작성 시간 26/05/2026
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[Notice] 🌈《虹塵 DispersionStorm》Feedback on the INDIE BOOST LAB & Event Winners 🏆 [4]
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Hello, Dear Runners ! 🏃 We are BONKIDOG, the development team behind ✨《 虹塵 DispersionStorm 》✨ ! The one-month-long Indie Boost Lab has successfully come to an end ! Throughout this event, our 5-member team has carefully read and replied to every single amazing post you shared. Each piece of your feedback has been deeply valued by our studio . Some of your passionate comments even became daily topics in our team discussions, serving as a great reminder and encouragement for all of us . That's how important your opinions are to BONKIDOG . We want to tell all players that it is because of your voices that our team can clearly see where we can improve . Your feedback helps us understand the exact direction for refining our fast-paced parkour mechanics, and makes us feel even more confident in the action game we are building . Thank you to all the players who participated in this event . Criticism and encouragement alike are the fuel that drives our studio forward . BONKIDOG will continue t

26/05/2026
26/05/2026 09:42 AM
작성 시간 14/05/2026
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[BugReport] I am reporting some walls that can be penetrated. [1]
동영상

1. Using the uphill booster2. Right wall penetrationSometimes it doesn't penetrate, so I practiced both situations when setting records.3. Bush penetration4. Floor penetration while rollingBesides these, although I couldn't capture them on video,there were trees in the forest that could be penetrated and trees that blocked.These elements can cause confusion during gameplay and seem to require modification.In my opinion, situations where structures are penetrated occur frequently when using the booster.It seems that the interaction between the booster and structures needs to be adjusted.

14/05/2026
14/05/2026 07:12 AM
작성 시간 07/05/2026

[BugReport] Fake wall [1]

Let's assume the dialogue translation isn't done yet, but there's a fake wall when climbing in the middle.Every time I go there to climb the wall, I keep falling out of bounds.

07/05/2026
07/05/2026 01:12 PM
작성 시간 26/04/2026
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[BugReport] Bug Report [1]
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1. UI Resolution/Aspect Ratio Issues· In specific aspect ratios like 16:10, during various cutscenes, the layout is not hidden at the top/bottom and is exposed as is.· Text extends beyond the UI area.2. Terrain and Collision Detection Errors· In a specific section of B-0, when wall climbing, if you move right immediately without jumping, you penetrate the wall and fall out of the map.· In some sections of B-4, when wall climbing, you penetrate the wall or move to the opposite side.· In the sloped section of BX-1, using 'Level 4 Boost Mode' causes you to fall through the terrain.3. Control/Status Effect Bugs· After a specific staircase section in BX-1, double jump becomes impossible.· After returning to a checkpoint and retrying, the item absorption range intermittently becomes abnormally large.4. UI/Input Related Bugs· In the stage selection screen, when moving with the keyboard (A/D or arrow keys), the information window on the right does not update.· When entering the emergency withdrawal screen in 'Level 4 Boost Mode', the 'Restart' and 'Return to Lobby' buttons are intermittently unclickable.· If you move to the lobby via ESC immediately after starting cooking, the UI gets corrupted, displaying the lobby screen as the cooking screen, and when returning to the cooking screen, the scene transition is corrupted .5. Progression and Condition Related Bugs· The Fame unlock condition 'Complete Cooking n times' does not increase after a certain number of times. → It seems 'Complete n types of dishes' was mistranslated as 'Complete Cooking n times'.· When snacks/main dishes/drinks are at 0, after crafting snacks/main dishes/drinks, they are not displayed in the stage selection screen and only appear normally after reconnecting.6. Sub-Objective Condition Errors· The 'Clear within 3 minutes 30 seconds' condition for stages B-4 and B-5 is applied differently from the actual criteria.→ In the case of B-4, it was not achieved when cleared in 2 minutes 40 seconds, but it was achieved when cleared in 1 minute 54 seconds.→ In the case of B-5, it was not achieved when cleared in 2 minutes 40 seconds, but it was achieved when cleared in 2 minutes 25 seconds. 7. Input Duplication/Restart Bugs· After ESC → End Exploration → Restart, if Spacebar is pressed repeatedly during loading, the scene starts multiple times corresponding to the number of inputs.

26/04/2026
26/04/2026 07:21 AM
작성 시간 22/04/2026
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[BugReport] Bug Report..2 [2]
동영상 이미지

1. While setting keys, the F key becomes unresponsive...?The F key is set, but it doesn't work.How to fix the F key not working.While setting keys, something went wrong, and the F key stopped working.Even after turning the game off and on again, the F key didn't work. After resetting the keys in the settings and reconfiguring them, it works normally now.2. Bug where the game freezes when entering the restart screen in a specific situation.A critical bug where the game freezes if you die while a notification window showing you can pass through is displayed on the left side of the screen, making progress impossible...The solution is to force quit...3. The same mission...?Bug where there are 3 identical missions.4. Typo in survey question 18.Wall climbing comboㅖ Upper movement > Wall climbing combo Upper movement

22/04/2026
22/04/2026 08:35 AM
작성 시간 22/04/2026
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[BugReport] Bug Report..1 [2]
동영상 이미지

1. Graphics Usage?The video above was recorded with Windows' built-in recording program.When recording with Windows' built-in recording program, the lag is so severe that it's difficult to play the game My computer specs are CPU 9800X3D and GPU RTX 5080.When not recording, GPU usage reaches 100% (see screenshot above).It seems there's a problem if this game lags this much just from recording.If I limit the game frame rate in the NVIDIA control panel, the graphics usage decreases a bit, but the lag during recording is the same.I have to use a recording program other than Windows' built-in one to avoid lag... Is there something wrong?2. Sometimes on startupIt gets stuck on this screen for over 5 minutes... When I click the screen with the mouse, the 'Not Responding' message appears  If I force quit and restart, it's usually fine.For reference, my computer specs are CPU 9800X3D and GPU RTX 5080.Only this game does this at the very start.3. HP increase during level 4 acceleration and when using level 4 acceleration at specific locations...It breaks...Every time I use acceleration, my HP increases. After obtaining level 4 acceleration, if I just accelerate, my HP increases, so I don't know what the cause is.HP increases up to a maximum of 1080.4. Acceleration deactivation bugIn the bottom right corner of the screen, it shows acceleration is active, but the acceleration is actually deactivated bug.5. In this downhill section...I can't move left or right. What could be the problem? Is it a bug?6. Below the floor...Falling...Ps. Due to the 5-video limit, I will continue reporting bugs in the next post.

22/04/2026
22/04/2026 08:27 AM
작성 시간 17/04/2026
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[BugReport] A bug where the Korean UI feels like it's breaking apart. [1]
동영상 이미지

A bug where the Korean UI feels like it's breaking apart.

17/04/2026
17/04/2026 06:44 PM
작성 시간 17/04/2026
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[BugReport] There are severe bugs in the wall-climbing section, so I am attaching a video. [1]
동영상

There are severe bugs in the wall-climbing section, so I am attaching a video.I believe it has reached a level where the game cannot proceed.

17/04/2026
17/04/2026 06:27 PM
작성 시간 17/04/2026

[FreeTalk] Optimization is urgently needed... [2]

Even though it's a 5600x 3080, the CPU is making a ridiculously loud noise...

17/04/2026
17/04/2026 02:44 PM
작성 시간 10/04/2026
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[Notice] 🌈《虹塵 DispersionStorm》Community Event Submission Thread💾 [23]
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《 Community Event Submission》 Please attach your screenshots in the comments section of the event submission post, along with an optional comment . Make sure to include : Your BX-1 result screen showing your 'clear time' . A screenshot of the level selection icon . ※See the example screenshot below ! ➕ ※For more details, please refer to the official announcement . 👉 『 Link here 』 👈 If you're having fun with DispersionStorm, join our official communities to get the latest updates ! Here are the links : Official Facebook Page : 『 Link here 』 Official Discord Server : 『 Link here 』 Official Youtube Account : 『 Link here 』 Steam Store Page : 『 Link here 』 You can also support us by adding the game to your Steam Wishlist ! The BONKIDOG team sincerely thanks all players for your support !

10/04/2026
10/04/2026 06:54 AM
작성 시간 10/04/2026
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[Notice] 🌈《虹塵 DispersionStorm》INDIE BOOST LAB Feedback📝 & Event⏱️ (04.17~05.15) [180]
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Hello everyone ! 👋 We are BONKIDOG ! We are thrilled to bring you our new project✨《 虹塵 DispersionStorm 》✨ It has been in development for nearly 4 years , and is currently in its crucial polishing and optimization stage ! 🛠️ As a game featuring parkour and real-time combat , the game feel🤔, speed🏃‍♂️, pacing🎶, and difficulty⏱️ of the parkour mechanics are incredibly important to us ! Therefore, our team has specially signed up for the INDIE BOOST LAB . We hope to gather valuable feedback through your playtesting .🫵 ✨We truly value your feedback and look forward to your participation .✨ If you have any questions , feel free to reach out to us anytime via the Stove platform or our official Discord channel .🤝 《 Before You Join 》 Rewards will be distributed through Stove Indie within one month after the event ends. Insincere or low-effort feedback may not be eligible for rewards. INDIE BOOST LAB is supported by Stove Indie. 《 Event Period 》 2026.04.17 ~ 2026.05.15 《 User Feedback Participat

10/04/2026
10/04/2026 06:12 AM
작성 시간 02/04/2026
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[Notice] 《虹塵 DispersionStorm》Game Introduction [7]
동영상 이미지

Hello everyone! 👋 We are BONKIDOG, an indie game development team. We’re excited to be participating in Indie Boost Lab with our game 《虹塵 DispersionStorm》 If you're a fan of parkour games, this title is an absolute must-play. This is a single-player title that blends traditional three-lane runner mechanics with diverse control and combat systems, challenging players' reflexes and memory through complex terrain. By parrying enemy attacks to trigger instantaneous displacement, players can forge innovative and diverse parkour paths. The game combines dynamic terrain to test players' real-time judgment, while levels are populated with abundant resource rewards that can be used for cooking, planting, and various system upgrades. We provide hidden stages with high-difficulty challenges, blending extreme environments with puzzle-solving elements for a deeper, immersive exploration experien

02/04/2026
02/04/2026 11:25 AM