작성 시간 04/08/2026
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[Notice] Another World Hero – INDIE BOOST LAB Event (Aug. 5–19) [96]
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[Another World Hero] (Another World Hero) – INDIE BOOST LAB Feedback & Event Participation Guide (Aug. 5 – Aug. 19) Hello! Thank you for checking out Another World Hero, a participant in the INDIE BOOST LAB program. Another World Hero is currently in the early stages of development and has been in development for approximately 6 months. We joined this program to gather your feedback on the game's overall appeal and to hear your thoughts on what works well and what could be improved. We sincerely appreciate your interest and participation! Event Period August 5 – August 19 1. Feedback Participation Help us make Another World Hero an even better game by sharing your thoughts! We kindly ask that you spend enough time with the demo before leaving feedback so you can properly evaluate both its strengths and areas for improvement. We recommend playing for at least 30 minutes. How to Participate ① Leave a comment on this post! Example: "I'm participating!" ② Play the demo of Another World Her

04/08/2026
04/08/2026 06:13 AM
작성 시간 29/07/2026
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+4

[Notice] 게임 소개
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안녕하세요. **비주얼 노벨 《이세계 용사기》**를 제작한 Happy land입니다. 먼저 게임을 소개하기에 앞서, 《이세계 용사기》는 기획부터 개발까지 모든 과정을 단 한 명의 개발자가 제작한 1인 인디게임입니다. 출시 전까지 최대한 많은 수정과 검수를 진행했지만, 여전히 예상하지 못한 버그나 작은 오류가 존재할 수 있습니다. 이 점 너른 양해 부탁드립니다. [이셰계 용사기는 비록 데모게임이지만, 완성도있는 분기와 스토리, 콘텐츠를 개발하기위해 노력하였습니다.] 숨겨진 분기, 데모 엔딩 이후 추가 사이드 퀘스트 , 특정 조건 달성으로 가능한 분기 등등, 하나의 게임에서 파도파도 계속되서 새로운 콘텐츠와 분기가 나오도록 개발하였으니, 단순 일회성 플레이가 아닌 숨겨진 스토리와 분기 및 전체적인 게임 플레이에서 가능한 모든 경우의 수를 플레이 해보시는걸 추천드립니다. ■ 게임 시스템 『이세계 용사기』는 일반적인 비주얼 노벨과 달리, 플레이어의 직접적인 상호작용을 중심으로 설계된 작품입니다. 단순히 대사를 읽고 선택지만 고르는 방식이 아니라, 마을 탐험, 월드 이동, 전투, 각종 상호작용, 사이드 콘텐츠 등 다양한 플레이 요소를 통해 직접 이세계를 모험하는 경험을 제공합니다. 또한 대부분의 이벤트는 플레이어의 행동과 선택에 따라 다양한 방향으로 이어지며, 하나의 선택이 이후의 스토리와 등장인물의 관계에 지속적인 영향을 미칩니다. ■ 선택과 분기 『이세계 용사기』의 선택지는 단순히 "정답"과 "오답"으로 나뉘지 않습니다. 선택에 따라 등장인물의 반응과 이후의 전개가 달라지며, 모든 결과는 하나의 큰 이야기 속에서 끝까지 이어집니다. 실수하거나 예상과 다른 선택을 했다고 해서 게임이 끝나지 않으며, 그 결과 역시 하나의 서사로 기록됩니다. ■ 전투 시스템 전투는 단순한 능력치 비교가 아닌, 플레이어의 직접적인 조작이 중요한 실시간 QTE(Quick Time Event) 방식으로 진행됩니다. 적의 공격 패턴을 파악하고, 적절한 타이밍에 대응해야 전투를 유리하게 이끌 수

29/07/2026
29/07/2026 09:23 AM
작성 시간 11hr ago
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[FavoriteScene] Aka from different worlds
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I tend to focus on how characters react to each choice in visual novels, andit was very impressive how the story changed through each choice and combat element. In particular, it was a huge shock to see Aka's behavior change from one extreme to another depending on the choices made within the same timeline!!

11hr ago
10/08/2026 01:41 PM
작성 시간 15hr ago
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[FavoriteScene] A black figure watching from the hill
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​What could be the identity of the black figure..?Could it be!! The bandit who ran away after hearing the groaning!! No, that can't be it..I hope the full version is released soon so his identity can be revealed .

15hr ago
10/08/2026 09:56 AM
작성 시간 16hr ago
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[BugReport] Bug occurs after saving before entering combat
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When loading a save file from before entering combat, the game freezes with the text stating that the vision is blurred, as shown in the screen.I loaded the file shown in the 4th screenshot.Other files load without errors, so since only this save file has issues, it seems that saving before entering combat causes an error.----------------------------------------------------------I conducted a few more tests, and it seems that all save files created during combat cause errors.I tried saving during combat for the 3rd save file, and this file  also  caused an error as shown in the top photo.

16hr ago
10/08/2026 09:08 AM
작성 시간 17hr ago
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[FavoriteScene] The scene where they set off on an adventure is definitely my favorite.
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Holding the recommendation letter received after defeating the extremely difficult zombies.Meeting with a very reliable guild staff member, and with Aka, who never earns any money until the very end,Setting off on an exciting otherworld adventure, I really like this!

17hr ago
10/08/2026 08:27 AM
작성 시간 17hr ago
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[FavoriteScene] I like Sherry better than Aka.
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I replayed the game four times just to romance Sherry.The first time I played, I sided with Aka no matter what, so Sherry just left.In the end, I spent a hot night at the inn with Aka, but I kept thinking about Sherry...In my second playthrough, I made sure to have a bad relationship with Aka... I cursed at Aka for eating meat instead of working at the tavern, and she just left.I couldn't go on adventures alone and just kept working part-time, and the tavern owner told me to buy a potion with 4000 gold and go to the cave.But what about Sherry? So I ignored Aka, who didn't want to go, and forced her to the forest, where I met Sherry again on the second day of camping.I made her a companion, but Aka was furious and said she wouldn't go to the forest anymore. Because of Aka, who kept interfering, I couldn't see any more camping events and just finished the game like that.In my third playthrough, I got along well with Aka and recruited Sherry as a companion while camping. The two kept fighting, and when someone suddenly asked who had a better figure, I sided with Aka, and Sherry got sulky, telling us to just date each other. So the third playthrough also ended without any special events. And Aka invited me to the inn, but this time she just ate meat! I tried to catch two rabbits and ended up losing both.The fourth and final playthrough. This time, I sided with Sherry in the figure contest, and she told me I had a good eye and called me a rookie sheriff.But after that, it went the same way as the third playthrough, and Sherry left the party  I thought it was over like this again, but Sherry suddenly reappeared. She called me a rookie sheriff earlier, and then she gave me a sheriff's badge, and the final event with Sherry occurred.And she provoked Aka until the very end! It's sad. Why can't Sherry stay with me? I like Sherry better than Aka.And why doesn't Sherry, who claims to have a better figure than Aka and insists she's a legal loli even though she doesn't look like it, have any fanservice scenes?Can I look forward to it if it gets an official release?

17hr ago
10/08/2026 07:47 AM
작성 시간 09/08/2026
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[FavoriteScene] The feeling of taking a real step into another world [1]
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I imagine others felt similarly about the demo ending part It was a scene that left a deep, lingering impression, perfectly capturing the overwhelming emotion of leaving the beginner's village and heading out into a wider world.

09/08/2026
09/08/2026 07:57 PM
작성 시간 09/08/2026
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[FavoriteScene] I shed tears watching this.. [1]
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I filled up my entire save screen right before the boss fight just to beat this guy..It took me over an hour just for him, boo hoo.The occasional banter was fun, and I really enjoyed playing it~

09/08/2026
09/08/2026 11:49 AM
작성 시간 09/08/2026
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[BugReport] Bug when loading [1]
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If you save right before the boss fight and load, the heavy attack effect appears

09/08/2026
09/08/2026 10:48 AM
작성 시간 06/08/2026
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[FavoriteScene] Ugh-huh-uh-huh-uh-huh-huh-huh-huh-huh [1]
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My favorite scene is the process of the protagonist and Aka getting closer.Aka, who has a dark past ㅠIt was so cute how she showed affection toward the protagonist, who treated her kindly even after learning about her past.The way she gets shy after flirting herself heheheheKyaaaaaaaaaaaaaa oh my oh my oh my oh my, no lewd stuff allowed!The scene where the demo ends with Aka's determined look makes me look forward to the next story so much.Since it's a demo and a solo project, there are many lacking points, but I look forward to it being well-made.I always support solo developers. Good luck, developer!

06/08/2026
06/08/2026 01:36 PM
작성 시간 06/08/2026
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[FavoriteScene] Moving beyond the demo version to the main game [1]
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 I tend to like the transition parts where one episode ends and you move on to the next chapter. Furthermore, in 'Isekai Hero Chronicles', they directed this with animation, which made it even  better. Thanks to the direction where characters walk to their next destination instead of just using text, it really feels like an adventure is beginning. However,  as a personal piece of feedback, since you've included animation, it would have been even more exciting for the subsequent developments if you had dropped a light hint at the end of the animation about who they might meet or what events await at the next destination, or if a spoiler-type character or villain had made a brief appearance.  

06/08/2026
06/08/2026 12:44 PM
작성 시간 06/08/2026
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[FreeTalk] Personally, I find the QTEs in this game a bit disappointing. [1]
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For one thing, there are no indicators at all.You say they were shown in the tutorial?Even if you memorized the tutorial, this game is confusing, even though it has relatively few buttons for QTEs.Why do other games have QTE action indicators? It's to guide the player's focus, right?This game lacks that. The QTE indicator features used in other games are easy to spot. This game expects you to memorize them.QTEs are meaningful because they are visual.If a QTE doesn't indicate anything, doesn't show anything, and only shows the result, then it's not a QTE game, it's just a timing game—and even timing games show you what to press, don't they?Since this game doesn't show you anything, it just makes me feel more frustrated. If I start thinking, 'Isn't it better to just earn money at the tavern than go on adventures?', then something must be wrong, right...

06/08/2026
06/08/2026 09:50 AM
작성 시간 06/08/2026
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[FavoriteScene] I have fallen in love with the warm and mysterious scenery of this otherworld...! [1]
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Hello, I am a user enjoying the Otherworld Hero Chronicles! Every time I explore the various locations of this otherworld while playing the game, I am truly amazed by the background visuals that perfectly capture the unique atmosphere of each place.  In particular, I wanted to share three wonderful landscapes that captured my heart, which is why I am participating in this event!1. The atmosphere of a peaceful and warm 'rural village'The first place that warmed my heart is this peaceful rural village! Green fields and pretty flowers are in full bloom under the clear sky, and the sight of simple yet cozy houses gathered together feels like a world from a fairy tale. The detailed expressions, such as the clothes hanging on the clothesline, the well, and the piles of firewood, add vitality to the village and left a deep impression on me. Being here makes me feel like I can forget all the worries of the otherworld and just relax, so it is one of my favorite places.2. The resonance of the mysterious and deep 'Magic Forest'Next, the place that stimulated my imagination is this deep and mysterious forest! The way the sunlight breaks through the dense, dark green trees is truly fantastic. It feels like a fantasy world where magical power is alive and breathing, which made my heart race. I think the expressive power that captures the leaves fluttering in the wind and the depth of the forest is truly outstanding. Just imagining what kind of amazing adventures await in this mysterious forest makes me excited.3. The beauty of the clear and refreshing 'Otherworld Sea'Finally, the place that I couldn't take my eyes off of is this clear and refreshing otherworld sea! The harmony of the transparent and beautiful emerald sea color, the clear sky, white clouds, and the sparkling stars is truly perfect. The expression of the waves washing up on the beach and the magnificent direction of the sky are as beautiful as a dreamscape. It is a place where I am even more looking forward to the adventure story of the otherworld hero that will unfold against the backdrop of this beautiful sea.[Reason for liking it]The reason I chose these scenes as my favorites is because of the outstanding art style and direction that not only look pretty, but perfectly capture the unique atmosphere and charm of each location. I think it maximizes the story immersion, which is a strength of the visual novel genre, while making the 'otherworld exploration' RPG element even richer and more enjoyable![Short Feedback]Since the detail and color density of the backgrounds are very high, there is a possibility that the focus might be dispersed or the characters might be buried when the character standing illustrations or dialogue boxes (UI) are placed on top.Improvement suggestion: If an option is provided to slightly blur the background when the dialogue box is displayed, or to finely adjust the brightness/contrast of the layer behind the character, the readability would be much better.

06/08/2026
06/08/2026 06:01 AM
작성 시간 05/08/2026
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[FavoriteScene] I hate to admit it, but [1]
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this kind of humor is actually my type...................Ah.....................I like it because the humor is my type

05/08/2026
05/08/2026 04:34 PM
작성 시간 05/08/2026
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[FavoriteScene] Ugh... you pulled a good one. [1]
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The shopkeeper lady is so great...I was startled when it scrolled when I first entered.I think she's a really charming character, and I'd love to see what she looked like during her adventurer days.

05/08/2026
05/08/2026 03:23 PM
작성 시간 05/08/2026
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[FavoriteScene] Participating in the event [2]
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Because I think the character was set up wellI chose it as my favorite sceneThe cave monster was fast and unpredictable, so it was hard to catch 

05/08/2026
05/08/2026 01:42 PM
작성 시간 05/08/2026
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[FavoriteScene] Guess the reason why the protagonist died from the following options. [1]
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1. When Aka trolled.2. When there wasn't enough gold, so they had to go do a part-time job.3. Because of the hassle of having to buy items by slowly entering the shop when going to purchase goods 4. When the necessary items were too expensive, so they had to work part-time all day, or rather, for several days.5. When they lost everything after being defeated in battle and had to go back to doing part-time jobs.6. When they broke a finger while working part-time and had their pay docked.7. When they realized the reality of this other world where they had to repeat this, and after sleeping on the streets, they closed their eyes because there were no dreams or hope.

05/08/2026
05/08/2026 12:45 PM
작성 시간 05/08/2026
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[BugReport] It's not so much a bug, but... [3]
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Did you not write this down yet because nothing has been decided for sure?

05/08/2026
05/08/2026 11:38 AM
작성 시간 05/08/2026
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[FavoriteScene] Uhyo;; [1]
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I had to mix in fake attacks and have extremely fast reaction times, so I barely managed to clear it..I still don't know how I beat it..Uhyo!!!!!!!!!!!!I bought it thinking it would be used for a camping event, but I was disappointed because there was no event at all..I had a fulfilling time playing it lol

05/08/2026
05/08/2026 11:33 AM
작성 시간 05/08/2026

[FreeTalk] The time is not being displayed here... [1]

The time is not being displayed here......I was trying to evaluate it, so why did it end up like this...

05/08/2026
05/08/2026 11:21 AM
작성 시간 05/08/2026
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+7

[FavoriteScene] Favorite scene [1]
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I felt proud when I cleared the demo versionAttacking after stunning them happened so fast that I kept missing and I died and retried so many times, but clearing it felt so refreshingThe animation illustrations were good I really struggle with rhythm games that require fast reaction speeds so I hope the story becomes more prominent rather than combat that requires such fast button presses

05/08/2026
05/08/2026 02:44 AM
작성 시간 04/08/2026
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[FavoriteScene] Where did these feelings begin? [1]
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Is it from here? I enjoy the process of the relationship between the protagonist and Aka developing. Sherry is so cute in their first meeting 

04/08/2026
04/08/2026 04:27 PM
작성 시간 04/08/2026
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+35

[FavoriteScene] I am participating in the favorite scene event. [2]
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The scene where I meet Aka after failing the combat tutorial was a healing moment that naturally put my mind at ease. The adventure with Aka, who conveys positive energy, brought me joy throughout the gameplay and further heightened my anticipation for the story to come.I look forward to this scene being even more enriched when we meet again in the official version, and I will continue to cheer for the adventures ahead.The scene where I meet Aka after failing the combat tutorial was a healing moment that naturally put my mind at ease. The adventure with Aka, who conveys positive energy, brought me joy throughout the gameplay and further heightened my anticipation for the story to come.I look forward to this scene being even more enriched when we meet again in the official version, and I will continue to cheer for the adventures ahead.

04/08/2026
04/08/2026 04:08 PM