๐ฐ๏ธ Magnetic Girls!
[Notice] <Magnetic Girls!> Announcing Event Winners & Our Thoughts on the Experience [2]
Hi everyone, We're Team Magnet! ๐งฒ INDIE BOOST LAB, which ran for about two weeks, has come to a successful close ๐ Our whole team carefully read through every single piece of feedback you shared with us, and both your encouragement and your critiques meant so much to us! We'll use your valuable feedback as a compass to make Magnetic Girls! even better! Thank you so much to everyone who took part in INDIE BOOST LAB! ๐โโ๏ธ Category STOVE Nickname Reward General Feedback All participants 5,000 KRW in Naver Pay points Best Feedback ๋ฌํฝ๋งจ ๋ฌผ๊ธ2 ๊ฐ๊ณ ์์ด ANYGUARD ApicAIMS 5,000 KRW in Naver Pay points (in addition to the base reward) Event Name STOVE Nickname Reward Stage Selection Event ApicAIMS ํ์คํฐ์๋ผ S1772552325798100 ๋ฌผ๊ธ2 BONOLAIM ์ํ๋ฆฐ๋ํธ๋ฅจ ๋ค๋น๋ฉด๋ฌธ๋ค๊ณ ANYGUARD ์ฌ๋ง INDERE 5,000 KRW in Naver Pay points User rewards will be distributed sequentially in the order announced in the winner notification posts. For a more detailed schedule, please check the
[Stage] Participate in the Stage Selection Event! [2]
The most memorable stage was Stage 4.Stages without gimmicks, obstacles, or walls offer more choices, which makes me think more.That's why I chose Stage 4 as the most memorable stage.The most inconvenient stage was Stage 3.I thought I had to put the pink block in the exit on the left and the blue block on the right to clear the stage, so I thought a lot.Just in case, I tried entering, and it was clear, so I felt quite anticlimactic...My favorite games are League of Legends and Lost Ark for PC games, and Pokemon Card Game and Command & Conquer: Rivals for mobile games.If I think about puzzle games, I like Sudoku the most, and I also like games like Hook!
[Stage] Me trying to use a magnet on the iron door at the end... [1]
Pulling the iron door with a magnet on the last stage...? To open it...? The foolish attempt to see is the most memorable haha.The puzzle elements, which were easy to understand with magnet-based gimmicks and connected in various ways, felt fresh.However, the amount of content was very disappointing.. As it's still in the early development stage. I look forward to various gimmicks and complex puzzles that will be added in the future!.
[Stage] I am participating in the stage selection event. [1]
The stage that remained in my memory was Stage 6.I think it was perfect for an early stage because the puzzle using the switch button was configured with a moderate difficulty.The most inconvenient stage was Stage 4.In Stage 3, it taught me that I had to put in magnets according to color,but I was very bewildered when I got stuck from Stage 4.I spent the most time here among all the stages.Since it's still early on, it would be good to make the stage configuration a little easier, or to add hints.
[Stage] Participate in stage selection! [1]
Stages that were good and stages that were uncomfortable!The first picture above! What was really good was that it seemed doable, and when I thought about opening that door, unlike other maps, I was excited! It was a fun last time!The second picture is... hmm, how do I put the blue in and how do I put the red in? Throughout the entire stage, should I say it was very unpleasant..? I felt uncomfortable.Usually, I prefer novel games that we don't know about The way it progresses with magnets was also new and good~
[Stage] Participating in the stage selection event [1]
1. Most memorable stageThe final stage + mobilizing everything I've learned so far + even a scary relationship(?) were all fun, so it was memorable.2. Most inconvenient stageI remember it as stage 4. It's simple if you know how to solve it, but at the time, I struggled a lot with how to proceed. I think of it as a practice stage for how to utilize magnets with different polarities, and it would have been nice if there was a slight hint at the beginning on how to do it, or a hint if you couldn't clear it and had to restart.3. Games I usually enjoy I mainly play online team games like League of Legends or Overwatch, but I also enjoy puzzle games like this in my spare time. Therefore, I value games that are easy to save mid-game and have appropriate difficulty.
[Stage] Participating in the event. [1]
1-1. Most memorable stage. 1-2. Most inconvenient stage.2. Reason for stage selection.The memorable stage might be the last stage of the demo version, as it gave me a sense of accomplishment upon clearing it.The scene that appears after clearing is also impressive, so I chose it.The most inconvenient stage requires playing by utilizing the characteristics of the North and South poles, but this stage lacks a conversion system,so it took the longest time to play overall, which is why I chose it.3. What kind of games do you usually play?Hardcore soulslike games don't suit my taste, so I exclude them. RPGs, FPS, AOS, visual novels, platformers, action, subculture, etc..You could say I'm omnivorous.
[Stage] Most memorable stage and uncomfortable stage [1]
1. The most memorable stage was stage 7, the last stage of the demo version. I played stages 3-6 relying on intuition or guessing, but perhaps because I became somewhat accustomed to the system, I liked stage 7 because I felt like I was solving it myself while playing. Also, above all, I liked how Shoko's charm exploded and increased my interest in the story. 2. The most uncomfortable stage was stage 3. After playing up to stage 7 and then going back to play it again, I solved it quickly, but the first time I played, I felt particularly stuck here. I wish this part was a little more intuitive.
[Stage] I am participating in the event [1]
The system called the polarity conversion device in Stage 5 is fun.I understood that the dialogue said they convert the polarity of the blocks, but I just brushed off the part about people. I didn't realize it was a device that clears the stage by converting people's polarity too haha My favorite games are usually hack-and-slash genres like Diablo or PoE.By the way, I'm sure I rescued my missing boyfriend, so why are they so surprised? ;;
[Stage] [Stage] Memorable Stage [1]
I liked the gimmick here that people could change NS. Because of these gimmicks, I think the upcoming puzzles will be more fun.There wasn't any particularly uncomfortable stage, so if I had to pick another memorable stage, Stage 4 was good.Because it gave the nuance that it gets harder from here, it showed anticipation for the upcoming stages.I usually like puzzle games, and the difficulty wasn't extremely hard but just right, so I could enjoy it immersively.
[Stage] Participating in the event [1]
Most inconvenient stage: Stage 3It was inconvenientRather, it was the stage where I got lost for the first time.I don't know what kind of hallucination I was under, but I wasted some time trying to put blue blocks into that white portal ๐ขAfter this stage, I cleared everything smoothly and without any further obstacles.Impressive stage: Stage 7The part where the story was integrated into the puzzle itself was interesting and definitely immersive.With the difficulty curve from 1 to 6, it was possible to clear without much difficulty, and the subsequent event scene was very impressive and fun lolIf puzzles and stories are well-structured like this, I look forward to future episodes.
[Stage] Stage Selection Event Participation [1]
I wandered around wondering what Stage 2 was and why I kept getting stuck, but later I cleared it so easily that I found it absurd and funny. I usually like this kind of brain-teasing genre, but I think stages that are difficult yet easy to clear and make you laugh are fun.
[Stage] Stage Selection [1]
The most memorable stage is the one where the transformation platforms first appear! I expected the blocks to change, but I was impressed that the characters also changed to blue-haired ones. I realized, 'So these were the characters from the story's standing CGs.' The difficult stage was when the S and N blocks appeared together. The S block kept sticking to me, and I thought, 'How can I clear this?'... I was perplexed, but...When I tried it, I found that if you arrange the N blocks in a suitable round shape (?), there's a moment when the S block falls! I think understanding that process was the key point for future puzzles. Stages like this one, where one mistake is irreversible, felt more difficult, and conversely, the final stage where you save the boyfriend felt easier because there was ample space and many opportunities to recover from mistakes.My favorite games are Stardew Valley and Lobotomy Corporation!
[Stage] To show this level of difficulty in the demo... [1]
As expected, this was the most impressive stage. The difficulty was one thing, but the scene that came after clearing it Because this scene was impressive... It was the stage that took the longest, but I didn't feel like it was difficult.On the contrary, this stage felt the most uncomfortable. It took less time than stage 7, but there was a shock of realizing, 'Ah, this is that kind of game.'I usually play AOS or sports games where I play spontaneously rather than using my head, but I occasionally play puzzle games like this, so it's nice.
[Stage] Participating in the event [1]
Stage 4, which I liked the most while playing! I thought it was a difficult stage where the real puzzles begin, and the sense of accomplishment from solving the puzzles was the best.The difficulty should have increased as I progressed through the stages, but suddenly there was an easy puzzle... I was very disappointed with Stage 6 that came later.I usually enjoy FPS, racing, and roguelike games, but sometimes I play games that require thinking Puzzle games that can be played lightly like this were good for me.However... the recommended playtime is 20 minutes, but the actual clear playtime is less than 20 minutes... I was disappointed with this part.I wish there was more content... The total playtime, including about 10 minutes to clear everything and a few more minutes to look around, was only 18 minutes... ใ I hope it gets officially released soon so I can play more puzzles.
[Stage] Event Participation [1]
The most memorable stage was Stage 5. I liked that I could change the polarity, not just for the blocks but for myself as well, which was novel.It was a bit difficult to solve when two same polarities appeared.I usually enjoy playing Mingzhao: Wuthering Waves.
[Stage] Stages that were memorable and stages that were inconvenient [1]
The most inconvenient stage was STAGE04. I invested quite a lot of time because it was more difficult than any other stage.However, the thrill of clearing it was also great ^^The memorable stage is the final stage, Stage 7, where a twist story unfolds after clearing it. The irresponsible remark at the end is unforgettable.
[Stage] Stage Selection Event Participation [1]
Memorable StageOverall, it seems difficult for gamers unfamiliar with puzzles.The memorable stage is Stage 3. I found it hard to enjoy Stages 1 and 2, but the escape gimmick using the S and N poles from Stage 3 onwards was fun.Difficult StageThe transformation gimmick appears from Stage 5, and it took a little time to understand. Still, after clearing it, it was a fun stage.
[Stage] Stage Selection Event Participation [1]
I mainly play roguelike and card games, and I've played famous games like Portal and Baba Is You It didn't take long to clear Chapter 1, the mechanics were fun, and it seemed to have high scalability.1. Uncomfortable Stage- I struggled a bit in Stage 4; it was difficult to focus on up/down/left/right when I was only used to using straight lines.I thought Chapter 1 was like a tutorial, but since there was no explanation, my first thought was, 'Why isn't there any explanation?'I would prefer some explanation rather than expecting players to figure it out on their own.2. Memorable Stage- This one is memorable because the player's comment was funny... When asked how to open the door, the response was that you need to move the magnet first. It's factual, but...From the player's perspective, they are not yet familiar with the game, so you've played the previous stages, so you understand, right? Figure it out yourself, it felt like that.How about providing friendly explanations, such as 'If you move the magnet to match the colors, the door will open,' or giving some arrows or sprites?Overall, I believe the story part is currently very concise and will be improved.Also, the character design seems good, but it's a shame that the faces are not shown much. I look forward to seeing improvements in the future.




