์ž‘์„ฑ ์‹œ๊ฐ„ 26/05/2026
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[Notice] Post-Event Thoughts, Feedback & Winner Announcement!
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Hello everyone! This is the team behind . First of all, a huge thank you to everyone who took the time to play our demo! Weโ€™ve been carefully reading through all your bug reports and feedback, and they have been incredibly helpful as we work to make the game even better. We recently participated in the Indie Boost Lab to see if our current development direction is on the right track, and the diverse feedback we received there has been a massive help. With the following improvements and further testing, we promise to return with the official full release in the second half of this year! ๐Ÿ›  Key Improvements & Updates[What We've Improved So Far] Mini-game QoL: Added a skip function and gameplay guides. Visual Polish: Upgraded the quality of illustrations and cutscenes. Bug Fixes: Resolved issues with specific route locks, gallery errors, and audio bugs. [Whatโ€™s Coming Next] UI & Controls: Switching to a more intuitive design and adding convenience features like text skip

26/05/2026
26/05/2026 10:00 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 22/04/2026
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+6

[Notice] <Come to my party!> ๊ฒŒ์ž„ ์†Œ๊ฐœ [1]
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Hello everyone! This is the team behind Come to my party!, and we're excited to be part of INDIE BOOST LAB. Come to my party! is a visual novel set in a Korean elementary school in 1999. You play as ten-year-old Jimin, who enters the class president election in hopes of finally having her very first birthday party. Join our charming pixel-art characters on a journey through the not-so-sunny side of family and school life in 1990s Korea. The demo includes 4 endings, and we're currently developing a total of 12 endings for the full release! Come to my party! will be featured in INDIE BOOST LAB from May 4th to May 14th.We truly appreciate your interest and support! About the Game "If you become class president, I'll throw you a birthday party." One day, an opportunity finds its way to Jimin. Invisible between her honor-student older sister and her adorable little brother, she is suddenly presented with a special offer from her mom. Maybe, just maybe, this could be her chance to finally ha

22/04/2026
22/04/2026 02:22 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] Ending authentication.
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I suddenly empathized with the protagonist's feelings.,

14/05/2026
14/05/2026 03:00 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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+1

[Event] Ending verification!
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Jimin dislikes Junyoung, but Junyoung likes his older sister so much that he endures his own desires and gives her what he wants to eat. It was admirable and, at the same time, touching.I was surprised that my real name appeared on the demo clear screen lol. Is it reading the computer username?

14/05/2026
14/05/2026 02:48 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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+2

[Event] Are you that good at fighting?
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It was fun because the choices definitely had an impact on the game.

14/05/2026
14/05/2026 02:47 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] Event Participation
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Personally, I'd rather you eat it. The choice was more satisfying. It's hard to explain in words, but as someone who has experienced sibling conflict, the image of Jimin accepting and eating Junyoung's chocolate did not look good at all.Instead, I thought the scenes where they hurt each other by spewing insults that should never be said to family, based on the emotions they had built up, were more watchable. It sounds strange to say, but it doesn't mean I like seeing pain. I thought that considering the future rather than the present, refusing Junyoung's chocolate might lead to more happiness.The situation of receiving Junyoung's chocolate seemed to maintain a structure where the relationship wouldn't change at all. Even if I didn't want to say thank you, I'd have to say it while looking over my shoulder, and even if I didn't feel sorry, I'd have to apologize because I learned that from my mother. Junyoung would hurt Jimin by receiving his mother's favor, and even if Junyoung refused his mother's favor, he would still hurt Jimin. In any form, Junyoung would inevitably hurt Jimin, and Jimin would inevitably feel jealous of Junyoung. It seemed like a structure that would be maintained.It's an emotional and illogical statement, but family relationships often tend to be emotional and illogical.I know Junyoung is not a bad child at all. He's just a child who doesn't know what's bad.However, most of the time, the mother doesn't teach him anything, saying he's still young.Jimin knows what Junyoung doesn't know, but he has to pretend not to know because of his mother.Jimin endures it, knowing this, but his mother doesn't acknowledge it at all.Since he wouldn't understand even if I told him, and nothing would change even if he endured it, it seemed better to just let out everything he had built up and completely sever the relationship. That's why Jimin's rejection of Junyoung was more watchable.There are relationships that change through giving love, but I don't think there are relationships that change by expecting to receive love. Jimin expects love, but his mother seems to neither give love nor receive Jimin's love. Junyoung receives love from his mother, but he always appears to receive it passively. Also, Junyoung can convey the love he received from his mother to Jimin through chocolate, but since it's not Junyoung's own love but what his mother gave him, neither the mother's love nor Junyoung's love would directly reach Jimin, and the relationship would likely remain unchanged.Therefore, after only seeing Jimin endure it all the time, seeing him finally explode once felt so good to watch. Although it might be depressing in the short term, in the future, his relationship with his family will be severed, forcing him to look outside the home. With the option of family gone, the choices narrow down to friendship or himself, allowing him to focus purely on those choices. Thus, I think this kind of ending wouldn't be so bad.

14/05/2026
14/05/2026 01:13 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] Jeeuheuheuk
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How can you suddenly barge in like that, bringing back the innocent emotions of childhood? 

14/05/2026
14/05/2026 12:11 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] Ending verification.
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The process of trying to create a bright ending in various situations was fun.

14/05/2026
14/05/2026 10:34 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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+1

[Event] I'm participating in the event!
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The characters were cute with diverse personalities and features, and the mini-games were simple and fun.It was good because the story changed subtly depending on the dialogue choices!

14/05/2026
14/05/2026 09:25 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] I am participating in the event.
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Since the story unfolds from the perspective of an elementary school student, school stories naturally appear, 1. Whether the friends you know will be in the same class when you start a new grade,2. Who will be the homeroom teacher for the year,3. What the class atmosphere will be like. (Whether there are many bullies or not)It contains stories about various other topics, making me wonder when I last had such thoughts, and I felt a sense of nostalgia and warmth.The stories related to family will likely be perceived differently depending on the player's own experiences.This part will resonate more if you have had similar experiences to Jimin. Contrary to the seemingly lighthearted image I had before starting the game, there are multiple storylines, and as mentioned above, there were many relatable contents, so I enjoyed playing it.

14/05/2026
14/05/2026 08:16 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 14/05/2026
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[Event] I saw the ending!
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I hope Jimin and Daeun become good friends.I also remember Grandma's feelings for Daeun and Jimin.

14/05/2026
14/05/2026 05:53 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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[Event] I am participating in the event.
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This is the first ending scene I've seen. The youngest is commendable, and Jimin is so pitiful.โ€ป I confirmed that the [Most Impressive Scene] form in the survey was sent blank due to a typing error, so I am leaving the answer here as a substitute.I was quite impressed by the part where Eunji, though not speaking, felt alienated and shut herself in the library alone, and the scene where Mina points this out, as these parts well represent their individual characters and express real human relationships.

13/05/2026
13/05/2026 04:51 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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[Event] [Ending Proof] I am providing proof of the ending.
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Usually, I tend to play through the first playthrough without much thought, just going with the feel, but I think I got a bad ending lolAnd looking at the endings and branches on the title screen, it seems there are more branches and endings than I expected. I was really impressed that an indie game managed to prepare this level of quality, branches, and endings.

13/05/2026
13/05/2026 01:45 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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+1

[Event] Ending Certification
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I think I saw the demo version ending, which was about the family discord in Daeun's house.This is the last story of DAY06. The demo version ends here, right?UI1. I liked that all the UI was neat, cohesive, had pretty colors, and was highly polished.2. Given the story's nature of building relationships, there are bound to be many characters. I liked that the album screen allowed for a simple understanding of each character's relationships and personalities.3. The flowchart (story branching screen) was also easy to understand how the story branched based on my choices, which was good.Story1. I liked that the dialogue, typical of 'elementary school kids' in the past, felt natural. It was vivid and subtle, without feeling artificial or acted. I also liked how they used childish nicknames or how words learned from adults (like 'overwhelming,' 'yangban,' 'practical experience,' etc.) were sometimes mixed into the children's conversations.2. The overall sentiment felt like a 'cute and charming trip down memory lane for adults who grew up in the 1990s,' which I really liked. However, I was also disappointed by the lack of elements to pique interest. I wished that parts like the conflict and reconciliation with 'Mina' or the story of 'Daeun's' sensitive personality and family situation were developed more deeply. But this is truly difficult. If those parts were too deep, the entire story might become too gloomy, conflicting with the cute and charming feel. It's a very difficult tightrope walk to create a story that is 'not childish, yet cute and lively, and also appeals to the sensibilities of adult players.' It's hard to make mutually conflicting charms coexist within a single story.3. How about adding 'unrealistic elements that adults can relate to'? With the setting of 'being able to fix past regrets from childhood,' you could lead the player to a bad ending in the first playthrough, and then in the second playthrough, allow them to correct each choice to lead to a happy ending. This could serve as an element to spark interest that aligns with the sensibilities of adult players, perhaps around their 30s, who would most resonate with the game's retro feel (likely the target audience).4. I also felt that the stories of each classmate were too short and fragmented. While the full version will likely have more content, I think players would develop a stronger attachment to each character if the relationships between friends or hidden backstories (each character's twist) were revealed more deeply.Mini-game Elements1. Overall, I felt it was 'easy yet difficult.' I understood the clear conditions, but the controls (UX) and feedback were somewhat ambiguous, leading to a feeling of 'Huh? It seems like it should proceed this way if I do this, but it's not working as I intended?' This was most pronounced in the 'Principal's Speech Puzzle,' where the progression was blocked simply because I didn't follow the 'sequential progression,' even though the sentence flow and the puzzle itself were correct.2. I don't understand the win conditions for the Pokรฉmon battle mini-game. If the specific effects and pros/cons of the four praying mantis skills were explained, I could strategize and win. Or perhaps, is this a 'battle you must lose'?3. Some mini-games felt like 'Made in Wario,' which I liked. I felt that way because each mini-game was very short yet diverse.Graphical Elements1. The greatest strength of this game is undoubtedly its design. In addition to the aforementioned UI design, the character designs are unique and lively, giving a vibrant impression, and I also liked how well their personalities matched their appearances.2. It's truly a shame that with such high artistic quality, the story's engagement and the mini-games' UX don't seem to measure up.3. To enhance the retro feel, applying an 'analog TV filter' or a 'scanline filter' as post-processing to the entire screen would be a good idea.Idea Suggestion: Retro Item Collection- In the visual novel part, when the dialogue is long, it might get a bit boring. How about allowing players to collect 'retro items (e.g., yo-yos, rainbow springs, character sneakers, diaries, etc.)' by searching various background areas like a 'hidden object game'? This would alleviate the boredom of story progression and fit well with the game's concept.- It would be more fun if there were multiple endings that branched based on the number of items collected.

13/05/2026
13/05/2026 11:46 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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[Event] Participating in the event
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I saw the ending, and the characters are cute and fun 

13/05/2026
13/05/2026 10:44 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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[Event] Participating in the event.
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The art was charming, and I liked that the story varied by route.

13/05/2026
13/05/2026 05:55 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 13/05/2026
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[BugReport] Problem with mouse cursor visibility [1]
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The user's cursor is displayed separately, unlike the in-game cursor It would be good if only one in-game cursor was displayed 

13/05/2026
13/05/2026 04:14 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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+2

[Event] Participating in the event
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Looking down, my vision blurred and tears streamed down, a bed? EndingThe movement and tears falling... With such emotional expression through pixel art, I was immersed in Jimin.Eunji turns her head and the screen zooms in, but the black area on the left is a bit uncomfortable. Wouldn't it be even better if you paid attention to such minor details? As I played, the unexpected lively motions immersed me in the game's story, which was great. I enjoyed playing the game.

12/05/2026
12/05/2026 11:23 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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[Event] Ending Certification
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My sibling is disliked due to my mother's favoritism, but seeing what they do, I can't help but like them...

12/05/2026
12/05/2026 05:21 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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+1

[Event] Ending proof
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My save file was deleted due to a misclick, so I had to see the ending twice.Depending on your choices, you might not be able to play the mini-games.The mini-games weren't too difficult and there were various types, which was nice.

12/05/2026
12/05/2026 03:35 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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[Event] Ending proof
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Well, it's a game with that kind of theme, so it can't be helped, but I feel kind of weird.

12/05/2026
12/05/2026 03:23 PM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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+1

[Event] Participating in the ending verification event!
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The back view of Jimin, who is depressed after eating the chocolate given by the innocent Junyoung...It was an ending scene that made me tear up a little, even though I didn't have a similar experience. I want to buy it as soon as it's officially released to see Jimin happy too.

12/05/2026
12/05/2026 08:51 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 12/05/2026
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+1

[Event] Ending proof
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I liked that there were detailed parts in the background, direction, and story However, there were devices in the middle that seemed to hint at the youngest child's bad ending... it's not, right ?;;;I don't know if it was the intended title, but the title 'Mom's Condition' also has a dual meaning, implying both the condition of holding a birthday party if you become class president, and the minimal conditions as a mother. I liked the detailed parts like the direction and story.

12/05/2026
12/05/2026 04:38 AM
์ž‘์„ฑ ์‹œ๊ฐ„ 11/05/2026
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[Event] Ending verification!
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I didn't expect it to end here, so I went to the gallery and took pictures again.It was impressive how the protagonist's appearance showed both frustration and sadness for being the second child.

11/05/2026
11/05/2026 10:03 AM