refreshing while the anvil was falling would cause the game to start with the anvil already on the ground. We have fixed an issue in Stage 14 (Timeline) where refreshing immediately after turning the clock hands would cause the time shift to execute with a delay. Fixed an issue in Stage 19 (Forecast), Stage 26 (Mouse), and Stage 30 (Mousetrap.zip) where refreshing the page during a death animation would leave the character in a collapsed state. Fixed an issue in Stage 17 (Chessboard) where closing the chess window the moment an enem
[BugReport] Chess softlock [2]
If you close the chess window at the moment of an enemy's attack motion on the chessboard, it causes a softlock where clicks are no longer registered and you cannot move.This is a bug that cannot be resolved by turning the chessboard off and on within the game; you must restart from the lobby.
[BugReport] undo back limit 10 times [2]
While testing with undo (ctrl + Z), it seems it only remembers about 10 times, and beyond that, the undo function does not remember In the video, I went back from 15 times to 10 times, down to 5 times, but that is my situation where I could not go any further.
[BugReport] I haven't done anything since the reset, but the game state and action count change. [2]
Stage 22 {Gravity} Reproduction steps1. Start stage 2. Move 2 tiles to the right to the anvil position3. Execute/interact with the anvil4. Press F5 immediately after the anvil drop animation starts5. Check the state immediately after reset6. Wait about 0.5~0.7 secondsF5โ Initial stateโ Previous anvil drop callback executes after about 0.5 secondsโ Newly initialized anvil moves againโ Actions is 0 โ Changes to 1
[Notice] <Folder Escape> Patch Note
Hello, this is TeamCrux. Here is an overview of the changes in this update. 1. Bug Fixes We have fixed bugs that occurred in Stage 23 (Sort Factory) and Stage 28 (MultiWindow). 2. Sound Settings You can now mute sound effects and background music separately. 3. Control Settings You can change the shortcut keys to your preferred keys in the โControlsโ tab of the settings. Weโve added a โNo Function Keysโ preset for environments where function keys (F2, F5) are difficult to use. 4. Added Cinematics Weโve added a game start cinematic. Weโve added an ending cutscene that plays when you clear all folders. Weโve added an โAdministrator Privilegesโ cutscene and features that unlock when you clear all folders with a Perfect score. 5. Full Perfect Clear Rewards A โUserโ tab has been added to the Settings menu, allowing you to change your name or create a new account. Stages eligible for Extra Clears are now displayed in the stage list. Reason for Revealing Extra Clear Information To allow you t




