🃏 Road of Majesty
[Notice] Road of Majesty development status and INDIE BOOST LAB feedback sharing
Hello. This is the Road of Majesty development team. We are currently following our summer development roadmap to improve the overall quality of the game, focusing on art, UI/UX, VFX/SFX, in-game presentation, and mobile support. In this announcement, we would like to briefly share which areas we are prioritizing and improving over the next few weeks. Table of ContentsOverview [ Key Direction for Summer Development — Improving the Overall Quality of the Game ] Details [ Enhancing In-Game Impact and Presentation ] [ Replacing Temporary Art Resources and Improving Visual Quality ] [ Improving Overall UI/UX ] [ Improving Game Explanations and Card Text ] Closing [ Closing Words ] [ Key Direction for Summer Development — Improving the Overall Quality of the Game ] The main areas we are currently focusing on are as follows. Enhancing In-Game Impact and Presentation Organizing and applying VFX/SFX Creating unique presentation effects for each Majesty Improving visual feedback during combat R
[Notice] A problem has been resolved where playtime is not recorded normally.
As a result of identifying the cause, there was a problem that the stove-related program did not work properly in our game. In the process of solving the problem, the app is turned on in full screen, and the download capacity has increased. Also, for existing accounts, it may be logged out, so please understand. Your account data will be saved when you take advantage of the Discord login. Thank you.
[Notice] Participate in issues and events where playtime is not displayed normally [2]
Currently, it is confirmed that the play time is only recorded for 1 minute for users. I guess it's because it's a build that we've wrapped so that we can play the webbuild on Windows. To ensure that there is no disadvantage in participating in the event due to this problem, First of all, if you leave a possible one of the information below, we will accept you as participating in the event even if the play time is not recorded normally. A total of 2 self-made decks (simple screenshots) Simple play feedback We apologize for the inconvenience, and we will check quickly and correct it.
[Notice] Road of Majesty INDIE BOOST LAB Feedback & Event announcement (6/26 ~ 7/13) [194]
Hello! We are Road of Majesty, a participating team in INDIE BOOST LAB. Road of Majesty is a mid-stage game project that has been in development for about one year. We joined INDIE BOOST LAB to hear your thoughts on whether the game is fun and engaging. We are currently at the stage of refining the game’s design, UI, and UX to improve its overall quality, and we would love to hear your feedback on the game’s fundamental scalability and potential. We look forward to your interest and participation! Event Period June 26 – July 13 1. User Feedback Participation Guide Please leave your feedback to help make Road of Majesty an even more enjoyable game! To help us better understand the game’s strengths and weaknesses, we ask that you play the game sufficiently before submitting your feedback. We recommend playing for at least 30 minutes. How to Participate ① Leave a participation comment on this post. Example: “I’m participating!” ② Play the demo version of Road of Majesty and write a short
[Notice] Announcement of Road of Majesty participation, feedback and event winners [2]
Hello, this is the Road of Majesty development team. "INDIE BOOST LAB," which has been going on for the past two weeks, has ended with intense interest from users. Thank you very much for your valuable feedback and various opinions even though it's a game in the middle of development. Based on your feedback, I will do my best to develop into a better game. Event Winner First of all, here's the list of winners of the event you've been waiting for! Feedback Winner Nickname Reward Basic Feedback writer All Participants naverpay point 5,000won Best Feedback Writer 복달수 naverpay point 5,000won (additional from the basic) 설원의타이완 LEEEMON ApicAIMS 사맛 이벤트 당첨자 Nickname Reward impressive scene-capture event STOVE70815295 naverpay point 5,000won BONOLAIM STOVE97051779 덤비면문다고 S1782390464090411 키스_3 물금2 STOVE99130944 S1716559046690612 STOVE168169338879910 User rewards are paid sequentially in the order of the announcement of the winner. For more information on
[Event] A memorable scene
I was surprised when an animation played while using Majesty's awakening skill.AI these days can whip things like this up so easily. The only downside is that it's too short, but I'm looking forward to seeing some great animation sequences if it's used well.I hope you can make good use of it without it looking too much like AI.
[Event] Capture your own scene! I'm participating in the event.
Wouldn't others have had almost the same experience?Even though it's a bit of a shame that it's temporary art via AI,The awakening scene was very impressive when it was played for the first time. It gave me goosebumps lolEven after that, the awakening scenes of various Majesties were fun to watch continuously Mumyeong was cool too, but it's not in the part I recorded
[Event] Participating in the event
There's a real thrill when Majesty awakens!Among the characters I've played, I think Nameless is quite fun.There are cards that allow you to summon forgotten followers while using a high-cost deck, and it felt like a different kind of fun compared to the Big Deck in Hearthstone, which I liked.I've only played against the AI, so I'm not sure how the actual balance will be, but it felt far superior compared to the opponent's value.
[Event] I am participating in the event.
The moment I cleared it perfectly in a single game is what I remember most.To write a review of the gameplay,1. First of all, there seem to be too many sound bugs,2. The use of AI in illustrations and art, even if temporary, was also a stumbling block,3. The game mechanics played on a 4x4 tile felt unintuitive.In the case of sound bugs,I couldn't hear any sound from the moment I launched and played the game until I entered the lobby,and when I entered the lobby and started combat again, the same BGM kept playing, which made my ears feel fatigued.Also, the impact feel wasn't just minimal, it was completely inaudible, making it difficult to find any fun in this aspect.In the case of illustrations and art,traces of AI usage remained in some cutscenes,and for certain characters, the AI feel was so strong that I felt they were not attractive.In the case of the game mechanics,I wish it would focus only on capturing cards with cards, but having to keep moving to get closer to enemy cards felt bothersome.
[Event] You are already dead! Checkmate!
You are already dead! Checkmate!Pianke's awakened form really hit the spot for me..As long as it's not Luciel, who is a counter to Pianke, strategic play is possible, so I played Pianke the most.I've used all the Majesties, but Luciel, while easy to operate and strong, became boring after a few games..Cecilia, who deals decent damage once awakened, is just... something else.. Nameless, where technique is important, is fun but doesn't quite fit my style..Anyway, I played all the Majesties and tried changing decks, but the most fun deck for me was Pianke's movement method.I'll also reveal the deck composition I used!The deck operation is simple.In the early game, use Majesty skills to acquire pawns to make them low-cost, and use movement methods to attack enemy Majesties to awaken quickly.After that, look for an opening, and if a checkmate is possible on the next turn, use the awakening skill to finish it off!Remember that using the awakening skill sets your mana to 0 on the next turn, so if you use it recklessly, you might get stuck and lose instead.
[Event] That was an evil traitor.
Awaken quickly with Luciel skill + Radiance of Corruption.After buffing damage with Circe the Fear Collector, World Traitor appears.If the timing had been right, I could have brought out Chaos King Vesk and then played the traitor.The field is too small, so it's not easy. Too bad.
[Event] A memorable scene
The combo of advancing Majesty, making all characters forget, and then summoning followers againIn chess, the King is a piece that must be protected, but Majesty can be utilized more aggressively by leveraging its traits. It's an impressive scene because it properly demonstrates how the 'forget' trait can be used. However, considering that the opponent can also move, they would likely try to maneuver to prevent such a setup, so I imagine the battle of wits would be incredibly intense.


