🍽️ Shuffle Bistro
[Notice] <셔플 비스트로> 참여 소감 및 피드백 & 이벤트 당첨자 발표 [1]
안녕하세요, 셔플 비스트로를 개발한 Sweets Bucket 입니다. 이번 인디 부스트 랩을 진행하면서 이런저런 일들이 많았지만, 그래도 유저 여러분들의 소중한 피드백들을 받을 수 있어 굉장히 알차고 귀중했던 시간이었습니다 참여해주신 모든 분들께 다시한번 감사드립니다 이벤트 당첨자 피드백 당첨자 기본 피드백 참여 참여자 전체 네이버페이 포인트 3,000원 베스트 피드백 선정자 Sojeob RegGinge in성 안녕하세요정말반가워요 ApicAIMS 네이버페이 포인트 30,000원 (기본 보상에 추가 지급) 이벤트 당첨자 비법 레시피 공유 이벤트 ApicAIMS BONOLAIM 포푼 S1747391349945141 와파린나트륨 네이버페이 포인트 5,000원 매출의 왕 선발대회 S1747391349945141 S1737128167486911 사맛 Sojeob 70815295 네이버페이 포인트 5,000원 당첨되신 모든 분들께 축하드립니다! 향후 개발 계획 현재 예정된 데모 업데이트 내용은 다음과 같습니다 - 세이브/로드 시스템 제작 - 돌발/특급 행동의 예고 (다음 돌발/특급 행동이 어떤 효과가 발생될것인지 UI로 표시 예정) - 튜토리얼 및 게임 진행 편의성 강화 - 인게임 UI/UX 개선 (메뉴 가격/종류 단위의 정렬 및 손패의 메뉴 전원 선택 등등) 정식 버전에서는 다음 추가 컨텐츠들이 제작될 예정입니다 - '영업장' 약 10여종 추가 (게임 시작 전 선택 가능하며, 선택 시 시작 효과와 고유 백그라운드 이미지 적용) - 약 10여종의 추가 난이도 - 100+ 여개의 추가 시설 (개발 진행 및 게임 구조에 따라 늘어나거나 줄어들 예정) - 도감(메뉴/시설/특전/이벤트 등) 및 업적 시스템 이번 인디 부스트 랩을 준비하고 진행하면서 정말 많은것들을 배울수 있었던 시간이었습니다 특히 이벤트 준비라던지, 게임의 레벨 디자인이 많이 아쉬웠던 점 때문에 아직도 죄송스러운 마음이 계속 들지만 여러 유저분들의 피드백과 리뷰를 통해 게임의 어떤 부분이 부족한지 확실하게 파
[Notice] <셔플 비스트로> 게임 소개 [1]
안녕하십니까! 이번 INDIE BOOST LAB에 로 참여하게 된 Sweets Bucket 입니다! 셔플 비스트로는 다양한 메뉴를 판매하고, 시설과 특전의 시너지를 통해 수익을 상승시켜 목표 매출을 달성하는것이 목표인 레스토랑 컨셉의 PC 플랫폼 덱빌딩 로그라이크 게임입니다. 🍽️다양한 종류의 메뉴들 게임을 시작하게 되면, 플레이어는 파인다이닝, 패스트푸드, 디저트, 다이너 총 4종류의 메뉴들이 각 10장씩 포함된 덱으로 게임을 시작하게 되며 이러한 메뉴들을 수집하거나 삭제하여 원하는 전략이 담긴 최적의 덱을 구성해 나가야 합니다. 파인다이닝 : 단독으로 판매 시 판매량이 극대화되는 메뉴 패스트푸드 : 어느 상황에서든 가볍게 판매하여 매출을 안정적으로 획득할 수 있는 메뉴 디저트 : 같은 가격의 메뉴들과 같이 판매하여 매출을 증가시키는 메뉴 다이너 : 연속된 가격의 메뉴들과 같이 판매하여 매출을 증가시키는 메뉴 🍰전략적인 판매 운영 매 영업일 마다 7장의 메뉴 카드를 쥐고 영업이 시작되며, 메뉴를 선택하여 판매할 때 마다 새로운 메뉴가 드로우 됩니다. 단순히 판매하는것이 다가 아닌, 메뉴별 효과와 특성을 잘 염두하고 주어진 테이블(판매 횟수)과 컴플레인(교체 횟수)을 적절히 활용하여 완벽한 순서와 조합을 찾아내 폭발적인 매출을 올리는것이 게임플레이의 핵심적인 요소이기도 합니다! 📦핵심 시설을 통한 나만의 빌드 영업이 끝날 때 마다 상점에서 무작위 메뉴와 시설을 구매할 수 있습니다. 시설에는 게임 플레이를 원활하게 하는데 도움을 주는 효과나, 매출액을 증폭시켜주는 효과, 메뉴 효과를 보조하는 효과 등 매우 다양하고 강력한 효과들을 보유하고 있습니다. 데모 버전에서는, 총 70종의 시설들을 인게임에서 만나보실 수 있습니다 ✨게임의 판도를 바꾸는 특전 시스템 영업일 5일마다 4가지 '특전' 중 하나를 선택할 수 있으며, 선택한 특전의 효과에 따라 플레이 스타일이 진화하거나 전환되게 됩니다. 하나의 특전을 계속해서 선택하거나, 여러개의 특전을 선택할수
[BugReport] Modify card description
I don't understand how the diner effect is applied.It's cost ±10, but it's mostly not being applied.The dessert effect says 1.3x per card when there are 2 or more cards of the same cost, so in the situation above, it should be 3.9x, but only 1.3x is being applied.I looked at the tutorial again and saw the term 'that dessert'.Displaying the card description as just 'per card' definitely needs to be fixed.And while explaining the fine dining effect in the tutorial If the menu effect description is displayed as 'Synergy is activated when ~ menus with the same tag are [action].'people will mistake it for thinking the effect applies to other menus when only the same tags are sold.Overall, it seems that the descriptions need to be revised.
[RecordSales] Achievement Record
It was fun.I am writing to report some issues that appear to be bugs during gameplay.1. Facilities If you remove a facility after expanding it, you can add facilities without any demerit.>Effectively allowing facility expansion without any demerit..2. The number of diamonds received after the stage ends is not displayed for some.>Generally, the gem currency settled after the stage ends is settled immediately when using a Hit card, and is excluded from the stage end settlement.There is no difference in the amount received, so it is not a problem, but the indicator that shows how much profit was made by installing this facility disappears.3. When installing some facilities (adds 750 if Fast Food is in the deck), it suddenly calculates the settlement window (expected income).Other inconveniences felt during gameplay.1. It is difficult to determine the number of installable facilities.2. It is difficult to identify which cooking ingredients are burned and disappear in the incinerator. (Need to identify them for deck recovery )ㄴ I think it would be good to display it with an effect after serving and before sending it to the graveyard.3. Encyclopedia feature needed.. (Lack of a laboratory element to build an ideal deck)
[SecretRecipe] My trade secret is...
Trade secrets should really be revealed on the last day...There are 3 essential facilities that are currently the most efficient for getting a high score.The best starting facility for the early game.It allows you to use all the tables,and it's a must-have facility that even increases shop currency.Stackable multiplier boost facility.It's a facility you should get right after additional business hours,and because it keeps selling menus and uses complaints,if you get a good start, it seems possible to reach over 300 stacks,and it's a main facility that has a 138.5x multiplier even at 277 stacks.An essential facility to offset the permanent deletion ability.It allows you to compress menus into a single card,and it works well with facilities like the Banquet Chef and Slim Kitchen that favor fewer menus It's a necessary facility if you're using a Menu Incinerator due to its great synergy.I played thinking that using these 3 types of main facilities as a base and adding extra facilities is the best way to play in the current demo version.And my trade secretis this.It's using the +1 additional facility by utilizing Industrialization.As shown in the screenshot above, when your facility slots are full, buy Industrialization, then buy the facility you want, then sell Industrialization again, and reset to get the desired facility while automatically deleting the menus you got—it's perfect!And even after Industrialization is sold and gone, the additional facility continues to work normally.If you play this way, you can actually use up to 12 facilities like in the screenshot above!In the case of Expansion Construction or Compressed Expansion, if you do the same thing, the added facility becomes deactivated and unusable.I think Industrialization should probably work the same way... I'm not sure if it's a bug or intended.A lot of things happened, but I think I played for quite a long time I had fun playing it.
[SecretRecipe] Participating in the event.
Since there are so many experts participating for sales achievements,I'm just going to leave a clear record. T_TI set up a synergy of multiplier + resource supply + menu coverage by organizing the Incinerator/Collector/Complaint cleanup,and with a combination of cross-plating and spare tables,just by serving two dishes with different tags at the first table and two dishes with different tags at the second table,the goals were easily achieved, so I just clicked mindlessly lol.Yeah... it turns out my shop was a restaurant that closed after selling only four dishes a day... 😱
[SecretRecipe] Event Participation
You basically have to reroll because if you don't get facilities that boost shop currency early on, there's no hope. The starting deck is very disorganized, so you need to thin it out quickly, but I don't think it's possible to buy what you need and remove cards without shop currency boosting.I decided to use Diner because many Diner-related facilities appeared early on, and since the requirements for Diner and Dessert overlap to some extent, I decided to use those two as my main focus.Since the Diner multiplier condition requires using cards with a difference of 10, you should choose either cards ending in 5 or cards ending in 0 and stick to only those to avoid mistakes. Since the maximum number is 100, it's obviously better to use 90 and 100 rather than 85 and 95, so the final goal is to build a deck consisting only of 90s and 100s. Theoretically, filling it entirely with Dessert 100s is the most efficient, but if an unexpected event like 'Dessert Nullified' occurs, you could be ruined, and in the first place, cards don't appear often enough to build a deck like that.If a 90 or 100 appears in the shop, regardless of the card type, you should consider buying it. Deck compression is important in this game, but since used cards aren't refilled, you need to maintain a deck size roughly equal to the number of tables * the number of cards submitted per table, and it might not be easy to fill that many slots with only 90s and 100s. For Fine Dining, there is a facility that removes the Fine Dining condition, but it's trash until you get that, so it's better to keep only the 90s and 100s and remove the rest quickly. Once you have that facility, it's good to mix in one per table, so after that, if a 90 or 100 appears in the shop, you should buy it to balance the ratio. Fast Food has no activation conditions, but its multiplier is low, so it has low priority; you should remove these as well, keeping only 90s and 100s after Fine Dining. If you use a lot of Diner 100s, adding a few more Fast Food 90s can reduce the chance of mistakes.Since Dessert requires cards to have the same number, it's good to remove specific numbers as you remove other cards you have. You can pick up every 90 or 100 that appears in the shop.Diner requires using cards with a difference of 10, so if you have too many 100s or too many 90s in your deck, it might occasionally fail to activate, so you need to pay attention to the ratio. Basically, you can pick up every 90 or 100 that appears in the shop for this as well.There are various types of ingredient cards, but personally, I only used Sugar. There are no tricky conditions, and as the number of facilities increases in the late game, the base value becomes 600 or more, so it's fine to insert one per table. If you pick up too many, it could lead to mistakes, so it seems best to use only a few.In the early game when you lack tables, you should actively use complaints to match the necessary combinations, but in the late game when the deck is almost complete, discarding cards due to complaints might leave you with too few cards to submit. In that case, it might be better for your score to submit a slightly suboptimal combination rather than running out of cards for the next table.
[SecretRecipe] Auto-battle deck
After encountering a facility that automatically serves but provides a 2x multiplier,I changed my entire deck to fast food so it could serve automatically in the next round and ran it on auto-battle.Thanks to a facility that guarantees a base of 750 if you have fast food in your hand, I even secured stability by ensuring a minimum profit.With the performance of hitting around 30,000 with just one taco, I was able to clear it just by clicking mindlessly after about 15 days.
[SecretRecipe] The answer is the incinerator!
In many card games like this, deck thinning is often the right answer, so I aimed for deck thinning at first.However, the problem is that this game starts you off with 40 cards, and the unexpected situations that pop up throughout make it hard to say that any single deck is the 'correct' one.For example, there are many penalties that can render your deck useless, such as the number of tables decreasing if you have 32 or more cards, fine dining/dessert card effects not applying, or revenue increasing by a percentage based on the number of buildings/effects you have.So, after playing several times, I concluded that the key to this game is the 'multiplier'.And the facility responsible for that multiplier is the Menu Incinerator.The Menu Incinerator is a very important facility that permanently deletes one random sold menu item (deck thinning) while increasing the profit multiplier for each deletion.I think it's a facility card you MUST pick up if it appears early, as it prevents 'unfair' situations where multipliers don't apply to dining, dessert, or fast food, and it automatically thins your deck.Since you no longer need to manually delete menus when you have the Menu Incinerator, you'll have more shop currency to spare. Also, since the multiplier gained from the incinerator applies to whatever you sell, you can easily clear the game by buying up all the cards and facilities in the shop as long as you keep your deck under 32 cards, and by choosing abilities that increase your multiplier as you acquire more facilities.Finally, I will conclude with my clear screenshot!
[RecordSales] Participating in the event.. [2]
This is the revenue record for version 0.1.15This is the revenue record for version 0.1.16aThere is a problem where revenue keeps decreasing as more patches are applied.I've played for dozens of hours, and it's painful to realize that I can't even come close to the scores from the initial version.. I played for over 9 hours straight after the 0.1.16a patch, and the screenshot above shows the best revenue I could get. Honestly, I've reached the point where I feel like the time I spent playing just to get a score for the event was a waste..I really hope you can create a fair event environment...-----------------------------------------------------------------------------------------------------------------------------------------Played after the incinerator and facility slot occupancy patch.. Even though it was a failed run because what I wanted didn't appear until late, the score is still decent.These are the figures obtained with the current Banquet Chef and Slim Kitchen multipliers.4025 X 3398.8 = 13,680,170What if we recalculate by reverting only the two things that were nerfed from the initial version, the Banquet Chef and Slim Kitchen, to their initial values..?Banquet Chef: Additional Revenue +3500 → +5000Slim Kitchen: Multiplier ×3 → ×3.5A simple calculation gives roughly the following (0.0X is rounded up; since it's a simple calculation, I think it might differ from the actual in-game calculation)5525 X 3965.2 = 21,907,73013,680,170 VS 21,907,730The difference is huge, right..? If the final result was around 400 million, would it have been around 600 million in the initial version?
[Notice] 0.1.16a1 업데이트 패치 노트 (Demo) + 사과문 [4]
튜토리얼 개편 튜토리얼을 직접 조작하며 배우는 구성으로 전면 개편했습니다. 진행 흐름 메뉴 선택 → 서빙 컴플레인 테이블 / 컴플레인 설명 목표 달성 서빙 메뉴 효과 설명 상점 입장 → 메뉴 구매 → 메뉴 삭제 시설 구매 및 시설 설명 단계마다 손패가 맞춰 준비되어, 필요한 조작만 따라가면 됩니다. 타이틀에 튜토리얼 다시하기 버튼을 추가했습니다. (튜토리얼 완료 후 표시) 특급 상황 변경 시설 비활성화 특급 상황 효과가 교체되었습니다. 이전: 보유 시설 중 랜덤 3개 비활성화 변경: 보유 시설 중 랜덤 1개 비활성화 + 보유 시설 1개당 목표 수익 +7% 시설 밸런스 — 효과 변경 메뉴 도감: 보유 메뉴당 배율 +0.05 (상한 있음) → +0.025 (상한 없음) 대량 조리: 보유 메뉴당 수익 +15 (상한 있음) → +5 (상한 없음) 메뉴 소각로: 삭제당 배율 +0.5 → +0.1 메뉴 수집가: 메뉴 구매마다 배율 +0.25 → +0.15 공장화: 시설 슬롯 +2 → +1 (메뉴 구매·삭제 불가 / 새로고침 시 강제 획득 규칙은 동일) 시설 밸런스 — 가격 조정 메뉴 도감 12 -> 20 대량 조리 11 -> 20 메뉴 소각로 13 -> 16 공장화 16 -> 20 압축 확장 14 -> 20 슬림 키친 15 -> 20 연회 셰프 16 -> 20 스타 셰프 17 -> 22 도매 상인 17 -> 18 메뉴 수집가 11 -> 15 메뉴 사냥꾼 8 -> 12 설정 옵션창을 게임 / 그래픽 / 사운드 탭으로 분리했습니다. 그래픽 설정 추가: 해상도, 창 모드(전체화면 / 테두리 없음 / 창모드), VSync UI 활성 효과 패널 추가 (적용 중인 특전·상황 등 확인) 언어별 폰트 적용 개선 (언어 변경 시 즉시 갱신) 상점 덱 삭제 UI 안내 문구 정리 버그 수정 타이틀 복귀 후 재시작 시 상점·결과창·특전·돌발 팝업 등이 열린 채로 남던 문제 수정 특급 상황으로 비활성화된 시설 상태 표시 누락 수정 0.1.16a 핫픽스 슬롯 관련 시설들이 다시 자기 슬롯을 점유
[SecretRecipe] You know the word BURN? Burn it. [1]
Go out to the restaurant today and burn it.Like doing something stupid and burning through all your cards because of a complaint.That is absolutely not allowed.However,Burn it in every single moment.I'm going to watch you all do that today.
[SecretRecipe] Facility Build and High-Score Strategy
·Phase 1: Early Shop Resource Acquisition *Personally, I found 'Excess Sales Refund' more useful for early resource acquisition than 'Additional Business' because it is easier to satisfy the conditions.·Phase 2: Strengthening Fundamentals with Multiplier Buildup Afterward, I quickly secured facilities that permanently increase the settlement multiplier upon meeting specific conditions to steadily raise the multiplier.Since you have facilities that provide a stable supply of shop resources in Phase 1 , you can quickly increase your profit multiplier by repeating sales and complaints (Menu Incinerator), and rerolls and purchases (Menu Collector).As long as you aren't targeted by the deactivation of core facilities during unexpected/emergency situations, this alone is enough to operate quite stably up to Day 30 in the demo. - Additional facilities to considerIf you maximize the facility limit with these facilities and the 'Facility Slot Increase Perk' , you can operate various synergy facilities while maintaining core facilities, allowing you to try out diverse builds. In the case of the 'Overtime Business' facility, if the multiplier is sufficiently stacked, the increase in target sales is not a major problem. You can build up faster with table counts.'Today's Hit' has the potential to replace 'Excess Sales Refund' and 'Additional Business' depending on the situation, so I think it is still worth researching further.·High-Score StrategyFacilities that increase the profit multiplier by multiples, such as Fast Food Specialty and Cross Plating, seem to be multiplicative at the end, so the impact was significant. - Final Business Day StrategyOn the last business day, there is no need to collect shop resources anymore, so you can sell all resource acquisition facilities and replace them with facilities that increase sales and profit multipliers to squeeze out a bit more of a final score.I think the simple rules and the resulting high accessibility really brought out the casual feel. As a roguelike, I was able to fully enjoy the fun of researching various builds and new operation methods by combining menus and facilities by tag through repeated play.However, because of the user's instinct for optimization, I think it could eventually converge into a convenient and overwhelmingly efficient build, so I wonder if it might be necessary to adjust the equity and balance between builds so that various strategies can shine.
[RecordSales] Got hit by a proper counter during the final special situation
For now, the other core facility, the 'Menu Incinerator', didn't explode, so I was able to clear Day 30 safely.*I wanted to reach a high score by mobilizing all facilities including the 2x multiplier ones, but seeing other people's scores in the hundreds of millions, I didn't even dare to try,Above all, a funny yet sad situation occurred where 3 core facilities of my build were properly sniped by the special situation, so I'm posting this as proof, focusing on participating in the event rather than aiming for a high rank.
[SecretRecipe] The foundation for creating your own build
In this game, facility effects are so good that you often have to reroll until you get the facility you want.This is a trade secret for boosting early-game resources for those rerolls!When starting the game, it's easier to reroll twice, and if this facility doesn't appear, just reset. Use the resources earned from additional operations to reroll, and if you have additional operations, buy extra facilities that make it easier to meet conditions.This allows you to gain +26 resources every day from the start, making infinite rerolls possible until you pull the facility you want.If you pull the best OP facility with this setup! The Incinerator from the start,you can achieve a crazy efficiency of 116 stacks by day 30. The game is fun to build up. Perhaps because of the stack-type facilities, there's a thrill of infinite growth, so I think I enjoyed it. I hope there are more settings where you can feel this kind of thrill. It's a promising game. Good luck to the developer!
[Notice] 0.1.15 업데이트 패치 노트 (Demo) [2]
신규 시설 미식 심사관: 구매 후 영업일 10일이 지나면 인증 리본마크로 교체됩니다. 인증 리본마크: 상점에서 판매되지 않습니다. 수익 +250, 배율 +3, 테이블 +1, 컴플레인 +1 공장화: 시설 슬롯 +2. 상점에서 메뉴 구매·삭제가 불가능하며, 상점 목록이 갱신될 때마다(영업 종료 후 상점 오픈 포함) 판매 중인 메뉴를 전부 강제로 획득합니다. 긴급 특가세일: 돌발/특급 상황이 발생한 영업일에만 수익 +350 특별 지원알바: 돌발/특급 상황이 발생한 영업일에만 배율 +2 랜덤박스: 판매 시 랜덤 시설 1개를 획득합니다. (랜덤박스 자신은 보상으로 등장하지 않음. 슬롯이 가득 찬 상태에서도 판매로 슬롯이 비면 그 자리에 시설이 들어갑니다.) 밀키트: 판매 시 랜덤 메뉴 3장 획득 식품 위생관: 판매 시 보유 메뉴 중 랜덤 3장 삭제 불쾌한 인형: 상점에서 판매되지 않으며, 보유 중에도 판매할 수 없습니다. 시설 밸런스 조정 수치 조정 연회 셰프: 추가 수익 +5000 → +3500 슬림 키친: 배율 ×3.5 → ×3 효과 변경 메뉴 소각로: 삭제당 배율 보너스 +0.5. 서빙뿐 아니라 컴플레인 시에도 랜덤 메뉴 삭제가 발동합니다. 패스트푸드 스트릭: 기존 연속 서빙 배율 방식에서, 패스트푸드만 판매할 때마다 해당 시설의 추가 수익이 영구적으로 +10씩 누적되는 방식으로 변경되었습니다. 확장 공사 / 압축 확장: 이제 자기 슬롯도 점유합니다. (슬롯이 가득 찬 상태에서도, 확장 효과로 한도가 늘어나는 경우에 한해 구매 가능) 돌발 / 특급 상황 수치 조정 컴플레인 사용 시 목표 매출 상승: +8% → +10% 서빙 시 목표 매출 상승: +5% → +8% 추가 목표 매출: +20% → +25% / +50% → +65% 보유 시설당 목표 매출 상승: +5% → +7% 효과 변경 특급 – 시설 효과: 전체 시설 효과 반감 → 보유 시설 중 랜덤 3개가 해당 영업일 동안 비활성화 UI 결과창의 다음날 / 게임 다시 시작 버튼 폰트 색상이 변경되었습니다. 신규 시


