🛰️ 'Magnetic Girls!' (~6/15)
[Stage] I am participating in the event!
Personally, I would like to pick 'Stage 1-6' as the most memorable stage. This is because the gimmick added in Stage 5 was brilliantly utilized, and the sense of accomplishment upon overcoming the appropriate challenges and clearing it was extraordinary.Personally, the most disappointing 'Stage 1-4' is. The explanation for the gimmick was insufficient, and the space was cramped, making the perceived difficulty feel too high. I tried to clear it by racking my brain multiple times, but in the end, I couldn't solve it and had no choice but to retreat...Although I regrettably withdrew in the demo version, I would definitely like to try again in the official version if the gimmick explanations are improved.
[Stage] I'm participating in the stage selection event!
First, the most inconvenient stage!I think I struggled the most here.I got stuck dozens of times trying this and that without properly understanding the mechanics ㅜㅜI think I'll struggle again if I forget and buy the game later ㅋㅋ..And the most memorable stageAs it's the final stage, it combines the mechanics introduced earlier,so after clearing it, I felt a sense of accomplishment and it remains the most memorable.I usually enjoy sokoban-style puzzle games,so I enjoyed games like Baba Is You, Patrick's Parabox, and Isle of Sea and Sky,and I'm really looking forward to Magnetic: Celestial Championship. I hope it gets released soon so I can play it.
[Stage] Stage Selection [1]
It's a shame the demo is so short It was a fun puzzle game.1. Favorite StageThe last stage of Chapter 1!It's the stage where all the gimmicks that were added one by one as the stage progressed are gathered,and it was the most fun because there were many points to consider.2. Most Difficult StageIt took longer than I expected lolIt looks quite simple, but I got stuck in my way of thinking and it took a long time to find the answer.After finding the answer, I wondered why I didn't realize it haha
[Stage] I am participating in the event! [1]
First, I think the most memorable stage was the last one, <Stage 7>.It was a stage where I had to use all the gimmicks and solutions I learned in the previous stages, so it was fun to use my brain.I thought it was a bit difficult at first, but once I got the hang of it, it became easy to solve.The most inconvenient stage was <Stage 4>, which many other users also found difficult.In fact, it was the stage that took the longest to solve among all the stages.Personally, the reason I found that stage inconvenient was because I felt that 'the explanation was insufficient'.1. When an S pole is attached, you cannot move in the direction the S pole is attached.2. To remove the S pole attached to your body, you must move towards an N pole and detach it by overlapping blocks.3. Each block must be placed exactly in its designated area (blocks are still affected by pushing and pulling even when placed in the designated area).It would be great if there were additional hints for these parts.Meanwhile, the games I usually like areLooking only at games, recently I've been hooked on 'Lee Hwan' and playing it diligently, and since I like soccer and simulation genres, I've been consistently playing 'FM'.Other than that, when I occasionally want to clear my head, I often play Mahjong, Chess, and Sudoku.I enjoyed playing the game!
[Notice] <Magnetic Girls!> 디스코드 서버 개설!
Hello everyone! We're Team Magnet First of all, we'd like to thank everyone who participated in INDIE BOOST LAB. We're excited to announce that the official Magnetic Girls! Discord server is now open! 🎉 (Click the image above to join the Discord server.) If you're having trouble with a puzzle and need a hint, have questions about the game, or would like to share feedback and suggestions, feel free to stop by and chat with us anytime! Bug reports are always welcome as well. We'll continue working hard on the game and come back with an even better version of Magnetic Girls! Thank you! 😊 Discord: https://discord.gg/wbCCagYJYn
[Stage] Stage Selection Event [1]
Most memorable stage: Stage 1Since Sokoban-style games basically involve pushing boxes to specific points, I unconsciously pushed the magnet into the portal,There was a dedicated line that only played in that situation, so it was memorable ㅎㅎ;Most inconvenient stage: Stage 7Since it's the tutorial chapter, it wasn't particularly difficult, but the process of moving the magnet while changing polarities was a bit more challenging than other stages.
[Stage] Selected stage [1]
ㅠㅠ The game was too difficult. The difficulty suddenly increased from stage 2, and I got stuck but eventually cleared it.I have no idea how to clear stage 4 I liked the easy stage 1.There should be hints for users who are completely unable to clear it ㅠㅠMy favorite game is a deck-building roguelite.
[Stage] Participating in the event. (Most memorable stage and most inconvenient stage) [3]
The most memorable stage was Stage 5. This section features a polarity switching device that can change not only the polarity of the objects but also the player's own polarity, which I believe significantly changed the existing puzzle mechanics. If it had been a repetitive cycle of pushing and pulling N and S poles from beginning to end, it might have felt somewhat monotonous, but the introduction of polarity switching as a new element greatly enhanced the fun of solving puzzles. Personally, I felt this stage best utilized the game's core mechanics.On the other hand, the most difficult stage was Stage 3. Compared to Stages 1 and 2, I felt a significant increase in difficulty without sufficient explanation. In this section, players need to simultaneously understand the push-and-pull mechanism, the rule that objects must have the same polarity at the target destination, and how N and S poles interact when they are close.Personally, it felt like a primary school student skipping middle school and entering high school directly. Without enough time to grasp the basic concepts, multiple rules were introduced at once, leading to many trial-and-error attempts.If possible, I would like to see an additional tutorial stage between Stage 2 and Stage 3. If players could learn step-by-step about pushing and pulling, situations where the character cannot move, and interactions based on polarity, even first-time players could adapt to the game more naturally.Additionally, the rule that the same polarity must be applied to the target destination could feel somewhat unfriendly to new players. Emphasizing this rule visually or demonstrating it through short example puzzles would help lower the barrier to entry.Thank you.(I usually prefer roguelike, strategy, simulation, and puzzle genres.)
[Stage] The stage I selected was [1]
The most memorable stage was stage 7. While the preceding stages were closer to a tutorial for learning basic rules like pushing/pulling magnets and polarity switching, stage 7 added door-opening mechanics, making me feel like "Now the puzzles are really starting."Also, I thought it was a request to find a missing boyfriend, but it turned out he wasn't missing but hiding from the yandere client, which was a small, fun twist. The fact that the target location on the map was represented by a male character also made the story and map design feel naturally integrated, which was even more impressive.The most inconvenient stage was stage 4. However, rather than inconvenient, it would be more accurate to say it was the first stage where I felt a difficulty increase in the demo section. It seems like it's the stage right before learning polarity switching, so there's no polarity switching, but the absence of polarity switching itself felt like a constraint, and I cleared it with a clever trick. Of course, it might just be that I felt that way because I wasn't used to the game yet.When asked what kind of games I usually like, I tend to play games that are easy to enjoy for a long time, so-called "bonsai games," and when I have free time, I occasionally play casual indie games like puzzles and roguelikes.Also, I tend to like novel games, so aspects like Magnetic Girls, which attempts differentiation by adding the element of magnetic polarity to existing puzzle games, felt quite appealing.
[Stage] Participating in Stage Event 1 and 2. [1]
[How to Participate] Capture the most memorable stage and the most inconvenient stage!Please write your reasons for selection and what kind of games you usually like on the bulletin board along with the captured photos!The most inconvenient stage is Stage 3.It would be nice if there were some obstacles in the beginning or hints like moving N and S here.Also, I think it would be good if the character could push and pull, not just move.My favorite stage is Stage 2.The character appeared cutely on the right side.If you ask what kind of games I usually like,I alternate between indie games and the latest games.I also like Capcom games,and I like new indie games.I don't discriminate by genre!
[Stage] Participate in the Stage Selection Event [3]
The most memorable stage was Stage 7.It was a relatively difficult stage, but I found it fun as I understood the rules and proceeded step by step.After clearing it, I realized it was also the final stage.The most inconvenient stage was Stage 3.I didn't understand the rules well at the time, so it was inconvenient not knowing why the movement wasn't intuitive and why the N and S poles didn't stick together.The question 'What kind of games do you usually like?'feels too broad to answer, much like asking 'What kind of food do you usually enjoy?'In terms of cumulative playtime, I've played card games and rhythm games the most.Recently, I've been enjoying puzzle and roguelite games.
[Stage] Stage selection event participation [1]
I thought it was an easy game, thinking it was just a game where you simply enter the destination.In stage 3, the element of having to place the block of the correct color on the same colored foothold was added It was a stage that required more thought than expected because the sticky blocks cannot be pushed.After solving it, it was a simple stage with fewer moves than I thought.I figured out the game mechanics in stage 3 and came to stage 4 When the block is placed on the correct square, it doesn't get sucked in or fixed Since the reaction of pushing and pulling is maintained, I paid more attention to the movements.Stage 3 felt surprising upon its first appearance, and stage 4 was a more memorable stage.The stages that come after this feel like an introduction to new elements (switches, etc.) that will appear later, so there were no particularly difficult parts in terms of difficulty.Since it's a magnet, I was briefly confused by the S block and N block not sticking to each other Since I like puzzle games, the game concept is good and the visual design elements are clean I played engrossed in solving the puzzles, to the point where I felt like 'Is it over already?'
[Stage] The difficult places and the places where I went 'aha'. [1]
Personally, it was a bit tough to understand. Perhaps it was even tougher because I had to deal with two poles.Actually, from Stage 4, it was a matter of how to handle these two poles well.In that sense, the stage where I went 'aha' was Stage 6. From here, the rule that walls and magnetic puzzles cannot move together is added, and it was fun to go 'aha!'. I tried a total of 10 times... but it was still fun.
[Stage] Participate in the event! [1]
The stage that I remember the most while playing was Stage 7. Perhaps because I became familiar with the gimmicks through the previous stages, this was the stage where I felt the greatest sense of accomplishment seeing myself solve the puzzles without getting stuck.Above all, the story that followed right after this stage was quite shocking, which made it leave an even stronger impression.The stage that I felt the most uncomfortable with while playing was Stage 2.As it was the first stage, I wasn't familiar with the puzzle rules, so even though it was the easiest difficulty, I remember struggling to find the correct path and wandering around.I usually enjoy open-world genres that offer a wide range of freedom not only in exploration but also in various elements such as characters, objects, and housing. However, when I want to relax my mind lightly, I often look for puzzle sites like chess, apple games, or nonograms.This game utilized the gimmick of a fresh 'magnetism' material, successfully capturing the charm of casual yet deep brain-teasing gameplay. There was a unique fun in finding the answer within limited rules, so I really enjoyed playing it.
[Notice] <Magnetic Girls!>의 INDIE BOOST LAB 피드백 & 이벤트 참여 안내 (06/01 ~ 06/15) [49]
Hello! We're excited to introduce Magnetic Girls!, a participant in the INDIE BOOST LAB program. The game is currently in the early stages of development, with about three months of development completed so far. We're participating to gather feedback on the game's first impression and core gameplay mechanics. We'd greatly appreciate your interest and participation! 🔗 Check out the game here Event Period: 06/01~ 06/15 [How to Participate] ① Leave a comment on this post! (Example: "I'm in!") ② Play the game and leave a short review on the store page! (We recommend playing for at least 20 minutes.) ③ Complete the survey below! (https://forms.office.com/r/GjaBFG2Sfw) (Click the image above to visit the Stove Indie page.) [Rewards] ① All Participants: ₩5,000 Naver Pay Points ② Best Feedback Awards (5 People): ₩5,000 Naver Pay Points [How to Participate] ① Take screenshots of your favorite stage and the stage you found the most frustrating. ② Post the screenshots along with your reaso
[Notice] <Magnetic Girls!> 게임 소개
Magnetic Girls! is a narrative-driven 2D Sokoban puzzle game where you solve cases using the push-and-pull forces of magnetism alongside a cast of charming girls. Genre: 2D Puzzle Sokoban Key Themes: Magnets, Detective Agency, Cute Girls Platform: PC Playtime: 20–30 minutes (Demo) The full release is planned to feature approximately 10 hours of stages and story chapters. During Indie Boost Lab, you'll be able to experience 7 stages from Chapter 1! (Additional stages and dialogue for Chapter 1 are planned for future updates 😊) The year is 2077. Not-so-distant future. A request arrives at the rundown detective agency "Dipole" on a remote frontier planet. A missing boyfriend. A lost cat. A repossessed guitar. Even a suspicious politician's mysterious briefcase. Follow the clues and meet a colorful cast of characters as you investigate each case! Forget everything you know about traditional push-only Sokoban puzzles. Like poles repel. Opposite poles attract. Push, pull, repel, and stick! U
