⭐ STARDUST: Wish of Witch
[Notice] STARDUST: Wish of Witch – INDIE BOOST LAB Feedback & Event Participation Guide [97]
Hello. We are STARDUST: Wish of Witch, participating in INDIE BOOST LAB. STARDUST: Wish of Witch is a turn-based SRPG that has been in development for about three and a half years. Now in its final stage of development, we are participating in this program to gather player feedback on the game’s overall quality and experience. Event Period January 21, 2026 ~ February 3, 2026 1. User Feedback Participation Guide After playing for at least 30 minutes, please share your honest feedback focusing on the game’s strengths or areas that could be improved. 1) Leave a participation comment on this post (e.g., “I’m participating!”) 2) Play the demo and write a one-line review on the store page - After exiting the game, write your review and check that your playtime is correctly reflected Store link : https://store.onstove.com/ko/games/102563 3) Participate in the survey : https://forms.office.com/r/hrXfmQ1tnA Participation Rewards - All participants: Naver Pay points worth KRW 5,000 - Best feedba
[Notice] STARDUST: Wish of Witch INDIE BOOST LAB Conclusion [3]
Hello. We are Kniv Studio, participants of the INDIE BOOST LAB. STOVE users left a total of 100 reviews. Our entire development team has carefully read every single one of them, and we have organized the necessary improvements for the upcoming official version. First, we would like to announce the winners of this event. Event Winner Announcement Feedback Winners No. Category STOVE Nickname Reward - Standard Feedback Participant All Participants Naver Pay 5,000 Points 1 Best Feedback Winners 이니스트라드 Naver Pay 5,000 Points (Additional to standard reward) 2 wo93 3 혼돈악 4 INDERE 5 realgoodlove Event Winners No. Event Name STOVE Nickname Reward 1 Most Memorable Scene 타스티에라 Naver Pay 5,000 Points 2 덤비면문다고 3 사맛 4 hashiruka48 5 돔돔군 6 스토브9700 7 혼돈악 8 리즈의리즈시절 9 단풍접고로아하러왔어요 10 최강포차 We were deeply touched and encouraged to see users sharing so many screenshots and opinions on the bulletin board, becoming fully immersed in our 2-hour demo. The precious feedback you provided, along with the survey res
[ScreenShot] Participate in your favorite scene event!
A new character appears, and it reminds me of that scene from the movie The Great Gatsby, so it stuck in my mind.The angle also zooms in on that character and then gradually moves down as they descend the stairs.Whether it was a coincidence or not, I was even more surprised that the background music ended right when the line 'No. It can't be.' came out.Until this previous conversation, Star and Yuu seemed to be smoothly becoming adventurers. The guild master appears, and everyone is looking up at him, but since he says something negative, I wondered if the atmosphere was going to change.The pixel graphics express movement, but it's natural without any awkwardness, so the immersion was very good.
[ScreenShot] A scene where I was really immersed in the game
I recently had a lot of fun watching a work called Princess Kaguya!In that work, Iroha, who is always meticulous, is especially weak to Kaguya, so the relationship where she eventually accepts her wishes was so good.Watching Yuu and Star reminded me of those two, and I was able to enjoy the game several times more.
[ScreenShot] A memorable scene!
Unlike the star's usual cheerful demeanor, the serious side of the star, who was gradually revealing his hidden heroic nature, made me think that the atmosphere of this scene was the "starting point of a new wind," and I thought it was a really wonderful scene~
[ScreenShot] I'm participating in the event.
Overall, I liked the smooth dot graphic presentation, but I especially liked the special move cutscene.It gave me the feeling that it was showing a really big hit. (I was sad that I couldn't see it in CBT, but I'm glad I can see it again.)However, it seems that it was difficult to watch the main character Star's special move 'naturally'.Because during the special move cooldown, I could already clear the game, so I couldn't see it unless I deliberately delayed the game to see the special move. (I can clear the game in the next turn, but I had to wait an average of 2-3 more turns to see Star's special move.)
[FreeTalk] I will write down the suggestions.
Hello.Stardust: Stars and Witches I enjoyed playing the demo and will write down the improvement requests I felt.1. Regarding the wording in the tutorial for the combo specification described in Linkage and Response Technology 1 This game states that you can continue consecutive attacks with cards with the combo tag.As shown in the screenshot above, you can select a card with a combo tag after selecting Shooting Star with a normal tag, but the basic attack is the same as Shooting Star, so you cannot select a combo card even if it has a normal tag card.If this is the default specification, please add a phrase to the tutorial stating that basic attack cards cannot be used for consecutive attacks.If not, please change it so that you can select combo cards in addition to basic attacks.2. Please add an option to view the HP bar of units in the field without hovering the cursor over the unit. 3. Please display the movement distance so that the movement distance of enemy units can be predicted.The action order and HP bar are displayed in the upper left corner, but in the case of enemy units, it is difficult to know how much HP is left with just that. As in the screenshot, if you hover the cursor over it, the HP is displayed in detail for a while, but it would be more convenient if there was an option to display it even if you don't hover the cursor over it in the options.And it would be more helpful in planning strategies if there was a function that displays the enemy's movement distance when you hover the cursor over it.4. Regarding the tile display of non-movable areasThe circle on the left in the screenshot above shows the boundary of the space that cannot be moved in this field, that is, the unused space.However, if you use a skill or always display tiles, tiles are also displayed in non-movable areas.It would be a good idea to make it so that tiles in spaces not used in battle are not displayed, so that it is possible to inform that it is impossible to use if the place where you move after using a skill like Shooting Star goes beyond the battle range.5. Add a key to the keyboard to execute the ACT button.This game executes an attack by clicking the ACT icon that appears after determining the range, location, and direction to use a skill.And when the ACT icon appears, the camera position moves or zooms automatically depending on the type of skill to show the appearance.This specification may be for convenience and improved visibility, but it seems that the zoom is also adjusted to avoid the specification that you cannot click if the ACT icon is close to the character cut-in in the upper left corner or the card image on the right, which are checked with a red line.Even if it overlaps that position, you can check whether the cursor icon changes to a glove if it is within the clickable range.It would be nice to have an option to assign a keyboard key that has the same effect as clicking the ACT button.For example, the E key to skip sentences in the conversation part, or the space bar if you are concerned about input errors because the E key is close to the camera control WASD?Thank you for watching until the end. If you look at the post about the improvements to be added to the official version written by the developer on January 28, such as automatic conversation skipping, there may already be content suggested by other users.
[BugReport] There was missing text.
The text says 'He's coming..! Gnoll leader, chieftain!' but in the dubbing, there was a part that said 'He's coming..! Gnoll leader, chieftain monster!'I skipped the early story because I played it in CBT, so I couldn't check how many places the text and dubbing are different.
[ScreenShot] I'm participating in the event!
I like the way Star walks and makes a squeaking sound while showing his expressions and actions, but I also like Yuu who sighs and shakes his head while watching Star's actions. ㅋㅋ It was fun to be immersed in the story with these natural motions and sound effects. I also liked how the characters moved smoothly and how their expressions were vivid when they spoke. I had fun playing it. I can't wait to play the next one! Added. This seems like a bug... There is an issue where the boss's large swing range does not disappear.
[ScreenShot] An impressive scene..!
Although it's early on, the part where Star and Yuu's adventure and the hero's saga begin was the most impressive to me!Yuu is annoyed, but takes good care of Star, and Star is strong, but can't do without Yuu, so their chemistry was so lovely.I felt a thrill at the starting point of that.But the disappointing thing is that watching the story in dots got a bit boring as it went on, although it was okay in the beginning. I think it would be good to put in illustrations or cutscenes in between.
