๐ก๏ธ Demon Sword
[Notice] ์ฐธ์ฌ ์๊ฐ ๋ฐ ๋น์ฒจ์ ๋ฐํ
ํผ๋๋ฐฑ ๋น์ฒจ์ ์ฐ๋ฒ ๋น์ฒจ์ ๊ตฌ๋ถ ์คํ ๋ธ ๋๋ค์ ๋ณด์ - ๊ธฐ๋ณธ ํผ๋๋ฐฑ ์ฐธ์ฌ์ ์ฐธ์ฌ์ ์ ์ฒด ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5,000์ 1 ๋ฒ ์คํธ ํผ๋๋ฐฑ ์ ์ ์ ๋๋๊ณค์๋ถ๋ ธ ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5,000์ (๊ธฐ๋ณธ ๋ณด์์ ์ถ๊ฐ ์ง๊ธ) 2 ApicAIMS 3 ์ํ๋ฆฐ๋ํธ๋ฅจ 4 S1783576298222811 5 S1783580869448811 ์ด๋ฒคํธ ๋น์ฒจ์ ์ฐ๋ฒ ์ด๋ฒคํธ๋ช ์คํ ๋ธ ๋๋ค์ ๋ณด์ 1 ๋์งํ ๋ฉง๋ผ์ง' ๋๋ '๋์ด์๋ ๊ธฐ์ฌ์'๊ณผ์ ์ ํฌ๋ฅผ ์บก์ณํ๊ณ ์ ํฌ ์๊ฐ ์์ฑํ๊ธฐ ์ด๋ฒคํธ ApicAIMS ๋ค์ด๋ฒํ์ด ํฌ์ธํธ 5,000์ 2 baronbust 3 ๋ณต๋ฌ์ 4 STVE36365 5 ๊ฐ๊ณ ์์ด 6 S1737128167486911 7 ๋ณธ์กฐ๋ณธ์กฐ 8 STOVE21296669 9 2run12 10 STOVE168172656588700 ๋น์ฒจ๋์ ๋ถ๋ค ๋ชจ๋ ์ถํ๋๋ฆฝ๋๋ค. ๋ง์ ๋ถ๋ค๊ป์ ๋ฐ๋ชฌ ์๋์ INDIE BOOST LAB์ ์ฐธ์ฌํด ์ฃผ์ ์ ์ ๋ง ๊ฐ์ฌํฉ๋๋ค. ํ๋ก๊ทธ๋จ ์ข ๋ฃ ํ ์ฌ๋ฌ๋ถ์ ์๊ฒฌ๋ค์ ํ๋ํ๋ ์ ์ฑ์ค๋ ์ฝ์ด ๋ณด์์ต๋๋ค. ์์์ ๊ธ๊ณผ ๋ ์นด๋ก์ด ์ง์ ์ ๊ธ, ๊ทธ๋ฆฌ๊ณ ๋นํ์ ๊ธ ๋ชจ๋ ๊ฐ์ฌํ ๋ง์์ผ๋ก ๋ง์์์ ๊ฐ์งํ๊ณ ์์ต๋๋ค. ๊ฐ๋ฐ ๊ธฐ๊ฐ ๋์ ์ด๋๋ก ๊ฐ์ผ ํ ์ง ๋ชฐ๋ผ ์ ์ ๊ธ๊ธํ๋ฉฐ ํค๋งค๋ ๊ฒ์์ ๋ฐฉํฅ์ฑ์ ์ฌ๋ฌ๋ถ์ ์๊ฒฌ ๋๋ถ์ ์ด์ ๋ ์ด๋ ์ ๋ ๊ฐ๋ ํ๊ฒ ๋์์ต๋๋ค. ์ด์ ๋ ๋ชฉํ๋ฅผ ์ํด ํค๋ฅผ ์ก๊ณ ๋์๊ฐ ์ ์์ ๊ฒ ๊ฐ์ต๋๋ค. ๋จ์ ๊ฐ๋ฐ ๊ธฐ๊ฐ ๋์ ์ฌ๋ฌ๋ถ์ ์์คํ ์๊ฒฌ์ ๋ฐํ์ผ๋ก ๋ ๋์ ๋ฐ๋ชฌ ์๋๋ฅผ ๋ง๋ค์ด ๋๊ฐ๊ฒ ์ต๋๋ค. ๊ฐ์ฌํฉ๋๋ค. ์ฃผ์ ํผ๋๋ฐฑ ๋ฐ ๊ฐ์ฑ ๋ฐฉํฅ์ฑ 1. UI/UX ์ฌ์ค ํ๋ก๊ทธ๋จ ์งํ ์ , UI์ ๊ดํด์ ์์ ์ค์ด์์ผ๋ ํ๋ก๊ทธ๋จ ์์ ์ ๊น์ง ์์ ์ ์๋ฃํ ์ ์์์ต๋๋ค. ์คํ๋ ค UI๊ฐ ์ค๊ตฌ๋๋ฐฉ์ด ๋์ด ๋ ์ด์์ ํด์ ธ ๋ฒ๋ ธ์ต๋๋ค. ์ด์ ์ ๋ํด์๋ ์ ๋ง ์ฃ์กํฉ๋๋ค. ๋ค์ ์ฌ๋ฌ๋ถ์ ์ฐพ์๋ต ๋ ๋์ฑ ๊ฐ์ ๋ ๋ชจ์ต์ผ๋ก ์ฐพ์๋ต๊ฒ ์ต๋๋ค. 2. ๋ฐธ๋ฐ์ค ํ๋ ์ด์ด์ ๋๋ฃ ๊ฐ์ ๋ฐธ๋ฐ์ค, ๋๋ฃ์ ๋๋ฃ ๊ฐ์ ๋ฐธ๋ฐ์ค, ๋ณด์ค ๋ชฌ์คํฐ, ์์ดํ , ์คํฌ ๋ฑ๋ฑ ์ฌ๋ฌ๋ถ์ ์๊ฒฌ์ ํ ๋๋ก ์ฐจ๊ทผํ ์์ ํด ๋๊ฐ ์๊ฐ์ ๋๋ค. 3. ๋๋ฃ ๋
[Event] Battle Review of the Resurrected Knight King
I played for about an hour and a half, died once, and reached the Resurrected Knight King on my second attempt. However, I was dealing almost no damage to the boss, and since almost all my companions had died on the way here with only one left, it was impossible to clear. The current balance seems to be set so that you can only defeat the boss after repeating multiple playthroughs to strengthen your character and set up your equipment. As the first boss, I think it's a bit excessive to make players feel such a wall so early on. In the official version, it seems necessary to adjust the difficulty to a reasonable level so that it can be overcome through strategy or control without forcing excessive repetitive farming.
[Event] Resurrected Knight King Battle
I think the game still needs a lot of polishing.It doesn't really feel like a boss; the visuals and effects are a bit disappointing, looking more like just a slightly larger skeleton mob.Even if I try to overlook the frustration caused by the health pool feeling too large as a result of my lack of progression,the parts where the combat drags on definitely need to be fixed.
[Event] Wild Boar, Knight King battle review
The Wild Boar battle was my first playthrough, and I encountered it early on,it was so unexpectedly powerful that I got a game over before I could even do anything.I don't know how many question mark pings I spammed in real life lolI chose elite battles in every playthrough wanting to challenge it again, but I couldn't meet it again and failed to get my revenge. The problematic Knight King battle..Damage increase passive level 5I had enough equipment, and some party members even unlocked their potential specifically for this battle.The protagonist and the swordsman companion were fully leveled up thanks to the waves of skeleton warriors in the Knight King battle,and even though I was only offered basic attack skill level-ups, I got exhausted after dealing damage over time for over 15 minutes,so I just left it in an AFK state. Even then, I held on with parrying/blocking, but once the healer died, the companions started dying too, and it was game over around the 18-minute mark.The HP pool is so huge it feels like a bug.๐ฑI wanted to clear the demo build, but I didn't have the energy left to try again, so my journey ends hereใ ใ
[Event] Wild Boar Skeleton King bug???
I didn't know because the Wild Boar boss died quickly while fighting,but the Skeleton King boss wouldn't die no matter how much I hit it.I progressed further than the screenshot and hit it for 32 minutes, but it didn't die.Looking at other people's screenshots, the boss's HP appears at the bottom, but that didn't show up for me either. I played on an Intel Arc graphics card, so I wonder what the problem is. The difficulty is too high -> Is it a bug? A boss fight that took over 30 minutes to recognize, wow.I wrote it in the survey too, but it was inconvenient that when the boss moves while attacking, if it goes beyond the accessible area, I can't attack it and have to wait until it comes back.Could this also be a bug?
[Event] Battle of the Resurrected Knight King!
Basically, the sense of impact and the feeling of being hit felt weak. I can understand that the impact might not be made too strong because there are many enemies and party members, but for the feeling of being hit, it would be good to make it clearly recognizable to the player through sound, camera effects, or graphic effects. Also, it would be good to be able to tell who used which attack by using unique colors for each party member's damage or by expressing colors for attribute damage. In the same vein, it would be good if skill effects were clearer and a bit more flashy to increase the fun of watching and controlling. As for the formation change buttons (stop, hold position, etc.) that currently provide strategic depth to combat, they are difficult to use, ambiguous, and hard to feel the utility of, so I think improvements such as simplifying them or making other changes are needed.I felt the base difficulty was too high, but I think this might improve if various systems such as enhancement or trait assignment are added.The difficulty was high, but thanks to that, it sparked a sense of challenge, so I managed to reach the boss... though I couldn't clear it;;
[Event] [Event] 'Terrible Boar' (Important) Various bug reports and direction. At this point, you should pay me, I'll be waiting for your contact.
Event verification: Terrible Boar is hard to catch without a mage.Critical errors from below1. During forced battles in elite rooms or question mark rooms, if you set the formation (gather/scatter) before entering, allies do not participate in the battle. Repeated 3 times.2. When mobs start to pile up, force quit and progress resets (3 times in elite rooms, 3 times in boss rooms). Game progression is difficult.Future direction1. UI/UX is serious. You need to copy it, even if just similarly, from other roguelike games.2. There are many other bugs or errors that make game progression impossible, but I didn't write them in the main text because I don't know the conditions. There are many basic bugs that need attention.3. Dragging gameplay. It's the exact opposite of existing successful roguelike games, and the parts that should fill in the dragging sections are also weak, causing significant fatigue.
[Event] Participating in the Resurrected Knight King event
The Resurrected Knight King...was therebut it wasn'tKyle feels so powerful that he doesn't seem to need any allies. I think the allies need to be stronger. When Kyle deals around 110,000 damage, the allies' damage and healing are not even 10,000...Bugs and improvement suggestionsAllies not attacking?I used Black Falcon often in the early game, but it would only stealth and not attack. This is a bug, right...?Not a bug, but the damage meter being covered by the skill window?The damage meter is covered by the skill window, and I think this part needs some improvement.Character hidden by trees...I can't see the characters behind trees. It would be good if they became semi-transparent or something when blocked by objects like trees so that characters or enemies can be seen intuitively.Same item, same performanceBut the selling price is different???The Primal Sword...is sideways lolololololBugs in the top boss fight video1. A bug where gold coins are not collected around the 35-second mark, just spinning around the character without being picked up2. A bug where the experience bar at the top does not work properly
[Event] The Resurrected Knight King
Since the tanking skills overwhelm the damage-dealing skills, it is possible to survive by tanking, but the damage output is so low that it takes 30 minutes to defeat them, which is also a problem.. Perhaps to prevent players from just parking their characters to play the game, an excessively large number of mobs appear. Kyle's damage almost completely overwhelms the damage of the other companions, making me wonder if it was even necessary to invest in the companions' damage skills.
[Event] The Resurrected Knight King
With simple patterns, absurdly high HP, and heavy-hitting attacks, it felt like a Souls-like game where I had to dodge patterns, use skills, dodge patterns, and use skills again It wasn't difficult to defeat, but because of this, the party members just felt like Meat Shield 1 and Meat Shield 2. In the end, I just ended up beating it all by myself.
[Event] Terrible wild boar
The difficulty itself wasn't very high, as the patterns weren't that complex.However, it has a lot of HP, so it's not a fun boss, and it feels more like a chore since you have to move around a lot.For a named enemy, well, I don't think the level of polish is very high.
[Event] That terrible wild boar is truly awful.
In the elite monster stage, I was startled when some huge purple thing swept from top to bottom.After it appeared on the screen like that a couple of times, I finally encountered it and ended up fighting it,but maybe because my stats were low at the start, my attacks didn't drain its health at all, and my characters were wiped out in an instant...I felt such despair, as if I'd been hit by a truck, that I couldn't do anything and ended up getting a game over.
[Event] 'Terrible Boar', 'Resurrected Knight King'
The terrible boar was encountered while unprepared, leading to a terrible end.However, although some comrades could not participate due to injuries, the resurrected Knight King was barely defeated after a grueling 40-minute struggle, thanks to some items and leveling up.It was a bit difficult at first, but it's fun once you get the hang of it.


