✨ Astra : Guardian of Stars
[Notice] Astra: Guardian of the Stars [Demo] Patch Notes (260206) [1]
Hello- This is BrainFreeze, the developer of Astra: Guardian of Stars. Thanks to the immense interest, feedback, and bug reports you provided during this test period, we've compiled the identified issues and released an update. Today, we'll briefly share what was fixed in this update and our future improvement direction (development roadmap). [Resolved Bugs and Fixes] Fixed an issue where item descriptions were not displaying. Fixed an issue where monsters would disappear or appear transparent. Improved the main character's base movement speed, defense, and loot pickup range. Added new items and adjusted the stats for level-up choices and items. Changed the existing 3 stances (Basic, Attack, Defense) to 2 stances (Attack, Defense). The text for the stat selection options appearing during level-ups has been improved. The issue where companions occasionally failed to fuse has been fixed. The issue where rewards from the Star Lantern Altar would drop on obstacles or outside the map has be
[Notice] Astra's INDIE BOOST LAB Feedback & Event Participation Guide (01/28 ~ 02/08) [103]
Hello! This is Astra: Guardian of Stars, participating in INDIE BOOST LAB. Astra: Guardian of Stars is a game in its early to mid-development stage, having been in development for about 5 months. We are participating to gather feedback on the game's core fun and direction.We look forward to your interest and participation! Duration January 28, 2026 ~ February 8, 2026 1. User Feedback Participation Guide Please share your thoughts to help Astra: Guardian of Stars become an even more enjoyable game! To help us understand the game's strengths and weaknesses, we kindly ask that you play for at least 30 minutes before leaving feedback. [How to Participate] ① Leave a comment on this post indicating your participation! (Example: I'm participating!) ② Play the demo version of Astra: Guardian of Stars and write a one-line review on the store. ※ Please focus your feedback on the game, highlighting what you liked most or found disappointing. ※ After closing the client, write your store review and
[Notice] [Astra: Guardian of Stars] Game Introduction [1]
Hello! I'm Wonrang from BrainFreeze, the developer of Astra: Guardian of Stars. We're thrilled to be participating in INDIE BOOST LAB this time! \‘-^ Looking forward to working with you ^-’/ Astra: Guardian of Stars is a party-building roguelike set in a bright pixel fantasy world. It combines auto-battle survival action with command skill management (Assemble/Stance)as you hire and fuse ‘Star Seals’ (companions) to complete your party. ▷ Prologue From the primordial void, sparks of starlight split apart, giving birth to two beings. Astra, warm light; Estra, cold shadow.Astra wove the earth with light, summoning life, and the world slowly found peace. But Estra resented that light, creating puppets and opening portals everywhere to unleash twisted beings. The monsters shook hearts before strength, staining the world with doubt and chaos.Seeing the crumbling world, Astra split her power to create the Star Guardians. That being is you. Gather fragments of the star to awaken allies, clear
[Notice] Notice Regarding the Playtime Display Issue and User Compensation
Hello, this is the INDIE BOOST LAB Manager. For Astra: Guardian of Stars, which is participating in INDIE BOOST LAB, we have identified an issue where playtime is not displayed correctly when submitting a store review following the build update on February 8, 2026. Currently, INDIE BOOST LAB rewards are granted based on the playtime displayed in store reviews. However, as this issue occurred on the final day of the event and over the weekend, making it difficult to respond promptly, an exception will be applied for this title only, and rewards will still be granted. Accordingly, members who submitted a review on February 8, 2026 will receive their rewards after internal verification of actual gameplay. We apologize for any inconvenience this may have caused and appreciate your understanding. We will continue to do our best to provide a more stable and reliable service. Thank you.
[EventEntry] Event participation - too difficult. Stamina recovery doesn't seem to work. [1]
Most fun moment 1When recruiting mercenaries from the store and synthesizing themMost frustrating moment 1When I got GAME OVER because too many enemies came too fast and there was nowhere to avoid themBuild Core Top1 (Synergy/Item/Shop)I thought survival was a priority, so I matched level-up stats and items to defense, movement speed, health, and health recovery.(Optional) Bug that interfered with or caused problems with the play 1I had health recovery ability with level-up and store items, but health recovery didn't work. I haven't seen health recovery.Please check this as it seems that health recovery is not being applied.
[EventEntry] Participating in the event [1]
Cleared the boss right away. Most fun moment: The most fun was when a magnet came out when I opened the box. Since it's hard to get money, I felt very good when I got a lot of money at once.Most frustrating moment: When I do an archer, swordsman, or specific attribute build, I keep rerolling when the synergy character I want doesn't come out, so the reroll money increases, or even though I have a lot of money, the merchant doesn't come out.Build core: I think the build core is synergy. If you decide on a specific synergy (especially swordsman, archer), I think you can set only one build and set the stats in that direction, or focus the synergy in one direction to taste cool damage.What hindered the play: As shown in the picture below, background errors occur when trees overlap, and only the resolution of the stronghold defense altar is too low. And in particular, terrains such as hills were not easily noticeable, so I often collided with them.
[EventEntry] Play authentication and bug reports [1]
·Most fun moment I enjoyed the process of synthesizing colleagues to carve out a build, but the most fun was when the squad unleashed its firepower at once and instantly killed the boss.·Most frustrating moment Because the squad moves as a single unit, sometimes it was difficult to see the actual hit location at a glance. There were times when I couldn't immediately tell if I was hit, which delayed my evasion judgment. Also, there wasn't a big difference between the enemy's movement speed and the character's movement speed, so I felt that the importance of movement speed upgrades was excessively high, which was a bit frustrating.·Build Core Top 1 (Synergy/Item/Shop) The characteristics and synergy of each attribute and job are important, but I think the shop was the most important. Luck plays a part due to the items that appear, but the reroll cost is low, so it wasn't difficult to create the desired combination according to your taste.·Bugs that interfered with play or caused problems1. Regarding the UI and system, the fifth item in the store was cut off in full screen with a specific aspect ratio. (See screenshot)Since it is often produced based on the common 16:9 ratio (9:16 for mobile), UI layouts seem to break easily in less common or extreme aspect ratios such as 16:10, 21:9, and 4:3. It would be great if the UI could be automatically rearranged or scrollable depending on the resolution and aspect ratio.2. The initial maximum number of companions is displayed as 6, but it seemed necessary to confirm whether the part where up to 7 people are actually organized is a bug or an intended matter. (See screenshot, seems to be resolved with the February 8th update?)
[EventEntry] Participating in the event! [1]
Most fun moment: When I use Q to wipe out surrounding enemies at onceMost frustrating moment: When mobs around me keep following the direction I move, causing my character's health to dropBuild Core Top1: I borrowed a ranged character and focused on managing health, increased ranged attack power to increase the attack power of ranged companions, and proceeded with the game to create a feeling of being protected!One bug that interfered with or caused problems with gameplay: There was a problem that I could synthesize characters but could not synthesize them. It seems to be a bug that occurred when the moment of receiving a level-up bonus overlapped with the moment of entering the store!!
[EventEntry] Participating in the event. [1]
1. The most fun moment-> Of course, the most fun was when I defeated a boss with a build that I had created while playing.2. The most frustrating moment-> It was when I died mysteriously because I couldn't hear the sound effects and didn't realize my character was being hit.I was able to clear it in three plays because of this.3. Build core-> When I died mysteriously, I thought it was because I couldn't push away the close-range monsters when I created a combination focused on long-range attacks.So, I created a combination with a certain balance of 2 melee / 4 ranged, and I used the altar to make sure that there were no wasted attribute synergies.4. Non-existent sound effects-> This part was the most disruptive to the play, as I wrote above.In the Vampire Survivors-like genre, I feel that three elements are important: sound effects and effects, and the thrill of wiping out enemies when you grow,I was disappointed that I couldn't give feedback separately because I couldn't hear one of them, the sound effects.
[EventEntry] Participating in the event [1]
The most fun moment while playing was..The most fun was when the desired companions came out appropriately and swept away the enemies coolly.The most frustrating moment while playing was..As expected... I think the most frustrating situation was when the desired companion didn't come out and got tangled up, so I ran away from the enemy and attacked hard, but the enemy didn't die.Boss clear videoMy build that cleared the boss!Archer. Specializing in long-range with water and magic synergyItems that increase movement and evasion (light cloak) to fight with long-range specialization, and items that increase attack multiplier (magic book) and critical hit chance (glasses) are used to play with attack and movement evasion. When leveling up, prioritize long-range attack power, attack power multiplier, and attack speed to contribute to the damage, and challenge the boss in about 4 minutes after starting the game to complete the clear! I cleared the boss with exactly 4 minutes and 57 seconds left!Bugs seen while playing..A strange bug where the floor behind the tree looks like it's above the grass..?I came into the store and there's a strange window..?!I died and it's game over, but the experience keeps going up and it goes to the level up reward.I started the game... but the time doesn't go and it doesn't move.The most disappointing problem while playing was that there were no various sound effects such as attack and hit.The attack effects and projectiles that attack according to the characteristics of each companion looked good.It was also fun to see the cute characters made of dots moving around. I feel like it would be more fun if some more convenience or something was added..I had fun playing.
[EventEntry] Participating in the event [1]
Most fun moment: 1When collecting powerful companions and items and facing hordes of mobs from all directionsMost frustrating moment: 1When dealing with mobs and picking up money with only one companion in the early stages(It was inconvenient because there was no basic magnet and I had to press the space bar for each box)Build core Top1 (synergy/item/shop)Based on the last play, I just collect companions with high starsIn the early to mid game, I used a combination of movement speed and luck, and for the rest, attack power + critical hit chance + attack speedI also added some survivability (health, defense) because I died a lot before(Optional) One bug that interfered with or caused problems with the play - You said one, but I'll write twoI don't know if it's a bug or if I didn't understand the rules, but one is that I was using a 2-star poison characterA 3-star version of the same character appeared in the shop, so I tried to buy it, but I couldn't, so I tried to sell the character I had and buy itIt only sold, and even though I had money, I couldn't buy it again, so I had to play with one less companion at the end (compare screenshots 1 and 2,3)And the other one was that I thought I could clear it with about 2 minutes left, so I found the boss altar and summoned it (I shouldn't have done that...)After dodging enemies and reducing the boss's health a bit, suddenly the boss and the boss's HP bar disappeared (2nd screenshot)Suddenly, the game over screen appeared and the boss's HP reappeared at the bottomMy HP was also around several tens, but I died so quickly that I didn't even see what I died fromI saw in the patch notes that the problem of monsters disappearing or transparent monsters has been fixedTransparent monster or transparent boss...? I think a bug happened
[EventEntry] Participate in the clear event [1]
◎ The most fun momentEvery time I collect all the stars (gold) on the map with the magnet item, I get a lot of dopamine. This is so much fun that it made me play only opening treasure chests.◎ The most frustrating momentThe initial movement speed is too slow, so it was a shame that I could never get out without getting hit if I was surrounded by enemies.◎ Build core Top 1It is most important to unify and concentrate the party into one of melee or ranged.Because the movement speed is too slow, you are forced to choose the movement speed card unconditionally when it appears.◎ One bug that interfered with or caused problems with the playI may be mistaken, but it seems that health regeneration is not being applied.
[EventEntry] Clear! [1]
I went with the Daiso meta extreme damage items on my first try, but I got greedy with the synergy altar and ended up dying in one hit.I was wondering if it appears when the time is up instead of touching the altar, so I was going to record a video, but the demo ended right away because the green slime friend was actually the boss.Anyway, I cleared it on the very next try!> Most fun moment- When the magnet comes out after waiting and waiting and sweeps up the gold- When picking companions while saving money to the extreme in a clustered store area- When collecting more than 500 gold in the late game and shopping like an emperor- When 4-star companions, movement speed, or blue damage items appear well in the store> Most frustrating moment- It's very difficult in the beginning to collect money while playing Ganggangsullae with monsters. You should use the store immediately before collecting at least 3 companions.- Before reaching about 112% movement speed in the early stages, even basic monsters are likely to touch you even if you corner inside, so it's very frustrating until you get some movement speed. Winged ones need even more movement speed to be able to corner.- Since finding synergy altars while mapping is the core of the game, I don't feel like the act of collecting gold while playing Ganggangsullae is necessary. It just makes you wait for the magnet.- There are cases where it is difficult to move because the terrain is blocked too much. The upper part is not like that, but there is a one-way street in the lower part, so if it spawns outside the path, it is difficult to avoid, so you have to wait in place to spawn kill and move on. > Key build to clearWater synergy build that focuses on stability even if the early damage is somewhat lowNon-attribute swordsman + archer to carry the early and late gameWater attribute synergy swordsman + magician + archer + water attribute & magician synergy altarEven a fire archer for sub-damage!I increased the number of companions to 7, but I couldn't find the last archer 4 synergy because I was synthesizing, so it's a disappointing combination.As for items, since they don't disappear but keep stacking without slot restrictions, if you pick mainly damage-dealing items such as movement speed, crit chance, crit damage, attack speed, attack power increase, and raw attack power, other than about 20 luck, you can complete a team that can cut rocks with water!In most cases, you end up matching the synergy build according to the altar that appears, so it was a fun and familiar Vampire Survivors-like game where finding synergy while exploring the map seems to be the priority.I'm looking forward to the full version!
[EventEntry] Participating in the event. [1]
I have completed the demo version. At first, I thought it was just a vampire survival game with a different look, but after playing it, it was fun because there were things to control and more things to pay attention to than I thought.However, I found it inconvenient to acquire items (related to opening boxes or the range of obtaining basic gold), and I may not have found it, but I think it would be nice to be able to check stats and rearrange companions in normal situations other than the store or the level-up window.Also, in the case of companion slots, since they are all open, when I filled them up to the initial maximum number + when the option to increase the number of companions did not appear, I thought, 'Is it not yet implemented?' so it would be good to block the companion slots with X when they are used to the maximum.Additionally, I don't know if I should call it a bug, but when two trees appear overlapping, the background is not transparent, so the tree is cut off. (See the center of the picture above)
[EventEntry] Boss certification [1]
Cleared it~Most fun moment I think it was fun when the mercenaries came out well and the desired item and mercenary combination worked well, so the enemy waves were not pushed back and were dealt with coolly.Most frustrating momentI think it was difficult and frustrating to block with skills until purchasing early mercenaries.Also, you can lock certain items, but there are many cases where really unnecessary items or mercenaries appear, so I think it would be a good idea to add a point to exclude the mercenary or item from appearing in the reroll, and make it possible to invest the point like a characteristic. Build core Top1I hired mercenaries mainly for archer parties and raised attack speed, critical hit chance, and movement speed evenly.In particular, the water attribute archer fires multi-shots, which seems to be very useful both early and late.
[EventEntry] Participating in the event [1]
The most fun moments were when my colleagues and I reached the desired stats and when we cleared the bossThe most frustrating moment was in the beginning when I often died trying to get money because the movement speed was slowThe top 1 key to the build isOf course, raising the star level of your companions is important, but I think raising critical hit chance and critical hit damage is the most important thing. Thanks to that, I caught the boss in almost 5 seconds
[EventEntry] Participating in the event [1]
The most fun moment was when I gathered my colleagues and cleared the boss for the first time.I didn't know there was a limit to the number of colleagues, so I kept gathering them and died several times, repeating the challenge, and finally cleared it~The most frustrating time was when taking screenshots. I didn't have enough time to take screenshots because I was avoiding enemies.The core of my build was to gather archers, level them up, and focus on archer-oriented items and movement speed to take them down from a distance. I also hired swordsmen to pay a little attention to health, but it seems that there was not enough space, so it was not very effective.Wandering around and finding all the objects also helped to clear. But I was wondering if it would be nice to have objects or merchants regenerate over time.After catching the boss, I felt sad to let go of the party members I had grown fond of.
[EventEntry] Participating in the event [1]
★Most fun moment 1 The party starts to deal damage + when you start getting more than 1 point in health recovery, you can play stably, and it's fun from this point.★Most frustrating moment 1 Until you get 1 point in health recovery, if you don't recover health, you can be in danger no matter how much you increase your attack power, so I felt a little frustrated.★Build Core Top1 (Synergy/Item/Shop) If you are asking which is more important among synergy/item/shop, I think it is the shop. After all, this is a game where it is important to quickly increase stats, and using the shop is the fastest way to do so. Synergy and items are also fastest and most convenient to raise by using the shop, so I think the most important factor is the shop.The build consists of a party mainly of ranged archers, focusing on ranged attack power + stats that affect other attack power, but prioritize health recovery until you get 1 or more points in health recovery. After that, you don't have to raise it. Next, I value luck, and I think you can raise other stats little by little by purchasing items depending on the situation.If you encounter an augmentation altar, it is best to purchase companions first and attribute synergy second.★(Optional) 1 bug that interfered with or caused problems with gameplay When you clear the Starlight Altar, you get stardust and absorption items (magnets), and I confirmed that the absorption item appeared, but it disappeared. In my personal opinion, there was a tree next to it, and the direction it was flying was that way, so I wondered if that was the reason.And it seems that health regeneration stats below the decimal point are simply ignored.
[EventEntry] Participating in the event [1]
One most fun momentWhen the archer or mage-centered ranged attack tech tree is somewhat complete in the mid-to-late game, you can quickly take care of enemies before they approach. At this time, you can afford to just pick up the gold that has fallen everywhere, and you can feel the pleasure of sweeping away enemies, so I think it's the most fun moment.One most frustrating momentI found the beginning of the game frustrating. At the start, there is only one companion, so you need to quickly collect gold and move to the store to increase the number of companions, but sometimes you can't see the store around you, or enemies gather more and more while you are picking up gold, and you are surrounded and die before you even reach the store. So, I felt frustrated in the early part of the overall play.Build Core Top 1 (Synergy/Item/Shop)The initial goal was a build based on the wizard + water (homing missile) attribute combination, but the probability did not come out well, so the direction changed to a wizard + archer-centered ranged party. At the altar, I preferentially selected wizard or water attribute synergies, and when leveling up, I invested ability points mainly in ranged attack, movement speed, health, health recovery, and attack power multiplier. In the store, I tried to add water attribute wizard or archer job companions whenever they appeared, and finally formed a party of 4 wizards and 2 archers, including 3 4-star characters. I mainly purchased items with ranged attack power increase options. The ranged-centered build is good because it can delete enemies or bosses before they even approach, so there is no risk of health being depleted.
[EventEntry] Event [1]
1. First of all, the characters are very, very cute. I think I can do it as a time killer without even thinking about catching the boss.2. But I didn't think the altar in that screenshot was the boss. I just thought the boss would come out after some time...3. It seems that raising the star level through the same synthesis in the store is the best way to go, rather than any deck or build.
[EventEntry] Clear~! [1]
Clear review.It wasn't difficult to clear, probably because the difficulty level was easy.I wanted to play a bit more, but it ended too quickly, which is a shame ㅠㅠMost fun moment 1 - Dopamine rush when good items appeared in the store and I could upgrade quicklyMost frustrating moment 1 - As soon as I started, the goddess's movement speed was slow + when the first minion was a swordsman... Ah... Why does the swordsman move as if sliding? Melee is much more disadvantageous than ranged in the early stages.Key build Top1 (synergy/item/store) - This game was about collecting money and buying a lot of items from the store to become stronger. It seems like there's no particularly weak combination once you gather 6 characters (can be added through the altar), and the key is how much you stack certain items to make them strong. To do that, you need to collect a lot of resources.(Optional) 1 bug that interfered with or caused problems with gameplay - I didn't find any particular bugs. .It was hard to identify gameplay-interfering elements. The same goes for monsters, and the green pellet? I couldn't tell if this was being used by our side or the enemy... It was also difficult to distinguish the resources because there was no difference except that 1 won and 10 won were slightly darker. And when I opened and ate the box, I couldn't tell what I ate.
[EventEntry] Clearance Review [1]
I found the boss altar.After clearing it, the demo version ended. I wanted to play the next stage more, but it's a shame.1. The most fun momentIt was very fun when I ate the magnet item and ate the gold that I couldn't eat and was scattered on the map at once.It was harder than I thought to collect each and every gold, but it was so nice to have it solved at once.2. The most frustrating moment It was frustrating because I couldn't eat all the gold in a slow moving state, as the character had to pass by the gold directly to eat it.The next frustrating moment was when I was moving to avoid the enemy, but the road was blocked by a wall.3. Build Core Top1 (Synergy/Item/Shop) I think the core of the build is the shop. I think the process of collecting companions and items with gold was the most helpful in building the build.In particular, the fun of synthesizing and strengthening colleagues was quite fun.When a high-grade colleague appears in the store, it was strategically fun to replace the existing colleague considering the job or attribute.
[EventEntry] I'm participating in the event! [1]
The most fun moment was when the character and items were somewhat complete~The most frustrating moment was when, if you didn't increase the movement speed, you would often get surrounded and die as soon as you entered and exited the store in the early stages, which was annoying and frustrating..The top 1 core build was to safely play with ranged characters and only increase ranged attack power, focusing on evasion!
