๐ญ 'Red Experience' (~9/10)
[Notice] Red Experience ํผ๋๋ฐฑ & ์ด๋ฒคํธ ์ฐธ์ฌ ์ [101]
[์ฐธ์ฌ ๋ณด์]โ ์ฐธ์ฌ์ ์ ์ : ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 3,000์โก ๋ฒ ์คํธ ์๊ฒฌ (5๋ช ) : ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 30,000์ ์ถ๊ฐ ์ง๊ธ ์๋ ํ์ธ์, Clusion Games์ ๋๋ค. ใRed Experienceใ๊ฐ 8์ 27์ผ๋ถํฐ 9์ 10์ผ๊น์ง, 2์ฃผ๊ฐ INDIE BOOST LAB์ ์งํํฉ๋๋ค! ์ด๋ฒ INDIE BOOST LAB์์๋ ์ฌ๋ฌ๋ถ์ด ๋ณด๋ด์ฃผ์ ์๊ฒฌ์ ๋ฐํ์ผ๋ก ๊ฒ์์ ์คํ ๋ฆฌ, ์์คํ , ํธ์์ฑ ๋ฑ์ ๋์ฑ ๋ฐ์ ์ํค๊ณ ์ ํฉ๋๋ค. ๋ฐ๋ชจ๋ฅผ ํ๋ ์ดํ ๋ค ์์งํ ์๊ฒฌ์ ๋ค๋ ค์ฃผ์๊ณ , ํจ๊ป ์งํ๋๋ ์ปค๋ฎค๋ํฐ ์ด๋ฒคํธ์๋ ์ฐธ์ฌํด ์ฃผ์ธ์! ์งํ ๊ธฐ๊ฐ 2026๋ 8์ 27์ผ ~ 9์ 10์ผ EVENT 1. ๋ฐ๋ชจ ํ๋ ์ด ๋ฐ ์ค๋ฌธ์กฐ์ฌ ใRed Experienceใ ๋ฐ๋ชจ๋ฅผ ํ๋ ์ดํ ๋ค, ์ค๋ฌธ์กฐ์ฌ์ ๋ฐ๋ชจ ์์ ํ์คํ์ ํตํด ์๊ฒฌ์ ๋จ๊ฒจ์ฃผ์ธ์. ์ฌ๋ฌ๋ถ์ด ๋ณด๋ด์ฃผ์๋ ๋ชจ๋ ์๊ฒฌ์ ์์ผ๋ก์ ๊ฐ๋ฐ๊ณผ ๊ฒ์ ๊ฐ์ ์ ์์คํ ์๋ฃ๋ก ํ์ฉ๋ฉ๋๋ค. ๋ฐ๋ชจ ํ๋ ์ด: ใRed Experienceใ ๋ฐ๋ชจ ์์ ์ค๋ฌธ์กฐ์ฌ: ์ค๋ฌธ์กฐ์ฌ ์ฐธ์ฌํ๊ธฐ ์ฐธ์ฌ ๋ฐฉ๋ฒ: ๋ฐ๋ชจ ํ๋ ์ด ํ ์ค๋ฌธ์กฐ์ฌ ์์ฑ ๋ฐ ๋ฐ๋ชจ ์์ ํ์คํ ๋ฑ๋ก ์ค๋ฌธ์กฐ์ฌ ๋งํฌ : https://forms.cloud.microsoft/r/Z3ySSBsfLW [์ฐธ์ฌ ๋ณด์]โ ์ฐธ์ฌ์ ์ ์ : ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 3,000์โก ๋ฒ ์คํธ ์๊ฒฌ (5๋ช ) : ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 30,000์ ์ถ๊ฐ ์ง๊ธ EVENT 2. ๊ฐ์ฅ ์ธ์ ๊น์๋ ์บ๋ฆญํฐ ๋๋ ์ฅ๋ฉด์ ์๋ ค์ฃผ์ธ์! ใRed Experienceใ ๋ฐ๋ชจ๋ฅผ ํ๋ ์ดํ๋ฉด์ ๊ฐ์ฅ ์ธ์ ๊น์๋ ์บ๋ฆญํฐ๋ ์ฅ๋ฉด์ ๋ฌด์์ด์๋์? ๋ง์์ ๋จ์ ์บ๋ฆญํฐ ๋๋ ์ฅ๋ฉด์ ์บก์ฒํ๊ณ , ์ธ์ ๊น๊ฒ ๋๋ ์ด์ ์ ํจ๊ป INDIE BOOST LAB ์ปค๋ฎค๋ํฐ ๊ฒ์ํ์ ๋ฑ๋กํด ์ฃผ์ธ์! ์ฐธ์ฌ ๋ฐฉ๋ฒ ใRed Experienceใ ๋ฐ๋ชจ๋ฅผ ํ๋ ์ดํฉ๋๋ค. ๊ฐ์ฅ ์ธ์ ๊น์๋ ์บ๋ฆญํฐ ๋๋ ์ฅ๋ฉด์ ์บก์ฒํฉ๋๋ค. ํด๋น ์บ๋ฆญํฐ๋ ์ฅ๋ฉด์ ์ ์ ํ ์ด์ ์ ํจ๊ป ๊ฒ์๊ธ์ ์์ฑํฉ๋๋ค. ๊ฒ์๊ธ ์ ๋ชฉ์ [RedExperienceEvent] ๋ง๋จธ๋ฆฌ๋ฅผ ๋ถ์ฌ ์ปค๋ฎค๋ํฐ ๊ฒ์ํ์ ๋ฑ๋กํฉ๋๋ค. ์ปค๋ฎค๋ํฐ ๊ฒ์ํ: ใRe
[Notice] About Red Experience
Hello, this is Clusion Games. We are pleased to announce that, thanks to this wonderful opportunity, ใRed Experienceใ will be participating in Indie Boost Lab for two weeks starting August 27. We would now like to introduce the game. Trailer: https://www.youtube.com/watch?v=foxhHPQ9aEg Discord: https://discord.gg/AbAraBNjEG X: https://x.com/clusiongames About the Game ใRed Experienceใ is a multi-ending 2D adventure and debate-based death game in which your choices determine the charactersโ fates and the outcome of the story. The protagonist, Sooyeon Hong, awakens in an unfamiliar place with only vague memories. Along with the other participants, she is forced by a mysterious masked figure to take part in a brutal game. Players must investigate their surroundings, collect evidence, identify contradictions in the participantsโ statements and actions, and lead the debate. The full truth cannot be uncovered in a single playthrough. Players must use information obtained during previous play
[RedExperienceEvent] Susan and the Scarecrows
Except for the protagonist, Hong Soo-yeon, who is active, everyone else seems excessively passive.The reason for the first 'murder' in a death game is to provide plausibility for the characters' passivity and to serve as a device to immerse the audience in the death game, but in the current progression, the passive characters were not very convincing.Because of that, I like the character designs relatively well, and based on the anticipation for the latter half, Susan is the one I'm looking forward to the most.
[RedExperienceEvent] Which character left the biggest impression? #HongSooyeon
The detective role actually starts knowing that they are the first culprit. At first, I thought it was just a mystery game, but the dual structure was surprisingly chilling.The monologue is truly amazing, It's me! It reminded me of things like that, so it was slightly hinted at, haha Anyway, they keep struggling. I have to say it. No, it's not. But... that's a lie... something like that... Because it's true that they ate it. Reading this, the anxiety is transmitted directly.And you can see them gradually crumbling morally. At first, they eat just a little bit and say, 'No one will know,' but,Later, when Bae I-seo is cornered, they just keep their mouth shut and stand by.Eventually, they even lie, saying, "I think Bae I-seo is the most suspicious." Abandoning others to save themselves. It's shocking to watch, but strangely realistic.It makes me realize that a person can really become like that.The part that stays in my memory the most is definitely the moment they point out Bae I-seo.Pointing at an innocent person while knowing full well that they are the culprit.At that moment, Bae I-seo shouts, "This isn't a discussion. You're just making me the culprit," This line perfectly pierces the essence of this game. It's not just a game; it shows how selfish people can become in extreme situations.The ending is also very bitter. Hong Sooyeon is the only one who escapes, and they say the last thing she saw wasn't the outside, but the faces of the people who trusted her.Not being happy even after winning. That stays with me for a long time; it's a bit like the feeling of victory in battle games like Kaiji or Squid Game, right?Rather than the mystery, exposing the 'true face of humanity' is scarier. That part left a deep impression, and I'm thinking of playing it again when the official version comes out. Because I want to feel that uncomfortable sensation again, hahaha.
[RedExperienceEvent] A scene that raises all sorts of questions
The scene where the protagonist, Hong Soo-yeon, observes the cake, suddenly sees a vision of the future, and becomes obsessed with the idea that she must eat it was the most impressive. It didn't just show a bizarre scene; it felt like a moment that dropped a massive hint about what is happening in this space."Was this information only conveyed to Hong Soo-yeon?", "Did the original culprit also experience something similar and commit the crime?", "Could this space itself be related to this phenomenon?" Questions like these kept piling up, making me even more curious about how the story would unfold.
[RedExperienceEvent] The scene that left the deepest impression
Is this what you call a meta-commentary?The fact that the protagonist, Hong Su-yeon, somehow learns information that she should only know if the player playing the game knows it, because it was something experienced in a different branch,was the scene that left the deepest impression on me!At first, I thought it was just a simple mystery game,but the moment I saw that scene, I realized that the potential of this game is limitless.The way it progresses by not just following a single storyline, but by experiencing various branches and combining the information gained from them,makes me look forward to the full version already, wondering how exciting it will make the game.
[RedExperienceEvent] The character that left the biggest impression
Aside from the masked characters, they are the most eye-catching character from their appearance alone,and they are also a character who provides good testimony needed for deductions,but I think they are the scariest character if you turn them into an enemy.They did commit crimes in the multi-ending, but it was scary when they interrogated me point by point.
[RedExperienceEvent] The character that caught my eye the most
During the hour-long demo gameplayโwhich felt long yet shortโI thought about who left the biggest impression, and Susan came to mind. Originally, I intended to pick Mr. Park, who maintains a calmness befitting the eldest among the five participating characters, but it was disappointing that the participants were abnormally compliant despite being kidnapped. I expected at least one person to stand up to Susan and be killed as an example, but even if they had complaints about the situation, they were generally docile. On the other hand, Susan, a figure from the hosting side, was not the somewhat clichรฉ observer type who just watches and enjoys the participants' confusion from behind a CCTV, despite being the mastermind. Rather than mocking them from afar, she seemed to enjoy watching them from a relatively close distance and observing the participants' reactions in real-time, such as by suddenly interjecting into conversations between characters. Seeing this side of her, I thought Susan was the most unique and stood out, at least in the demo version.
[RedExperienceEvent] A memorable character
If I had to pick the most memorable character I think it would be this person..They are already eye-catching due to their unique visuals,and they introduce themselves with the name Bakbakbak, which sounds like a name someone would type in randomly when naming a protagonist in a visual novel Bakbakbak, the CEO of Bakbak Food They were the first character I clicked 'self-introduction' for, and I was momentarily confused by the line 'My name is Bakbakbak,' butit was a name I would never forget.
[RedExperienceEvent] A memorable scene
The power outage wasn't even that long, but Mr. Murphy ate half a whole cake all by himself!!!Honestly, I didn't think Mr. Murphy was the culprit.Even if there was a power outage, there were no variables on the way to the dining room, and in a situation where he didn't know when the power would come back on, he leisurely picked up a plate and fork accurately and ate half a whole cake??Especially with that bushy beard of his, it wouldn't have been easy to eat without getting cream all over it even with the lights on, but he managed to do it!!He is truly a superhuman among superhumans..Maybe it's because he pulled off the "I'm going to eat half a whole cake by myself" stunt.. It was memorable that he ended up getting "nom-nom-ed" himself.
[RedExperienceEvent] A memorable character
The character that stood out the most while playing the demo was Kim Soo-hee.In the game, she is just portrayed as having a prickly personality, but to me, she was strangely cute, like a Chihuahua barking fiercely because she was scared of being trapped in a locked room.It feels like she gets angry because she doesn't want to get caught being scared, which is totally my type lol
[RedExperienceEvent] The character that left the biggest impression on me
is none other than 'Susan'. Since 'Monokuma', who holds a similar position in the neighboring series, had such a powerful twist regarding their identity, I am really looking forward to seeing what kind of unique appearance and twists Susan will show in the main story. Especially since their face is completely covered by something like a helmet, it makes me even more curious about their true identity.
[RedExperienceEvent] A meeting with a very suspicious Baise
The answer to the mystery lies within the dialogue. In particular, 99.9% of it can be inferred from the character's name.For starters, I like the character's appearance. During the deduction, that name just won't leave my mind.
[RedExperienceEvent] I am submitting a screenshot of a character or scene that left an impression, along with the reason.
Play the "Red Experience" demo.Capture the character or scene that left the biggest impression on you.Write a post including the reason for selecting that character or scene.In the post title, [RedExperienceEvent] add the prefix and register it on the community board.Community Board: "Red Experience" INDIE BOOST LAB boardRequired prefix: [RedExperienceEvent] I am submitting a screenshot of a character or scene that left an impression, along with the reason.The character that left an impression is definitely Susan.The reason Susan is impressive is that she is a character with a striking figure,and her way of speaking has a charm that sticks like a catchphrase.She is a character with a gold or yellow-colored hat and an mysterious vibe,and while her tone is also strange, I choose Susan as my top pick.As for an impressive scene, I pick this one where multiple characters are visible on one screen, as it looks the best.I won't write about the story due to spoilers, but I will support the game until its official release through the interview and its charm.
[RedExperienceEvent] A memorable scene
The scene where Susan finishes the cake round was the most memorable for me. At first, her atmosphere and appearance stood out, but after seeing her lines, the unique vibe this character possesses felt even more impressive.In particular, it was interesting how the character's personality shone through even in a serious situation where someone had died, and although it might be expected, I felt she had a charm distinct from the other characters. That is why, even after the playthrough ended, Susan's appearance and this scene remained the most memorable.In death games like this, it seems the mascot is ultimately a unique character who hosts the death game, like Jigsaw from Saw or Monokuma from Danganronpa.
[RedExperienceEvent] The most impressive scene
Of course, the highlight of this game is the execution scene. I think the various execution methods of the culprit based on the player's decisions and the presentation are enough to change the evaluation of this game. I look forward to future execution scenes.
[RedExperienceEvent] A memorable scene
The character who left the strongest impression was Hong Soo-yeon.It was very impressive how she knew a power outage would occur, ate the cake right before it happened, and then reshaped the cake so it wouldn't look suspicious from the outside. The method of using the situation where someone else would eat the cake once the power went out, naturally erasing the evidence that she had eaten it, was also quite novel. In that she used both the power outage and the actions of others for her crime, the title 'Perfect Crime' felt very appropriate.Furthermore, seeing her create an alibi through Kim Soo-hee showed Hong Soo-yeon's meticulousness in thoroughly calculating the situation even after the crime.Also, in other routes, the process of finding oddities in Freddie Murphy's testimony to deduce the true culprit was impressive. The most memorable scene is, of course, the one where Hong Soo-yeon hides the fact that she is the culprit, succeeds in her perfect crime, and escapes alone.During the discussion, she shows herself wavering due to her conscience despite having committed the act, and I felt this showed the multi-dimensional personality of the character Hong Soo-yeon. Even after successfully escaping alone, she showed regret while thinking of those who trusted her rather than just being happy, which made her feel more human and left a lingering impression even after the scene ended.However, a disappointing point is that most characters other than Hong Soo-yeon did not leave much of an impression.Since Hong Soo-yeon's narrative was so strong, I felt that she was perhaps overly highlighted throughout the story.Also, the discussions of characters other than Hong Soo-yeon were disappointing, as they seemed to force their arguments or accuse the culprit without sufficient evidence rather than using logical deduction.If each character had shown more distinctive deduction and unique contributions, the overall immersion and the charm of the characters would have been even more enhanced.
[BugReport] Bug [1]
1. When the dialogue window is hidden and you proceed to the next line, the dialogue window does not automatically reappear; instead, the next line continues to play while the dialogue window remains hidden.Additionally, even when the dialogue window is hidden, the UI buttons remain visible.There is an issue where the character name's readability is poor when the background color is similar to the text color.When dialogue lines are long, the text overlaps with the quick menu UI.2. Multiple identical resolutions are displayed in the screen settings. The duplicate display of identical resolutions appears to need cleaning up.3. It appears that the status of having checked an object description is not being saved correctly in the save data. For example, if you save before checking the description of object A and then check it, the description is displayed in an abbreviated form from then on. However, if you load the previous save data in this state, the description does not revert to the full content but remains in the abbreviated state. However, if you exit the game to the title screen and then load the same save data, the description is displayed from the beginning again. Given this, it seems that it is not managed according to each save data but is maintained according to the current game session state.It seems necessary to check whether this state is correctly reflected during the save and load process.4. This appears to be a follow-up issue related to the bug above. Currently, the scene is locked, but if you save the progress at that location on the main screen, exit, and then re-enter, the scene becomes unlocked.Also, if you save at a previous point, check the choice, and then reload, the choice does not appear due to the cause mentioned in point 3.5. This issue also appears to be related to bug #3.It is presumed to be a bug that occurs after selecting a specific option among 'Eat Cake', 'Blackout', and 'Endure', or when loading data saved at that point.It seems that the data gets corrupted during the process of loading from a save slot, causing the issue.When this bug occurs, various phenomena appear, and all functions stop or some functions do not work properly.Also, when the bug occurs, it seems to affect all related save data, and multiple functions malfunction throughout that entire route.Even if you restart the game, the bugged state remains in the related save data.Therefore, to resolve the issue, you must start a new game or use save data unrelated to the issue.6. There is an issue where the discussion development effect appears in places unrelated to the situation.7. The left and right box sizes of the map image are different.8. When using Q to investigate, the investigation UI is displayed even though the fork does not actually exist.9. The click UI recognition range for the cake in the center is set too wide compared to the actual object range. Even if you click the location of the wish or fork displayed on the refrigerator using Q, it is recognized as clicking the cake, and the description for the cake is displayed. Therefore, it seems necessary to adjust the click recognition range of the cake to match the actual object.10. In the case of the dotted line, it seems to be a finishing error.11. 'Perfect Crime 1' in the flowchart does not work.12. When loading 'Discussion 2 after Blackout' from the flowchart, the game language setting is Korean, but the text suddenly appears in English. Only the UI menu is correctly displayed in Korean.An issue occurs where the podium image is also loaded together.13. During normal play or when loading from the flowchart, there is a bug where the topic is displayed as ???.
